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cuberite-2a/src/EffectID.h

50 lines
1.1 KiB
C

#pragma once
enum class EffectID : Int32
{
SFX_RANDOM_CLICK_1 = 1000,
SFX_RANDOM_CLICK_2 = 1001,
SFX_RANDOM_BOW = 1002,
SFX_RANDOM_DOOR_OPEN_CLOSE = 1003,
SFX_RANDOM_FIZZ = 1004,
SFX_PLAY_MUSIC_DISC = 1005,
// NOT ASSIGNED = 1006
SFX_MOB_GHAST_CHARGE = 1007,
SFX_MOB_GHAST_FIREBALL = 1008,
SFX_MOB_GHAST_FIREBALL_LOW = 1009,
SFX_MOB_ZOMBIE_WOOD = 1010,
SFX_MOB_ZOMBIE_METAL = 1011,
SFX_MOB_ZOMBIE_WOOD_BREAK = 1012,
SFX_MOB_WITHER_SPAWN = 1013,
SFX_MOB_WITHER_SHOOT = 1014,
SFX_MOB_BAT_TAKEOFF = 1015,
SFX_MOB_ZOMBIE_INFECT = 1016,
SFX_MOB_ZOMBIE_UNFECT = 1017,
SFX_MOB_ENDERDRAGON_END = 1018,
// NOT ASSIGNED = 1019
SFX_RANDOM_ANVIL_BREAK = 1020,
SFX_RANDOM_ANVIL_USE = 1021,
SFX_RANDOM_ANVIL_LAND = 1022,
PARTICLE_SMOKE = 2000,
PARTICLE_BLOCK_BREAK = 2001,
PARTICLE_SPLASH_POTION = 2002,
PARTICLE_EYE_OF_ENDER = 2003,
PARTICLE_MOBSPAWN = 2004,
PARTICLE_HAPPY_VILLAGER = 2005,
PARTICLE_FALL_PARTICLES = 2006,
};
enum class SmokeDirection : Int32
{
SOUTH_EAST = 0,
SOUTH = 1,
SOUTH_WEST = 2,
EAST = 3,
CENTRE = 4,
WEST = 5,
NORTH_EAST = 6,
NORTH = 7,
NORTH_WEST = 8,
};