a9031b6bae
* Fix cmake not adding Werror on clang, and _lots_ of warnings * WIP: Build fixes * Cannot make intermediate blockhandler instance * Tiger's changes * Fix BitIndex check * Handle invalid NextState values in cMultiVersionProtocol Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
116 lines
2.0 KiB
C++
116 lines
2.0 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "SimulatorManager.h"
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#include "../Chunk.h"
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#include "../World.h"
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cSimulatorManager::cSimulatorManager(cWorld & a_World) :
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m_World(a_World),
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m_Ticks(0)
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{
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}
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cSimulatorManager::~cSimulatorManager()
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{
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}
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void cSimulatorManager::Simulate(float a_Dt)
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{
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m_Ticks++;
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for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr)
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{
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if ((m_Ticks % itr->second) == 0)
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{
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itr->first->Simulate(a_Dt);
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}
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}
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}
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void cSimulatorManager::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk)
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{
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// m_Ticks has already been increased in Simulate()
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for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr)
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{
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if ((m_Ticks % itr->second) == 0)
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{
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itr->first->SimulateChunk(a_Dt, a_ChunkX, a_ChunkZ, a_Chunk);
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}
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}
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}
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void cSimulatorManager::WakeUp(cChunk & a_Chunk, Vector3i a_Position)
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{
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ASSERT(a_Chunk.IsValid());
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for (const auto & Item : m_Simulators)
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{
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Item.first->WakeUp(a_Chunk, a_Position, a_Chunk.GetBlock(a_Position));
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}
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for (const auto & Offset : cSimulator::AdjacentOffsets)
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{
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auto Relative = a_Position + Offset;
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if (!cChunkDef::IsValidHeight(Relative.y))
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{
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continue;
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}
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auto Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(Relative);
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if ((Chunk == nullptr) || !Chunk->IsValid())
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{
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continue;
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}
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// Stored block to give to simulators for performance
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// Since they all need this we save them querying it themselves
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const auto Block = Chunk->GetBlock(Relative);
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for (const auto & Item : m_Simulators)
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{
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Item.first->WakeUp(*Chunk, Relative, Offset, Block);
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}
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}
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}
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void cSimulatorManager::WakeUp(const cCuboid & a_Area)
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{
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for (const auto & Item : m_Simulators)
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{
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Item.first->WakeUp(a_Area);
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}
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}
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void cSimulatorManager::RegisterSimulator(cSimulator * a_Simulator, int a_Rate)
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{
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m_Simulators.push_back(std::make_pair(a_Simulator, a_Rate));
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}
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