48cec90c3f
FS #336 Windows version only, Linux to be fixed soon. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1374 0a769ca7-a7f5-676a-18bf-c427514a06d6
358 lines
11 KiB
Lua
358 lines
11 KiB
Lua
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-- Global variables
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PLUGIN = {}; -- Reference to own plugin object
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ShouldDumpFunctions = true; -- If set to true, all available functions are logged upon plugin initialization
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function Initialize(Plugin)
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PLUGIN = Plugin
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Plugin:SetName("Debuggers")
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Plugin:SetVersion(1)
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PluginManager = cRoot:Get():GetPluginManager()
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USING_ITEM);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_TAKE_DAMAGE);
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-- Enable the following line for BlockArea / Generator interface testing:
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-- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED);
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LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
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-- dump all available functions to console:
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if (ShouldDumpFunctions) then
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LOG("Dumping all available functions:");
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function dump (prefix, a, Output)
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for i, v in pairs (a) do
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if (type(v) == "table") then
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if (GetChar(i, 1) ~= ".") then
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if (v == _G) then
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LOG(prefix .. i .. " == _G, CYCLE, ignoring");
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elseif (v == _G.package) then
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LOG(prefix .. i .. " == _G.package, ignoring");
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else
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dump(prefix .. i .. ".", v, Output)
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end
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end
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elseif (type(v) == "function") then
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if (string.sub(i, 1, 2) ~= "__") then
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table.insert(Output, prefix .. i .. "()");
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end
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end
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end
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end
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local Output = {};
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dump("", _G, Output);
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table.sort(Output);
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local f = io.open("API.txt", "w");
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for i, n in ipairs(Output) do
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f:write(n, "\n");
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end
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f:close();
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LOG("API.txt written.");
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end
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-- Debug block area merging:
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local BA1 = cBlockArea();
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local BA2 = cBlockArea();
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if (BA1:LoadFromSchematicFile("schematics/test.schematic")) then
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if (BA2:LoadFromSchematicFile("schematics/fountain.schematic")) then
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BA2:SetRelBlockType(0, 0, 0, E_BLOCK_LAPIS_BLOCK);
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BA2:SetRelBlockType(1, 0, 0, E_BLOCK_LAPIS_BLOCK);
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BA2:SetRelBlockType(2, 0, 0, E_BLOCK_LAPIS_BLOCK);
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BA1:Merge(BA2, 1, 10, 1, cBlockArea.msImprint);
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BA1:SaveToSchematicFile("schematics/merge.schematic");
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end
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else
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BA1:Create(16, 16, 16);
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end
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-- Debug block area cuboid filling:
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BA1:FillRelCuboid(2, 9, 2, 8, 2, 8, cBlockArea.baTypes, E_BLOCK_GOLD_BLOCK);
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BA1:RelLine(2, 2, 2, 9, 8, 8, cBlockArea.baTypes or cBlockArea.baMetas, E_BLOCK_SAPLING, E_META_SAPLING_BIRCH);
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BA1:SaveToSchematicFile("schematics/fillrel.schematic");
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-- Debug block area mirroring:
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if (BA1:LoadFromSchematicFile("schematics/lt.schematic")) then
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BA1:MirrorXYNoMeta();
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BA1:SaveToSchematicFile("schematics/lt_XY.schematic");
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BA1:MirrorXYNoMeta();
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BA1:SaveToSchematicFile("schematics/lt_XY2.schematic");
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BA1:MirrorXZNoMeta();
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BA1:SaveToSchematicFile("schematics/lt_XZ.schematic");
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BA1:MirrorXZNoMeta();
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BA1:SaveToSchematicFile("schematics/lt_XZ2.schematic");
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BA1:MirrorYZNoMeta();
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BA1:SaveToSchematicFile("schematics/lt_YZ.schematic");
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BA1:MirrorYZNoMeta();
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BA1:SaveToSchematicFile("schematics/lt_YZ2.schematic");
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end
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-- Debug block area rotation:
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if (BA1:LoadFromSchematicFile("schematics/rot.schematic")) then
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BA1:RotateCWNoMeta();
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BA1:SaveToSchematicFile("schematics/rot1.schematic");
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BA1:RotateCWNoMeta();
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BA1:SaveToSchematicFile("schematics/rot2.schematic");
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BA1:RotateCWNoMeta();
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BA1:SaveToSchematicFile("schematics/rot3.schematic");
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BA1:RotateCWNoMeta();
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BA1:SaveToSchematicFile("schematics/rot4.schematic");
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end
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-- Debug block area rotation:
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if (BA1:LoadFromSchematicFile("schematics/rotm.schematic")) then
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BA1:RotateCCW();
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BA1:SaveToSchematicFile("schematics/rotm1.schematic");
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BA1:RotateCCW();
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BA1:SaveToSchematicFile("schematics/rotm2.schematic");
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BA1:RotateCCW();
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BA1:SaveToSchematicFile("schematics/rotm3.schematic");
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BA1:RotateCCW();
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BA1:SaveToSchematicFile("schematics/rotm4.schematic");
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end
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-- Debug block area mirroring:
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if (BA1:LoadFromSchematicFile("schematics/ltm.schematic")) then
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BA1:MirrorXY();
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BA1:SaveToSchematicFile("schematics/ltm_XY.schematic");
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BA1:MirrorXY();
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BA1:SaveToSchematicFile("schematics/ltm_XY2.schematic");
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BA1:MirrorXZ();
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BA1:SaveToSchematicFile("schematics/ltm_XZ.schematic");
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BA1:MirrorXZ();
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BA1:SaveToSchematicFile("schematics/ltm_XZ2.schematic");
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BA1:MirrorYZ();
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BA1:SaveToSchematicFile("schematics/ltm_YZ.schematic");
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BA1:MirrorYZ();
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BA1:SaveToSchematicFile("schematics/ltm_YZ2.schematic");
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end
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-- Debug SQLite binding
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local TestDB, ErrCode, ErrMsg = sqlite3.open("test.sqlite");
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if (TestDB ~= nil) then
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local function ShowRow(UserData, NumCols, Values, Names)
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assert(UserData == 'UserData');
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LOG("New row");
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for i = 1, NumCols do
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LOG(" " .. Names[i] .. " = " .. Values[i]);
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end
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return 0;
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end
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local sql = [=[
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CREATE TABLE numbers(num1,num2,str);
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INSERT INTO numbers VALUES(1, 11, "ABC");
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INSERT INTO numbers VALUES(2, 22, "DEF");
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INSERT INTO numbers VALUES(3, 33, "UVW");
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INSERT INTO numbers VALUES(4, 44, "XYZ");
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SELECT * FROM numbers;
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]=]
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local Res = TestDB:exec(sql, ShowRow, 'UserData');
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if (Res ~= sqlite3.OK) then
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LOG("TestDB:exec() failed: " .. Res .. " (" .. TestDB:errmsg() .. ")");
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end;
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TestDB:close();
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else
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-- This happens if for example SQLite cannot open the file (eg. a folder with the same name exists)
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LOG("SQLite3 failed to open DB! (" .. ErrCode .. ", " .. ErrMsg ..")");
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end
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-- Debug LuaExpat binding:
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local count = 0
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callbacks = {
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StartElement = function (parser, name)
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LOG("+ " .. string.rep(" ", count) .. name);
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count = count + 1;
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end,
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EndElement = function (parser, name)
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count = count - 1;
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LOG("- " .. string.rep(" ", count) .. name);
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end
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}
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local p = lxp.new(callbacks);
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p:parse("<elem1>\nnext line\nanother line");
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p:parse("text\n");
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p:parse("<elem2/>\n");
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p:parse("more text");
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p:parse("</elem1>");
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p:parse("\n");
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p:parse() -- finishes the document
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p:close() -- closes the parser
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return true
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end
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function OnPlayerUsingItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
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-- dont check if the direction is in the air
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if (BlockFace == BLOCK_FACE_NONE) then
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return false
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end
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local HeldItem = Player:GetEquippedItem();
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if (HeldItem.m_ItemType == E_ITEM_STICK) then
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-- Magic sTick of ticking: set the pointed block for ticking at the next tick
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Player:SendMessage(cChatColor.LightGray .. "Setting next block tick to {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}")
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Player:GetWorld():SetNextBlockTick(BlockX, BlockY, BlockZ);
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return true
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end
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if (HeldItem.m_ItemType == E_ITEM_BLAZE_ROD) then
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-- Magic rod of query: show block types and metas for both neighbors of the pointed face
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local Type = 0;
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local Meta = 0;
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local Valid = false;
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Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(BlockX, BlockY, BlockZ, Type, Meta);
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if (Type == E_BLOCK_AIR) then
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Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: air:" .. Meta);
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else
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local TempItem = cItem(Type, 1, Meta);
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Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: " .. ItemToFullString(TempItem) .. " (" .. Type .. ":" .. Meta .. ")");
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end
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local X = BlockX;
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local Y = BlockY;
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local Z = BlockZ;
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X, Y, Z = AddFaceDirection(BlockX, BlockY, BlockZ, BlockFace);
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Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(X, Y, Z, Type, Meta);
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if (Type == E_BLOCK_AIR) then
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Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: air:" .. Meta);
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else
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local TempItem = cItem(Type, 1, Meta);
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Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: " .. ItemToFullString(TempItem) .. " (" .. Type .. ":" .. Meta .. ")");
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return true;
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end
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end
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-- Rclk with a diamond to test block area cropping and expanding
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if (Player:GetEquippedItem().m_ItemType == E_ITEM_DIAMOND) then
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local Area = cBlockArea();
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Area:Read(Player:GetWorld(),
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BlockX - 19, BlockX + 19,
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BlockY - 7, BlockY + 7,
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BlockZ - 19, BlockZ + 19
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);
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LOG("Size before cropping: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
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Area:DumpToRawFile("crop0.dat");
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Area:Crop(2, 3, 0, 0, 0, 0);
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LOG("Size after cropping 1: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
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Area:DumpToRawFile("crop1.dat");
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Area:Crop(2, 3, 0, 0, 0, 0);
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LOG("Size after cropping 2: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
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Area:DumpToRawFile("crop2.dat");
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Area:Expand(2, 3, 0, 0, 0, 0);
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LOG("Size after expanding 1: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
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Area:DumpToRawFile("expand1.dat");
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Area:Expand(3, 2, 1, 1, 0, 0);
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LOG("Size after expanding 2: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
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Area:DumpToRawFile("expand2.dat");
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Area:Crop(0, 0, 0, 0, 3, 2);
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LOG("Size after cropping 3: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
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Area:DumpToRawFile("crop3.dat");
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Area:Crop(0, 0, 3, 2, 0, 0);
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LOG("Size after cropping 4: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
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Area:DumpToRawFile("crop4.dat");
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LOG("Crop test done");
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Player:SendMessage("Crop / expand test done.");
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return false;
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end
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-- Rclk with an eye of ender places a predefined schematic at the cursor
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if (Player:GetEquippedItem().m_ItemType == E_ITEM_EYE_OF_ENDER) then
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local Area = cBlockArea();
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if not(Area:LoadFromSchematicFile("schematics/test.schematic")) then
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LOG("Loading failed");
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return false;
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end
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LOG("Schematic loaded, placing now.");
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Area:Write(Player:GetWorld(), BlockX, BlockY, BlockZ);
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LOG("Done.");
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return false;
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end
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-- Rclk with an ender pearl saves a predefined area around the cursor into a .schematic file. Also tests area copying
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if (Player:GetEquippedItem().m_ItemType == E_ITEM_ENDER_PEARL) then
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local Area = cBlockArea();
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if not(Area:Read(Player:GetWorld(),
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BlockX - 8, BlockX + 8, BlockY - 8, BlockY + 8, BlockZ - 8, BlockZ + 8)
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) then
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LOG("LUA: Area couldn't be read");
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return false;
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end
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LOG("LUA: Area read, copying now.");
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local Area2 = cBlockArea();
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Area2:CopyFrom(Area);
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LOG("LUA: Copied, now saving.");
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if not(Area2:SaveToSchematicFile("schematics/test.schematic")) then
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LOG("LUA: Cannot save schematic file.");
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return false;
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end
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LOG("LUA: Done.");
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return false;
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end
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end
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function OnTakeDamage(Receiver, TDI)
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-- Receiver is cPawn
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-- TDI is TakeDamageInfo
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LOG(Receiver:GetClass() .. " was dealt RawDamage " .. TDI.RawDamage .. ", FinalDamage " .. TDI.FinalDamage .. " (that is, " .. (TDI.RawDamage - TDI.FinalDamage) .. " HPs covered by armor)");
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end
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function OnChunkGenerated(World, ChunkX, ChunkZ, ChunkDesc)
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-- Test ChunkDesc / BlockArea interaction
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local BlockArea = cBlockArea();
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ChunkDesc:ReadBlockArea(BlockArea, 0, 15, 50, 70, 0, 15);
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-- BlockArea:SaveToSchematicFile("ChunkBlocks_" .. ChunkX .. "_" .. ChunkZ .. ".schematic");
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ChunkDesc:WriteBlockArea(BlockArea, 5, 115, 5);
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return false;
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end
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