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cPacket_13.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_13.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_AddToInventory.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_AddToInventory.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_ArmAnim.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_ArmAnim.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_BlockChange.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_BlockChange.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_BlockDig.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_BlockDig.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_BlockPlace.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_BlockPlace.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Chat.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Chat.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_CollectItem.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_CollectItem.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_CreateInventoryAction.cpp
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Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.
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2011-10-26 16:49:01 +00:00 |
cPacket_CreateInventoryAction.h
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Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.
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2011-10-26 16:49:01 +00:00 |
cPacket_DestroyEntity.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_DestroyEntity.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Disconnect.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Disconnect.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_EntityEquipment.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_EntityEquipment.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_EntityLook.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_EntityLook.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_EntityStatus.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_EntityStatus.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Flying.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Flying.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Handshake.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Handshake.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_InventoryProgressBar.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_InventoryProgressBar.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_InventorySlot.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_InventorySlot.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_ItemSwitch.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_ItemSwitch.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_KeepAlive.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_KeepAlive.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Login.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Login.h
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Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.
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2011-10-26 18:47:50 +00:00 |
cPacket_MapChunk.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_MapChunk.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Metadata.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Metadata.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_MultiBlock.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_MultiBlock.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_NamedEntitySpawn.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_NamedEntitySpawn.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_PickupSpawn.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_PickupSpawn.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Ping.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_PlayerLook.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_PlayerLook.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_PlayerMoveLook.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_PlayerMoveLook.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_PlayerPosition.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_PlayerPosition.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_PreChunk.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_PreChunk.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_RelativeEntityMove.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_RelativeEntityMove.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_RelativeEntityMoveLook.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_RelativeEntityMoveLook.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Respawn.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Respawn.h
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Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.
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2011-10-26 18:47:50 +00:00 |
cPacket_SpawnMob.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_SpawnMob.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_TeleportEntity.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_TeleportEntity.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_TimeUpdate.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_TimeUpdate.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_UpdateHealth.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_UpdateHealth.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_UpdateSign.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_UpdateSign.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_UseEntity.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_UseEntity.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_WholeInventory.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_WholeInventory.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_WindowClick.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_WindowClick.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_WindowClose.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_WindowClose.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_WindowOpen.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_WindowOpen.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket.cpp
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Compiles for linux
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2011-10-21 21:25:29 +00:00 |
cPacket.h
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Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.
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2011-10-26 18:47:50 +00:00 |