ee84197014
Closes #4236 CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/". #include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
131 lines
2.1 KiB
C++
131 lines
2.1 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "JukeboxEntity.h"
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#include "../World.h"
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#include "../EffectID.h"
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#include "json/value.h"
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#include "../Entities/Player.h"
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cJukeboxEntity::cJukeboxEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World):
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Super(a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World),
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m_Record(0)
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{
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ASSERT(a_BlockType == E_BLOCK_JUKEBOX);
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}
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cJukeboxEntity::~cJukeboxEntity()
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{
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}
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void cJukeboxEntity::CopyFrom(const cBlockEntity & a_Src)
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{
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Super::CopyFrom(a_Src);
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auto & src = static_cast<const cJukeboxEntity &>(a_Src);
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m_Record = src.m_Record;
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}
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bool cJukeboxEntity::UsedBy(cPlayer * a_Player)
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{
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if (IsPlayingRecord())
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{
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EjectRecord();
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return true;
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}
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else
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{
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const cItem & HeldItem = a_Player->GetEquippedItem();
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if (PlayRecord(HeldItem.m_ItemType))
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{
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a_Player->GetInventory().RemoveOneEquippedItem();
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return true;
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}
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}
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return false;
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}
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bool cJukeboxEntity::PlayRecord(int a_Record)
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{
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if (!IsRecordItem(a_Record))
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{
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// This isn't a Record Item
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return false;
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}
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if (IsPlayingRecord())
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{
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// A Record is already in the Jukebox.
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EjectRecord();
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}
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m_Record = a_Record;
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m_World->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_PLAY_MUSIC_DISC, GetPos(), m_Record);
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m_World->SetBlockMeta(m_PosX, m_PosY, m_PosZ, E_META_JUKEBOX_ON);
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return true;
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}
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bool cJukeboxEntity::EjectRecord(void)
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{
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if (!IsPlayingRecord())
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{
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// There's no record here
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return false;
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}
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cItems Drops;
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Drops.push_back(cItem(static_cast<short>(m_Record), 1, 0));
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m_Record = 0;
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m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8);
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m_World->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_PLAY_MUSIC_DISC, GetPos(), 0);
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m_World->SetBlockMeta(m_PosX, m_PosY, m_PosZ, E_META_JUKEBOX_OFF);
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return true;
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}
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bool cJukeboxEntity::IsPlayingRecord(void)
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{
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return (m_Record != 0);
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}
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int cJukeboxEntity::GetRecord(void)
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{
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return m_Record;
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}
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void cJukeboxEntity::SetRecord(int a_Record)
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{
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m_Record = a_Record;
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}
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