.. |
clean.bat
|
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
|
2011-12-24 23:34:30 +00:00 |
Converter.vcxproj
|
Updated denotch map converter to work in windows. Still has memory leak though.
|
2011-11-05 00:23:32 +00:00 |
Converter.vcxproj.filters
|
Updated denotch map converter to work in windows. Still has memory leak though.
|
2011-11-05 00:23:32 +00:00 |
Converter.vcxproj.user
|
Changed long to long long so it works fine on 32bit systems
|
2011-10-30 11:41:18 +00:00 |
icon.ico
|
Visual Studio 2010 solution and project files
|
2011-10-03 18:40:09 +00:00 |
JsonCpp.vcxproj
|
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
|
2011-12-24 23:34:30 +00:00 |
JsonCpp.vcxproj.filters
|
Visual Studio 2010 solution and project files
|
2011-10-03 18:40:09 +00:00 |
JsonCpp.vcxproj.user
|
Visual Studio 2010 solution and project files
|
2011-10-03 18:40:09 +00:00 |
lua-5.1.4.vcxproj
|
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
|
2011-12-24 23:34:30 +00:00 |
lua-5.1.4.vcxproj.filters
|
Visual Studio 2010 solution and project files
|
2011-10-03 18:40:09 +00:00 |
lua-5.1.4.vcxproj.user
|
Visual Studio 2010 solution and project files
|
2011-10-03 18:40:09 +00:00 |
MCServer.rc
|
Resources: Added MSVC2008 Express compatibility (no MFC referenced in the resource script)
|
2012-01-27 14:03:18 +00:00 |
MCServer.sln
|
Added a VC2010 configuration for Debug build with optimized Noise; made it the default in VC2008
|
2012-01-27 14:23:14 +00:00 |
MCServer.vcxproj
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
MCServer.vcxproj.filters
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
MCServer.vcxproj.user
|
Visual Studio 2010 solution and project files
|
2011-10-03 18:40:09 +00:00 |
resource.h
|
Visual Studio 2010 solution and project files
|
2011-10-03 18:40:09 +00:00 |
squirrel_3_0_1_stable.vcxproj
|
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
|
2011-12-24 23:34:30 +00:00 |
squirrel_3_0_1_stable.vcxproj.filters
|
Forgot to add squirrel project for windows
|
2011-11-08 01:32:53 +00:00 |
squirrel_3_0_1_stable.vcxproj.user
|
Forgot to add squirrel project for windows
|
2011-11-08 01:32:53 +00:00 |
tolua++-1.0.93.vcxproj
|
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
|
2011-12-24 23:34:30 +00:00 |
tolua++-1.0.93.vcxproj.filters
|
Visual Studio 2010 solution and project files
|
2011-10-03 18:40:09 +00:00 |
tolua++-1.0.93.vcxproj.user
|
Visual Studio 2010 solution and project files
|
2011-10-03 18:40:09 +00:00 |
WebServer.vcxproj
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
WebServer.vcxproj.filters
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
WebServer.vcxproj.user
|
Visual Studio 2010 solution and project files
|
2011-10-03 18:40:09 +00:00 |
ZLib.vcxproj
|
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
|
2011-12-24 23:34:30 +00:00 |
ZLib.vcxproj.filters
|
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
|
2011-12-24 23:34:30 +00:00 |
ZLib.vcxproj.user
|
Visual Studio 2010 solution and project files
|
2011-10-03 18:40:09 +00:00 |