950aeffff8
Add check for number of empty lines between functions and fix the corresponding failures
1183 lines
24 KiB
C++
1183 lines
24 KiB
C++
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#pragma once
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/** List of slot numbers, used for inventory-painting */
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typedef std::vector<int> cSlotNums;
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// tolua_begin
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/** Experience Orb setup */
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enum
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{
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// Open to suggestion on naming convention here :)
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MAX_EXPERIENCE_ORB_SIZE = 2000
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} ;
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/** Block face constants, used in PlayerDigging and PlayerBlockPlacement packets and bbox collision calc */
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enum eBlockFace
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{
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BLOCK_FACE_NONE = -1, // Interacting with no block face - swinging the item in the air
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BLOCK_FACE_XM = 4, // Interacting with the X- face of the block
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BLOCK_FACE_XP = 5, // Interacting with the X+ face of the block
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BLOCK_FACE_YM = 0, // Interacting with the Y- face of the block
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BLOCK_FACE_YP = 1, // Interacting with the Y+ face of the block
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BLOCK_FACE_ZM = 2, // Interacting with the Z- face of the block
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BLOCK_FACE_ZP = 3, // Interacting with the Z+ face of the block
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// Synonyms using the (deprecated) world directions:
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BLOCK_FACE_BOTTOM = BLOCK_FACE_YM, // Interacting with the bottom face of the block
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BLOCK_FACE_TOP = BLOCK_FACE_YP, // Interacting with the top face of the block
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BLOCK_FACE_NORTH = BLOCK_FACE_ZM, // Interacting with the northern face of the block
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BLOCK_FACE_SOUTH = BLOCK_FACE_ZP, // Interacting with the southern face of the block
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BLOCK_FACE_WEST = BLOCK_FACE_XM, // Interacting with the western face of the block
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BLOCK_FACE_EAST = BLOCK_FACE_XP, // Interacting with the eastern face of the block
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// Bounds, used for range-checking:
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BLOCK_FACE_MIN = -1,
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BLOCK_FACE_MAX = 5,
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} ;
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/** PlayerDigging status constants */
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enum
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{
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DIG_STATUS_STARTED = 0,
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DIG_STATUS_CANCELLED = 1,
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DIG_STATUS_FINISHED = 2,
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DIG_STATUS_DROP_STACK = 3,
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DIG_STATUS_DROP_HELD = 4,
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DIG_STATUS_SHOOT_EAT = 5,
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DIG_STATUS_SWAP_ITEM_IN_HAND = 6,
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} ;
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/** Individual actions sent in the WindowClick packet */
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enum eClickAction
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{
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// Sorted by occurrence in the 1.5 protocol
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caLeftClick,
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caRightClick,
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caShiftLeftClick,
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caShiftRightClick,
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caNumber1,
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caNumber2,
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caNumber3,
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caNumber4,
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caNumber5,
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caNumber6,
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caNumber7,
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caNumber8,
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caNumber9,
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caMiddleClick,
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caDropKey,
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caCtrlDropKey,
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caLeftClickOutside,
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caRightClickOutside,
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caLeftClickOutsideHoldNothing,
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caRightClickOutsideHoldNothing,
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caLeftPaintBegin,
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caRightPaintBegin,
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caMiddlePaintBegin,
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caLeftPaintProgress,
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caRightPaintProgress,
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caMiddlePaintProgress,
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caLeftPaintEnd,
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caRightPaintEnd,
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caMiddlePaintEnd,
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caDblClick,
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// Add new actions here
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caUnknown = 255,
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// Keep this list in sync with ClickActionToString() function below!
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} ;
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enum eGameMode
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{
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eGameMode_NotSet = -1,
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eGameMode_Survival = 0,
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eGameMode_Creative = 1,
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eGameMode_Adventure = 2,
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eGameMode_Spectator = 3,
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// Easier-to-use synonyms:
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gmNotSet = eGameMode_NotSet,
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gmSurvival = eGameMode_Survival,
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gmCreative = eGameMode_Creative,
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gmAdventure = eGameMode_Adventure,
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gmSpectator = eGameMode_Spectator,
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// These two are used to check GameMode for validity when converting from integers.
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gmMax, // Gets automatically assigned
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gmMin = 0,
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} ;
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enum eChatType
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{
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ctChatBox = 0,
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ctSystem = 1,
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ctAboveActionBar = 2,
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} ;
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enum eWeather
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{
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eWeather_Sunny = 0,
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eWeather_Rain = 1,
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eWeather_ThunderStorm = 2,
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// Easier-to-use synonyms:
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wSunny = eWeather_Sunny,
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wRain = eWeather_Rain,
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wThunderstorm = eWeather_ThunderStorm,
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wStorm = wThunderstorm,
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} ;
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enum eMobHeadType
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{
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SKULL_TYPE_SKELETON = 0,
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SKULL_TYPE_WITHER = 1,
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SKULL_TYPE_ZOMBIE = 2,
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SKULL_TYPE_PLAYER = 3,
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SKULL_TYPE_CREEPER = 4,
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SKULL_TYPE_DRAGON = 5,
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} ;
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enum eMobHeadRotation
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{
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SKULL_ROTATION_NORTH = 0,
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SKULL_ROTATION_NORTH_NORTH_EAST = 1,
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SKULL_ROTATION_NORTH_EAST = 2,
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SKULL_ROTATION_EAST_NORTH_EAST = 3,
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SKULL_ROTATION_EAST = 4,
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SKULL_ROTATION_EAST_SOUTH_EAST = 5,
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SKULL_ROTATION_SOUTH_EAST = 6,
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SKULL_ROTATION_SOUTH_SOUTH_EAST = 7,
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SKULL_ROTATION_SOUTH = 8,
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SKULL_ROTATION_SOUTH_SOUTH_WEST = 9,
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SKULL_ROTATION_SOUTH_WEST = 10,
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SKULL_ROTATION_WEST_SOUTH_WEST = 11,
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SKULL_ROTATION_WEST = 12,
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SKULL_ROTATION_WEST_NORTH_WEST = 13,
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SKULL_ROTATION_NORTH_WEST = 14,
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SKULL_ROTATION_NORTH_NORTH_WEST = 15,
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} ;
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enum eHand
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{
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hMain = 0,
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hOff = 1,
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} ;
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enum eMainHand
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{
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mhLeft = 0,
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mhRight = 1,
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} ;
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enum eSkinPart
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{
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spCape = 0x01,
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spJacket = 0x02,
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spLeftSleeve = 0x04,
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spRightSleeve = 0x08,
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spLeftPants = 0x10,
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spRightPants = 0x20,
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spHat = 0x40,
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spMask = 0x7F,
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};
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inline const char * ClickActionToString(int a_ClickAction)
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{
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switch (a_ClickAction)
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{
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case caLeftClick: return "caLeftClick";
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case caRightClick: return "caRightClick";
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case caShiftLeftClick: return "caShiftLeftClick";
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case caShiftRightClick: return "caShiftRightClick";
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case caNumber1: return "caNumber1";
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case caNumber2: return "caNumber2";
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case caNumber3: return "caNumber3";
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case caNumber4: return "caNumber4";
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case caNumber5: return "caNumber5";
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case caNumber6: return "caNumber6";
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case caNumber7: return "caNumber7";
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case caNumber8: return "caNumber8";
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case caNumber9: return "caNumber9";
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case caMiddleClick: return "caMiddleClick";
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case caDropKey: return "caDropKey";
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case caCtrlDropKey: return "caCtrlDropKey";
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case caLeftClickOutside: return "caLeftClickOutside";
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case caRightClickOutside: return "caRightClickOutside";
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case caLeftClickOutsideHoldNothing: return "caLeftClickOutsideHoldNothing";
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case caRightClickOutsideHoldNothing: return "caRightClickOutsideHoldNothing";
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case caLeftPaintBegin: return "caLeftPaintBegin";
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case caRightPaintBegin: return "caRightPaintBegin";
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case caMiddlePaintBegin: return "caMiddlePaintBegin";
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case caLeftPaintProgress: return "caLeftPaintProgress";
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case caRightPaintProgress: return "caRightPaintProgress";
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case caMiddlePaintProgress: return "caMiddlePaintProgress";
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case caLeftPaintEnd: return "caLeftPaintEnd";
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case caRightPaintEnd: return "caRightPaintEnd";
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case caMiddlePaintEnd: return "caMiddlePaintEnd";
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case caDblClick: return "caDblClick";
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case caUnknown: return "caUnknown";
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}
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UNREACHABLE("Unknown click action");
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}
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/** Returns a blockface mirrored around the Y axis (doesn't change up / down). */
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inline eBlockFace MirrorBlockFaceY(eBlockFace a_BlockFace)
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_XM: return BLOCK_FACE_XP;
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case BLOCK_FACE_XP: return BLOCK_FACE_XM;
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case BLOCK_FACE_ZM: return BLOCK_FACE_ZP;
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case BLOCK_FACE_ZP: return BLOCK_FACE_ZM;
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case BLOCK_FACE_NONE:
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case BLOCK_FACE_YM:
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case BLOCK_FACE_YP:
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{
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return a_BlockFace;
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}
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}
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UNREACHABLE("Unsupported block face");
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}
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/** Returns a blockface rotated around the Y axis counter-clockwise. */
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inline eBlockFace RotateBlockFaceCCW(eBlockFace a_BlockFace)
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_XM: return BLOCK_FACE_ZP;
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case BLOCK_FACE_XP: return BLOCK_FACE_ZM;
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case BLOCK_FACE_ZM: return BLOCK_FACE_XM;
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case BLOCK_FACE_ZP: return BLOCK_FACE_XP;
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case BLOCK_FACE_NONE:
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case BLOCK_FACE_YM:
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case BLOCK_FACE_YP:
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{
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return a_BlockFace;
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}
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}
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UNREACHABLE("Unsupported block face");
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}
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inline eBlockFace RotateBlockFaceCW(eBlockFace a_BlockFace)
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_XM: return BLOCK_FACE_ZM;
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case BLOCK_FACE_XP: return BLOCK_FACE_ZP;
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case BLOCK_FACE_ZM: return BLOCK_FACE_XP;
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case BLOCK_FACE_ZP: return BLOCK_FACE_XM;
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case BLOCK_FACE_NONE:
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case BLOCK_FACE_YM:
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case BLOCK_FACE_YP:
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{
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return a_BlockFace;
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}
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}
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UNREACHABLE("Unsupported block face");
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}
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inline eBlockFace ReverseBlockFace(eBlockFace a_BlockFace)
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_YP: return BLOCK_FACE_YM;
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case BLOCK_FACE_XP: return BLOCK_FACE_XM;
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case BLOCK_FACE_ZP: return BLOCK_FACE_ZM;
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case BLOCK_FACE_YM: return BLOCK_FACE_YP;
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case BLOCK_FACE_XM: return BLOCK_FACE_XP;
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case BLOCK_FACE_ZM: return BLOCK_FACE_ZP;
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case BLOCK_FACE_NONE: return a_BlockFace;
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}
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UNREACHABLE("Unsupported block face");
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}
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/** Returns the textual representation of the BlockFace constant. */
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inline AString BlockFaceToString(eBlockFace a_BlockFace)
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_XM: return "BLOCK_FACE_XM";
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case BLOCK_FACE_XP: return "BLOCK_FACE_XP";
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case BLOCK_FACE_YM: return "BLOCK_FACE_YM";
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case BLOCK_FACE_YP: return "BLOCK_FACE_YP";
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case BLOCK_FACE_ZM: return "BLOCK_FACE_ZM";
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case BLOCK_FACE_ZP: return "BLOCK_FACE_ZP";
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case BLOCK_FACE_NONE: return "BLOCK_FACE_NONE";
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}
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UNREACHABLE("Unsupported block face");
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}
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inline bool IsValidBlock(int a_BlockType)
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{
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if (
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(
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(a_BlockType > -1) &&
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(a_BlockType <= E_BLOCK_MAX_TYPE_ID)
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) ||
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(a_BlockType == 255) // the blocks 253-254 don't exist yet -> https://minecraft.gamepedia.com/Data_values#Block_IDs
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)
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{
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return true;
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}
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return false;
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}
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inline bool IsValidItem(int a_ItemType)
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{
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if (
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((a_ItemType >= E_ITEM_FIRST) && (a_ItemType <= E_ITEM_MAX_CONSECUTIVE_TYPE_ID)) || // Basic items range
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((a_ItemType >= E_ITEM_FIRST_DISC) && (a_ItemType <= E_ITEM_LAST_DISC)) // Music discs' special range
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)
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{
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return true;
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}
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if (a_ItemType == 0)
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{
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return false;
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}
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return IsValidBlock(a_ItemType);
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}
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// tolua_end
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inline bool IsBlockWater(BLOCKTYPE a_BlockType)
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{
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return ((a_BlockType == E_BLOCK_WATER) || (a_BlockType == E_BLOCK_STATIONARY_WATER));
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}
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inline bool IsBlockIce(BLOCKTYPE a_BlockType)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_ICE:
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case E_BLOCK_PACKED_ICE:
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case E_BLOCK_FROSTED_ICE:
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{
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return true;
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}
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default:
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{
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return false;
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}
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}
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}
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inline bool IsBlockWaterOrIce(BLOCKTYPE a_BlockType)
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{
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return (IsBlockWater(a_BlockType) || IsBlockIce(a_BlockType));
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}
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inline bool IsBlockLava(BLOCKTYPE a_BlockType)
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{
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return ((a_BlockType == E_BLOCK_LAVA) || (a_BlockType == E_BLOCK_STATIONARY_LAVA));
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}
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inline bool IsBlockLiquid(BLOCKTYPE a_BlockType)
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{
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return IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType);
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}
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inline bool IsBlockRail(BLOCKTYPE a_BlockType)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_RAIL:
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case E_BLOCK_ACTIVATOR_RAIL:
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case E_BLOCK_DETECTOR_RAIL:
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case E_BLOCK_POWERED_RAIL:
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{
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return true;
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}
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default: return false;
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}
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}
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inline bool IsBlockTypeOfDirt(BLOCKTYPE a_BlockType)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_DIRT:
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case E_BLOCK_GRASS:
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case E_BLOCK_FARMLAND:
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case E_BLOCK_GRASS_PATH:
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{
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return true;
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}
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}
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return false;
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}
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inline bool IsBlockFence(BLOCKTYPE a_BlockType)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_ACACIA_FENCE:
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case E_BLOCK_ACACIA_FENCE_GATE:
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case E_BLOCK_BIRCH_FENCE:
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case E_BLOCK_BIRCH_FENCE_GATE:
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case E_BLOCK_COBBLESTONE_WALL:
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case E_BLOCK_DARK_OAK_FENCE:
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case E_BLOCK_DARK_OAK_FENCE_GATE:
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case E_BLOCK_FENCE:
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case E_BLOCK_JUNGLE_FENCE:
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case E_BLOCK_JUNGLE_FENCE_GATE:
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case E_BLOCK_NETHER_BRICK_FENCE:
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case E_BLOCK_OAK_FENCE_GATE:
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case E_BLOCK_SPRUCE_FENCE:
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case E_BLOCK_SPRUCE_FENCE_GATE:
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{
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return true;
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}
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default:
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{
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return false;
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}
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}
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}
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inline bool IsBlockMaterialWood(BLOCKTYPE a_BlockType)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_PLANKS:
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case E_BLOCK_LOG:
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case E_BLOCK_NOTE_BLOCK:
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case E_BLOCK_BOOKCASE:
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case E_BLOCK_OAK_WOOD_STAIRS:
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case E_BLOCK_CHEST:
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case E_BLOCK_CRAFTING_TABLE:
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case E_BLOCK_SIGN_POST:
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case E_BLOCK_OAK_DOOR:
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case E_BLOCK_WALLSIGN:
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case E_BLOCK_WOODEN_PRESSURE_PLATE:
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case E_BLOCK_JUKEBOX:
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case E_BLOCK_FENCE:
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case E_BLOCK_TRAPDOOR:
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case E_BLOCK_HUGE_BROWN_MUSHROOM:
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case E_BLOCK_HUGE_RED_MUSHROOM:
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case E_BLOCK_OAK_FENCE_GATE:
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case E_BLOCK_DOUBLE_WOODEN_SLAB:
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case E_BLOCK_WOODEN_SLAB:
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case E_BLOCK_SPRUCE_WOOD_STAIRS:
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case E_BLOCK_BIRCH_WOOD_STAIRS:
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case E_BLOCK_JUNGLE_WOOD_STAIRS:
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case E_BLOCK_TRAPPED_CHEST:
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case E_BLOCK_DAYLIGHT_SENSOR:
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case E_BLOCK_NEW_LOG:
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case E_BLOCK_ACACIA_WOOD_STAIRS:
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case E_BLOCK_DARK_OAK_WOOD_STAIRS:
|
|
case E_BLOCK_STANDING_BANNER:
|
|
case E_BLOCK_WALL_BANNER:
|
|
case E_BLOCK_INVERTED_DAYLIGHT_SENSOR:
|
|
case E_BLOCK_SPRUCE_FENCE_GATE:
|
|
case E_BLOCK_BIRCH_FENCE_GATE:
|
|
case E_BLOCK_JUNGLE_FENCE_GATE:
|
|
case E_BLOCK_DARK_OAK_FENCE_GATE:
|
|
case E_BLOCK_ACACIA_FENCE_GATE:
|
|
case E_BLOCK_SPRUCE_FENCE:
|
|
case E_BLOCK_BIRCH_FENCE:
|
|
case E_BLOCK_JUNGLE_FENCE:
|
|
case E_BLOCK_DARK_OAK_FENCE:
|
|
case E_BLOCK_ACACIA_FENCE:
|
|
case E_BLOCK_SPRUCE_DOOR:
|
|
case E_BLOCK_BIRCH_DOOR:
|
|
case E_BLOCK_JUNGLE_DOOR:
|
|
case E_BLOCK_ACACIA_DOOR:
|
|
case E_BLOCK_DARK_OAK_DOOR:
|
|
{
|
|
return true;
|
|
}
|
|
default:
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline bool IsBlockMaterialPlants(BLOCKTYPE a_BlockType)
|
|
{
|
|
switch (a_BlockType)
|
|
{
|
|
case E_BLOCK_SAPLING:
|
|
case E_BLOCK_DANDELION:
|
|
case E_BLOCK_FLOWER:
|
|
case E_BLOCK_BROWN_MUSHROOM:
|
|
case E_BLOCK_RED_MUSHROOM:
|
|
case E_BLOCK_CROPS:
|
|
case E_BLOCK_REEDS:
|
|
case E_BLOCK_PUMPKIN_STEM:
|
|
case E_BLOCK_MELON_STEM:
|
|
case E_BLOCK_LILY_PAD:
|
|
case E_BLOCK_NETHER_WART:
|
|
case E_BLOCK_COCOA_POD:
|
|
case E_BLOCK_CARROTS:
|
|
case E_BLOCK_POTATOES:
|
|
case E_BLOCK_CHORUS_PLANT:
|
|
case E_BLOCK_CHORUS_FLOWER:
|
|
case E_BLOCK_BEETROOTS:
|
|
{
|
|
return true;
|
|
}
|
|
default:
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline bool IsBlockMaterialVine(BLOCKTYPE a_BlockType)
|
|
{
|
|
switch (a_BlockType)
|
|
{
|
|
case E_BLOCK_TALL_GRASS:
|
|
case E_BLOCK_DEAD_BUSH:
|
|
case E_BLOCK_VINES:
|
|
case E_BLOCK_BIG_FLOWER:
|
|
{
|
|
return true;
|
|
}
|
|
default:
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline bool IsBlockMaterialIron(BLOCKTYPE a_BlockType)
|
|
{
|
|
switch (a_BlockType)
|
|
{
|
|
case E_BLOCK_LAPIS_BLOCK:
|
|
case E_BLOCK_GOLD_BLOCK:
|
|
case E_BLOCK_IRON_BLOCK:
|
|
case E_BLOCK_DIAMOND_BLOCK:
|
|
case E_BLOCK_IRON_DOOR:
|
|
case E_BLOCK_IRON_BARS:
|
|
case E_BLOCK_BREWING_STAND:
|
|
case E_BLOCK_CAULDRON:
|
|
case E_BLOCK_EMERALD_BLOCK:
|
|
case E_BLOCK_COMMAND_BLOCK:
|
|
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
|
|
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
|
|
case E_BLOCK_BLOCK_OF_REDSTONE:
|
|
case E_BLOCK_HOPPER:
|
|
case E_BLOCK_IRON_TRAPDOOR:
|
|
case E_BLOCK_REPEATING_COMMAND_BLOCK:
|
|
case E_BLOCK_CHAIN_COMMAND_BLOCK:
|
|
case E_BLOCK_STRUCTURE_BLOCK:
|
|
{
|
|
return true;
|
|
}
|
|
default:
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline bool IsBlockMaterialAnvil(BLOCKTYPE a_BlockType)
|
|
{
|
|
return (a_BlockType == E_BLOCK_ANVIL);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline bool IsBlocksWeb(BLOCKTYPE a_BlockType)
|
|
{
|
|
return (a_BlockType == E_BLOCK_COBWEB);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline bool IsBlockMaterialLeaves(BLOCKTYPE a_BlockType)
|
|
{
|
|
return (a_BlockType == E_BLOCK_LEAVES) || (a_BlockType == E_BLOCK_NEW_LEAVES);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline bool IsBlocksWool(BLOCKTYPE a_BlockType)
|
|
{
|
|
return (a_BlockType == E_BLOCK_WOOL);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline bool IsBlockMaterialGourd(BLOCKTYPE a_BlockType)
|
|
{
|
|
switch (a_BlockType)
|
|
{
|
|
case E_BLOCK_PUMPKIN:
|
|
case E_BLOCK_JACK_O_LANTERN:
|
|
case E_BLOCK_MELON:
|
|
{
|
|
return true;
|
|
}
|
|
default:
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline bool IsBlockMaterialCoral(BLOCKTYPE a_BlockType)
|
|
{
|
|
return false; // yes, there is no block in minecraft which belongs to this type.
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline bool IsBlockMaterialRock(BLOCKTYPE a_BlockType)
|
|
{
|
|
switch (a_BlockType)
|
|
{
|
|
case E_BLOCK_STONE:
|
|
case E_BLOCK_COBBLESTONE:
|
|
case E_BLOCK_BEDROCK:
|
|
case E_BLOCK_GOLD_ORE:
|
|
case E_BLOCK_IRON_ORE:
|
|
case E_BLOCK_COAL_ORE:
|
|
case E_BLOCK_LAPIS_ORE:
|
|
case E_BLOCK_DISPENSER:
|
|
case E_BLOCK_SANDSTONE:
|
|
case E_BLOCK_DOUBLE_STONE_SLAB:
|
|
case E_BLOCK_STONE_SLAB:
|
|
case E_BLOCK_BRICK:
|
|
case E_BLOCK_MOSSY_COBBLESTONE:
|
|
case E_BLOCK_OBSIDIAN:
|
|
case E_BLOCK_MOB_SPAWNER:
|
|
case E_BLOCK_DIAMOND_ORE:
|
|
case E_BLOCK_FURNACE:
|
|
case E_BLOCK_LIT_FURNACE:
|
|
case E_BLOCK_COBBLESTONE_STAIRS:
|
|
case E_BLOCK_STONE_PRESSURE_PLATE:
|
|
case E_BLOCK_REDSTONE_ORE:
|
|
case E_BLOCK_REDSTONE_ORE_GLOWING:
|
|
case E_BLOCK_NETHERRACK:
|
|
case E_BLOCK_STONE_BRICKS:
|
|
case E_BLOCK_BRICK_STAIRS:
|
|
case E_BLOCK_STONE_BRICK_STAIRS:
|
|
case E_BLOCK_NETHER_BRICK:
|
|
case E_BLOCK_NETHER_BRICK_FENCE:
|
|
case E_BLOCK_NETHER_BRICK_STAIRS:
|
|
case E_BLOCK_ENCHANTMENT_TABLE:
|
|
case E_BLOCK_END_PORTAL_FRAME:
|
|
case E_BLOCK_END_STONE:
|
|
case E_BLOCK_SANDSTONE_STAIRS:
|
|
case E_BLOCK_EMERALD_ORE:
|
|
case E_BLOCK_ENDER_CHEST:
|
|
case E_BLOCK_COBBLESTONE_WALL:
|
|
case E_BLOCK_NETHER_QUARTZ_ORE:
|
|
case E_BLOCK_QUARTZ_BLOCK:
|
|
case E_BLOCK_QUARTZ_STAIRS:
|
|
case E_BLOCK_DROPPER:
|
|
case E_BLOCK_STAINED_CLAY:
|
|
case E_BLOCK_PRISMARINE_BLOCK:
|
|
case E_BLOCK_HARDENED_CLAY:
|
|
case E_BLOCK_BLOCK_OF_COAL:
|
|
case E_BLOCK_RED_SANDSTONE:
|
|
case E_BLOCK_RED_SANDSTONE_STAIRS:
|
|
case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB:
|
|
case E_BLOCK_RED_SANDSTONE_SLAB:
|
|
case E_BLOCK_PURPUR_BLOCK:
|
|
case E_BLOCK_PURPUR_PILLAR:
|
|
case E_BLOCK_PURPUR_STAIRS:
|
|
case E_BLOCK_PURPUR_DOUBLE_SLAB:
|
|
case E_BLOCK_PURPUR_SLAB:
|
|
case E_BLOCK_END_BRICKS:
|
|
case E_BLOCK_MAGMA:
|
|
case E_BLOCK_RED_NETHER_BRICK:
|
|
case E_BLOCK_BONE_BLOCK:
|
|
case E_BLOCK_OBSERVER:
|
|
{
|
|
return true;
|
|
}
|
|
default:
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, eBlockFace a_BlockFace, bool a_bInverse = false) // tolua_export
|
|
{ // tolua_export
|
|
if (!a_bInverse)
|
|
{
|
|
switch (a_BlockFace)
|
|
{
|
|
case BLOCK_FACE_YP: a_BlockY++; break;
|
|
case BLOCK_FACE_YM: a_BlockY--; break;
|
|
case BLOCK_FACE_ZM: a_BlockZ--; break;
|
|
case BLOCK_FACE_ZP: a_BlockZ++; break;
|
|
case BLOCK_FACE_XP: a_BlockX++; break;
|
|
case BLOCK_FACE_XM: a_BlockX--; break;
|
|
case BLOCK_FACE_NONE:
|
|
{
|
|
LOGWARNING("%s: Unknown face: %d", __FUNCTION__, a_BlockFace);
|
|
ASSERT(!"AddFaceDirection(): Unknown face");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (a_BlockFace)
|
|
{
|
|
case BLOCK_FACE_YP: a_BlockY--; break;
|
|
case BLOCK_FACE_YM: a_BlockY++; break;
|
|
case BLOCK_FACE_ZM: a_BlockZ++; break;
|
|
case BLOCK_FACE_ZP: a_BlockZ--; break;
|
|
case BLOCK_FACE_XP: a_BlockX--; break;
|
|
case BLOCK_FACE_XM: a_BlockX++; break;
|
|
case BLOCK_FACE_NONE:
|
|
{
|
|
LOGWARNING("%s: Unknown inv face: %d", __FUNCTION__, a_BlockFace);
|
|
ASSERT(!"AddFaceDirection(): Unknown face");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} // tolua_export
|
|
|
|
|
|
|
|
|
|
|
|
inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_BlockZ, eBlockFace a_BlockFace, bool a_bInverse = false)
|
|
{
|
|
int Y = a_BlockY;
|
|
AddFaceDirection(a_BlockX, Y, a_BlockZ, a_BlockFace, a_bInverse);
|
|
a_BlockY = Clamp<unsigned char>(static_cast<unsigned char>(Y), 0, cChunkDef::Height - 1);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline void EulerToVector(double a_Pan, double a_Pitch, double & a_X, double & a_Y, double & a_Z)
|
|
{
|
|
// a_X = sinf ( a_Pan / 180 * PI) * cosf ( a_Pitch / 180 * PI);
|
|
// a_Y = -sinf ( a_Pitch / 180 * PI);
|
|
// a_Z = -cosf ( a_Pan / 180 * PI) * cosf ( a_Pitch / 180 * PI);
|
|
a_X = cos(a_Pan / 180 * M_PI) * cos(a_Pitch / 180 * M_PI);
|
|
a_Y = sin(a_Pan / 180 * M_PI) * cos(a_Pitch / 180 * M_PI);
|
|
a_Z = sin(a_Pitch / 180 * M_PI);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline void VectorToEuler(double a_X, double a_Y, double a_Z, double & a_Pan, double & a_Pitch)
|
|
{
|
|
double r = sqrt((a_X * a_X) + (a_Z * a_Z));
|
|
if (r < std::numeric_limits<double>::epsilon())
|
|
{
|
|
a_Pan = 0;
|
|
}
|
|
else
|
|
{
|
|
a_Pan = atan2(a_Z, a_X) * 180 / M_PI - 90;
|
|
}
|
|
|
|
a_Pitch = atan2(a_Y, r) * 180 / M_PI;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline float GetSignf(float a_Val)
|
|
{
|
|
return (a_Val < 0.f) ? -1.f : 1.f;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline float GetSpecialSignf( float a_Val)
|
|
{
|
|
return (a_Val <= 0.f) ? -1.f : 1.f;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template <class T> inline T Diff(T a_Val1, T a_Val2)
|
|
{
|
|
return std::abs(a_Val1 - a_Val2);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// tolua_begin
|
|
|
|
enum eMessageType
|
|
{
|
|
// https://forum.cuberite.org/thread-1212.html
|
|
// MessageType...
|
|
|
|
mtCustom, // Send raw data without any processing
|
|
mtFailure, // Something could not be done (i.e. command not executed due to insufficient privilege)
|
|
mtInformation, // Informational message (i.e. command usage)
|
|
mtSuccess, // Something executed successfully
|
|
mtWarning, // Something concerning (i.e. reload) is about to happen
|
|
mtFatal, // Something catastrophic occured (i.e. plugin crash)
|
|
mtDeath, // Denotes death of player
|
|
mtPrivateMessage, // Player to player messaging identifier
|
|
mtJoin, // A player has joined the server
|
|
mtLeave, // A player has left the server
|
|
mtMaxPlusOne, // The first invalid type, used for checking on LuaAPI boundaries
|
|
|
|
// Common aliases:
|
|
mtFail = mtFailure,
|
|
mtError = mtFailure,
|
|
mtInfo = mtInformation,
|
|
mtPM = mtPrivateMessage,
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/** Normalizes an angle in degrees to the [-180, +180) range: */
|
|
inline double NormalizeAngleDegrees(const double a_Degrees)
|
|
{
|
|
double Norm = fmod(a_Degrees + 180, 360);
|
|
if (Norm < 0)
|
|
{
|
|
Norm += 360;
|
|
}
|
|
return Norm - 180;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
namespace ItemCategory
|
|
{
|
|
inline bool IsPickaxe(short a_ItemID)
|
|
{
|
|
return (a_ItemID == E_ITEM_WOODEN_PICKAXE)
|
|
|| (a_ItemID == E_ITEM_STONE_PICKAXE)
|
|
|| (a_ItemID == E_ITEM_IRON_PICKAXE)
|
|
|| (a_ItemID == E_ITEM_GOLD_PICKAXE)
|
|
|| (a_ItemID == E_ITEM_DIAMOND_PICKAXE);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsAxe(short a_ItemID)
|
|
{
|
|
return (a_ItemID == E_ITEM_WOODEN_AXE)
|
|
|| (a_ItemID == E_ITEM_STONE_AXE)
|
|
|| (a_ItemID == E_ITEM_IRON_AXE)
|
|
|| (a_ItemID == E_ITEM_GOLD_AXE)
|
|
|| (a_ItemID == E_ITEM_DIAMOND_AXE);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsSword(short a_ItemID)
|
|
{
|
|
return (a_ItemID == E_ITEM_WOODEN_SWORD)
|
|
|| (a_ItemID == E_ITEM_STONE_SWORD)
|
|
|| (a_ItemID == E_ITEM_IRON_SWORD)
|
|
|| (a_ItemID == E_ITEM_GOLD_SWORD)
|
|
|| (a_ItemID == E_ITEM_DIAMOND_SWORD);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsHoe(short a_ItemID)
|
|
{
|
|
return (a_ItemID == E_ITEM_WOODEN_HOE)
|
|
|| (a_ItemID == E_ITEM_STONE_HOE)
|
|
|| (a_ItemID == E_ITEM_IRON_HOE)
|
|
|| (a_ItemID == E_ITEM_GOLD_HOE)
|
|
|| (a_ItemID == E_ITEM_DIAMOND_HOE);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsShovel(short a_ItemID)
|
|
{
|
|
return (a_ItemID == E_ITEM_WOODEN_SHOVEL)
|
|
|| (a_ItemID == E_ITEM_STONE_SHOVEL)
|
|
|| (a_ItemID == E_ITEM_IRON_SHOVEL)
|
|
|| (a_ItemID == E_ITEM_GOLD_SHOVEL)
|
|
|| (a_ItemID == E_ITEM_DIAMOND_SHOVEL);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsTool(short a_ItemID)
|
|
{
|
|
return IsPickaxe( a_ItemID)
|
|
|| IsAxe ( a_ItemID)
|
|
|| IsSword ( a_ItemID)
|
|
|| IsHoe ( a_ItemID)
|
|
|| IsShovel ( a_ItemID);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsHelmet(short a_ItemType)
|
|
{
|
|
return (
|
|
(a_ItemType == E_ITEM_LEATHER_CAP) ||
|
|
(a_ItemType == E_ITEM_GOLD_HELMET) ||
|
|
(a_ItemType == E_ITEM_CHAIN_HELMET) ||
|
|
(a_ItemType == E_ITEM_IRON_HELMET) ||
|
|
(a_ItemType == E_ITEM_DIAMOND_HELMET)
|
|
);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsChestPlate(short a_ItemType)
|
|
{
|
|
return (
|
|
(a_ItemType == E_ITEM_LEATHER_TUNIC) ||
|
|
(a_ItemType == E_ITEM_GOLD_CHESTPLATE) ||
|
|
(a_ItemType == E_ITEM_CHAIN_CHESTPLATE) ||
|
|
(a_ItemType == E_ITEM_IRON_CHESTPLATE) ||
|
|
(a_ItemType == E_ITEM_DIAMOND_CHESTPLATE)
|
|
);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsLeggings(short a_ItemType)
|
|
{
|
|
return (
|
|
(a_ItemType == E_ITEM_LEATHER_PANTS) ||
|
|
(a_ItemType == E_ITEM_GOLD_LEGGINGS) ||
|
|
(a_ItemType == E_ITEM_CHAIN_LEGGINGS) ||
|
|
(a_ItemType == E_ITEM_IRON_LEGGINGS) ||
|
|
(a_ItemType == E_ITEM_DIAMOND_LEGGINGS)
|
|
);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsBoots(short a_ItemType)
|
|
{
|
|
return (
|
|
(a_ItemType == E_ITEM_LEATHER_BOOTS) ||
|
|
(a_ItemType == E_ITEM_GOLD_BOOTS) ||
|
|
(a_ItemType == E_ITEM_CHAIN_BOOTS) ||
|
|
(a_ItemType == E_ITEM_IRON_BOOTS) ||
|
|
(a_ItemType == E_ITEM_DIAMOND_BOOTS)
|
|
);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsMinecart(short a_ItemType)
|
|
{
|
|
return (
|
|
(a_ItemType == E_ITEM_MINECART) ||
|
|
(a_ItemType == E_ITEM_CHEST_MINECART) ||
|
|
(a_ItemType == E_ITEM_FURNACE_MINECART) ||
|
|
(a_ItemType == E_ITEM_MINECART_WITH_TNT) ||
|
|
(a_ItemType == E_ITEM_MINECART_WITH_HOPPER)
|
|
);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsArmor(short a_ItemType)
|
|
{
|
|
return (
|
|
IsHelmet(a_ItemType) ||
|
|
IsChestPlate(a_ItemType) ||
|
|
IsLeggings(a_ItemType) ||
|
|
IsBoots(a_ItemType)
|
|
);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsHorseArmor(short a_ItemType)
|
|
{
|
|
switch (a_ItemType)
|
|
{
|
|
case E_ITEM_IRON_HORSE_ARMOR:
|
|
case E_ITEM_GOLD_HORSE_ARMOR:
|
|
case E_ITEM_DIAMOND_HORSE_ARMOR:
|
|
{
|
|
return true;
|
|
}
|
|
default:
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// tolua_end
|