b5e898a608
* Revised as well hook documentation
30 lines
1.2 KiB
Lua
30 lines
1.2 KiB
Lua
return
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{
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HOOK_PLAYER_JOINED =
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{
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CalledWhen = "After Login and before Spawned, before being added to world. ",
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DefaultFnName = "OnPlayerJoined", -- also used as pagename
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Desc = [[
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This hook is called whenever a {{cPlayer|player}} has completely logged in. If authentication is
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enabled, this function is called after their name has been authenticated. It is called after
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{{OnLogin|HOOK_LOGIN}} and before {{OnPlayerSpawned|HOOK_PLAYER_SPAWNED}}, right after the player's
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entity is created, but not added to the world yet. The player is not yet visible to other players.
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Returning true will block a join message from being broadcast, but otherwise, the player is still allowed to join.
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Plugins wishing to refuse player's entry should kick the player using the {{cPlayer}}:Kick() function.
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]],
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Params =
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{
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{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has joined the game" },
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},
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Returns = [[
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If the function returns false or no value, other plugins' callbacks are called and a join message is broadcast. If the function
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returns true, no other callbacks are called for this event and a join message is not sent. Either way the player is let in.
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]],
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}, -- HOOK_PLAYER_JOINED
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}
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