104 lines
2.9 KiB
C++
104 lines
2.9 KiB
C++
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// HTTPServer.h
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// Declares the cHTTPServer class representing a HTTP webserver that uses cListenThread and cSocketThreads for processing
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#pragma once
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#include "../OSSupport/Network.h"
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#include "../IniFile.h"
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#include "PolarSSL++/RsaPrivateKey.h"
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#include "PolarSSL++/CryptoKey.h"
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#include "PolarSSL++/X509Cert.h"
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// fwd:
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class cHTTPMessage;
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class cHTTPRequest;
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class cHTTPResponse;
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class cHTTPConnection;
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typedef std::vector<cHTTPConnection *> cHTTPConnections;
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class cHTTPServer
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{
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public:
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class cCallbacks
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{
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public:
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virtual ~cCallbacks() {}
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/** Called when a new request arrives over a connection and all its headers have been parsed.
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The request body needn't have arrived yet. */
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virtual void OnRequestBegun(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) = 0;
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/** Called when another part of request body has arrived.
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May be called multiple times for a single request. */
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virtual void OnRequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, size_t a_Size) = 0;
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/** Called when the request body has been fully received in previous calls to OnRequestBody() */
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virtual void OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) = 0;
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} ;
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cHTTPServer(void);
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virtual ~cHTTPServer();
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/** Initializes the server - reads the cert files etc. */
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bool Initialize(void);
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/** Starts the server and assigns the callbacks to use for incoming requests */
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bool Start(cCallbacks & a_Callbacks, const AStringVector & a_Ports);
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/** Stops the server, drops all current connections */
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void Stop(void);
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protected:
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friend class cHTTPConnection;
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friend class cSslHTTPConnection;
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friend class cHTTPServerListenCallbacks;
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/** The cNetwork API handle for the listening socket. */
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cServerHandlePtrs m_ServerHandles;
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/** The callbacks to call for various events */
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cCallbacks * m_Callbacks;
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/** The server certificate to use for the SSL connections */
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cX509CertPtr m_Cert;
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/** The private key for m_Cert. */
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cCryptoKeyPtr m_CertPrivKey;
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/** Called by cHTTPServerListenCallbacks when there's a new incoming connection.
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Returns the connection instance to be used as the cTCPLink callbacks. */
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cTCPLink::cCallbacksPtr OnIncomingConnection(const AString & a_RemoteIPAddress, UInt16 a_RemotePort);
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/** Called by cHTTPConnection when it finishes parsing the request header */
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void NewRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request);
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/** Called by cHTTPConenction when it receives more data for the request body.
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May be called multiple times for a single request. */
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void RequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, size_t a_Size);
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/** Called by cHTTPConnection when it detects that the request has finished (all of its body has been received) */
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void RequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request);
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} ;
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