69 lines
1.3 KiB
C++
69 lines
1.3 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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class cBlockQuartzHandler : public cBlockHandler
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{
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public:
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cBlockQuartzHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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a_BlockType = m_BlockType;
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NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage);
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if (Meta != E_META_QUARTZ_PILLAR) // Check if the block is a pillar block.
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{
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a_BlockMeta = Meta;
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return true;
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}
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a_BlockMeta = BlockFaceToMetaData(a_BlockFace, Meta);
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return true;
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}
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inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace, NIBBLETYPE a_QuartzMeta)
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_YM:
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case BLOCK_FACE_YP:
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{
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return a_QuartzMeta; // Top or bottom, just return original
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}
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case BLOCK_FACE_ZP:
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case BLOCK_FACE_ZM:
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{
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return 0x4; // North or south
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}
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case BLOCK_FACE_XP:
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case BLOCK_FACE_XM:
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{
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return 0x3; // East or west
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}
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default:
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{
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ASSERT(!"Unhandled block face!");
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return a_QuartzMeta; // No idea, give a special meta (all sides the same)
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}
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}
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}
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} ;
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