Adds a function in cRoot that allows you to reload all the groups permissions. Note: Players don't automatically load their new permissions. You can use cPlayer::LoadPermissionsFromDisk for that.
60 lines
891 B
C++
60 lines
891 B
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Group.h"
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void cGroup::AddCommand( AString a_Command )
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{
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m_Commands[ a_Command ] = true;
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}
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void cGroup::AddPermission( AString a_Permission )
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{
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m_Permissions[ a_Permission ] = true;
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}
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bool cGroup::HasCommand( AString a_Command )
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{
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if( m_Commands.find("*") != m_Commands.end() )
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{
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return true;
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}
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CommandMap::iterator itr = m_Commands.find( a_Command );
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if( itr != m_Commands.end() )
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{
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if( itr->second ) return true;
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}
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for( GroupList::iterator itr = m_Inherits.begin(); itr != m_Inherits.end(); ++itr )
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{
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if( (*itr)->HasCommand( a_Command ) ) return true;
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}
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return false;
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}
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void cGroup::InheritFrom( cGroup* a_Group )
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{
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m_Inherits.remove( a_Group );
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m_Inherits.push_back( a_Group );
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}
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void cGroup::ClearPermission()
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{
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m_Permissions.clear();
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} |