e086b931ea
Did some refactoring on the JavaScript side of the WebAdmin chat Got rid of cRoot::sRootState Fixed a crash on the WebAdmin when a page is loaded before a world exists git-svn-id: http://mc-server.googlecode.com/svn/trunk@775 0a769ca7-a7f5-676a-18bf-c427514a06d6
477 lines
10 KiB
C++
477 lines
10 KiB
C++
|
||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||
|
||
#include "cRoot.h"
|
||
#include "cServer.h"
|
||
#include "cWorld.h"
|
||
#include "cWebAdmin.h"
|
||
#include "cFurnaceRecipe.h"
|
||
#include "cGroupManager.h"
|
||
#include "CraftingRecipes.h"
|
||
#include "cPluginManager.h"
|
||
#include "cMonsterConfig.h"
|
||
#include "cSleep.h"
|
||
#include "cThread.h"
|
||
#include "cFileFormatUpdater.h"
|
||
#include "cRedstone.h"
|
||
#include "blocks/Block.h"
|
||
#include "items/Item.h"
|
||
#include "cChunk.h"
|
||
|
||
#ifdef USE_SQUIRREL
|
||
#include "squirrelbindings/SquirrelFunctions.h"
|
||
#include "squirrelbindings/SquirrelBindings.h"
|
||
#endif
|
||
|
||
#include "../iniFile/iniFile.h"
|
||
|
||
#include <iostream>
|
||
|
||
|
||
|
||
|
||
|
||
cRoot* cRoot::s_Root = 0;
|
||
|
||
|
||
|
||
|
||
|
||
cRoot::cRoot()
|
||
: m_Server( NULL )
|
||
, m_MonsterConfig( NULL )
|
||
, m_GroupManager( NULL )
|
||
, m_CraftingRecipes(NULL)
|
||
, m_FurnaceRecipe( NULL )
|
||
, m_WebAdmin( NULL )
|
||
, m_PluginManager( NULL )
|
||
, m_Log( NULL )
|
||
, m_bStop( false )
|
||
, m_bRestart( false )
|
||
, m_InputThread( NULL )
|
||
, m_pDefaultWorld( NULL )
|
||
{
|
||
s_Root = this;
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
cRoot::~cRoot()
|
||
{
|
||
s_Root = 0;
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
void cRoot::InputThread(void * a_Params)
|
||
{
|
||
cRoot & self = *(cRoot*)a_Params;
|
||
|
||
while (!(self.m_bStop || self.m_bRestart))
|
||
{
|
||
std::string Command;
|
||
std::getline(std::cin, Command);
|
||
self.ServerCommand(Command);
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
void cRoot::Start()
|
||
{
|
||
delete m_Log;
|
||
m_Log = new cMCLogger();
|
||
|
||
m_bStop = false;
|
||
while (!m_bStop)
|
||
{
|
||
m_bRestart = false;
|
||
|
||
LoadGlobalSettings();
|
||
|
||
cFileFormatUpdater::UpdateFileFormat();
|
||
|
||
LOG("Creating new server instance...");
|
||
m_Server = new cServer();
|
||
|
||
LOG("Starting server...");
|
||
cIniFile IniFile("settings.ini");
|
||
IniFile.ReadFile();
|
||
int Port = IniFile.GetValueSetI("Server", "Port", 25565 );
|
||
if(!m_Server->InitServer( Port ))
|
||
{
|
||
LOG("Failed to start server, shutting down.");
|
||
return;
|
||
}
|
||
IniFile.WriteFile();
|
||
|
||
cIniFile WebIniFile("webadmin.ini");
|
||
if( WebIniFile.ReadFile() )
|
||
{
|
||
if( WebIniFile.GetValueB("WebAdmin", "Enabled", false ) == true )
|
||
{
|
||
LOG("Creating WebAdmin...");
|
||
m_WebAdmin = new cWebAdmin(8080);
|
||
}
|
||
}
|
||
|
||
LOG("Loading settings...");
|
||
m_GroupManager = new cGroupManager();
|
||
m_CraftingRecipes = new cCraftingRecipes;
|
||
m_FurnaceRecipe = new cFurnaceRecipe();
|
||
|
||
LOG("Loading worlds...");
|
||
LoadWorlds();
|
||
|
||
LOG("Loading plugin manager...");
|
||
m_PluginManager = new cPluginManager(); // This should be last
|
||
m_PluginManager->ReloadPluginsNow();
|
||
|
||
LOG("Loading MonsterConfig...");
|
||
m_MonsterConfig = new cMonsterConfig;
|
||
|
||
// This sets stuff in motion
|
||
LOG("Starting Authenticator...");
|
||
m_Authenticator.Start();
|
||
|
||
LOG("Starting worlds...");
|
||
StartWorlds();
|
||
|
||
LOG("Starting server...");
|
||
m_Server->StartListenThread();
|
||
//cHeartBeat* HeartBeat = new cHeartBeat();
|
||
|
||
#if !defined(ANDROID_NDK)
|
||
LOG("Starting InputThread...");
|
||
m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" );
|
||
m_InputThread->Start( false ); //we should NOT wait? Otherwise we can<61>t stop the server from other threads than the input thread
|
||
#endif
|
||
|
||
LOG("Initialization done, server running now.");
|
||
while( !m_bStop && !m_bRestart ) // These are modified by external threads
|
||
{
|
||
cSleep::MilliSleep( 1000 );
|
||
}
|
||
|
||
#if !defined(ANDROID_NDK)
|
||
delete m_InputThread; m_InputThread = 0;
|
||
#endif
|
||
|
||
// Deallocate stuffs
|
||
LOG("Shutting down server...");
|
||
m_Server->Shutdown(); // This waits for threads to stop and d/c clients
|
||
LOG("Stopping world threads...");
|
||
StopWorlds();
|
||
LOG("Stopping authenticator...");
|
||
m_Authenticator.Stop();
|
||
LOG("Stopping plugin manager...");
|
||
delete m_PluginManager; m_PluginManager = 0; // This should be first
|
||
|
||
|
||
#ifdef USE_SQUIRREL
|
||
CloseSquirrelVM();
|
||
#endif
|
||
LOG("Freeing MonsterConfig...");
|
||
delete m_MonsterConfig; m_MonsterConfig = 0;
|
||
LOG("Stopping WebAdmin...");
|
||
delete m_WebAdmin; m_WebAdmin = 0;
|
||
LOG("Unloading recipes...");
|
||
delete m_FurnaceRecipe; m_FurnaceRecipe = NULL;
|
||
delete m_CraftingRecipes; m_CraftingRecipes = NULL;
|
||
LOG("Forgetting groups...");
|
||
delete m_GroupManager; m_GroupManager = 0;
|
||
LOG("Unloading worlds...");
|
||
UnloadWorlds();
|
||
|
||
cItemHandler::Deinit();
|
||
cBlockHandler::Deinit();
|
||
|
||
LOG("Destroying server...");
|
||
//delete HeartBeat; HeartBeat = 0;
|
||
delete m_Server; m_Server = 0;
|
||
LOG("Shutdown done.");
|
||
}
|
||
|
||
delete m_Log; m_Log = 0;
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
void cRoot::LoadGlobalSettings()
|
||
{
|
||
cIniFile IniFile("settings.ini");
|
||
if( IniFile.ReadFile() )
|
||
{
|
||
cRedstone::s_UseRedstone = IniFile.GetValueB("Redstone", "SimulateRedstone", true );
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
void cRoot::LoadWorlds(void)
|
||
{
|
||
cIniFile IniFile("settings.ini"); IniFile.ReadFile();
|
||
|
||
// First get the default world
|
||
AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world");
|
||
m_pDefaultWorld = new cWorld( DefaultWorldName.c_str() );
|
||
m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld;
|
||
|
||
// Then load the other worlds
|
||
unsigned int KeyNum = IniFile.FindKey("Worlds");
|
||
unsigned int NumWorlds = IniFile.GetNumValues( KeyNum );
|
||
if (NumWorlds <= 0)
|
||
{
|
||
return;
|
||
}
|
||
|
||
for (unsigned int i = 0; i < NumWorlds; i++)
|
||
{
|
||
AString ValueName = IniFile.GetValueName(KeyNum, i );
|
||
if (ValueName.compare("World") != 0)
|
||
{
|
||
continue;
|
||
}
|
||
AString WorldName = IniFile.GetValue(KeyNum, i );
|
||
if (WorldName.empty())
|
||
{
|
||
continue;
|
||
}
|
||
cWorld* NewWorld = new cWorld( WorldName.c_str() );
|
||
m_WorldsByName[ WorldName ] = NewWorld;
|
||
} // for i - Worlds
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
void cRoot::StartWorlds(void)
|
||
{
|
||
for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
|
||
{
|
||
itr->second->InitializeSpawn();
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
void cRoot::StopWorlds(void)
|
||
{
|
||
for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
|
||
{
|
||
itr->second->StopThreads();
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
void cRoot::UnloadWorlds(void)
|
||
{
|
||
m_pDefaultWorld = NULL;
|
||
for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
|
||
{
|
||
delete itr->second;
|
||
}
|
||
m_WorldsByName.clear();
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
cWorld* cRoot::GetDefaultWorld()
|
||
{
|
||
return m_pDefaultWorld;
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
cWorld* cRoot::GetWorld( const AString & a_WorldName )
|
||
{
|
||
WorldMap::iterator itr = m_WorldsByName.find( a_WorldName );
|
||
if( itr != m_WorldsByName.end() )
|
||
return itr->second;
|
||
return 0;
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
|
||
{
|
||
for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
|
||
{
|
||
++itr2;
|
||
if (a_Callback.Item(itr->second))
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
void cRoot::TickWorlds( float a_Dt )
|
||
{
|
||
for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
|
||
{
|
||
itr->second->Tick( a_Dt );
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
void cRoot::ServerCommand(const AString & a_Cmd)
|
||
{
|
||
LOG("Server console command: \"%s\"", a_Cmd.c_str());
|
||
m_Server->ServerCommand(a_Cmd);
|
||
if (a_Cmd == "stop")
|
||
{
|
||
m_bStop = true;
|
||
}
|
||
else if (a_Cmd == "restart")
|
||
{
|
||
m_bRestart = true;
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
void cRoot::KickUser(int a_ClientID, const AString & a_Reason)
|
||
{
|
||
m_Server->KickUser(a_ClientID, a_Reason);
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
void cRoot::AuthenticateUser(int a_ClientID)
|
||
{
|
||
m_Server->AuthenticateUser(a_ClientID);
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
int cRoot::GetTotalChunkCount(void)
|
||
{
|
||
int res = 0;
|
||
for ( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
|
||
{
|
||
res += itr->second->GetNumChunks();
|
||
}
|
||
return res;
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
void cRoot::SaveAllChunks(void)
|
||
{
|
||
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
|
||
{
|
||
itr->second->SaveAllChunks();
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
|
||
{
|
||
for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
|
||
{
|
||
++itr2;
|
||
if (!itr->second->ForEachPlayer(a_Callback))
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
void cRoot::LogChunkStats(void)
|
||
{
|
||
int SumNumValid = 0;
|
||
int SumNumDirty = 0;
|
||
int SumNumInLighting = 0;
|
||
int SumNumInGenerator = 0;
|
||
int SumMem = 0;
|
||
for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
|
||
{
|
||
cWorld * World = itr->second;
|
||
int NumInGenerator = World->GetGeneratorQueueLength();
|
||
int NumInSaveQueue = World->GetStorageSaveQueueLength();
|
||
int NumInLoadQueue = World->GetStorageLoadQueueLength();
|
||
int NumValid = 0;
|
||
int NumDirty = 0;
|
||
int NumInLighting = 0;
|
||
World->GetChunkStats(NumValid, NumDirty, NumInLighting);
|
||
LOG("World %s:", World->GetName().c_str());
|
||
LOG(" Num loaded chunks: %d", NumValid);
|
||
LOG(" Num dirty chunks: %d", NumDirty);
|
||
LOG(" Num chunks in lighting queue: %d", NumInLighting);
|
||
LOG(" Num chunks in generator queue: %d", NumInGenerator);
|
||
LOG(" Num chunks in storage load queue: %d", NumInLoadQueue);
|
||
LOG(" Num chunks in storage save queue: %d", NumInSaveQueue);
|
||
int Mem = NumValid * sizeof(cChunk);
|
||
LOG(" Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024));
|
||
LOG(" Per-chunk memory size breakdown:");
|
||
LOG(" block types: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024);
|
||
LOG(" block metadata: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
|
||
LOG(" block lighting: %6d bytes (%3d KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
|
||
LOG(" heightmap: %6d bytes (%3d KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024);
|
||
LOG(" biomemap: %6d bytes (%3d KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024);
|
||
int Rest = sizeof(cChunk) - sizeof(cChunkDef::BlockTypes) - 3 * sizeof(cChunkDef::BlockNibbles) - sizeof(cChunkDef::HeightMap) - sizeof(cChunkDef::BiomeMap);
|
||
LOG(" other: %6d bytes (%3d KiB)", Rest, (Rest + 1023) / 1024);
|
||
SumNumValid += NumValid;
|
||
SumNumDirty += NumDirty;
|
||
SumNumInLighting += NumInLighting;
|
||
SumNumInGenerator += NumInGenerator;
|
||
SumMem += Mem;
|
||
}
|
||
LOG("Totals:");
|
||
LOG(" Num loaded chunks: %d", SumNumValid);
|
||
LOG(" Num dirty chunks: %d", SumNumDirty);
|
||
LOG(" Num chunks in lighting queue: %d", SumNumInLighting);
|
||
LOG(" Num chunks in generator queue: %d", SumNumInGenerator);
|
||
LOG(" Memory used by chunks: %d KiB (%d MiB)", (SumMem + 1023) / 1024, (SumMem + 1024 * 1024 - 1) / (1024 * 1024));
|
||
}
|
||
|
||
|
||
|
||
|