..
cPacket_13.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_13.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_AddToInventory.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_AddToInventory.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_ArmAnim.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_ArmAnim.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_BlockAction.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_BlockAction.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_BlockChange.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_BlockChange.h
Changed signed char to unsigned char in block packets, so we can receive height up to 255
2012-03-04 13:54:33 +00:00
cPacket_BlockDig.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_BlockDig.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_BlockPlace.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_BlockPlace.h
Changed signed char to unsigned char in block packets, so we can receive height up to 255
2012-03-04 13:54:33 +00:00
cPacket_Chat.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_Chat.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_CollectItem.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_CollectItem.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_CreativeInventoryAction.cpp
Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380
2012-03-07 13:36:30 +00:00
cPacket_CreativeInventoryAction.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_DestroyEntity.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_DestroyEntity.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_Disconnect.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_Disconnect.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_EntityEquipment.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_EntityEquipment.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_EntityLook.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_EntityLook.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_EntityStatus.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_EntityStatus.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_Explosion.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_Explosion.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_Flying.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_Flying.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_Handshake.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_Handshake.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_InventoryProgressBar.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_InventoryProgressBar.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_InventorySlot.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_InventorySlot.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_ItemData.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_ItemData.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_ItemSwitch.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_ItemSwitch.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_KeepAlive.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_KeepAlive.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_Login.cpp
Started carefully moving to 1.2.2
2012-03-01 17:07:41 +00:00
cPacket_Login.h
Forgot to update packet size (though I'm not even sure it's used anymore)
2012-03-01 17:14:23 +00:00
cPacket_MapChunk.cpp
ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)
2012-03-05 16:41:57 +00:00
cPacket_MapChunk.h
ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)
2012-03-05 16:41:57 +00:00
cPacket_Metadata.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cPacket_Metadata.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cPacket_MultiBlock.cpp
Finally got the multiblock packet working! It seems the byte order was wrong
2012-03-02 13:41:42 +00:00
cPacket_MultiBlock.h
MultiBlock packet is working partly.. I really don't understand what's wrong with this packet :/
2012-03-02 01:22:06 +00:00
cPacket_NamedEntitySpawn.cpp
Using own ASSERT() that logs to file
2012-02-19 23:00:00 +00:00
cPacket_NamedEntitySpawn.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_NewInvalidState.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_NewInvalidState.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_PickupSpawn.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_PickupSpawn.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_Ping.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_PlayerListItem.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_PlayerListItem.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_PlayerLook.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_PlayerLook.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_PlayerMoveLook.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_PlayerMoveLook.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_PlayerPosition.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_PlayerPosition.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_PreChunk.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_PreChunk.h
Fixed a bug that no chunks were unloaded on the client. Now chunks are properly unloaded on the clients.
2012-02-22 19:31:30 +00:00
cPacket_RelativeEntityMove.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_RelativeEntityMove.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_RelativeEntityMoveLook.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_RelativeEntityMoveLook.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_Respawn.cpp
Chunks are successfully streamed to clients (in a bad a slow way, but whatever)
2012-03-01 18:56:56 +00:00
cPacket_Respawn.h
Chunks are successfully streamed to clients (in a bad a slow way, but whatever)
2012-03-01 18:56:56 +00:00
cPacket_SoundEffect.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_SoundEffect.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_SpawnMob.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_SpawnMob.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_TeleportEntity.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_TeleportEntity.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_Thunderbolt.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_Thunderbolt.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_TimeUpdate.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_TimeUpdate.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_UpdateHealth.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_UpdateHealth.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_UpdateSign.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_UpdateSign.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_UseEntity.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_UseEntity.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_WholeInventory.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_WholeInventory.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_WindowClick.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_WindowClick.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_WindowClose.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_WindowClose.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_WindowOpen.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket_WindowOpen.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket.cpp
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
cPacket.h
Using own ASSERT() that logs to file
2012-02-19 23:00:00 +00:00