657b0ed007
The NBT format now carries the texture data and transmit it to the client. See: http://minecraft.gamepedia.com/Head#Block_entity Related to #2674
110 lines
1.9 KiB
C++
110 lines
1.9 KiB
C++
|
|
// MobHeadEntity.cpp
|
|
|
|
// Implements the cMobHeadEntity class representing a single skull / head in the world
|
|
|
|
#include "Globals.h"
|
|
#include "MobHeadEntity.h"
|
|
#include "../Entities/Player.h"
|
|
|
|
|
|
|
|
|
|
|
|
cMobHeadEntity::cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
|
|
super(E_BLOCK_HEAD, a_BlockX, a_BlockY, a_BlockZ, a_World),
|
|
m_Type(SKULL_TYPE_SKELETON),
|
|
m_Rotation(SKULL_ROTATION_NORTH)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cMobHeadEntity::UsedBy(cPlayer * a_Player)
|
|
{
|
|
UNUSED(a_Player);
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cMobHeadEntity::SetType(const eMobHeadType & a_Type)
|
|
{
|
|
if ((!m_OwnerName.empty()) && (a_Type != SKULL_TYPE_PLAYER))
|
|
{
|
|
m_OwnerName = m_OwnerUUID = m_OwnerTexture = m_OwnerTextureSignature = "";
|
|
}
|
|
m_Type = a_Type;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cMobHeadEntity::SetRotation(eMobHeadRotation a_Rotation)
|
|
{
|
|
m_Rotation = a_Rotation;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cMobHeadEntity::SetOwner(const cPlayer & a_Owner)
|
|
{
|
|
if (m_Type != SKULL_TYPE_PLAYER)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_OwnerName = a_Owner.GetName();
|
|
m_OwnerUUID = a_Owner.GetUUID();
|
|
|
|
const Json::Value & Properties = a_Owner.GetClientHandle()->GetProperties();
|
|
for (auto & Node : Properties)
|
|
{
|
|
if (Node.get("name", "").asString() == "textures")
|
|
{
|
|
m_OwnerTexture = Node.get("value", "").asString();
|
|
m_OwnerTextureSignature = Node.get("signature", "").asString();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cMobHeadEntity::SetOwner(const AString & a_OwnerUUID, const AString & a_OwnerName, const AString & a_OwnerTexture, const AString & a_OwnerTextureSignature)
|
|
{
|
|
if (m_Type != SKULL_TYPE_PLAYER)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_OwnerUUID = a_OwnerUUID;
|
|
m_OwnerName = a_OwnerName;
|
|
m_OwnerTexture = a_OwnerTexture;
|
|
m_OwnerTextureSignature = a_OwnerTextureSignature;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cMobHeadEntity::SendTo(cClientHandle & a_Client)
|
|
{
|
|
cWorld * World = a_Client.GetPlayer()->GetWorld();
|
|
a_Client.SendBlockChange(m_PosX, m_PosY, m_PosZ, m_BlockType, World->GetBlockMeta(m_PosX, m_PosY, m_PosZ));
|
|
a_Client.SendUpdateBlockEntity(*this);
|
|
}
|
|
|
|
|
|
|
|
|