85 lines
1.8 KiB
C++
85 lines
1.8 KiB
C++
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#pragma once
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#include "ItemHandler.h"
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#include "../World.h"
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class cItemSeedsHandler :
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public cItemHandler
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{
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public:
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cItemSeedsHandler(int a_ItemType) :
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cItemHandler(a_ItemType)
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{
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}
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virtual bool IsPlaceable(void) override
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{
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return true;
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}
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virtual bool IsFood(void) override
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{
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switch (m_ItemType) // Special cases, both a seed and food
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{
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case E_ITEM_CARROT:
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case E_ITEM_POTATO: return true;
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default: return false;
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}
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}
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virtual FoodInfo GetFoodInfo(void) override
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{
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switch (m_ItemType)
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{
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case E_ITEM_CARROT: return FoodInfo(3, 4.8);
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case E_ITEM_POTATO: return FoodInfo(1, 0.6);
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default: return FoodInfo(0, 0);
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}
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}
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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if (a_BlockFace != BLOCK_FACE_TOP)
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{
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// Only allow planting seeds from the top side of the block
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return false;
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}
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// Only allow placement on farmland
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int X = a_BlockX;
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int Y = a_BlockY;
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int Z = a_BlockZ;
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AddFaceDirection(X, Y, Z, a_BlockFace, true);
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if (a_World->GetBlock(X, Y, Z) != E_BLOCK_FARMLAND)
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{
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return false;
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}
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a_BlockMeta = 0;
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switch (m_ItemType)
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{
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case E_ITEM_CARROT: a_BlockType = E_BLOCK_CARROTS; return true;
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case E_ITEM_MELON_SEEDS: a_BlockType = E_BLOCK_MELON_STEM; return true;
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case E_ITEM_POTATO: a_BlockType = E_BLOCK_POTATOES; return true;
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case E_ITEM_PUMPKIN_SEEDS: a_BlockType = E_BLOCK_PUMPKIN_STEM; return true;
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case E_ITEM_SEEDS: a_BlockType = E_BLOCK_CROPS; return true;
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default: a_BlockType = E_BLOCK_AIR; return true;
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}
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}
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} ;
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