1d1fa91401
* Outline function for teleporting. * Created new handler for chorus fruit. * Fixed AttemptTeleport failing. * Better names, working sound effect. * Corrected naming. * Remove stray LOGD. * Offset teleport to middle of block. * Style Fixes Co-authored-by: x12xx12x <44411062+12xx12@users.noreply.github.com> * Style Fixes 2 Co-authored-by: x12xx12x <44411062+12xx12@users.noreply.github.com> * Move FindTeleportDestination to static cPawn method. * cBoundingBox interface. * Cleanup includes. * Maybe exported to API? * Change a_World to reference, add to APIDesc. Co-authored-by: x12xx12x <44411062+12xx12@users.noreply.github.com>
107 lines
3.5 KiB
C++
107 lines
3.5 KiB
C++
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#pragma once
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#include "Entity.h"
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#include "EntityEffect.h"
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// fwd cMonster
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class cMonster;
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// tolua_begin
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class cPawn:
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public cEntity
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{
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// tolua_end
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using Super = cEntity;
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public:
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CLASS_PROTODEF(cPawn)
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cPawn(eEntityType a_EntityType, float a_Width, float a_Height);
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virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
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virtual void KilledBy(TakeDamageInfo & a_TDI) override;
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virtual bool IsFireproof(void) const override;
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virtual bool IsInvisible() const override;
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virtual void HandleAir(void) override;
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virtual void HandleFalling(void);
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virtual void OnRemoveFromWorld(cWorld & a_World) override;
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/** Tells all pawns which are targeting us to stop targeting us. */
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void StopEveryoneFromTargetingMe();
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// tolua_begin
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/** Applies an entity effect.
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Checks with plugins if they allow the addition.
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a_EffectIntensity is the level of the effect (0 = Potion I, 1 = Potion II, etc).
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a_DistanceModifier is the scalar multiplied to the potion duration (only applies to splash potions).
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*/
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void AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, double a_DistanceModifier = 1);
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/** Removes a currently applied entity effect. */
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void RemoveEntityEffect(cEntityEffect::eType a_EffectType);
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/** Returns true, if the entity effect is currently applied. */
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bool HasEntityEffect(cEntityEffect::eType a_EffectType) const;
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/** Removes all currently applied entity effects (used when drinking milk) */
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void ClearEntityEffects(void);
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// tolua_end
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/** Remove the monster from the list of monsters targeting this pawn. */
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void NoLongerTargetingMe(cMonster * a_Monster);
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/** Add the monster to the list of monsters targeting this pawn. (Does not check if already in list!) */
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void TargetingMe(cMonster * a_Monster);
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/** Returns all entity effects */
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std::map<cEntityEffect::eType, cEntityEffect *> GetEntityEffects() const;
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/** Returns the entity effect, if it is currently applied or nullptr if not. */
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cEntityEffect * GetEntityEffect(cEntityEffect::eType a_EffectType) const;
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// tolua_begin
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static bool FindTeleportDestination(cWorld & a_World, const int a_HeightRequired, const unsigned int a_NumTries, Vector3d & a_Destination, const Vector3i a_MinBoxCorner, const Vector3i a_MaxBoxCorner);
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static bool FindTeleportDestination(cWorld & a_World, const int a_HeightRequired, const unsigned int a_NumTries, Vector3d & a_Destination, const cBoundingBox a_BoundingBox);
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/** Used by enderman and chorus fruit.
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Checks for valid destinations in a cube of length 2 * a_HalfCubeWidth centred at a_Centre.
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Returns true and places destination in a_Destination if successful.
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Returns false if destination could be found after a_NumTries attempts.
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Details at: https://minecraft.fandom.com/wiki/Enderman#Teleportation. */
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static bool FindTeleportDestination(cWorld & a_World, const int a_HeightRequired, const unsigned int a_NumTries, Vector3d & a_Destination, Vector3i a_Centre, const int a_HalfCubeWidth);
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// tolua_end
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protected:
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typedef std::map<cEntityEffect::eType, std::unique_ptr<cEntityEffect>> tEffectMap;
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tEffectMap m_EntityEffects;
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double m_LastGroundHeight;
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bool m_bTouchGround;
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virtual void ResetPosition(Vector3d a_NewPosition) override;
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private:
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/** A list of all monsters that are targeting this pawn. */
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std::vector<cMonster*> m_TargetingMe;
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/** Attempt to activate a Totem of Undying.
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If activation for the given type of damage was successful, consumes the totem and returns true. */
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bool DeductTotem(eDamageType a_DamageType);
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} ; // tolua_export
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