http://forum.mc-server.org/showthread.php?tid=625 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1087 0a769ca7-a7f5-676a-18bf-c427514a06d6
70 lines
1.2 KiB
C++
70 lines
1.2 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Zombiepigman.h"
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cZombiepigman::cZombiepigman()
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{
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m_MobType = 57;
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GetMonsterConfig("Zombiepigman");
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}
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bool cZombiepigman::IsA(const char * a_EntityType)
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{
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return ((strcmp(a_EntityType, "cZombiepigman") == 0) || super::IsA(a_EntityType));
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}
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void cZombiepigman::Tick(float a_Dt)
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{
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super::Tick(a_Dt);
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// TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
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if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
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{
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SetMetaData(BURNING); // BURN, BABY, BURN! >:D
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}
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}
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void cZombiepigman::GetDrops(cItems & a_Drops, cPawn * a_Killer)
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{
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AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ROTTEN_FLESH);
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AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GOLD_NUGGET);
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// TODO: Rare drops
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}
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void cZombiepigman::KilledBy(cPawn * a_Killer)
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{
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super::KilledBy(a_Killer);
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if ((a_Killer != NULL) && (a_Killer->GetEntityType() == eEntityType_Player))
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{
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// TODO: Anger all nearby zombie pigmen
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// TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?
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}
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}
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