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cuberite-2a/source/packets/cPacket_NewInvalidState.h
madmaxoft@gmail.com b7d524423c Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
Moved data sending from cPacket into cSocket

git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-07 20:49:52 +00:00

32 lines
693 B
C++

#pragma once
#include "cPacket.h"
class cPacket_NewInvalidState : public cPacket
{
public:
cPacket_NewInvalidState()
: m_Reason( 0 )
, m_GameMode( 0 )
{ m_PacketID = E_NEW_INVALID_STATE;}
cPacket_NewInvalidState( const cPacket_NewInvalidState & a_Copy );
virtual cPacket* Clone() const { return new cPacket_NewInvalidState(*this); }
virtual int Parse(const char * a_Data, int a_Size) override;
virtual void Serialize(AString & a_Data) const override;
char m_Reason; // 0 = Invalid Bed, 1 = Begin Raining, 2 End Raining, 3 = Change Gamemode
char m_GameMode; // Used only when reason = 3. 0 is survival, 1 is creative.
static const unsigned int c_Size = 1 + 1 + 1;
};