32ee1708a2
* added wolf breading * mpoved breeding to monster * checkstyle * fixed my IDE "helping" * removed magic number and fixed faster aging * added flooring to age manipulation * fixed copiler error * fixed typo * moved tps to Defines.h * removed the TPS constant from the lua API exposure * added inline constexpr added explanation * fixed broken build * "fixed" build Co-authored-by: 12xx12 <12xx12100@gmail.com>
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
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#pragma once
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#include "PassiveMonster.h"
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class cSheep:
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public cPassiveMonster
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{
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using Super = cPassiveMonster;
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public:
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/** The number is the color of the sheep.
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Use E_META_WOOL_* constants for the wool color.
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If you type -1, the server will generate a random color
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with the GenerateNaturalRandomColor() function. */
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cSheep(int a_Color = -1);
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CLASS_PROTODEF(cSheep)
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
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virtual void OnRightClicked(cPlayer & a_Player) override;
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virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
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virtual void InheritFromParents(cMonster * a_Parent1, cMonster * a_Parent2) override;
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virtual void GetFollowedItems(cItems & a_Items) override
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{
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a_Items.Add(E_ITEM_WHEAT);
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}
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/** Generates a random color for the sheep like the vanilla server.
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The percent's where used are from the wiki: https://minecraft.gamepedia.com/Sheep#Breeding */
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static NIBBLETYPE GenerateNaturalRandomColor(void);
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bool IsSheared(void) const { return m_IsSheared; }
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void SetSheared(bool a_IsSheared) { m_IsSheared = a_IsSheared; }
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int GetFurColor(void) const { return m_WoolColor; }
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void SetFurColor(int a_WoolColor) { m_WoolColor = a_WoolColor; }
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private:
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bool m_IsSheared;
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int m_WoolColor;
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int m_TimeToStopEating;
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} ;
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