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#pragma once
#include "cPacket.h"
//Sure it´s not Creative Inventory?
class cPacket_CreativeInventoryAction : public cPacket
{
public:
cPacket_CreativeInventoryAction()
: m_Slot( 0 )
, m_ItemID( 0 )
, m_Quantity( 0 )
, m_Damage( 0 )
{ m_PacketID = E_CREATIVE_INVENTORY_ACTION; m_Quantity = 1; }
cPacket_CreativeInventoryAction( const cPacket_CreativeInventoryAction & a_Copy );
virtual cPacket* Clone() const { return new cPacket_CreativeInventoryAction(*this); }
virtual int Parse(cByteBuffer & a_Buffer) override;
virtual void Serialize(AString & a_Data) const override;
short m_Slot; // 0 = hold 1-4 = armor
short m_ItemID;
char m_Quantity; //Byte not short ;)
short m_Damage;
static const unsigned int c_Size = 1 + 2;
};