8464f689ea
May Fix #640
206 lines
5.2 KiB
C++
206 lines
5.2 KiB
C++
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#pragma once
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#include "ItemHandler.h"
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#include "../World.h"
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#include "../Simulator/FluidSimulator.h"
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#include "../Blocks/BlockHandler.h"
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#include "../LineBlockTracer.h"
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#include "../BlockInServerPluginInterface.h"
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class cItemBucketHandler :
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public cItemHandler
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{
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public:
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cItemBucketHandler(int a_ItemType) :
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cItemHandler(a_ItemType)
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{
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}
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virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
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{
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switch (m_ItemType)
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{
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case E_ITEM_BUCKET: return ScoopUpFluid(a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
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case E_ITEM_LAVA_BUCKET: return PlaceFluid (a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ, a_Dir, E_BLOCK_LAVA);
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case E_ITEM_WATER_BUCKET: return PlaceFluid (a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ, a_Dir, E_BLOCK_WATER);
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default:
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{
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ASSERT(!"Unhandled ItemType");
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return false;
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}
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}
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}
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bool ScoopUpFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
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{
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if (a_BlockFace > 0)
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{
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return false;
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}
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Vector3i BlockPos;
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if (!GetBlockFromTrace(a_World, a_Player, BlockPos))
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{
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return false; // Nothing in range.
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}
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if (a_World->GetBlockMeta(BlockPos.x, BlockPos.y, BlockPos.z) != 0)
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{
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// Not a source block
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return false;
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}
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BLOCKTYPE Block = a_World->GetBlock(BlockPos.x, BlockPos.y, BlockPos.z);
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ENUM_ITEM_ID NewItem;
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if (IsBlockWater(Block))
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{
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NewItem = E_ITEM_WATER_BUCKET;
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}
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else if (IsBlockLava(Block))
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{
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NewItem = E_ITEM_LAVA_BUCKET;
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}
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else
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{
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return false;
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}
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// Give new bucket, filled with fluid when the gamemode is not creative:
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if (!a_Player->IsGameModeCreative())
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{
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// Remove the bucket from the inventory
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if (!a_Player->GetInventory().RemoveOneEquippedItem())
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{
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LOG("Clicked with an empty bucket, but cannot remove one from the inventory? WTF?");
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ASSERT(!"Inventory bucket mismatch");
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return true;
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}
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a_Player->GetInventory().AddItem(cItem(NewItem), true, true);
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}
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// Remove water / lava block
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a_Player->GetWorld()->SetBlock(BlockPos.x, BlockPos.y, BlockPos.z, E_BLOCK_AIR, 0);
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return true;
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}
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bool PlaceFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_FluidBlock)
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{
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if (a_BlockFace < 0)
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{
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return false;
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}
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BLOCKTYPE CurrentBlock = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
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bool CanWashAway = cFluidSimulator::CanWashAway(CurrentBlock);
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if (!CanWashAway)
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{
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// The block pointed at cannot be washed away, so put fluid on top of it / on its sides
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
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CurrentBlock = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
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}
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if (
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!CanWashAway &&
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(CurrentBlock != E_BLOCK_AIR) &&
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(CurrentBlock != E_BLOCK_WATER) &&
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(CurrentBlock != E_BLOCK_STATIONARY_WATER) &&
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(CurrentBlock != E_BLOCK_LAVA) &&
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(CurrentBlock != E_BLOCK_STATIONARY_LAVA)
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)
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{
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// Cannot place water here
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return false;
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}
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if (a_Player->GetGameMode() != gmCreative)
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{
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// Remove fluid bucket, add empty bucket:
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if (!a_Player->GetInventory().RemoveOneEquippedItem())
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{
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LOG("Clicked with a full bucket, but cannot remove one from the inventory? WTF?");
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ASSERT(!"Inventory bucket mismatch");
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return false;
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}
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cItem Item(E_ITEM_BUCKET, 1);
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if (!a_Player->GetInventory().AddItem(Item,true,true))
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{
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return false;
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}
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}
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// Wash away anything that was there prior to placing:
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if (CanWashAway)
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{
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cBlockHandler * Handler = BlockHandler(CurrentBlock);
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if (Handler->DoesDropOnUnsuitable())
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{
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cChunkInterface ChunkInterface(a_World->GetChunkMap());
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cBlockInServerPluginInterface PluginInterface(*a_World);
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Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ);
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}
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}
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_FluidBlock, 0);
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return true;
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}
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bool GetBlockFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & BlockPos)
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{
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class cCallbacks :
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public cBlockTracer::cCallbacks
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{
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public:
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Vector3i m_Pos;
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bool m_HasHitFluid;
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cCallbacks(void) :
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m_HasHitFluid(false)
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{
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}
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virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
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{
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if (a_BlockMeta != 0) // Even if it was a water block it would not be a source.
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{
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return false;
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}
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if (IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType))
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{
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m_HasHitFluid = true;
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m_Pos.Set(a_BlockX, a_BlockY, a_BlockZ);
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return true;
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}
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return false;
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}
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} Callbacks;
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cLineBlockTracer Tracer(*a_World, Callbacks);
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Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector());
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Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5);
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Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z);
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if (!Callbacks.m_HasHitFluid)
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{
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return false;
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}
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BlockPos.Set(Callbacks.m_Pos.x, Callbacks.m_Pos.y, Callbacks.m_Pos.z);
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return true;
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}
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};
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