8591935a4b
This fixes many visual bugs.
48 lines
962 B
C++
48 lines
962 B
C++
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// MinecartWithChestWindow.h
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// Representing the UI window for the minecart chest entity
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#pragma once
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#include "Window.h"
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#include "../Entities/Minecart.h"
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class cMinecartWithChestWindow :
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public cWindow
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{
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typedef cWindow super;
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public:
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cMinecartWithChestWindow(cMinecartWithChest * a_ChestCart) :
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cWindow(wtChest, "Minecart with Chest"),
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m_ChestCart(a_ChestCart)
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{
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m_SlotAreas.push_back(new cSlotAreaMinecartWithChest(a_ChestCart, *this));
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
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a_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestopen", a_ChestCart->GetPosX(), a_ChestCart->GetPosY(), a_ChestCart->GetPosZ(), 1, 1);
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}
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~cMinecartWithChestWindow()
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{
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m_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestclosed", m_ChestCart->GetPosX(), m_ChestCart->GetPosY(), m_ChestCart->GetPosZ(), 1, 1);
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}
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private:
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cMinecartWithChest * m_ChestCart;
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};
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