1
0
cuberite-2a/source/Generating/Ravines.h
madmaxoft@gmail.com 2960f43782 Merged the usable portion of the "gens" branch.
Splitting off the Composable generator and fiddling with LuaChunk / ChunkDesc is good, other generators not good yet.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1171 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-01-25 10:12:29 +00:00

54 lines
1.3 KiB
C++

// Ravines.h
// Interfaces to the cStructGenRavines class representing the ravine structure generator
#pragma once
#include "ComposableGenerator.h"
#include "../Noise.h"
class cStructGenRavines :
public cStructureGen
{
public:
cStructGenRavines(int a_Seed, int a_Size);
~cStructGenRavines();
protected:
class cRavine; // fwd: Ravines.cpp
typedef std::list<cRavine *> cRavines;
cNoise m_Noise;
int m_Size; // Max size, in blocks, of the ravines generated
cRavines m_Cache;
/// Clears everything from the cache
void ClearCache(void);
/// Returns all ravines that *may* intersect the given chunk. All the ravines are valid until the next call to this function.
void GetRavinesForChunk(int a_ChunkX, int a_ChunkZ, cRavines & a_Ravines);
// cStructureGen override:
virtual void GenStructures(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
) override;
} ;