93adbdce9a
* TNT: Implement tracing algorithm + Add intensity tracing * Fix iterating over all players to SendExplosion, even those not in range * Implemented TNT entity interaction * Fixed misaligned destruction tracing * Finalise TNT algorithm - Remove BlockArea and just use chunks Using SetBlock makes it so that we can update everything properly, and does appear to be faster. * BlockInfo learns about explosion attentuation * Rename Explodinator parameters * TNT: pull block destruction into common function Co-authored-by: Alexander Harkness <me@bearbin.net> |
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.. | ||
CMakeLists.txt | ||
EnchantmentSerializer.cpp | ||
EnchantmentSerializer.h | ||
FastNBT.cpp | ||
FastNBT.h | ||
FireworksSerializer.cpp | ||
FireworksSerializer.h | ||
MapSerializer.cpp | ||
MapSerializer.h | ||
NamespaceSerializer.cpp | ||
NamespaceSerializer.h | ||
NBTChunkSerializer.cpp | ||
NBTChunkSerializer.h | ||
SchematicFileSerializer.cpp | ||
SchematicFileSerializer.h | ||
ScoreboardSerializer.cpp | ||
ScoreboardSerializer.h | ||
StatSerializer.cpp | ||
StatSerializer.h | ||
WorldStorage.cpp | ||
WorldStorage.h | ||
WSSAnvil.cpp | ||
WSSAnvil.h |