7d4934534e
* Stabilise MoveToWorld * Fix comments and deprecate ScheduleMoveToWorld * Enhanced thread safety for m_WorldChangeInfo * Return unique_ptr from cAtomicUniquePtr::exchange * cWorld now calls entity cEntity::OnAddToWorld and cEntity::OnRemoveFromWorld. Allows broadcasting entities added to the world from the world's tick thread. This also factors out some common code from cEntity::DoMoveToWorld and cEntity::Initialize. As a consequence, cEntity::Destroy(false) (i.e. Destroying the entity without broadcasting) is impossible. This isn't used anywhere in Cuberite so it's now deprecated. * Update entity position after removing it from the world. Fixes broadcasts being sent to the wrong chunk. * Fix style * cEntity: Update LastSentPosition when sending spawn packet * Add Wno-deprecated-declarations to the lua bindings * Kill uses of ScheduleMoveToWorld
52 lines
949 B
C++
52 lines
949 B
C++
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// WitherSkullEntity.cpp
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// Implements the cWitherSkullEntity class representing the entity used by both blue and black wither skulls
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "WitherSkullEntity.h"
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#include "../World.h"
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cWitherSkullEntity::cWitherSkullEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed):
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super(pkWitherSkull, a_Creator, a_Pos, 0.25, 0.25)
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{
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SetSpeed(a_Speed);
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SetGravity(0);
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SetAirDrag(0);
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}
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void cWitherSkullEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
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{
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// TODO: Explode
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// TODO: Apply wither effect to entities nearby
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Destroy();
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}
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void cWitherSkullEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
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{
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// TODO: If entity is Ender Crystal, destroy it
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a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1);
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// TODO: Explode
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// TODO: Apply wither effect to entity and others nearby
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Destroy();
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}
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