53 lines
889 B
C++
53 lines
889 B
C++
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// LuaChunkStay.cpp
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// Implements the cLuaChunkStay class representing a cChunkStay binding for plugins
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#include "Globals.h"
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#include "LuaChunkStay.h"
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#include "../World.h"
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void cLuaChunkStay::Enable(
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cWorld & a_World, cLuaState & a_LuaState,
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const cLuaState::cRef & a_OnChunkAvailable, const cLuaState::cRef & a_OnAllChunksAvailable
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)
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{
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if (m_LuaState != NULL)
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{
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LOGWARNING("LuaChunkStay: Already enabled. Ignoring this call.");
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a_LuaState.LogStackTrace();
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return;
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}
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m_LuaState = &a_LuaState;
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m_OnChunkAvailable = a_OnAllChunksAvailable;
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m_OnAllChunksAvailable = a_OnAllChunksAvailable;
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super::Enable(*a_World.GetChunkMap());
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}
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void cLuaChunkStay::OnChunkAvailable(int a_ChunkX, int a_ChunkZ)
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{
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m_LuaState->Call(m_OnChunkAvailable, a_ChunkX, a_ChunkZ);
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}
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void cLuaChunkStay::OnAllChunksAvailable(void)
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{
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m_LuaState->Call(m_OnAllChunksAvailable);
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}
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