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cuberite-2a/src/Mobs/AggressiveMonster.h
Tiger Wang 9c0e3615ce Large reworking of mob code [SEE DESC]
+ Implemented better pathfinding
- Removed lots of unused variables, functions, etc.
* Changed some variable types
* Other miscellaneous fixes, and also completes the previous PRs
2014-01-24 19:57:32 +00:00

30 lines
508 B
C++

#pragma once
#include "Monster.h"
class cAggressiveMonster :
public cMonster
{
typedef cMonster super;
public:
cAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
virtual void Tick (float a_Dt, cChunk & a_Chunk) override;
virtual void InStateChasing(float a_Dt) override;
virtual void EventSeePlayer(cEntity *) override;
virtual void Attack(float a_Dt) override;
} ;