deeb3a15dc
Initial patch by @STR_Warrior, updated to account for different animation packets.
266 lines
12 KiB
C++
266 lines
12 KiB
C++
|
|
#pragma once
|
|
|
|
#include "Item.h"
|
|
|
|
|
|
|
|
|
|
|
|
class cPlugin;
|
|
|
|
// fwd: World.h
|
|
class cWorld;
|
|
|
|
// fwd: ChunkDesc.h
|
|
class cChunkDesc;
|
|
|
|
// fwd: Entities/Entity.h
|
|
class cEntity;
|
|
|
|
// fwd: Mobs/Monster.h
|
|
class cMonster;
|
|
|
|
// fwd: Player.h
|
|
class cPlayer;
|
|
|
|
// fwd: CraftingRecipes.h
|
|
class cCraftingGrid;
|
|
class cCraftingRecipe;
|
|
|
|
// fwd: Pickup.h
|
|
class cPickup;
|
|
|
|
// fwd: Pawn.h
|
|
struct TakeDamageInfo;
|
|
class cPawn;
|
|
|
|
// fwd: CommandOutput.h
|
|
class cCommandOutputCallback;
|
|
|
|
|
|
|
|
|
|
|
|
class cPluginManager // tolua_export
|
|
{ // tolua_export
|
|
public: // tolua_export
|
|
|
|
// Called each tick
|
|
virtual void Tick(float a_Dt);
|
|
|
|
// tolua_begin
|
|
enum PluginHook
|
|
{
|
|
HOOK_BLOCK_TO_PICKUPS,
|
|
HOOK_CHAT,
|
|
HOOK_CHUNK_AVAILABLE,
|
|
HOOK_CHUNK_GENERATED,
|
|
HOOK_CHUNK_GENERATING,
|
|
HOOK_CHUNK_UNLOADED,
|
|
HOOK_CHUNK_UNLOADING,
|
|
HOOK_COLLECTING_PICKUP,
|
|
HOOK_CRAFTING_NO_RECIPE,
|
|
HOOK_DISCONNECT,
|
|
HOOK_EXECUTE_COMMAND,
|
|
HOOK_EXPLODED,
|
|
HOOK_EXPLODING,
|
|
HOOK_HANDSHAKE,
|
|
HOOK_KILLING,
|
|
HOOK_LOGIN,
|
|
HOOK_PLAYER_ANIMATION,
|
|
HOOK_PLAYER_BREAKING_BLOCK,
|
|
HOOK_PLAYER_BROKEN_BLOCK,
|
|
HOOK_PLAYER_EATING,
|
|
HOOK_PLAYER_JOINED,
|
|
HOOK_PLAYER_LEFT_CLICK,
|
|
HOOK_PLAYER_MOVING,
|
|
HOOK_PLAYER_PLACED_BLOCK,
|
|
HOOK_PLAYER_PLACING_BLOCK,
|
|
HOOK_PLAYER_RIGHT_CLICK,
|
|
HOOK_PLAYER_RIGHT_CLICKING_ENTITY,
|
|
HOOK_PLAYER_SHOOTING,
|
|
HOOK_PLAYER_SPAWNED,
|
|
HOOK_PLAYER_TOSSING_ITEM,
|
|
HOOK_PLAYER_USED_BLOCK,
|
|
HOOK_PLAYER_USED_ITEM,
|
|
HOOK_PLAYER_USING_BLOCK,
|
|
HOOK_PLAYER_USING_ITEM,
|
|
HOOK_POST_CRAFTING,
|
|
HOOK_PRE_CRAFTING,
|
|
HOOK_SPAWNED_ENTITY,
|
|
HOOK_SPAWNED_MONSTER,
|
|
HOOK_SPAWNING_ENTITY,
|
|
HOOK_SPAWNING_MONSTER,
|
|
HOOK_TAKE_DAMAGE,
|
|
HOOK_TICK,
|
|
HOOK_UPDATED_SIGN,
|
|
HOOK_UPDATING_SIGN,
|
|
HOOK_WEATHER_CHANGED,
|
|
HOOK_WEATHER_CHANGING,
|
|
|
|
// Note that if a hook type is added, it may need processing in cPlugin::CanAddHook() descendants,
|
|
// and it definitely needs adding in cPlugin_NewLua::GetHookFnName() !
|
|
} ;
|
|
// tolua_end
|
|
|
|
/// Used as a callback for enumerating bound commands
|
|
class cCommandEnumCallback
|
|
{
|
|
public:
|
|
/** Called for each command; return true to abort enumeration
|
|
For console commands, a_Permission is not used (set to empty string)
|
|
*/
|
|
virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) = 0;
|
|
} ;
|
|
|
|
/// Returns the instance of the Plugin Manager (there is only ever one)
|
|
static cPluginManager * Get(void); // tolua_export
|
|
|
|
typedef std::map< AString, cPlugin * > PluginMap;
|
|
typedef std::list< cPlugin * > PluginList;
|
|
cPlugin * GetPlugin( const AString & a_Plugin ) const; // tolua_export
|
|
const PluginMap & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS <<
|
|
|
|
void FindPlugins(); // tolua_export
|
|
void ReloadPlugins(); // tolua_export
|
|
void AddHook( cPlugin* a_Plugin, PluginHook a_Hook ); // tolua_export
|
|
|
|
unsigned int GetNumPlugins() const; // tolua_export
|
|
|
|
// Calls for individual hooks. Each returns false if the action is to continue or true if the plugin wants to abort
|
|
bool CallHookBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
|
|
bool CallHookChat (cPlayer * a_Player, AString & a_Message);
|
|
bool CallHookChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
|
|
bool CallHookChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
|
|
bool CallHookChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
|
|
bool CallHookChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
|
|
bool CallHookChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
|
|
bool CallHookCollectingPickup (cPlayer * a_Player, cPickup & a_Pickup);
|
|
bool CallHookCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
|
|
bool CallHookDisconnect (cPlayer * a_Player, const AString & a_Reason);
|
|
bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == NULL, it is a console cmd
|
|
bool CallHookExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
|
|
bool CallHookExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
|
|
bool CallHookHandshake (cClientHandle * a_ClientHandle, const AString & a_Username);
|
|
bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer);
|
|
bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
|
|
bool CallHookPlayerAnimation (cPlayer & a_Player, int a_Animation);
|
|
bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
|
bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
|
bool CallHookPlayerEating (cPlayer & a_Player);
|
|
bool CallHookPlayerJoined (cPlayer & a_Player);
|
|
bool CallHookPlayerMoving (cPlayer & a_Player);
|
|
bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
|
|
bool CallHookPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
|
bool CallHookPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
|
bool CallHookPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
|
|
bool CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity);
|
|
bool CallHookPlayerShooting (cPlayer & a_Player);
|
|
bool CallHookPlayerSpawned (cPlayer & a_Player);
|
|
bool CallHookPlayerTossingItem (cPlayer & a_Player);
|
|
bool CallHookPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
|
bool CallHookPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
|
|
bool CallHookPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
|
bool CallHookPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
|
|
bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
|
|
bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
|
|
bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity);
|
|
bool CallHookSpawnedMonster (cWorld & a_World, cMonster & a_Monster);
|
|
bool CallHookSpawningEntity (cWorld & a_World, cEntity & a_Entity);
|
|
bool CallHookSpawningMonster (cWorld & a_World, cMonster & a_Monster);
|
|
bool CallHookTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TDI);
|
|
bool CallHookUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
|
|
bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
|
|
bool CallHookWeatherChanged (cWorld & a_World);
|
|
bool CallHookWeatherChanging (cWorld & a_World, eWeather & a_NewWeather);
|
|
|
|
bool DisablePlugin(const AString & a_PluginName); // tolua_export
|
|
bool LoadPlugin (const AString & a_PluginName); // tolua_export
|
|
|
|
/// Removes all hooks the specified plugin has registered
|
|
void RemoveHooks(cPlugin * a_Plugin);
|
|
|
|
/// Removes the plugin from the internal structures and deletes its object.
|
|
void RemovePlugin(cPlugin * a_Plugin);
|
|
|
|
/// Removes all command bindings that the specified plugin has made
|
|
void RemovePluginCommands(cPlugin * a_Plugin);
|
|
|
|
/// Binds a command to the specified plugin. Returns true if successful, false if command already bound.
|
|
bool BindCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString); // Exported in ManualBindings.cpp, without the a_Plugin param
|
|
|
|
/// Calls a_Callback for each bound command, returns true if all commands were enumerated
|
|
bool ForEachCommand(cCommandEnumCallback & a_Callback); // Exported in ManualBindings.cpp
|
|
|
|
/// Returns true if the command is in the command map
|
|
bool IsCommandBound(const AString & a_Command); // tolua_export
|
|
|
|
/// Returns the permission needed for the specified command; empty string if command not found
|
|
AString GetCommandPermission(const AString & a_Command); // tolua_export
|
|
|
|
/// Executes the command, as if it was requested by a_Player. Checks permissions first. Returns true if executed.
|
|
bool ExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export
|
|
|
|
/// Executes the command, as if it was requested by a_Player. Permisssions are not checked. Returns true if executed (false if not found)
|
|
bool ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export
|
|
|
|
/// Removes all console command bindings that the specified plugin has made
|
|
void RemovePluginConsoleCommands(cPlugin * a_Plugin);
|
|
|
|
/// Binds a console command to the specified plugin. Returns true if successful, false if command already bound.
|
|
bool BindConsoleCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_HelpString); // Exported in ManualBindings.cpp, without the a_Plugin param
|
|
|
|
/// Calls a_Callback for each bound console command, returns true if all commands were enumerated
|
|
bool ForEachConsoleCommand(cCommandEnumCallback & a_Callback); // Exported in ManualBindings.cpp
|
|
|
|
/// Returns true if the console command is in the command map
|
|
bool IsConsoleCommandBound(const AString & a_Command); // tolua_export
|
|
|
|
/// Executes the command split into a_Split, as if it was given on the console. Returns true if executed. Output is sent to the a_Output callback
|
|
bool ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output);
|
|
|
|
/** Appends all commands beginning with a_Text (case-insensitive) into a_Results.
|
|
If a_Player is not NULL, only commands for which the player has permissions are added.
|
|
*/
|
|
void TabCompleteCommand(const AString & a_Text, AStringVector & a_Results, cPlayer * a_Player);
|
|
|
|
private:
|
|
friend class cRoot;
|
|
|
|
class cCommandReg
|
|
{
|
|
public:
|
|
cPlugin * m_Plugin;
|
|
AString m_Permission; // Not used for console commands
|
|
AString m_HelpString;
|
|
} ;
|
|
|
|
typedef std::map< cPluginManager::PluginHook, cPluginManager::PluginList > HookMap;
|
|
typedef std::map<AString, cCommandReg> CommandMap;
|
|
|
|
PluginList m_DisablePluginList;
|
|
PluginMap m_Plugins;
|
|
HookMap m_Hooks;
|
|
CommandMap m_Commands;
|
|
CommandMap m_ConsoleCommands;
|
|
|
|
bool m_bReloadPlugins;
|
|
|
|
cPluginManager();
|
|
~cPluginManager();
|
|
|
|
void ReloadPluginsNow(void);
|
|
void UnloadPluginsNow(void);
|
|
|
|
/// Adds the plugin into the internal list of plugins and initializes it. If initialization fails, the plugin is removed again.
|
|
bool AddPlugin(cPlugin * a_Plugin);
|
|
|
|
/// Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns true if the command is handled.
|
|
bool HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions);
|
|
} ; // tolua_export
|
|
|
|
|
|
|
|
|