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cuberite-2a/src/BlockEntities/BeaconEntity.cpp
Mattes D 01b8ed5295
Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change)
The BlockInfo.h file was removed from Globals.h (main change)
The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics)
The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor)
Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header.
That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified.
eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
2020-04-03 08:57:01 +02:00

327 lines
6.0 KiB
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "BeaconEntity.h"
#include "../BlockInfo.h"
#include "../BlockArea.h"
#include "../Entities/Player.h"
#include "../UI/BeaconWindow.h"
#include "../ClientHandle.h"
cBeaconEntity::cBeaconEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World):
super(a_BlockType, a_BlockMeta, a_Pos, 1, 1, a_World),
m_IsActive(false),
m_BeaconLevel(0),
m_PrimaryEffect(cEntityEffect::effNoEffect),
m_SecondaryEffect(cEntityEffect::effNoEffect)
{
ASSERT(a_BlockType == E_BLOCK_BEACON);
if (m_World != nullptr)
{
UpdateBeacon();
}
}
char cBeaconEntity::CalculatePyramidLevel(void)
{
cBlockArea Area;
int MinY = std::max(GetPosY() - 4, 0);
int MaxY = std::max(GetPosY() - 1, 0);
Area.Read(
*m_World,
GetPosX() - 4, GetPosX() + 4,
MinY, MaxY,
GetPosZ() - 4, GetPosZ() + 4,
cBlockArea::baTypes
);
int Layer = 1;
int MiddleXZ = 4;
for (int Y = (Area.GetSizeY() - 1); Y >= 0; Y--)
{
for (int X = MiddleXZ - Layer; X <= (MiddleXZ + Layer); X++)
{
for (int Z = MiddleXZ - Layer; Z <= (MiddleXZ + Layer); Z++)
{
if (!IsMineralBlock(Area.GetRelBlockType(X, Y, Z)))
{
return static_cast<char>(Layer - 1);
}
}
}
Layer++;
}
return static_cast<char>(Layer - 1);
}
bool cBeaconEntity::IsValidEffect(cEntityEffect::eType a_Effect, char a_BeaconLevel)
{
switch (a_Effect)
{
case cEntityEffect::effRegeneration: return (a_BeaconLevel >= 4);
case cEntityEffect::effStrength: return (a_BeaconLevel >= 3);
case cEntityEffect::effResistance: return (a_BeaconLevel >= 2);
case cEntityEffect::effJumpBoost: return (a_BeaconLevel >= 2);
case cEntityEffect::effSpeed: return (a_BeaconLevel >= 1);
case cEntityEffect::effHaste: return (a_BeaconLevel >= 1);
case cEntityEffect::effNoEffect: return true;
default:
{
LOGD("%s: Invalid beacon effect: %d", __FUNCTION__, static_cast<int>(a_Effect));
return false;
}
}
}
bool cBeaconEntity::SetPrimaryEffect(cEntityEffect::eType a_Effect)
{
if (!IsValidEffect(a_Effect, m_BeaconLevel))
{
m_PrimaryEffect = cEntityEffect::effNoEffect;
return false;
}
m_PrimaryEffect = a_Effect;
// Send window update:
if (GetWindow() != nullptr)
{
GetWindow()->SetProperty(1, m_PrimaryEffect);
}
return true;
}
bool cBeaconEntity::SetSecondaryEffect(cEntityEffect::eType a_Effect)
{
if (!IsValidEffect(a_Effect, m_BeaconLevel))
{
m_SecondaryEffect = cEntityEffect::effNoEffect;
return false;
}
m_SecondaryEffect = a_Effect;
// Send window update:
if (GetWindow() != nullptr)
{
GetWindow()->SetProperty(2, m_SecondaryEffect);
}
return true;
}
bool cBeaconEntity::IsBeaconBlocked(void)
{
for (int Y = m_Pos.y; Y < cChunkDef::Height; ++Y)
{
BLOCKTYPE Block = m_World->GetBlock({m_Pos.x, Y, m_Pos.z});
if (!cBlockInfo::IsTransparent(Block))
{
return true;
}
}
return false;
}
bool cBeaconEntity::IsMineralBlock(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_DIAMOND_BLOCK:
case E_BLOCK_GOLD_BLOCK:
case E_BLOCK_IRON_BLOCK:
case E_BLOCK_EMERALD_BLOCK:
{
return true;
}
}
return false;
}
void cBeaconEntity::UpdateBeacon(void)
{
int OldBeaconLevel = m_BeaconLevel;
if (IsBeaconBlocked())
{
m_IsActive = false;
m_BeaconLevel = 0;
}
else
{
m_BeaconLevel = CalculatePyramidLevel();
m_IsActive = (m_BeaconLevel > 0);
}
if ((m_BeaconLevel != OldBeaconLevel) && (m_BeaconLevel == 4))
{
// Send window update:
if (GetWindow() != nullptr)
{
GetWindow()->SetProperty(0, m_BeaconLevel);
}
Vector3d BeaconPosition(m_Pos);
GetWorld()->ForEachPlayer([=](cPlayer & a_Player)
{
Vector3d Distance = BeaconPosition - a_Player.GetPosition();
if (
(std::abs(Distance.y) <= 14) &&
(std::abs(Distance.x) <= 20) &&
(std::abs(Distance.z) <= 20)
)
{
a_Player.AwardAchievement(eStatistic::achFullBeacon);
}
return false;
}
);
}
}
void cBeaconEntity::GiveEffects(void)
{
if (!m_IsActive || (m_BeaconLevel < 0))
{
return;
}
int Radius = m_BeaconLevel * 10 + 10;
short EffectLevel = 0;
if ((m_BeaconLevel >= 4) && (m_PrimaryEffect == m_SecondaryEffect))
{
EffectLevel = 1;
}
bool HasSecondaryEffect = (m_BeaconLevel >= 4) && (m_PrimaryEffect != m_SecondaryEffect) && (m_SecondaryEffect > 0);
Vector3d BeaconPosition(m_Pos);
GetWorld()->ForEachPlayer([=](cPlayer & a_Player)
{
auto PlayerPosition = a_Player.GetPosition();
if (PlayerPosition.y > BeaconPosition.y)
{
PlayerPosition.y = BeaconPosition.y;
}
// TODO: Vanilla minecraft uses an AABB check instead of a radius one
if ((PlayerPosition - BeaconPosition).Length() <= Radius)
{
a_Player.AddEntityEffect(m_PrimaryEffect, 180, EffectLevel);
if (HasSecondaryEffect)
{
a_Player.AddEntityEffect(m_SecondaryEffect, 180, 0);
}
}
return false;
}
);
}
void cBeaconEntity::CopyFrom(const cBlockEntity & a_Src)
{
super::CopyFrom(a_Src);
auto & src = static_cast<const cBeaconEntity &>(a_Src);
m_BeaconLevel = src.m_BeaconLevel;
m_Contents.CopyFrom(src.m_Contents);
m_IsActive = src.m_IsActive;
m_PrimaryEffect = src.m_PrimaryEffect;
m_SecondaryEffect = src.m_SecondaryEffect;
}
void cBeaconEntity::SendTo(cClientHandle & a_Client)
{
a_Client.SendUpdateBlockEntity(*this);
}
bool cBeaconEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
// Update the beacon every 4 seconds
if ((GetWorld()->GetWorldAge() % 80) == 0)
{
UpdateBeacon();
GiveEffects();
}
return false;
}
bool cBeaconEntity::UsedBy(cPlayer * a_Player)
{
cWindow * Window = GetWindow();
if (Window == nullptr)
{
OpenWindow(new cBeaconWindow(this));
Window = GetWindow();
}
if (Window != nullptr)
{
// if (a_Player->GetWindow() != Window)
// -> Because mojang doesn't send a 'close window' packet when you click the cancel button in the beacon inventory ...
{
a_Player->OpenWindow(*Window);
}
}
return true;
}