..
BlockAnvil.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockBed.cpp
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockBed.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockBigFlower.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockBookShelf.h
Prevent bookshelf pickup crash
2020-04-24 19:39:22 +03:00
BlockBrewingStand.h
Using Super.
2020-04-16 20:07:48 +00:00
BlockButton.h
Fixed various MSVC warnings.
2020-05-06 12:53:37 +01:00
BlockCactus.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockCake.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockCarpet.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockCauldron.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockChest.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockCloth.h
Improved maps
2015-07-14 21:46:30 +01:00
BlockCobWeb.h
Refactored block-to-pickup conversion. ( #4417 )
2019-10-16 10:06:34 +02:00
BlockCocoaPod.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockCommandBlock.h
Using Super.
2020-04-16 20:07:48 +00:00
BlockComparator.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockConcretePowder.h
Using Super.
2020-04-16 20:07:48 +00:00
BlockCrops.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockDeadBush.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockDirt.h
Using Super.
2020-04-16 20:07:48 +00:00
BlockDoor.cpp
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockDoor.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockDropSpenser.h
Using Super.
2020-04-16 20:07:48 +00:00
BlockEnchantmentTable.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockEnderchest.h
Using Super.
2020-04-16 20:07:48 +00:00
BlockEndPortalFrame.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockEntity.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockFarmland.h
Fix incorrect relative coords usage in farmland handler ( #4690 )
2020-04-24 17:29:12 +00:00
BlockFence.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockFenceGate.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockFire.h
Refactored block-to-pickup conversion. ( #4417 )
2019-10-16 10:06:34 +02:00
BlockFlower.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockFlowerPot.h
Using Super.
2020-04-16 20:07:48 +00:00
BlockFluid.h
More Vector3 in cBlockHandler ( #4644 )
2020-04-17 10:36:37 +01:00
BlockFurnace.h
Using Super.
2020-04-16 20:07:48 +00:00
BlockGlass.h
Refactored block-to-pickup conversion. ( #4417 )
2019-10-16 10:06:34 +02:00
BlockGlowstone.h
Refactored block-to-pickup conversion. ( #4417 )
2019-10-16 10:06:34 +02:00
BlockGrass.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockGravel.h
Refactored block-to-pickup conversion. ( #4417 )
2019-10-16 10:06:34 +02:00
BlockHandler.cpp
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockHandler.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockHopper.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockIce.h
Using Super.
2020-04-16 20:07:48 +00:00
BlockJukebox.h
Jukebox improvements ( #4537 )
2020-03-23 13:45:09 +00:00
BlockLadder.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockLeaves.h
More Vector3 in cBlockHandler ( #4644 )
2020-04-17 10:36:37 +01:00
BlockLever.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockLilypad.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockMelon.h
Using Super.
2020-04-16 20:07:48 +00:00
BlockMobHead.h
Using Super.
2020-04-16 20:07:48 +00:00
BlockMobSpawner.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockMushroom.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockMycelium.h
Refactored block-to-pickup conversion. ( #4417 )
2019-10-16 10:06:34 +02:00
BlockNetherrack.h
* Logic for handling plant growth has been centralized into cBlockPlant, and all growable plants now inherit from it.
2015-08-19 10:48:21 -06:00
BlockNetherWart.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockObserver.h
ಠ_ಠ ( #4660 )
2020-04-16 22:27:04 +01:00
BlockOre.h
Using Super.
2020-04-16 20:07:48 +00:00
BlockPiston.cpp
Using Super.
2020-04-16 20:07:48 +00:00
BlockPiston.h
Using Super.
2020-04-16 20:07:48 +00:00
BlockPlanks.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockPlant.h
More Vector3 in cBlockHandler ( #4644 )
2020-04-17 10:36:37 +01:00
BlockPluginInterface.h
Refactored block-to-pickup conversion. ( #4417 )
2019-10-16 10:06:34 +02:00
BlockPortal.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockPressurePlate.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockPumpkin.h
Using Super.
2020-04-16 20:07:48 +00:00
BlockQuartz.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockRail.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockRedstone.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockRedstoneLamp.h
Refactored block-to-pickup conversion. ( #4417 )
2019-10-16 10:06:34 +02:00
BlockRedstoneOre.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockRedstoneRepeater.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockRedstoneTorch.h
Using Super.
2020-04-16 20:07:48 +00:00
BlockSand.h
Improved maps
2015-07-14 21:46:30 +01:00
BlockSapling.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockSeaLantern.h
Using Super.
2020-04-16 20:07:48 +00:00
BlockSideways.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockSignPost.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockSlab.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockSlime.h
Refactored block-to-pickup conversion. ( #4417 )
2019-10-16 10:06:34 +02:00
BlockSnow.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockSponge.h
Using Super.
2020-04-16 20:07:48 +00:00
BlockStairs.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockStems.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockStone.h
Using Super.
2020-04-16 20:07:48 +00:00
BlockSugarcane.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockTallGrass.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockTNT.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockTorch.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockTrapdoor.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockTripwire.h
Using Super.
2020-04-16 20:07:48 +00:00
BlockTripwireHook.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockVine.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockWallSign.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BlockWorkbench.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
BroadcastInterface.h
Improve entity position updates ( #4701 )
2020-05-04 08:10:47 +00:00
ChunkInterface.cpp
Pulled the BlockID and BlockInfo headers from Globals.h. ( #4591 )
2020-04-03 08:57:01 +02:00
ChunkInterface.h
Pulled the BlockID and BlockInfo headers from Globals.h. ( #4591 )
2020-04-03 08:57:01 +02:00
CMakeLists.txt
Update submodules ( #4727 )
2020-05-09 15:51:15 +01:00
GetHandlerCompileTimeTemplate.h
CheckBasicStyle: Check number of empty lines between functions ( #4267 )
2018-07-26 22:24:36 +01:00
Mixins.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00
WorldInterface.h
Vector3 in Handlers ( #4680 )
2020-04-21 22:19:22 +02:00