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cuberite-2a/source/packets
2011-10-26 18:47:50 +00:00
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cPacket_13.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_13.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_AddToInventory.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_AddToInventory.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_ArmAnim.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_ArmAnim.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_BlockChange.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_BlockChange.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_BlockDig.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_BlockDig.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_BlockPlace.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_BlockPlace.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_Chat.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_Chat.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_CollectItem.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_CollectItem.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_CreateInventoryAction.cpp Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode. 2011-10-26 16:49:01 +00:00
cPacket_CreateInventoryAction.h Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode. 2011-10-26 16:49:01 +00:00
cPacket_DestroyEntity.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_DestroyEntity.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_Disconnect.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_Disconnect.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_EntityEquipment.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_EntityEquipment.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_EntityLook.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_EntityLook.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_EntityStatus.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_EntityStatus.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_Flying.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_Flying.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_Handshake.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_Handshake.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_InventoryProgressBar.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_InventoryProgressBar.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_InventorySlot.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_InventorySlot.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_ItemSwitch.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_ItemSwitch.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_KeepAlive.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_KeepAlive.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_Login.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_Login.h Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice. 2011-10-26 18:47:50 +00:00
cPacket_MapChunk.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_MapChunk.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_Metadata.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_Metadata.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_MultiBlock.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_MultiBlock.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_NamedEntitySpawn.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_NamedEntitySpawn.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_PickupSpawn.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_PickupSpawn.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_Ping.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_PlayerLook.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_PlayerLook.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_PlayerMoveLook.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_PlayerMoveLook.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_PlayerPosition.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_PlayerPosition.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_PreChunk.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_PreChunk.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_RelativeEntityMove.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_RelativeEntityMove.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_RelativeEntityMoveLook.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_RelativeEntityMoveLook.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_Respawn.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_Respawn.h Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice. 2011-10-26 18:47:50 +00:00
cPacket_SpawnMob.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_SpawnMob.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_TeleportEntity.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_TeleportEntity.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_TimeUpdate.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_TimeUpdate.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_UpdateHealth.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_UpdateHealth.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_UpdateSign.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_UpdateSign.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_UseEntity.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_UseEntity.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_WholeInventory.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_WholeInventory.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_WindowClick.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_WindowClick.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_WindowClose.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_WindowClose.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_WindowOpen.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket_WindowOpen.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPacket.cpp Compiles for linux 2011-10-21 21:25:29 +00:00
cPacket.h Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice. 2011-10-26 18:47:50 +00:00