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cuberite-2a/source/packets/cPacket_CreativeInventoryAction.h
lapayo94@gmail.com d7068b35a8 - implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
(Separation is not perfect yet, because maybe there are some mayor changes needed :D)
- implemented CreativeInventoryAction (was mistakenly called CreateInventoryAction)
-> Fixed meta data for creative selected blocks
->->Slabs/Steps are now placed correctly
- slabs can now be build to a double slab
- fixed a bug in the inventory which put items with different meta values in the same slot

git-svn-id: http://mc-server.googlecode.com/svn/trunk@160 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-01 04:55:17 +00:00

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#pragma once
#include "cPacket.h"
#include "PacketID.h"
//Sure it´s not Creative Inventory?
class cPacket_CreativeInventoryAction : public cPacket
{
public:
cPacket_CreativeInventoryAction()
: m_Slot( 0 )
, m_ItemID( 0 )
, m_Quantity( 0 )
, m_Damage( 0 )
{ m_PacketID = E_CREATIVE_INVENTORY_ACTION; m_Quantity = 1; }
cPacket_CreativeInventoryAction( const cPacket_CreativeInventoryAction & a_Copy );
virtual cPacket* Clone() const { return new cPacket_CreativeInventoryAction(*this); }
bool Parse(cSocket & a_Socket);
bool Send(cSocket & a_Socket);
short m_Slot; // 0 = hold 1-4 = armor
short m_ItemID;
char m_Quantity; //Byte not short ;)
short m_Damage;
static const unsigned int c_Size = 1 + 2;
};