234 lines
5.5 KiB
C++
234 lines
5.5 KiB
C++
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// ItemFishingRod.h
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// Declares the various fishing rod ItemHandlers
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#pragma once
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#include "../Bindings/PluginManager.h"
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#include "../Entities/Floater.h"
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#include "../Entities/Entity.h"
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#include "../Item.h"
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#include "../Root.h"
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/////////////////////////////////////////////////////////////////////////////////////
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// cFloaterCallback
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class cFloaterCallback :
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public cEntityCallback
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{
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public:
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cFloaterCallback(void) :
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m_CanPickup(false),
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m_AttachedMobID(-1)
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{
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}
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virtual bool Item(cEntity * a_Entity) override
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{
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m_CanPickup = ((cFloater *)a_Entity)->CanPickup();
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m_Pos = Vector3d(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ());
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m_AttachedMobID = ((cFloater *)a_Entity)->GetAttachedMobID();
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a_Entity->Destroy(true);
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return true;
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}
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bool CanPickup(void) const { return m_CanPickup; }
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bool IsAttached(void) const { return (m_AttachedMobID != -1); }
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int GetAttachedMobID(void) const { return m_AttachedMobID; }
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Vector3d GetPos(void) const { return m_Pos; }
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protected:
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bool m_CanPickup;
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int m_AttachedMobID;
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Vector3d m_Pos;
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} ;
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////////////////////////////////////////////////////////////////////////////
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// cSweepEntityCallback
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class cSweepEntityCallback :
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public cEntityCallback
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{
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public:
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cSweepEntityCallback(Vector3d a_PlayerPos) :
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m_PlayerPos(a_PlayerPos)
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{
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}
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virtual bool Item(cEntity * a_Entity) override
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{
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Vector3d Speed = m_PlayerPos - a_Entity->GetPosition();
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a_Entity->AddSpeed(Speed);
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return true;
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}
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protected:
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Vector3d m_PlayerPos;
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} ;
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class cItemFishingRodHandler :
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public cItemHandler
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{
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typedef cItemHandler super;
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public:
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cItemFishingRodHandler(int a_ItemType) :
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super(a_ItemType)
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{
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}
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virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
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{
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if (a_Dir != BLOCK_FACE_NONE)
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{
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return false;
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}
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if (a_Player->IsFishing())
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{
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cFloaterCallback FloaterInfo;
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a_World->DoWithEntityByID(a_Player->GetFloaterID(), FloaterInfo);
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a_Player->SetIsFishing(false);
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if (FloaterInfo.IsAttached())
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{
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cSweepEntityCallback SweepEntity(a_Player->GetPosition());
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a_World->DoWithEntityByID(FloaterInfo.GetAttachedMobID(), SweepEntity);
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}
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else if (FloaterInfo.CanPickup())
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{
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cItems Drops;
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int ItemCategory = a_World->GetTickRandomNumber(99);
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if (ItemCategory <= 4) // Treasures 5%
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{
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int Treasure = a_World->GetTickRandomNumber(5);
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switch (Treasure)
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{
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case 0:
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{
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Drops.Add(cItem(E_ITEM_BOW)); // TODO: Enchantments
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break;
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}
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case 1:
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{
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Drops.Add(cItem(E_ITEM_BOOK)); // TODO: Enchanted book
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break;
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}
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case 2:
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{
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Drops.Add(cItem(E_ITEM_FISHING_ROD, 1, (short)a_World->GetTickRandomNumber(50))); // Fishing rod with durability. TODO: Enchantments on it
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break;
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}
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case 3:
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{
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Drops.Add(cItem(E_ITEM_NAME_TAG));
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break;
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}
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case 4:
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{
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Drops.Add(cItem(E_ITEM_SADDLE));
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break;
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}
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case 5:
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{
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Drops.Add(cItem(E_BLOCK_LILY_PAD));
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break;
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}
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}
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}
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else if (ItemCategory <= 14) // Junk 10%
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{
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int Junk = a_World->GetTickRandomNumber(70);
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if (Junk <= 1)
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{
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Drops.Add(cItem(E_ITEM_DYE, 10, 0));
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}
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else if (Junk <= 4)
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{
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Drops.Add(cItem(E_ITEM_BOW, 1, (short)a_World->GetTickRandomNumber(64)));
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}
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else if (Junk <= 9)
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{
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Drops.Add(cItem(E_ITEM_STICK));
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}
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else if (Junk <= 14)
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{
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Drops.Add(cItem(E_ITEM_STRING));
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}
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else if (Junk <= 22)
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{
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Drops.Add(cItem(E_ITEM_BOWL));
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}
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else if (Junk <= 30)
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{
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Drops.Add(cItem(E_ITEM_LEATHER));
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}
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else if (Junk <= 38)
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{
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Drops.Add(cItem(E_ITEM_LEATHER_BOOTS));
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}
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else if (Junk <= 46)
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{
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Drops.Add(cItem(E_ITEM_ROTTEN_FLESH));
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}
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else if (Junk <= 54)
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{
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Drops.Add(cItem(E_ITEM_POTIONS));
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}
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else if (Junk <= 62)
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{
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Drops.Add(cItem(E_ITEM_BONE));
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}
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else if (Junk <= 70)
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{
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Drops.Add(cItem(E_BLOCK_TRIPWIRE_HOOK));
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}
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}
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else // Fish
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{
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int FishType = a_World->GetTickRandomNumber(99);
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if (FishType <= 1) // Clownfish has a 2% chance of spawning
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{
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Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_CLOWNFISH));
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}
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else if (FishType <= 12) // Pufferfish has a 13% chance of spawning
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{
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Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_CLOWNFISH));
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}
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else if (FishType <= 24)
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{
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Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_SALMON));
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}
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else
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{
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Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_FISH));
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}
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}
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if (cRoot::Get()->GetPluginManager()->CallHookPlayerFishing(*a_Player, Drops))
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{
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return true;
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}
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Vector3d FloaterPos = FloaterInfo.GetPos();
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Vector3d FlyDirection = a_Player->GetEyePosition() - FloaterPos;
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a_World->SpawnItemPickups(Drops, FloaterPos.x, FloaterPos.y, FloaterPos.z, FlyDirection.x, FlyDirection.y + 1, FlyDirection.z);
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cRoot::Get()->GetPluginManager()->CallHookPlayerFished(*a_Player, Drops);
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}
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}
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else
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{
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cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID(), 100 + a_World->GetTickRandomNumber(800) - (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchLure) * 100));
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Floater->Initialize(a_World);
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a_Player->SetIsFishing(true, Floater->GetUniqueID());
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}
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return true;
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}
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} ;
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