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cuberite-2a/src/Simulator/NoopRedstoneSimulator.h
Tiger Wang 4e5ab02a58 Use SimulateChunk in redstone simulator
+ Improved performance, reduces bottleneck in chunkmap lookup
* Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values
- Remove unused GetPowerLevel virtual
2020-07-26 14:16:46 +01:00

43 lines
787 B
C++

#pragma once
#include "RedstoneSimulator.h"
class cRedstoneNoopSimulator final :
public cRedstoneSimulator
{
using Super = cRedstoneSimulator;
public:
cRedstoneNoopSimulator(cWorld & a_World):
Super(a_World)
{
}
virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used
virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override
{
UNUSED(a_Dt);
UNUSED(a_ChunkX);
UNUSED(a_ChunkZ);
UNUSED(a_Chunk);
}
virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType) override { return false; }
virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) override
{
UNUSED(a_Block);
UNUSED(a_Chunk);
}
virtual cRedstoneSimulatorChunkData * CreateChunkData() override
{
return nullptr;
}
} ;