ab39853d93
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1173 0a769ca7-a7f5-676a-18bf-c427514a06d6
108 lines
3.3 KiB
Lua
108 lines
3.3 KiB
Lua
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-- Global variables
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PLUGIN = {} -- Reference to own plugin object
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ShouldDumpFunctions = false -- If set to true, all available functions are logged upon plugin initialization
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function Initialize(Plugin)
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PLUGIN = Plugin
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Plugin:SetName("Debuggers")
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Plugin:SetVersion(1)
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PluginManager = cRoot:Get():GetPluginManager()
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USING_ITEM)
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_TAKE_DAMAGE)
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LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
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-- dump all available functions to console:
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if (ShouldDumpFunctions) then
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LOG("Dumping all available functions:");
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function dump (prefix, a)
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for i, v in pairs (a) do
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if (type(v) == "table") then
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if (v == _G) then
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LOG(prefix .. i .. " == _G, CYCLE, ignoring");
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elseif (v == _G.package) then
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LOG(prefix .. i .. " == _G.package, ignoring");
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else
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dump(prefix .. i .. ".", v)
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end
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elseif (type(v) == "function") then
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LOG(prefix .. i .. "()")
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end
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end
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end
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dump("", _G);
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end
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return true
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end
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function OnPlayerUsingItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
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-- dont check if the direction is in the air
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if (BlockFace == BLOCK_FACE_NONE) then
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return false
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end
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local HeldItem = Player:GetEquippedItem();
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if (HeldItem.m_ItemType == E_ITEM_STICK) then
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-- Magic sTick of ticking: set the pointed block for ticking at the next tick
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Player:SendMessage(cChatColor.LightGray .. "Setting next block tick to {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}")
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Player:GetWorld():SetNextBlockTick(BlockX, BlockY, BlockZ);
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return true
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end
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if (HeldItem.m_ItemType == E_ITEM_BLAZE_ROD) then
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-- Magic rod of query: show block types and metas for both neighbors of the pointed face
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local Type = 0;
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local Meta = 0;
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local Valid = false;
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Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(BlockX, BlockY, BlockZ, Type, Meta);
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if (Type == E_BLOCK_AIR) then
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Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: air:" .. Meta);
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else
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local TempItem = cItem(Type, 1, Meta);
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Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: " .. ItemToFullString(TempItem) .. " (" .. Type .. ":" .. Meta .. ")");
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end
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local X = BlockX;
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local Y = BlockY;
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local Z = BlockZ;
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X, Y, Z = AddFaceDirection(BlockX, BlockY, BlockZ, BlockFace);
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Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(X, Y, Z, Type, Meta);
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if (Type == E_BLOCK_AIR) then
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Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: air:" .. Meta);
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else
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local TempItem = cItem(Type, 1, Meta);
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Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: " .. ItemToFullString(TempItem) .. " (" .. Type .. ":" .. Meta .. ")");
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return true;
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end
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end
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end
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function OnTakeDamage(Receiver, TDI)
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-- Receiver is cPawn
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-- TDI is TakeDamageInfo
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LOG(Receiver:GetClass() .. " was dealt RawDamage " .. TDI.RawDamage .. ", FinalDamage " .. TDI.FinalDamage .. " (that is, " .. (TDI.RawDamage - TDI.FinalDamage) .. " HPs covered by armor)");
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end
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