fe6fa23a97
* Implemented suggestions
33 lines
536 B
C++
33 lines
536 B
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Zombie.h"
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#include "../World.h"
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#include "../LineBlockTracer.h"
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cZombie::cZombie(bool IsVillagerZombie) :
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super("Zombie", 54, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8),
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m_bIsConverting(false),
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m_bIsVillagerZombie(IsVillagerZombie)
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{
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SetBurnsInDaylight(true);
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}
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void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
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// TODO: Rare drops
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}
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