b20e94d48d
git-svn-id: http://mc-server.googlecode.com/svn/trunk@770 0a769ca7-a7f5-676a-18bf-c427514a06d6
229 lines
8.6 KiB
Lua
229 lines
8.6 KiB
Lua
-- Some HTML helper functions
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local function HTML_Option( value, text, selected )
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if( selected == true ) then
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return [[<option value="]] .. value .. [[" selected>]] .. text .. [[</option>]]
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else
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return [[<option value="]] .. value .. [[">]] .. text .. [[</option>"]]
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end
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end
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local function HTML_Select_On_Off( name, defaultValue )
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return [[<select name="]] .. name .. [[">]]
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.. HTML_Option("1", "On", defaultValue == 1 )
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.. HTML_Option("0", "Off", defaultValue == 0 )
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.. [[</select>]]
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end
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local function ShowGeneralSettings( Request )
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local Content = ""
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local InfoMsg = nil
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local SettingsIni = cIniFile("settings.ini")
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if( SettingsIni:ReadFile() == false ) then
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InfoMsg = "<b style=\"color: red;\">ERROR: Could not read settings.ini!</b>"
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end
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if( Request.PostParams["general_submit"] ~= nil ) then
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SettingsIni:SetValue("Server", "Description",Request.PostParams["Server_Description"],false )
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if( tonumber( Request.PostParams["Server_MaxPlayers"] ) ~= nil ) then
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SettingsIni:SetValue("Server", "MaxPlayers", Request.PostParams["Server_MaxPlayers"], false )
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end
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if( tonumber( Request.PostParams["Server_Port"] ) ~= nil ) then
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SettingsIni:SetValue("Server", "Port", Request.PostParams["Server_Port"], false )
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end
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if( tonumber( Request.PostParams["Authentication_Authenticate"] ) ~= nil ) then
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SettingsIni:SetValue("Authentication", "Authenticate", Request.PostParams["Authentication_Authenticate"], false )
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end
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if( SettingsIni:WriteFile() == false ) then
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InfoMsg = [[<b style="color: red;">ERROR: Could not write to settings.ini!</b>]]
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else
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InfoMsg = [[<b style="color: green;">INFO: Successfully saved changes to settings.ini</b>]]
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end
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end
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Content = Content .. [[
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<form method="POST">
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<h4>General Settings</h4>]]
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if( InfoMsg ~= nil ) then
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Content = Content .. "<p>" .. InfoMsg .. "</p>"
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end
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Content = Content .. [[
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<table>
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<th colspan="2">Server</th>
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<tr><td style="width: 50%;">Description:</td>
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<td><input type="text" name="Server_Description" value="]] .. SettingsIni:GetValue("Server", "Description") .. [["></td></tr>
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<tr><td>Max Players:</td>
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<td><input type="text" name="Server_MaxPlayers" value="]] .. SettingsIni:GetValue("Server", "MaxPlayers") .. [["></td></tr>
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<tr><td>Port:</td>
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<td><input type="text" name="Server_Port" value="]] .. SettingsIni:GetValue("Server", "Port") .. [["></td></tr>
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</table><br>
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<table>
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<th colspan="2">Authentication</th>
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<tr><td style="width: 50%;">Authenticate:</td>
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<td>]] .. HTML_Select_On_Off("Authentication_Authenticate", SettingsIni:GetValueI("Authentication", "Authenticate") ) .. [[</td></tr>
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</table><br>
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<input type="submit" value="Save Settings" name="general_submit"> WARNING: Any changes made here might require a server restart in order to be applied!
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</form>]]
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return Content
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end
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local function ShowMonstersSettings( Request )
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local Content = ""
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local InfoMsg = nil
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local SettingsIni = cIniFile("settings.ini")
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if( SettingsIni:ReadFile() == false ) then
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InfoMsg = "<b style=\"color: red;\">ERROR: Could not read settings.ini!</b>"
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end
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if( Request.PostParams["monsters_submit"] ~= nil ) then
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if( tonumber( Request.PostParams["Monsters_AnimalsOn"] ) ~= nil ) then
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SettingsIni:SetValue("Monsters", "AnimalsOn", Request.PostParams["Monsters_AnimalsOn"], false )
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end
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if( tonumber( Request.PostParams["Monsters_AnimalSpawnInterval"] ) ~= nil ) then
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SettingsIni:SetValue("Monsters", "AnimalSpawnInterval", Request.PostParams["Monsters_AnimalSpawnInterval"], false )
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end
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SettingsIni:SetValue("Monsters", "Types", Request.PostParams["Monsters_Types"], false )
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if( SettingsIni:WriteFile() == false ) then
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InfoMsg = "<b style=\"color: red;\">ERROR: Could not write to settings.ini!</b>"
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else
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InfoMsg = "<b style=\"color: green;\">INFO: Successfully saved changes to settings.ini</b>"
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end
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end
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Content = Content .. "<form method=\"POST\">"
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Content = Content .. "<h4>Monsters Settings</h4>"
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if( InfoMsg ~= nil ) then
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Content = Content .. "<p>" .. InfoMsg .. "</p>"
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end
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Content = Content .. [[
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<table>
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<th colspan="2">Monsters</th>
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<tr><td style="width: 50%;">Animals On:</td>
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<td>]] .. HTML_Select_On_Off("Monsters_AnimalsOn", SettingsIni:GetValueI("Monsters", "AnimalsOn") ) .. [[</td></tr>
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<tr><td>Animal Spawn Interval:</td>
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<td><input type="text" name="Monsters_AnimalSpawnInterval" value="]] .. SettingsIni:GetValue("Monsters", "AnimalSpawnInterval") .. [["></td></tr>
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<tr><td>Monster Types:</td>
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<td><input type="text" name="Monsters_Types" value="]] .. SettingsIni:GetValue("Monsters", "Types") .. [["></td></tr>
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</table><br>
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<input type="submit" value="Save Settings" name="monsters_submit"> WARNING: Any changes made here might require a server restart in order to be applied!
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</form>]]
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return Content
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end
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local function ShowWorldsSettings( Request )
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local Content = ""
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local InfoMsg = nil
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local bSaveIni = false
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local SettingsIni = cIniFile("settings.ini")
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if( SettingsIni:ReadFile() == false ) then
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InfoMsg = [[<b style="color: red;">ERROR: Could not read settings.ini!</b>]]
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end
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if( Request.PostParams["RemoveWorld"] ~= nil ) then
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Content = Content .. Request.PostParams["RemoveWorld"]
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local WorldIdx = string.sub( Request.PostParams["RemoveWorld"], string.len("Remove ") )
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local KeyIdx = SettingsIni:FindKey("Worlds")
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local WorldName = SettingsIni:GetValue( KeyIdx, WorldIdx )
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if( SettingsIni:DeleteValueByID( KeyIdx, WorldIdx ) == true ) then
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InfoMsg = "<b style=\"color: green;\">INFO: Successfully removed world " .. WorldName .. "!</b><br>"
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bSaveIni = true
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end
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end
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if( Request.PostParams["AddWorld"] ~= nil ) then
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if( Request.PostParams["WorldName"] ~= nil and Request.PostParams["WorldName"] ~= "" ) then
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SettingsIni:SetValue("Worlds", "World", Request.PostParams["WorldName"], true )
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InfoMsg = "<b style=\"color: green;\">INFO: Successfully added world " .. Request.PostParams["WorldName"] .. "!</b><br>"
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bSaveIni = true
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end
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end
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if( Request.PostParams["worlds_submit"] ~= nil ) then
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SettingsIni:SetValue("Worlds", "DefaultWorld", Request.PostParams["Worlds_DefaultWorld"], false )
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if( Request.PostParams["Worlds_World"] ~= nil ) then
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SettingsIni:SetValue("Worlds", "World", Request.PostParams["Worlds_World"], true )
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end
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bSaveIni = true
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end
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if( bSaveIni == true ) then
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if( InfoMsg == nil ) then InfoMsg = "" end
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if( SettingsIni:WriteFile() == false ) then
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InfoMsg = InfoMsg .. "<b style=\"color: red;\">ERROR: Could not write to settings.ini!</b>"
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else
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InfoMsg = InfoMsg .. "<b style=\"color: green;\">INFO: Successfully saved changes to settings.ini</b>"
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end
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end
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Content = Content .. "<h4>Worlds Settings</h4>"
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if( InfoMsg ~= nil ) then
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Content = Content .. "<p>" .. InfoMsg .. "</p>"
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end
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Content = Content .. [[
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<form method="POST">
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<table>
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<th colspan="2">Worlds</th>
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<tr><td style="width: 50%;">Default World:</td>
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<td><input type="text" name="Worlds_DefaultWorld" value="]] .. SettingsIni:GetValue("Worlds", "DefaultWorld") .. [["></td></tr>]]
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local KeyIdx = SettingsIni:FindKey("Worlds")
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local NumValues = SettingsIni:GetNumValues( KeyIdx )
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for i = 0, NumValues-1 do
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local ValueName = SettingsIni:GetValueName(KeyIdx, i )
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if( ValueName == "World" ) then
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local WorldName = SettingsIni:GetValue(KeyIdx, i)
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Content = Content .. [[
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<tr><td>]] .. ValueName .. [[:</td><td><div style="width: 100px; display: inline-block;">]] .. WorldName .. [[</div><input type="submit" value="Remove ]] .. i .. [[" name="RemoveWorld"></td></tr>]]
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end
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end
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Content = Content .. [[
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<tr><td>Add World:</td>
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<td><input type='text' name='WorldName'><input type='submit' name='AddWorld' value='Add World'></td></tr>
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</table><br>
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<input type="submit" value="Save Settings" name="worlds_submit"> WARNING: Any changes made here might require a server restart in order to be applied!
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</form>]]
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return Content
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end
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function HandleRequest_ServerSettings( Request )
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local Content = ""
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Content = Content .. [[
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<p><b>Server Settings</b></p>
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<table>
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<tr>
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<td><a href="?tab=General">General</a></td>
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<td><a href="?tab=Monsters">Monsters</a></td>
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<td><a href="?tab=Worlds">Worlds</a></td>
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</tr>
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</table>
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<br>]]
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if( Request.Params["tab"] == "Monsters" ) then
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Content = Content .. ShowMonstersSettings( Request )
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elseif( Request.Params["tab"] == "Worlds" ) then
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Content = Content .. ShowWorldsSettings( Request )
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else
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Content = Content .. ShowGeneralSettings( Request ) -- Default to general settings
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end
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return Content
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end |