36 lines
580 B
C++
36 lines
580 B
C++
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#pragma once
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#include "Entity.h"
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#include "EntityEffects.h"
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// tolua_begin
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class cPawn :
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public cEntity
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{
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// tolua_end
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typedef cEntity super;
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public:
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CLASS_PROTODEF(cPawn);
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cPawn(eEntityType a_EntityType, double a_Width, double a_Height);
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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void AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect);
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void RemoveEntityEffect(cEntityEffect::eType a_EffectType);
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protected:
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bool m_bBurnable;
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std::map<cEntityEffect::eType, cEntityEffect> m_EntityEffects;
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} ; // tolua_export
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