31a11a6df4
Closes #1244 Initially I was just going to add the cChunkData to cSetChunkData but profiling revealed that the copying wasn't even the biggest slowdown. Much more time was being spent in cChunk::CreateBlockEntities and cChunk::WakeUpSimulators than was in memcpy so I've made those significantly faster as well. Optimisations performed: * cSetChunkData now stores blocks in a cChunkData object * cChunkData objects can now perform moves even if they are using different pools * cChunk::CreateBlockEntities now iterates in the correct order and only over present chunk sections * Similarly for cChunk::WakeUpSimulators * cSetChunkData::CalculateHeightMap now shortcuts to the highest present chunk section before checking blocks directly |
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BoundingBox | ||
ByteBuffer | ||
ChunkData | ||
CompositeChat | ||
ConsoleColors | ||
FastRandom | ||
Generating | ||
HTTP | ||
LoadablePieces | ||
LuaThreadStress | ||
Network | ||
NoiseTest | ||
OSSupport | ||
SchematicFileSerializer | ||
UUID | ||
CMakeLists.txt |