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cuberite-2a/source/cSquid.cpp
lapayo94@gmail.com 9f77572fb0 - improved Simulator system
-> Manager handles all ticks -> advantage: Much easier to add new simulators, because you only have to register them in the manager

- moved sand and gravel simulation to a Simulator-class (cSandSimulator)

- Made Squid a little bit more funny and realistic, because it dies now when it´s not in water

-Escaping mobs run now faster than normal (They just walked away before :D)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@125 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 20:57:12 +00:00

50 lines
880 B
C++

#include "cSquid.h"
#include "Vector3d.h"
cSquid::cSquid()
{
m_MobType = 94;
GetMonsterConfig("Squid");
m_NoWater = 0.f;
}
cSquid::~cSquid()
{
}
bool cSquid::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cSquid" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cSquid::KilledBy( cEntity* a_Killer )
{
//Drops 0-3 Ink Sacs
cMonster::RandomDropItem(E_ITEM_DYE, 0, 3);
cMonster::KilledBy( a_Killer );
}
void cSquid::Tick(float a_Dt)
{
cPassiveMonster::Tick(a_Dt);
Vector3d Pos = GetPosition();
//TODO Not a real behavior, but cool :D
if(!IsBlockWater(GetWorld()->GetBlock(Pos.x, Pos.y, Pos.z)))
{
//Die slowly Muhahaha :D (To prevent all this squids on the land :D)
m_NoWater += a_Dt;
if(m_NoWater > 1000.f)
{
m_NoWater -= 1000.f;
TakeDamage(1, this);
}
}
}