31 lines
622 B
C++
31 lines
622 B
C++
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#pragma once
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#include "Monster.h"
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class cPassiveMonster :
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public cMonster
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{
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typedef cMonster super;
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public:
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cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
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virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
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/** When hit by someone, run away */
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virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
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/** Returns the items that the animal of this class follows when a player holds it in hand. */
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virtual void GetFollowedItems(cItems & a_Items) { }
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} ;
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