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cuberite-2a/src/UI
Mat fce548139b
Inventory changes (#4561)
Co-Authored-By: peterbell10 <peterbell10@live.co.uk>
2020-03-28 13:52:40 +00:00
..
AnvilWindow.cpp Moved window code into cpp files 2015-03-10 19:40:53 +01:00
AnvilWindow.h Moved window code into cpp files 2015-03-10 19:40:53 +01:00
BeaconWindow.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
BeaconWindow.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
BrewingstandWindow.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
BrewingstandWindow.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
ChestWindow.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
ChestWindow.h Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959) 2017-09-19 15:12:54 +01:00
CMakeLists.txt Force all headers other than "Globals.h" to be included with relative paths (#4269) 2018-08-29 01:51:25 +01:00
CraftingWindow.cpp Moved window code into cpp files 2015-03-10 19:40:53 +01:00
CraftingWindow.h Moved window code into cpp files 2015-03-10 19:40:53 +01:00
DropSpenserWindow.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
DropSpenserWindow.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
EnchantingWindow.cpp CheckBasicStyle: Check number of empty lines between functions (#4267) 2018-07-26 22:24:36 +01:00
EnchantingWindow.h Moved window code into cpp files 2015-03-10 19:40:53 +01:00
EnderChestWindow.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
EnderChestWindow.h Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959) 2017-09-19 15:12:54 +01:00
FurnaceWindow.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
FurnaceWindow.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
HopperWindow.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
HopperWindow.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
HorseWindow.cpp Force all headers other than "Globals.h" to be included with relative paths (#4269) 2018-08-29 01:51:25 +01:00
HorseWindow.h Implement horse inventory (#4053) 2017-10-21 17:56:09 +01:00
InventoryWindow.cpp Off-hand/shield slot functional, save and load slot, bow + arrow functional (#3725) 2017-05-24 08:09:58 +02:00
InventoryWindow.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
MinecartWithChestWindow.h Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959) 2017-09-19 15:12:54 +01:00
SlotArea.cpp Toss all items from enchantment table (#4569) 2020-03-28 14:01:21 +02:00
SlotArea.h Implement horse inventory (#4053) 2017-10-21 17:56:09 +01:00
Window.cpp Inventory changes (#4561) 2020-03-28 13:52:40 +00:00
Window.h cWindow: Fix slot area priority when double click stacking. (#4086) 2018-01-15 11:35:27 +00:00
WindowOwner.h Unified the doxy-comment format. 2015-07-31 16:49:10 +02:00