Also removed the SetClientHandle() function from cPlayer Added a Destroyed() function to cEntity that is called ONLY ONCE after an entity has been 'destroyed' Cleaned up some code, using enums for GameMode and Weather and replaced some 'const char *' with 'const AString &' Exposed some more functions to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@382 0a769ca7-a7f5-676a-18bf-c427514a06d6
9 lines
189 B
C
9 lines
189 B
C
/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 03/07/12 14:22:38.
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*/
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/* Exported function */
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TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S);
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