97ddcc1c0a
code style neutral mobs shouldn't chase the player unless aggro'd neutral mobs shouldn't chase the player unless aggro'd Merge branch 'chilloutyo' of github.com:Gargaj/cuberite into chilloutyo Conflicts: src/Mobs/PassiveAggressiveMonster.h code style Merge branch 'chilloutyo' of github.com:Gargaj/cuberite into chilloutyo
25 lines
453 B
C++
25 lines
453 B
C++
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#pragma once
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#include "AggressiveMonster.h"
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class cPassiveAggressiveMonster :
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public cAggressiveMonster
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{
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typedef cAggressiveMonster super;
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public:
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cPassiveAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
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virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
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virtual void EventSeePlayer(cEntity *) override;
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} ;
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