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cuberite-2a/src/Blocks/BlockGravel.h
KingCol13 8eca58a1c9
Fortune Drops (#4932)
+ Implemented and standardized all clamped discrete random drops.
+ Changed cItems Add from push_back to emplace_back. Implement fortune for crops.
+ Enabled hoes to be enchanted with efficiency, silk touch and fortune. Made leaves, gravel and crops affected by fortune.

Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2020-09-28 13:41:49 +01:00

50 lines
746 B
C++

#pragma once
#include "BlockHandler.h"
class cBlockGravelHandler :
public cBlockHandler
{
public:
using cBlockHandler::cBlockHandler;
private:
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, const cEntity * a_Digger, const cItem * a_Tool) const override
{
if (ToolHasSilkTouch(a_Tool))
{
return cItem(E_BLOCK_GRAVEL);
}
// Denominator of probability from wiki, don't let it go below 1.
const auto Denominator = std::max(10 - 3 * ToolFortuneLevel(a_Tool), 1);
if (GetRandomProvider().RandBool(1.0 / Denominator))
{
return cItem(E_ITEM_FLINT);
}
return cItem(E_BLOCK_GRAVEL);
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 11;
}
} ;