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cuberite-2a/src/Registries/BlockStates.h

25486 lines
666 KiB
C++

#pragma once
#include "Globals.h"
#include "BlockState.h"
#include "Defines.h"
namespace Block
{
namespace AcaciaButton
{
enum class Face
{
Floor,
Wall,
Ceiling
};
constexpr BlockState AcaciaButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
{
if (Face == Face::Floor)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 6442;
else return 6443;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 6444;
else return 6445;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 6446;
else return 6447;
else
if (Powered) return 6448;
else return 6449;
else if (Face == Face::Wall)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 6450;
else return 6451;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 6452;
else return 6453;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 6454;
else return 6455;
else
if (Powered) return 6456;
else return 6457;
else
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 6458;
else return 6459;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 6460;
else return 6461;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 6462;
else return 6463;
else
if (Powered) return 6464;
else return 6465;
}
BlockState AcaciaButton();
enum Face Face(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}
namespace AcaciaDoor
{
enum class Half
{
Upper,
Lower
};
enum class Hinge
{
Left,
Right
};
constexpr BlockState AcaciaDoor(const eBlockFace Facing, const enum Half Half, const enum Hinge Hinge, const bool Open, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8930;
else return 8931;
else
if (Powered) return 8932;
else return 8933;
else
if (Open)
if (Powered) return 8934;
else return 8935;
else
if (Powered) return 8936;
else return 8937;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8938;
else return 8939;
else
if (Powered) return 8940;
else return 8941;
else
if (Open)
if (Powered) return 8942;
else return 8943;
else
if (Powered) return 8944;
else return 8945;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8946;
else return 8947;
else
if (Powered) return 8948;
else return 8949;
else
if (Open)
if (Powered) return 8950;
else return 8951;
else
if (Powered) return 8952;
else return 8953;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8954;
else return 8955;
else
if (Powered) return 8956;
else return 8957;
else
if (Open)
if (Powered) return 8958;
else return 8959;
else
if (Powered) return 8960;
else return 8961;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8962;
else return 8963;
else
if (Powered) return 8964;
else return 8965;
else
if (Open)
if (Powered) return 8966;
else return 8967;
else
if (Powered) return 8968;
else return 8969;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8970;
else return 8971;
else
if (Powered) return 8972;
else return 8973;
else
if (Open)
if (Powered) return 8974;
else return 8975;
else
if (Powered) return 8976;
else return 8977;
else
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8978;
else return 8979;
else
if (Powered) return 8980;
else return 8981;
else
if (Open)
if (Powered) return 8982;
else return 8983;
else
if (Powered) return 8984;
else return 8985;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8986;
else return 8987;
else
if (Powered) return 8988;
else return 8989;
else
if (Open)
if (Powered) return 8990;
else return 8991;
else
if (Powered) return 8992;
else return 8993;
}
BlockState AcaciaDoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Hinge Hinge(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}
namespace AcaciaFence
{
constexpr BlockState AcaciaFence(const bool East, const bool North, const bool South, const bool West)
{
if (East)
if (North)
if (South)
if (West) return 8676;
else return 8677;
else
if (West) return 8680;
else return 8681;
else
if (South)
if (West) return 8684;
else return 8685;
else
if (West) return 8688;
else return 8689;
else
if (North)
if (South)
if (West) return 8692;
else return 8693;
else
if (West) return 8696;
else return 8697;
else
if (South)
if (West) return 8700;
else return 8701;
else
if (West) return 8704;
else return 8705;
}
BlockState AcaciaFence();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace AcaciaFenceGate
{
constexpr BlockState AcaciaFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (InWall)
if (Open)
if (Powered) return 8514;
else return 8515;
else
if (Powered) return 8516;
else return 8517;
else
if (Open)
if (Powered) return 8518;
else return 8519;
else
if (Powered) return 8520;
else return 8521;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (InWall)
if (Open)
if (Powered) return 8522;
else return 8523;
else
if (Powered) return 8524;
else return 8525;
else
if (Open)
if (Powered) return 8526;
else return 8527;
else
if (Powered) return 8528;
else return 8529;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (InWall)
if (Open)
if (Powered) return 8530;
else return 8531;
else
if (Powered) return 8532;
else return 8533;
else
if (Open)
if (Powered) return 8534;
else return 8535;
else
if (Powered) return 8536;
else return 8537;
else
if (InWall)
if (Open)
if (Powered) return 8538;
else return 8539;
else
if (Powered) return 8540;
else return 8541;
else
if (Open)
if (Powered) return 8542;
else return 8543;
else
if (Powered) return 8544;
else return 8545;
}
BlockState AcaciaFenceGate();
eBlockFace Facing(BlockState Block);
bool InWall(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}
namespace AcaciaLeaves
{
constexpr BlockState AcaciaLeaves(const unsigned char Distance, const bool Persistent)
{
if (Distance == 1)
if (Persistent) return 201;
else return 202;
else if (Distance == 2)
if (Persistent) return 203;
else return 204;
else if (Distance == 3)
if (Persistent) return 205;
else return 206;
else if (Distance == 4)
if (Persistent) return 207;
else return 208;
else if (Distance == 5)
if (Persistent) return 209;
else return 210;
else if (Distance == 6)
if (Persistent) return 211;
else return 212;
else
if (Persistent) return 213;
else return 214;
}
BlockState AcaciaLeaves();
unsigned char Distance(BlockState Block);
bool Persistent(BlockState Block);
}
namespace AcaciaLog
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState AcaciaLog(const enum Axis Axis)
{
if (Axis == Axis::X) return 85;
else if (Axis == Axis::Y) return 86;
else return 87;
}
BlockState AcaciaLog();
enum Axis Axis(BlockState Block);
}
namespace AcaciaPlanks
{
constexpr BlockState AcaciaPlanks()
{
return 19;
}
}
namespace AcaciaPressurePlate
{
constexpr BlockState AcaciaPressurePlate(const bool Powered)
{
if (Powered) return 3881;
else return 3882;
}
BlockState AcaciaPressurePlate();
bool Powered(BlockState Block);
}
namespace AcaciaSapling
{
constexpr BlockState AcaciaSapling(const unsigned char Stage)
{
if (Stage == 0) return 29;
else return 30;
}
BlockState AcaciaSapling();
unsigned char Stage(BlockState Block);
}
namespace AcaciaSign
{
constexpr BlockState AcaciaSign(const unsigned char Rotation)
{
if (Rotation == 0) return 3478;
else if (Rotation == 1) return 3480;
else if (Rotation == 2) return 3482;
else if (Rotation == 3) return 3484;
else if (Rotation == 4) return 3486;
else if (Rotation == 5) return 3488;
else if (Rotation == 6) return 3490;
else if (Rotation == 7) return 3492;
else if (Rotation == 8) return 3494;
else if (Rotation == 9) return 3496;
else if (Rotation == 10) return 3498;
else if (Rotation == 11) return 3500;
else if (Rotation == 12) return 3502;
else if (Rotation == 13) return 3504;
else if (Rotation == 14) return 3506;
else return 3508;
}
BlockState AcaciaSign();
unsigned char Rotation(BlockState Block);
}
namespace AcaciaSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState AcaciaSlab(const enum Type Type)
{
if (Type == Type::Top) return 8325;
else if (Type == Type::Bottom) return 8327;
else return 8329;
}
BlockState AcaciaSlab();
enum Type Type(BlockState Block);
}
namespace AcaciaStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState AcaciaStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 7376;
else if (Shape == Shape::InnerLeft) return 7378;
else if (Shape == Shape::InnerRight) return 7380;
else if (Shape == Shape::OuterLeft) return 7382;
else return 7384;
else
if (Shape == Shape::Straight) return 7386;
else if (Shape == Shape::InnerLeft) return 7388;
else if (Shape == Shape::InnerRight) return 7390;
else if (Shape == Shape::OuterLeft) return 7392;
else return 7394;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 7396;
else if (Shape == Shape::InnerLeft) return 7398;
else if (Shape == Shape::InnerRight) return 7400;
else if (Shape == Shape::OuterLeft) return 7402;
else return 7404;
else
if (Shape == Shape::Straight) return 7406;
else if (Shape == Shape::InnerLeft) return 7408;
else if (Shape == Shape::InnerRight) return 7410;
else if (Shape == Shape::OuterLeft) return 7412;
else return 7414;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 7416;
else if (Shape == Shape::InnerLeft) return 7418;
else if (Shape == Shape::InnerRight) return 7420;
else if (Shape == Shape::OuterLeft) return 7422;
else return 7424;
else
if (Shape == Shape::Straight) return 7426;
else if (Shape == Shape::InnerLeft) return 7428;
else if (Shape == Shape::InnerRight) return 7430;
else if (Shape == Shape::OuterLeft) return 7432;
else return 7434;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 7436;
else if (Shape == Shape::InnerLeft) return 7438;
else if (Shape == Shape::InnerRight) return 7440;
else if (Shape == Shape::OuterLeft) return 7442;
else return 7444;
else
if (Shape == Shape::Straight) return 7446;
else if (Shape == Shape::InnerLeft) return 7448;
else if (Shape == Shape::InnerRight) return 7450;
else if (Shape == Shape::OuterLeft) return 7452;
else return 7454;
}
BlockState AcaciaStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace AcaciaTrapdoor
{
enum class Half
{
Top,
Bottom
};
constexpr BlockState AcaciaTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Open)
if (Powered) return 4368;
else return 4370;
else
if (Powered) return 4372;
else return 4374;
else
if (Open)
if (Powered) return 4376;
else return 4378;
else
if (Powered) return 4380;
else return 4382;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Open)
if (Powered) return 4384;
else return 4386;
else
if (Powered) return 4388;
else return 4390;
else
if (Open)
if (Powered) return 4392;
else return 4394;
else
if (Powered) return 4396;
else return 4398;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Open)
if (Powered) return 4400;
else return 4402;
else
if (Powered) return 4404;
else return 4406;
else
if (Open)
if (Powered) return 4408;
else return 4410;
else
if (Powered) return 4412;
else return 4414;
else
if (Half == Half::Top)
if (Open)
if (Powered) return 4416;
else return 4418;
else
if (Powered) return 4420;
else return 4422;
else
if (Open)
if (Powered) return 4424;
else return 4426;
else
if (Powered) return 4428;
else return 4430;
}
BlockState AcaciaTrapdoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}
namespace AcaciaWallSign
{
constexpr BlockState AcaciaWallSign(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 3760;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 3762;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 3764;
else return 3766;
}
BlockState AcaciaWallSign();
eBlockFace Facing(BlockState Block);
}
namespace AcaciaWood
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState AcaciaWood(const enum Axis Axis)
{
if (Axis == Axis::X) return 121;
else if (Axis == Axis::Y) return 122;
else return 123;
}
BlockState AcaciaWood();
enum Axis Axis(BlockState Block);
}
namespace ActivatorRail
{
enum class Shape
{
NorthSouth,
EastWest,
AscendingEast,
AscendingWest,
AscendingNorth,
AscendingSouth
};
constexpr BlockState ActivatorRail(const bool Powered, const enum Shape Shape)
{
if (Powered)
if (Shape == Shape::NorthSouth) return 6823;
else if (Shape == Shape::EastWest) return 6824;
else if (Shape == Shape::AscendingEast) return 6825;
else if (Shape == Shape::AscendingWest) return 6826;
else if (Shape == Shape::AscendingNorth) return 6827;
else return 6828;
else
if (Shape == Shape::NorthSouth) return 6829;
else if (Shape == Shape::EastWest) return 6830;
else if (Shape == Shape::AscendingEast) return 6831;
else if (Shape == Shape::AscendingWest) return 6832;
else if (Shape == Shape::AscendingNorth) return 6833;
else return 6834;
}
BlockState ActivatorRail();
bool Powered(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace Air
{
constexpr BlockState Air()
{
return -0;
}
}
namespace Allium
{
constexpr BlockState Allium()
{
return 1415;
}
}
namespace AncientDebris
{
constexpr BlockState AncientDebris()
{
return 15827;
}
}
namespace Andesite
{
constexpr BlockState Andesite()
{
return 6;
}
}
namespace AndesiteSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState AndesiteSlab(const enum Type Type)
{
if (Type == Type::Top) return 10844;
else if (Type == Type::Bottom) return 10846;
else return 10848;
}
BlockState AndesiteSlab();
enum Type Type(BlockState Block);
}
namespace AndesiteStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState AndesiteStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10470;
else if (Shape == Shape::InnerLeft) return 10472;
else if (Shape == Shape::InnerRight) return 10474;
else if (Shape == Shape::OuterLeft) return 10476;
else return 10478;
else
if (Shape == Shape::Straight) return 10480;
else if (Shape == Shape::InnerLeft) return 10482;
else if (Shape == Shape::InnerRight) return 10484;
else if (Shape == Shape::OuterLeft) return 10486;
else return 10488;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10490;
else if (Shape == Shape::InnerLeft) return 10492;
else if (Shape == Shape::InnerRight) return 10494;
else if (Shape == Shape::OuterLeft) return 10496;
else return 10498;
else
if (Shape == Shape::Straight) return 10500;
else if (Shape == Shape::InnerLeft) return 10502;
else if (Shape == Shape::InnerRight) return 10504;
else if (Shape == Shape::OuterLeft) return 10506;
else return 10508;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10510;
else if (Shape == Shape::InnerLeft) return 10512;
else if (Shape == Shape::InnerRight) return 10514;
else if (Shape == Shape::OuterLeft) return 10516;
else return 10518;
else
if (Shape == Shape::Straight) return 10520;
else if (Shape == Shape::InnerLeft) return 10522;
else if (Shape == Shape::InnerRight) return 10524;
else if (Shape == Shape::OuterLeft) return 10526;
else return 10528;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10530;
else if (Shape == Shape::InnerLeft) return 10532;
else if (Shape == Shape::InnerRight) return 10534;
else if (Shape == Shape::OuterLeft) return 10536;
else return 10538;
else
if (Shape == Shape::Straight) return 10540;
else if (Shape == Shape::InnerLeft) return 10542;
else if (Shape == Shape::InnerRight) return 10544;
else if (Shape == Shape::OuterLeft) return 10546;
else return 10548;
}
BlockState AndesiteStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace AndesiteWall
{
enum class East
{
None,
Low,
Tall
};
enum class North
{
None,
Low,
Tall
};
enum class South
{
None,
Low,
Tall
};
enum class West
{
None,
Low,
Tall
};
constexpr BlockState AndesiteWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
{
if (East == East::None)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 13138;
else if (West == West::Low) return 13139;
else return 13140;
else
if (West == West::None) return 13144;
else if (West == West::Low) return 13145;
else return 13146;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13150;
else if (West == West::Low) return 13151;
else return 13152;
else
if (West == West::None) return 13156;
else if (West == West::Low) return 13157;
else return 13158;
else
if (Up)
if (West == West::None) return 13162;
else if (West == West::Low) return 13163;
else return 13164;
else
if (West == West::None) return 13168;
else if (West == West::Low) return 13169;
else return 13170;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 13174;
else if (West == West::Low) return 13175;
else return 13176;
else
if (West == West::None) return 13180;
else if (West == West::Low) return 13181;
else return 13182;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13186;
else if (West == West::Low) return 13187;
else return 13188;
else
if (West == West::None) return 13192;
else if (West == West::Low) return 13193;
else return 13194;
else
if (Up)
if (West == West::None) return 13198;
else if (West == West::Low) return 13199;
else return 13200;
else
if (West == West::None) return 13204;
else if (West == West::Low) return 13205;
else return 13206;
else
if (South == South::None)
if (Up)
if (West == West::None) return 13210;
else if (West == West::Low) return 13211;
else return 13212;
else
if (West == West::None) return 13216;
else if (West == West::Low) return 13217;
else return 13218;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13222;
else if (West == West::Low) return 13223;
else return 13224;
else
if (West == West::None) return 13228;
else if (West == West::Low) return 13229;
else return 13230;
else
if (Up)
if (West == West::None) return 13234;
else if (West == West::Low) return 13235;
else return 13236;
else
if (West == West::None) return 13240;
else if (West == West::Low) return 13241;
else return 13242;
else if (East == East::Low)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 13246;
else if (West == West::Low) return 13247;
else return 13248;
else
if (West == West::None) return 13252;
else if (West == West::Low) return 13253;
else return 13254;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13258;
else if (West == West::Low) return 13259;
else return 13260;
else
if (West == West::None) return 13264;
else if (West == West::Low) return 13265;
else return 13266;
else
if (Up)
if (West == West::None) return 13270;
else if (West == West::Low) return 13271;
else return 13272;
else
if (West == West::None) return 13276;
else if (West == West::Low) return 13277;
else return 13278;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 13282;
else if (West == West::Low) return 13283;
else return 13284;
else
if (West == West::None) return 13288;
else if (West == West::Low) return 13289;
else return 13290;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13294;
else if (West == West::Low) return 13295;
else return 13296;
else
if (West == West::None) return 13300;
else if (West == West::Low) return 13301;
else return 13302;
else
if (Up)
if (West == West::None) return 13306;
else if (West == West::Low) return 13307;
else return 13308;
else
if (West == West::None) return 13312;
else if (West == West::Low) return 13313;
else return 13314;
else
if (South == South::None)
if (Up)
if (West == West::None) return 13318;
else if (West == West::Low) return 13319;
else return 13320;
else
if (West == West::None) return 13324;
else if (West == West::Low) return 13325;
else return 13326;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13330;
else if (West == West::Low) return 13331;
else return 13332;
else
if (West == West::None) return 13336;
else if (West == West::Low) return 13337;
else return 13338;
else
if (Up)
if (West == West::None) return 13342;
else if (West == West::Low) return 13343;
else return 13344;
else
if (West == West::None) return 13348;
else if (West == West::Low) return 13349;
else return 13350;
else
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 13354;
else if (West == West::Low) return 13355;
else return 13356;
else
if (West == West::None) return 13360;
else if (West == West::Low) return 13361;
else return 13362;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13366;
else if (West == West::Low) return 13367;
else return 13368;
else
if (West == West::None) return 13372;
else if (West == West::Low) return 13373;
else return 13374;
else
if (Up)
if (West == West::None) return 13378;
else if (West == West::Low) return 13379;
else return 13380;
else
if (West == West::None) return 13384;
else if (West == West::Low) return 13385;
else return 13386;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 13390;
else if (West == West::Low) return 13391;
else return 13392;
else
if (West == West::None) return 13396;
else if (West == West::Low) return 13397;
else return 13398;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13402;
else if (West == West::Low) return 13403;
else return 13404;
else
if (West == West::None) return 13408;
else if (West == West::Low) return 13409;
else return 13410;
else
if (Up)
if (West == West::None) return 13414;
else if (West == West::Low) return 13415;
else return 13416;
else
if (West == West::None) return 13420;
else if (West == West::Low) return 13421;
else return 13422;
else
if (South == South::None)
if (Up)
if (West == West::None) return 13426;
else if (West == West::Low) return 13427;
else return 13428;
else
if (West == West::None) return 13432;
else if (West == West::Low) return 13433;
else return 13434;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13438;
else if (West == West::Low) return 13439;
else return 13440;
else
if (West == West::None) return 13444;
else if (West == West::Low) return 13445;
else return 13446;
else
if (Up)
if (West == West::None) return 13450;
else if (West == West::Low) return 13451;
else return 13452;
else
if (West == West::None) return 13456;
else if (West == West::Low) return 13457;
else return 13458;
}
BlockState AndesiteWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}
namespace Anvil
{
constexpr BlockState Anvil(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 6610;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 6611;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 6612;
else return 6613;
}
BlockState Anvil();
eBlockFace Facing(BlockState Block);
}
namespace AttachedMelonStem
{
constexpr BlockState AttachedMelonStem(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 4768;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 4769;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 4770;
else return 4771;
}
BlockState AttachedMelonStem();
eBlockFace Facing(BlockState Block);
}
namespace AttachedPumpkinStem
{
constexpr BlockState AttachedPumpkinStem(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 4764;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 4765;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 4766;
else return 4767;
}
BlockState AttachedPumpkinStem();
eBlockFace Facing(BlockState Block);
}
namespace AzureBluet
{
constexpr BlockState AzureBluet()
{
return 1416;
}
}
namespace Bamboo
{
enum class Leaves
{
None,
Small,
Large
};
constexpr BlockState Bamboo(const unsigned char Age, const enum Leaves Leaves, const unsigned char Stage)
{
if (Age == 0)
if (Leaves == Leaves::None)
if (Stage == 0) return 9652;
else return 9653;
else if (Leaves == Leaves::Small)
if (Stage == 0) return 9654;
else return 9655;
else
if (Stage == 0) return 9656;
else return 9657;
else
if (Leaves == Leaves::None)
if (Stage == 0) return 9658;
else return 9659;
else if (Leaves == Leaves::Small)
if (Stage == 0) return 9660;
else return 9661;
else
if (Stage == 0) return 9662;
else return 9663;
}
BlockState Bamboo();
unsigned char Age(BlockState Block);
enum Leaves Leaves(BlockState Block);
unsigned char Stage(BlockState Block);
}
namespace BambooSapling
{
constexpr BlockState BambooSapling()
{
return 9651;
}
}
namespace Barrel
{
constexpr BlockState Barrel(const eBlockFace Facing, const bool Open)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Open) return 14791;
else return 14792;
else if (Facing == eBlockFace::BLOCK_FACE_XP)
if (Open) return 14793;
else return 14794;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Open) return 14795;
else return 14796;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Open) return 14797;
else return 14798;
else if (Facing == eBlockFace::BLOCK_FACE_YP)
if (Open) return 14799;
else return 14800;
else
if (Open) return 14801;
else return 14802;
}
BlockState Barrel();
eBlockFace Facing(BlockState Block);
bool Open(BlockState Block);
}
namespace Barrier
{
constexpr BlockState Barrier()
{
return 7536;
}
}
namespace Basalt
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState Basalt(const enum Axis Axis)
{
if (Axis == Axis::X) return 4002;
else if (Axis == Axis::Y) return 4003;
else return 4004;
}
BlockState Basalt();
enum Axis Axis(BlockState Block);
}
namespace Beacon
{
constexpr BlockState Beacon()
{
return 5656;
}
}
namespace Bedrock
{
constexpr BlockState Bedrock()
{
return 33;
}
}
namespace BeeNest
{
constexpr BlockState BeeNest(const eBlockFace Facing, const unsigned char HoneyLevel)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (HoneyLevel == 0) return 15776;
else if (HoneyLevel == 1) return 15777;
else if (HoneyLevel == 2) return 15778;
else if (HoneyLevel == 3) return 15779;
else if (HoneyLevel == 4) return 15780;
else return 15781;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (HoneyLevel == 0) return 15782;
else if (HoneyLevel == 1) return 15783;
else if (HoneyLevel == 2) return 15784;
else if (HoneyLevel == 3) return 15785;
else if (HoneyLevel == 4) return 15786;
else return 15787;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (HoneyLevel == 0) return 15788;
else if (HoneyLevel == 1) return 15789;
else if (HoneyLevel == 2) return 15790;
else if (HoneyLevel == 3) return 15791;
else if (HoneyLevel == 4) return 15792;
else return 15793;
else
if (HoneyLevel == 0) return 15794;
else if (HoneyLevel == 1) return 15795;
else if (HoneyLevel == 2) return 15796;
else if (HoneyLevel == 3) return 15797;
else if (HoneyLevel == 4) return 15798;
else return 15799;
}
BlockState BeeNest();
eBlockFace Facing(BlockState Block);
unsigned char HoneyLevel(BlockState Block);
}
namespace Beehive
{
constexpr BlockState Beehive(const eBlockFace Facing, const unsigned char HoneyLevel)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (HoneyLevel == 0) return 15800;
else if (HoneyLevel == 1) return 15801;
else if (HoneyLevel == 2) return 15802;
else if (HoneyLevel == 3) return 15803;
else if (HoneyLevel == 4) return 15804;
else return 15805;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (HoneyLevel == 0) return 15806;
else if (HoneyLevel == 1) return 15807;
else if (HoneyLevel == 2) return 15808;
else if (HoneyLevel == 3) return 15809;
else if (HoneyLevel == 4) return 15810;
else return 15811;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (HoneyLevel == 0) return 15812;
else if (HoneyLevel == 1) return 15813;
else if (HoneyLevel == 2) return 15814;
else if (HoneyLevel == 3) return 15815;
else if (HoneyLevel == 4) return 15816;
else return 15817;
else
if (HoneyLevel == 0) return 15818;
else if (HoneyLevel == 1) return 15819;
else if (HoneyLevel == 2) return 15820;
else if (HoneyLevel == 3) return 15821;
else if (HoneyLevel == 4) return 15822;
else return 15823;
}
BlockState Beehive();
eBlockFace Facing(BlockState Block);
unsigned char HoneyLevel(BlockState Block);
}
namespace Beetroots
{
constexpr BlockState Beetroots(const unsigned char Age)
{
if (Age == 0) return 9219;
else if (Age == 1) return 9220;
else if (Age == 2) return 9221;
else return 9222;
}
BlockState Beetroots();
unsigned char Age(BlockState Block);
}
namespace Bell
{
enum class Attachment
{
Floor,
Ceiling,
SingleWall,
DoubleWall
};
constexpr BlockState Bell(const enum Attachment Attachment, const eBlockFace Facing, const bool Powered)
{
if (Attachment == Attachment::Floor)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 14854;
else return 14855;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 14856;
else return 14857;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 14858;
else return 14859;
else
if (Powered) return 14860;
else return 14861;
else if (Attachment == Attachment::Ceiling)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 14862;
else return 14863;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 14864;
else return 14865;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 14866;
else return 14867;
else
if (Powered) return 14868;
else return 14869;
else if (Attachment == Attachment::SingleWall)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 14870;
else return 14871;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 14872;
else return 14873;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 14874;
else return 14875;
else
if (Powered) return 14876;
else return 14877;
else
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 14878;
else return 14879;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 14880;
else return 14881;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 14882;
else return 14883;
else
if (Powered) return 14884;
else return 14885;
}
BlockState Bell();
enum Attachment Attachment(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}
namespace BirchButton
{
enum class Face
{
Floor,
Wall,
Ceiling
};
constexpr BlockState BirchButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
{
if (Face == Face::Floor)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 6394;
else return 6395;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 6396;
else return 6397;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 6398;
else return 6399;
else
if (Powered) return 6400;
else return 6401;
else if (Face == Face::Wall)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 6402;
else return 6403;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 6404;
else return 6405;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 6406;
else return 6407;
else
if (Powered) return 6408;
else return 6409;
else
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 6410;
else return 6411;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 6412;
else return 6413;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 6414;
else return 6415;
else
if (Powered) return 6416;
else return 6417;
}
BlockState BirchButton();
enum Face Face(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}
namespace BirchDoor
{
enum class Half
{
Upper,
Lower
};
enum class Hinge
{
Left,
Right
};
constexpr BlockState BirchDoor(const eBlockFace Facing, const enum Half Half, const enum Hinge Hinge, const bool Open, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8802;
else return 8803;
else
if (Powered) return 8804;
else return 8805;
else
if (Open)
if (Powered) return 8806;
else return 8807;
else
if (Powered) return 8808;
else return 8809;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8810;
else return 8811;
else
if (Powered) return 8812;
else return 8813;
else
if (Open)
if (Powered) return 8814;
else return 8815;
else
if (Powered) return 8816;
else return 8817;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8818;
else return 8819;
else
if (Powered) return 8820;
else return 8821;
else
if (Open)
if (Powered) return 8822;
else return 8823;
else
if (Powered) return 8824;
else return 8825;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8826;
else return 8827;
else
if (Powered) return 8828;
else return 8829;
else
if (Open)
if (Powered) return 8830;
else return 8831;
else
if (Powered) return 8832;
else return 8833;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8834;
else return 8835;
else
if (Powered) return 8836;
else return 8837;
else
if (Open)
if (Powered) return 8838;
else return 8839;
else
if (Powered) return 8840;
else return 8841;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8842;
else return 8843;
else
if (Powered) return 8844;
else return 8845;
else
if (Open)
if (Powered) return 8846;
else return 8847;
else
if (Powered) return 8848;
else return 8849;
else
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8850;
else return 8851;
else
if (Powered) return 8852;
else return 8853;
else
if (Open)
if (Powered) return 8854;
else return 8855;
else
if (Powered) return 8856;
else return 8857;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8858;
else return 8859;
else
if (Powered) return 8860;
else return 8861;
else
if (Open)
if (Powered) return 8862;
else return 8863;
else
if (Powered) return 8864;
else return 8865;
}
BlockState BirchDoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Hinge Hinge(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}
namespace BirchFence
{
constexpr BlockState BirchFence(const bool East, const bool North, const bool South, const bool West)
{
if (East)
if (North)
if (South)
if (West) return 8612;
else return 8613;
else
if (West) return 8616;
else return 8617;
else
if (South)
if (West) return 8620;
else return 8621;
else
if (West) return 8624;
else return 8625;
else
if (North)
if (South)
if (West) return 8628;
else return 8629;
else
if (West) return 8632;
else return 8633;
else
if (South)
if (West) return 8636;
else return 8637;
else
if (West) return 8640;
else return 8641;
}
BlockState BirchFence();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace BirchFenceGate
{
constexpr BlockState BirchFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (InWall)
if (Open)
if (Powered) return 8450;
else return 8451;
else
if (Powered) return 8452;
else return 8453;
else
if (Open)
if (Powered) return 8454;
else return 8455;
else
if (Powered) return 8456;
else return 8457;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (InWall)
if (Open)
if (Powered) return 8458;
else return 8459;
else
if (Powered) return 8460;
else return 8461;
else
if (Open)
if (Powered) return 8462;
else return 8463;
else
if (Powered) return 8464;
else return 8465;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (InWall)
if (Open)
if (Powered) return 8466;
else return 8467;
else
if (Powered) return 8468;
else return 8469;
else
if (Open)
if (Powered) return 8470;
else return 8471;
else
if (Powered) return 8472;
else return 8473;
else
if (InWall)
if (Open)
if (Powered) return 8474;
else return 8475;
else
if (Powered) return 8476;
else return 8477;
else
if (Open)
if (Powered) return 8478;
else return 8479;
else
if (Powered) return 8480;
else return 8481;
}
BlockState BirchFenceGate();
eBlockFace Facing(BlockState Block);
bool InWall(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}
namespace BirchLeaves
{
constexpr BlockState BirchLeaves(const unsigned char Distance, const bool Persistent)
{
if (Distance == 1)
if (Persistent) return 173;
else return 174;
else if (Distance == 2)
if (Persistent) return 175;
else return 176;
else if (Distance == 3)
if (Persistent) return 177;
else return 178;
else if (Distance == 4)
if (Persistent) return 179;
else return 180;
else if (Distance == 5)
if (Persistent) return 181;
else return 182;
else if (Distance == 6)
if (Persistent) return 183;
else return 184;
else
if (Persistent) return 185;
else return 186;
}
BlockState BirchLeaves();
unsigned char Distance(BlockState Block);
bool Persistent(BlockState Block);
}
namespace BirchLog
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState BirchLog(const enum Axis Axis)
{
if (Axis == Axis::X) return 79;
else if (Axis == Axis::Y) return 80;
else return 81;
}
BlockState BirchLog();
enum Axis Axis(BlockState Block);
}
namespace BirchPlanks
{
constexpr BlockState BirchPlanks()
{
return 17;
}
}
namespace BirchPressurePlate
{
constexpr BlockState BirchPressurePlate(const bool Powered)
{
if (Powered) return 3877;
else return 3878;
}
BlockState BirchPressurePlate();
bool Powered(BlockState Block);
}
namespace BirchSapling
{
constexpr BlockState BirchSapling(const unsigned char Stage)
{
if (Stage == 0) return 25;
else return 26;
}
BlockState BirchSapling();
unsigned char Stage(BlockState Block);
}
namespace BirchSign
{
constexpr BlockState BirchSign(const unsigned char Rotation)
{
if (Rotation == 0) return 3446;
else if (Rotation == 1) return 3448;
else if (Rotation == 2) return 3450;
else if (Rotation == 3) return 3452;
else if (Rotation == 4) return 3454;
else if (Rotation == 5) return 3456;
else if (Rotation == 6) return 3458;
else if (Rotation == 7) return 3460;
else if (Rotation == 8) return 3462;
else if (Rotation == 9) return 3464;
else if (Rotation == 10) return 3466;
else if (Rotation == 11) return 3468;
else if (Rotation == 12) return 3470;
else if (Rotation == 13) return 3472;
else if (Rotation == 14) return 3474;
else return 3476;
}
BlockState BirchSign();
unsigned char Rotation(BlockState Block);
}
namespace BirchSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState BirchSlab(const enum Type Type)
{
if (Type == Type::Top) return 8313;
else if (Type == Type::Bottom) return 8315;
else return 8317;
}
BlockState BirchSlab();
enum Type Type(BlockState Block);
}
namespace BirchStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState BirchStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 5485;
else if (Shape == Shape::InnerLeft) return 5487;
else if (Shape == Shape::InnerRight) return 5489;
else if (Shape == Shape::OuterLeft) return 5491;
else return 5493;
else
if (Shape == Shape::Straight) return 5495;
else if (Shape == Shape::InnerLeft) return 5497;
else if (Shape == Shape::InnerRight) return 5499;
else if (Shape == Shape::OuterLeft) return 5501;
else return 5503;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 5505;
else if (Shape == Shape::InnerLeft) return 5507;
else if (Shape == Shape::InnerRight) return 5509;
else if (Shape == Shape::OuterLeft) return 5511;
else return 5513;
else
if (Shape == Shape::Straight) return 5515;
else if (Shape == Shape::InnerLeft) return 5517;
else if (Shape == Shape::InnerRight) return 5519;
else if (Shape == Shape::OuterLeft) return 5521;
else return 5523;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 5525;
else if (Shape == Shape::InnerLeft) return 5527;
else if (Shape == Shape::InnerRight) return 5529;
else if (Shape == Shape::OuterLeft) return 5531;
else return 5533;
else
if (Shape == Shape::Straight) return 5535;
else if (Shape == Shape::InnerLeft) return 5537;
else if (Shape == Shape::InnerRight) return 5539;
else if (Shape == Shape::OuterLeft) return 5541;
else return 5543;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 5545;
else if (Shape == Shape::InnerLeft) return 5547;
else if (Shape == Shape::InnerRight) return 5549;
else if (Shape == Shape::OuterLeft) return 5551;
else return 5553;
else
if (Shape == Shape::Straight) return 5555;
else if (Shape == Shape::InnerLeft) return 5557;
else if (Shape == Shape::InnerRight) return 5559;
else if (Shape == Shape::OuterLeft) return 5561;
else return 5563;
}
BlockState BirchStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace BirchTrapdoor
{
enum class Half
{
Top,
Bottom
};
constexpr BlockState BirchTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Open)
if (Powered) return 4240;
else return 4242;
else
if (Powered) return 4244;
else return 4246;
else
if (Open)
if (Powered) return 4248;
else return 4250;
else
if (Powered) return 4252;
else return 4254;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Open)
if (Powered) return 4256;
else return 4258;
else
if (Powered) return 4260;
else return 4262;
else
if (Open)
if (Powered) return 4264;
else return 4266;
else
if (Powered) return 4268;
else return 4270;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Open)
if (Powered) return 4272;
else return 4274;
else
if (Powered) return 4276;
else return 4278;
else
if (Open)
if (Powered) return 4280;
else return 4282;
else
if (Powered) return 4284;
else return 4286;
else
if (Half == Half::Top)
if (Open)
if (Powered) return 4288;
else return 4290;
else
if (Powered) return 4292;
else return 4294;
else
if (Open)
if (Powered) return 4296;
else return 4298;
else
if (Powered) return 4300;
else return 4302;
}
BlockState BirchTrapdoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}
namespace BirchWallSign
{
constexpr BlockState BirchWallSign(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 3752;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 3754;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 3756;
else return 3758;
}
BlockState BirchWallSign();
eBlockFace Facing(BlockState Block);
}
namespace BirchWood
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState BirchWood(const enum Axis Axis)
{
if (Axis == Axis::X) return 115;
else if (Axis == Axis::Y) return 116;
else return 117;
}
BlockState BirchWood();
enum Axis Axis(BlockState Block);
}
namespace BlackBanner
{
constexpr BlockState BlackBanner(const unsigned char Rotation)
{
if (Rotation == 0) return 8137;
else if (Rotation == 1) return 8138;
else if (Rotation == 2) return 8139;
else if (Rotation == 3) return 8140;
else if (Rotation == 4) return 8141;
else if (Rotation == 5) return 8142;
else if (Rotation == 6) return 8143;
else if (Rotation == 7) return 8144;
else if (Rotation == 8) return 8145;
else if (Rotation == 9) return 8146;
else if (Rotation == 10) return 8147;
else if (Rotation == 11) return 8148;
else if (Rotation == 12) return 8149;
else if (Rotation == 13) return 8150;
else if (Rotation == 14) return 8151;
else return 8152;
}
BlockState BlackBanner();
unsigned char Rotation(BlockState Block);
}
namespace BlackBed
{
enum class Part
{
Head,
Foot
};
constexpr BlockState BlackBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Occupied)
if (Part == Part::Head) return 1289;
else return 1290;
else
if (Part == Part::Head) return 1291;
else return 1292;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Occupied)
if (Part == Part::Head) return 1293;
else return 1294;
else
if (Part == Part::Head) return 1295;
else return 1296;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Occupied)
if (Part == Part::Head) return 1297;
else return 1298;
else
if (Part == Part::Head) return 1299;
else return 1300;
else
if (Occupied)
if (Part == Part::Head) return 1301;
else return 1302;
else
if (Part == Part::Head) return 1303;
else return 1304;
}
BlockState BlackBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}
namespace BlackCarpet
{
constexpr BlockState BlackCarpet()
{
return 7881;
}
}
namespace BlackConcrete
{
constexpr BlockState BlackConcrete()
{
return 9453;
}
}
namespace BlackConcretePowder
{
constexpr BlockState BlackConcretePowder()
{
return 9469;
}
}
namespace BlackGlazedTerracotta
{
constexpr BlockState BlackGlazedTerracotta(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9434;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9435;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9436;
else return 9437;
}
BlockState BlackGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}
namespace BlackShulkerBox
{
constexpr BlockState BlackShulkerBox(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9368;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9369;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9370;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9371;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9372;
else return 9373;
}
BlockState BlackShulkerBox();
eBlockFace Facing(BlockState Block);
}
namespace BlackStainedGlass
{
constexpr BlockState BlackStainedGlass()
{
return 4110;
}
}
namespace BlackStainedGlassPane
{
constexpr BlockState BlackStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
if (East)
if (North)
if (South)
if (West) return 7345;
else return 7346;
else
if (West) return 7349;
else return 7350;
else
if (South)
if (West) return 7353;
else return 7354;
else
if (West) return 7357;
else return 7358;
else
if (North)
if (South)
if (West) return 7361;
else return 7362;
else
if (West) return 7365;
else return 7366;
else
if (South)
if (West) return 7369;
else return 7370;
else
if (West) return 7373;
else return 7374;
}
BlockState BlackStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace BlackTerracotta
{
constexpr BlockState BlackTerracotta()
{
return 6862;
}
}
namespace BlackWallBanner
{
constexpr BlockState BlackWallBanner(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8213;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8214;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8215;
else return 8216;
}
BlockState BlackWallBanner();
eBlockFace Facing(BlockState Block);
}
namespace BlackWool
{
constexpr BlockState BlackWool()
{
return 1399;
}
}
namespace Blackstone
{
constexpr BlockState Blackstone()
{
return 15839;
}
}
namespace BlackstoneSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState BlackstoneSlab(const enum Type Type)
{
if (Type == Type::Top) return 16245;
else if (Type == Type::Bottom) return 16247;
else return 16249;
}
BlockState BlackstoneSlab();
enum Type Type(BlockState Block);
}
namespace BlackstoneStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState BlackstoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 15841;
else if (Shape == Shape::InnerLeft) return 15843;
else if (Shape == Shape::InnerRight) return 15845;
else if (Shape == Shape::OuterLeft) return 15847;
else return 15849;
else
if (Shape == Shape::Straight) return 15851;
else if (Shape == Shape::InnerLeft) return 15853;
else if (Shape == Shape::InnerRight) return 15855;
else if (Shape == Shape::OuterLeft) return 15857;
else return 15859;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 15861;
else if (Shape == Shape::InnerLeft) return 15863;
else if (Shape == Shape::InnerRight) return 15865;
else if (Shape == Shape::OuterLeft) return 15867;
else return 15869;
else
if (Shape == Shape::Straight) return 15871;
else if (Shape == Shape::InnerLeft) return 15873;
else if (Shape == Shape::InnerRight) return 15875;
else if (Shape == Shape::OuterLeft) return 15877;
else return 15879;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 15881;
else if (Shape == Shape::InnerLeft) return 15883;
else if (Shape == Shape::InnerRight) return 15885;
else if (Shape == Shape::OuterLeft) return 15887;
else return 15889;
else
if (Shape == Shape::Straight) return 15891;
else if (Shape == Shape::InnerLeft) return 15893;
else if (Shape == Shape::InnerRight) return 15895;
else if (Shape == Shape::OuterLeft) return 15897;
else return 15899;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 15901;
else if (Shape == Shape::InnerLeft) return 15903;
else if (Shape == Shape::InnerRight) return 15905;
else if (Shape == Shape::OuterLeft) return 15907;
else return 15909;
else
if (Shape == Shape::Straight) return 15911;
else if (Shape == Shape::InnerLeft) return 15913;
else if (Shape == Shape::InnerRight) return 15915;
else if (Shape == Shape::OuterLeft) return 15917;
else return 15919;
}
BlockState BlackstoneStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace BlackstoneWall
{
enum class East
{
None,
Low,
Tall
};
enum class North
{
None,
Low,
Tall
};
enum class South
{
None,
Low,
Tall
};
enum class West
{
None,
Low,
Tall
};
constexpr BlockState BlackstoneWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
{
if (East == East::None)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 15923;
else if (West == West::Low) return 15924;
else return 15925;
else
if (West == West::None) return 15929;
else if (West == West::Low) return 15930;
else return 15931;
else if (South == South::Low)
if (Up)
if (West == West::None) return 15935;
else if (West == West::Low) return 15936;
else return 15937;
else
if (West == West::None) return 15941;
else if (West == West::Low) return 15942;
else return 15943;
else
if (Up)
if (West == West::None) return 15947;
else if (West == West::Low) return 15948;
else return 15949;
else
if (West == West::None) return 15953;
else if (West == West::Low) return 15954;
else return 15955;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 15959;
else if (West == West::Low) return 15960;
else return 15961;
else
if (West == West::None) return 15965;
else if (West == West::Low) return 15966;
else return 15967;
else if (South == South::Low)
if (Up)
if (West == West::None) return 15971;
else if (West == West::Low) return 15972;
else return 15973;
else
if (West == West::None) return 15977;
else if (West == West::Low) return 15978;
else return 15979;
else
if (Up)
if (West == West::None) return 15983;
else if (West == West::Low) return 15984;
else return 15985;
else
if (West == West::None) return 15989;
else if (West == West::Low) return 15990;
else return 15991;
else
if (South == South::None)
if (Up)
if (West == West::None) return 15995;
else if (West == West::Low) return 15996;
else return 15997;
else
if (West == West::None) return 16001;
else if (West == West::Low) return 16002;
else return 16003;
else if (South == South::Low)
if (Up)
if (West == West::None) return 16007;
else if (West == West::Low) return 16008;
else return 16009;
else
if (West == West::None) return 16013;
else if (West == West::Low) return 16014;
else return 16015;
else
if (Up)
if (West == West::None) return 16019;
else if (West == West::Low) return 16020;
else return 16021;
else
if (West == West::None) return 16025;
else if (West == West::Low) return 16026;
else return 16027;
else if (East == East::Low)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 16031;
else if (West == West::Low) return 16032;
else return 16033;
else
if (West == West::None) return 16037;
else if (West == West::Low) return 16038;
else return 16039;
else if (South == South::Low)
if (Up)
if (West == West::None) return 16043;
else if (West == West::Low) return 16044;
else return 16045;
else
if (West == West::None) return 16049;
else if (West == West::Low) return 16050;
else return 16051;
else
if (Up)
if (West == West::None) return 16055;
else if (West == West::Low) return 16056;
else return 16057;
else
if (West == West::None) return 16061;
else if (West == West::Low) return 16062;
else return 16063;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 16067;
else if (West == West::Low) return 16068;
else return 16069;
else
if (West == West::None) return 16073;
else if (West == West::Low) return 16074;
else return 16075;
else if (South == South::Low)
if (Up)
if (West == West::None) return 16079;
else if (West == West::Low) return 16080;
else return 16081;
else
if (West == West::None) return 16085;
else if (West == West::Low) return 16086;
else return 16087;
else
if (Up)
if (West == West::None) return 16091;
else if (West == West::Low) return 16092;
else return 16093;
else
if (West == West::None) return 16097;
else if (West == West::Low) return 16098;
else return 16099;
else
if (South == South::None)
if (Up)
if (West == West::None) return 16103;
else if (West == West::Low) return 16104;
else return 16105;
else
if (West == West::None) return 16109;
else if (West == West::Low) return 16110;
else return 16111;
else if (South == South::Low)
if (Up)
if (West == West::None) return 16115;
else if (West == West::Low) return 16116;
else return 16117;
else
if (West == West::None) return 16121;
else if (West == West::Low) return 16122;
else return 16123;
else
if (Up)
if (West == West::None) return 16127;
else if (West == West::Low) return 16128;
else return 16129;
else
if (West == West::None) return 16133;
else if (West == West::Low) return 16134;
else return 16135;
else
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 16139;
else if (West == West::Low) return 16140;
else return 16141;
else
if (West == West::None) return 16145;
else if (West == West::Low) return 16146;
else return 16147;
else if (South == South::Low)
if (Up)
if (West == West::None) return 16151;
else if (West == West::Low) return 16152;
else return 16153;
else
if (West == West::None) return 16157;
else if (West == West::Low) return 16158;
else return 16159;
else
if (Up)
if (West == West::None) return 16163;
else if (West == West::Low) return 16164;
else return 16165;
else
if (West == West::None) return 16169;
else if (West == West::Low) return 16170;
else return 16171;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 16175;
else if (West == West::Low) return 16176;
else return 16177;
else
if (West == West::None) return 16181;
else if (West == West::Low) return 16182;
else return 16183;
else if (South == South::Low)
if (Up)
if (West == West::None) return 16187;
else if (West == West::Low) return 16188;
else return 16189;
else
if (West == West::None) return 16193;
else if (West == West::Low) return 16194;
else return 16195;
else
if (Up)
if (West == West::None) return 16199;
else if (West == West::Low) return 16200;
else return 16201;
else
if (West == West::None) return 16205;
else if (West == West::Low) return 16206;
else return 16207;
else
if (South == South::None)
if (Up)
if (West == West::None) return 16211;
else if (West == West::Low) return 16212;
else return 16213;
else
if (West == West::None) return 16217;
else if (West == West::Low) return 16218;
else return 16219;
else if (South == South::Low)
if (Up)
if (West == West::None) return 16223;
else if (West == West::Low) return 16224;
else return 16225;
else
if (West == West::None) return 16229;
else if (West == West::Low) return 16230;
else return 16231;
else
if (Up)
if (West == West::None) return 16235;
else if (West == West::Low) return 16236;
else return 16237;
else
if (West == West::None) return 16241;
else if (West == West::Low) return 16242;
else return 16243;
}
BlockState BlackstoneWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}
namespace BlastFurnace
{
constexpr BlockState BlastFurnace(const eBlockFace Facing, const bool Lit)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Lit) return 14811;
else return 14812;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Lit) return 14813;
else return 14814;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Lit) return 14815;
else return 14816;
else
if (Lit) return 14817;
else return 14818;
}
BlockState BlastFurnace();
eBlockFace Facing(BlockState Block);
bool Lit(BlockState Block);
}
namespace BlueBanner
{
constexpr BlockState BlueBanner(const unsigned char Rotation)
{
if (Rotation == 0) return 8073;
else if (Rotation == 1) return 8074;
else if (Rotation == 2) return 8075;
else if (Rotation == 3) return 8076;
else if (Rotation == 4) return 8077;
else if (Rotation == 5) return 8078;
else if (Rotation == 6) return 8079;
else if (Rotation == 7) return 8080;
else if (Rotation == 8) return 8081;
else if (Rotation == 9) return 8082;
else if (Rotation == 10) return 8083;
else if (Rotation == 11) return 8084;
else if (Rotation == 12) return 8085;
else if (Rotation == 13) return 8086;
else if (Rotation == 14) return 8087;
else return 8088;
}
BlockState BlueBanner();
unsigned char Rotation(BlockState Block);
}
namespace BlueBed
{
enum class Part
{
Head,
Foot
};
constexpr BlockState BlueBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Occupied)
if (Part == Part::Head) return 1225;
else return 1226;
else
if (Part == Part::Head) return 1227;
else return 1228;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Occupied)
if (Part == Part::Head) return 1229;
else return 1230;
else
if (Part == Part::Head) return 1231;
else return 1232;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Occupied)
if (Part == Part::Head) return 1233;
else return 1234;
else
if (Part == Part::Head) return 1235;
else return 1236;
else
if (Occupied)
if (Part == Part::Head) return 1237;
else return 1238;
else
if (Part == Part::Head) return 1239;
else return 1240;
}
BlockState BlueBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}
namespace BlueCarpet
{
constexpr BlockState BlueCarpet()
{
return 7877;
}
}
namespace BlueConcrete
{
constexpr BlockState BlueConcrete()
{
return 9449;
}
}
namespace BlueConcretePowder
{
constexpr BlockState BlueConcretePowder()
{
return 9465;
}
}
namespace BlueGlazedTerracotta
{
constexpr BlockState BlueGlazedTerracotta(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9418;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9419;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9420;
else return 9421;
}
BlockState BlueGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}
namespace BlueIce
{
constexpr BlockState BlueIce()
{
return 9648;
}
}
namespace BlueOrchid
{
constexpr BlockState BlueOrchid()
{
return 1414;
}
}
namespace BlueShulkerBox
{
constexpr BlockState BlueShulkerBox(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9344;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9345;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9346;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9347;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9348;
else return 9349;
}
BlockState BlueShulkerBox();
eBlockFace Facing(BlockState Block);
}
namespace BlueStainedGlass
{
constexpr BlockState BlueStainedGlass()
{
return 4106;
}
}
namespace BlueStainedGlassPane
{
constexpr BlockState BlueStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
if (East)
if (North)
if (South)
if (West) return 7217;
else return 7218;
else
if (West) return 7221;
else return 7222;
else
if (South)
if (West) return 7225;
else return 7226;
else
if (West) return 7229;
else return 7230;
else
if (North)
if (South)
if (West) return 7233;
else return 7234;
else
if (West) return 7237;
else return 7238;
else
if (South)
if (West) return 7241;
else return 7242;
else
if (West) return 7245;
else return 7246;
}
BlockState BlueStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace BlueTerracotta
{
constexpr BlockState BlueTerracotta()
{
return 6858;
}
}
namespace BlueWallBanner
{
constexpr BlockState BlueWallBanner(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8197;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8198;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8199;
else return 8200;
}
BlockState BlueWallBanner();
eBlockFace Facing(BlockState Block);
}
namespace BlueWool
{
constexpr BlockState BlueWool()
{
return 1395;
}
}
namespace BoneBlock
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState BoneBlock(const enum Axis Axis)
{
if (Axis == Axis::X) return 9256;
else if (Axis == Axis::Y) return 9257;
else return 9258;
}
BlockState BoneBlock();
enum Axis Axis(BlockState Block);
}
namespace Bookshelf
{
constexpr BlockState Bookshelf()
{
return 1432;
}
}
namespace BrainCoral
{
constexpr BlockState BrainCoral()
{
return 9533;
}
}
namespace BrainCoralBlock
{
constexpr BlockState BrainCoralBlock()
{
return 9516;
}
}
namespace BrainCoralFan
{
constexpr BlockState BrainCoralFan()
{
return 9553;
}
}
namespace BrainCoralWallFan
{
constexpr BlockState BrainCoralWallFan(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9609;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9611;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9613;
else return 9615;
}
BlockState BrainCoralWallFan();
eBlockFace Facing(BlockState Block);
}
namespace BrewingStand
{
constexpr BlockState BrewingStand(const bool HasBottle_0, const bool HasBottle_1, const bool HasBottle_2)
{
if (HasBottle_0)
if (HasBottle_1)
if (HasBottle_2) return 5133;
else return 5134;
else
if (HasBottle_2) return 5135;
else return 5136;
else
if (HasBottle_1)
if (HasBottle_2) return 5137;
else return 5138;
else
if (HasBottle_2) return 5139;
else return 5140;
}
BlockState BrewingStand();
bool HasBottle_0(BlockState Block);
bool HasBottle_1(BlockState Block);
bool HasBottle_2(BlockState Block);
}
namespace BrickSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState BrickSlab(const enum Type Type)
{
if (Type == Type::Top) return 8373;
else if (Type == Type::Bottom) return 8375;
else return 8377;
}
BlockState BrickSlab();
enum Type Type(BlockState Block);
}
namespace BrickStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState BrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 4853;
else if (Shape == Shape::InnerLeft) return 4855;
else if (Shape == Shape::InnerRight) return 4857;
else if (Shape == Shape::OuterLeft) return 4859;
else return 4861;
else
if (Shape == Shape::Straight) return 4863;
else if (Shape == Shape::InnerLeft) return 4865;
else if (Shape == Shape::InnerRight) return 4867;
else if (Shape == Shape::OuterLeft) return 4869;
else return 4871;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 4873;
else if (Shape == Shape::InnerLeft) return 4875;
else if (Shape == Shape::InnerRight) return 4877;
else if (Shape == Shape::OuterLeft) return 4879;
else return 4881;
else
if (Shape == Shape::Straight) return 4883;
else if (Shape == Shape::InnerLeft) return 4885;
else if (Shape == Shape::InnerRight) return 4887;
else if (Shape == Shape::OuterLeft) return 4889;
else return 4891;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 4893;
else if (Shape == Shape::InnerLeft) return 4895;
else if (Shape == Shape::InnerRight) return 4897;
else if (Shape == Shape::OuterLeft) return 4899;
else return 4901;
else
if (Shape == Shape::Straight) return 4903;
else if (Shape == Shape::InnerLeft) return 4905;
else if (Shape == Shape::InnerRight) return 4907;
else if (Shape == Shape::OuterLeft) return 4909;
else return 4911;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 4913;
else if (Shape == Shape::InnerLeft) return 4915;
else if (Shape == Shape::InnerRight) return 4917;
else if (Shape == Shape::OuterLeft) return 4919;
else return 4921;
else
if (Shape == Shape::Straight) return 4923;
else if (Shape == Shape::InnerLeft) return 4925;
else if (Shape == Shape::InnerRight) return 4927;
else if (Shape == Shape::OuterLeft) return 4929;
else return 4931;
}
BlockState BrickStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace BrickWall
{
enum class East
{
None,
Low,
Tall
};
enum class North
{
None,
Low,
Tall
};
enum class South
{
None,
Low,
Tall
};
enum class West
{
None,
Low,
Tall
};
constexpr BlockState BrickWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
{
if (East == East::None)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 10870;
else if (West == West::Low) return 10871;
else return 10872;
else
if (West == West::None) return 10876;
else if (West == West::Low) return 10877;
else return 10878;
else if (South == South::Low)
if (Up)
if (West == West::None) return 10882;
else if (West == West::Low) return 10883;
else return 10884;
else
if (West == West::None) return 10888;
else if (West == West::Low) return 10889;
else return 10890;
else
if (Up)
if (West == West::None) return 10894;
else if (West == West::Low) return 10895;
else return 10896;
else
if (West == West::None) return 10900;
else if (West == West::Low) return 10901;
else return 10902;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 10906;
else if (West == West::Low) return 10907;
else return 10908;
else
if (West == West::None) return 10912;
else if (West == West::Low) return 10913;
else return 10914;
else if (South == South::Low)
if (Up)
if (West == West::None) return 10918;
else if (West == West::Low) return 10919;
else return 10920;
else
if (West == West::None) return 10924;
else if (West == West::Low) return 10925;
else return 10926;
else
if (Up)
if (West == West::None) return 10930;
else if (West == West::Low) return 10931;
else return 10932;
else
if (West == West::None) return 10936;
else if (West == West::Low) return 10937;
else return 10938;
else
if (South == South::None)
if (Up)
if (West == West::None) return 10942;
else if (West == West::Low) return 10943;
else return 10944;
else
if (West == West::None) return 10948;
else if (West == West::Low) return 10949;
else return 10950;
else if (South == South::Low)
if (Up)
if (West == West::None) return 10954;
else if (West == West::Low) return 10955;
else return 10956;
else
if (West == West::None) return 10960;
else if (West == West::Low) return 10961;
else return 10962;
else
if (Up)
if (West == West::None) return 10966;
else if (West == West::Low) return 10967;
else return 10968;
else
if (West == West::None) return 10972;
else if (West == West::Low) return 10973;
else return 10974;
else if (East == East::Low)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 10978;
else if (West == West::Low) return 10979;
else return 10980;
else
if (West == West::None) return 10984;
else if (West == West::Low) return 10985;
else return 10986;
else if (South == South::Low)
if (Up)
if (West == West::None) return 10990;
else if (West == West::Low) return 10991;
else return 10992;
else
if (West == West::None) return 10996;
else if (West == West::Low) return 10997;
else return 10998;
else
if (Up)
if (West == West::None) return 11002;
else if (West == West::Low) return 11003;
else return 11004;
else
if (West == West::None) return 11008;
else if (West == West::Low) return 11009;
else return 11010;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 11014;
else if (West == West::Low) return 11015;
else return 11016;
else
if (West == West::None) return 11020;
else if (West == West::Low) return 11021;
else return 11022;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11026;
else if (West == West::Low) return 11027;
else return 11028;
else
if (West == West::None) return 11032;
else if (West == West::Low) return 11033;
else return 11034;
else
if (Up)
if (West == West::None) return 11038;
else if (West == West::Low) return 11039;
else return 11040;
else
if (West == West::None) return 11044;
else if (West == West::Low) return 11045;
else return 11046;
else
if (South == South::None)
if (Up)
if (West == West::None) return 11050;
else if (West == West::Low) return 11051;
else return 11052;
else
if (West == West::None) return 11056;
else if (West == West::Low) return 11057;
else return 11058;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11062;
else if (West == West::Low) return 11063;
else return 11064;
else
if (West == West::None) return 11068;
else if (West == West::Low) return 11069;
else return 11070;
else
if (Up)
if (West == West::None) return 11074;
else if (West == West::Low) return 11075;
else return 11076;
else
if (West == West::None) return 11080;
else if (West == West::Low) return 11081;
else return 11082;
else
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 11086;
else if (West == West::Low) return 11087;
else return 11088;
else
if (West == West::None) return 11092;
else if (West == West::Low) return 11093;
else return 11094;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11098;
else if (West == West::Low) return 11099;
else return 11100;
else
if (West == West::None) return 11104;
else if (West == West::Low) return 11105;
else return 11106;
else
if (Up)
if (West == West::None) return 11110;
else if (West == West::Low) return 11111;
else return 11112;
else
if (West == West::None) return 11116;
else if (West == West::Low) return 11117;
else return 11118;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 11122;
else if (West == West::Low) return 11123;
else return 11124;
else
if (West == West::None) return 11128;
else if (West == West::Low) return 11129;
else return 11130;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11134;
else if (West == West::Low) return 11135;
else return 11136;
else
if (West == West::None) return 11140;
else if (West == West::Low) return 11141;
else return 11142;
else
if (Up)
if (West == West::None) return 11146;
else if (West == West::Low) return 11147;
else return 11148;
else
if (West == West::None) return 11152;
else if (West == West::Low) return 11153;
else return 11154;
else
if (South == South::None)
if (Up)
if (West == West::None) return 11158;
else if (West == West::Low) return 11159;
else return 11160;
else
if (West == West::None) return 11164;
else if (West == West::Low) return 11165;
else return 11166;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11170;
else if (West == West::Low) return 11171;
else return 11172;
else
if (West == West::None) return 11176;
else if (West == West::Low) return 11177;
else return 11178;
else
if (Up)
if (West == West::None) return 11182;
else if (West == West::Low) return 11183;
else return 11184;
else
if (West == West::None) return 11188;
else if (West == West::Low) return 11189;
else return 11190;
}
BlockState BrickWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}
namespace Bricks
{
constexpr BlockState Bricks()
{
return 1429;
}
}
namespace BrownBanner
{
constexpr BlockState BrownBanner(const unsigned char Rotation)
{
if (Rotation == 0) return 8089;
else if (Rotation == 1) return 8090;
else if (Rotation == 2) return 8091;
else if (Rotation == 3) return 8092;
else if (Rotation == 4) return 8093;
else if (Rotation == 5) return 8094;
else if (Rotation == 6) return 8095;
else if (Rotation == 7) return 8096;
else if (Rotation == 8) return 8097;
else if (Rotation == 9) return 8098;
else if (Rotation == 10) return 8099;
else if (Rotation == 11) return 8100;
else if (Rotation == 12) return 8101;
else if (Rotation == 13) return 8102;
else if (Rotation == 14) return 8103;
else return 8104;
}
BlockState BrownBanner();
unsigned char Rotation(BlockState Block);
}
namespace BrownBed
{
enum class Part
{
Head,
Foot
};
constexpr BlockState BrownBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Occupied)
if (Part == Part::Head) return 1241;
else return 1242;
else
if (Part == Part::Head) return 1243;
else return 1244;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Occupied)
if (Part == Part::Head) return 1245;
else return 1246;
else
if (Part == Part::Head) return 1247;
else return 1248;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Occupied)
if (Part == Part::Head) return 1249;
else return 1250;
else
if (Part == Part::Head) return 1251;
else return 1252;
else
if (Occupied)
if (Part == Part::Head) return 1253;
else return 1254;
else
if (Part == Part::Head) return 1255;
else return 1256;
}
BlockState BrownBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}
namespace BrownCarpet
{
constexpr BlockState BrownCarpet()
{
return 7878;
}
}
namespace BrownConcrete
{
constexpr BlockState BrownConcrete()
{
return 9450;
}
}
namespace BrownConcretePowder
{
constexpr BlockState BrownConcretePowder()
{
return 9466;
}
}
namespace BrownGlazedTerracotta
{
constexpr BlockState BrownGlazedTerracotta(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9422;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9423;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9424;
else return 9425;
}
BlockState BrownGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}
namespace BrownMushroom
{
constexpr BlockState BrownMushroom()
{
return 1425;
}
}
namespace BrownMushroomBlock
{
constexpr BlockState BrownMushroomBlock(const bool Down, const bool East, const bool North, const bool South, const bool Up, const bool West)
{
if (Down)
if (East)
if (North)
if (South)
if (Up)
if (West) return 4505;
else return 4506;
else
if (West) return 4507;
else return 4508;
else
if (Up)
if (West) return 4509;
else return 4510;
else
if (West) return 4511;
else return 4512;
else
if (South)
if (Up)
if (West) return 4513;
else return 4514;
else
if (West) return 4515;
else return 4516;
else
if (Up)
if (West) return 4517;
else return 4518;
else
if (West) return 4519;
else return 4520;
else
if (North)
if (South)
if (Up)
if (West) return 4521;
else return 4522;
else
if (West) return 4523;
else return 4524;
else
if (Up)
if (West) return 4525;
else return 4526;
else
if (West) return 4527;
else return 4528;
else
if (South)
if (Up)
if (West) return 4529;
else return 4530;
else
if (West) return 4531;
else return 4532;
else
if (Up)
if (West) return 4533;
else return 4534;
else
if (West) return 4535;
else return 4536;
else
if (East)
if (North)
if (South)
if (Up)
if (West) return 4537;
else return 4538;
else
if (West) return 4539;
else return 4540;
else
if (Up)
if (West) return 4541;
else return 4542;
else
if (West) return 4543;
else return 4544;
else
if (South)
if (Up)
if (West) return 4545;
else return 4546;
else
if (West) return 4547;
else return 4548;
else
if (Up)
if (West) return 4549;
else return 4550;
else
if (West) return 4551;
else return 4552;
else
if (North)
if (South)
if (Up)
if (West) return 4553;
else return 4554;
else
if (West) return 4555;
else return 4556;
else
if (Up)
if (West) return 4557;
else return 4558;
else
if (West) return 4559;
else return 4560;
else
if (South)
if (Up)
if (West) return 4561;
else return 4562;
else
if (West) return 4563;
else return 4564;
else
if (Up)
if (West) return 4565;
else return 4566;
else
if (West) return 4567;
else return 4568;
}
BlockState BrownMushroomBlock();
bool Down(BlockState Block);
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool Up(BlockState Block);
bool West(BlockState Block);
}
namespace BrownShulkerBox
{
constexpr BlockState BrownShulkerBox(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9350;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9351;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9352;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9353;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9354;
else return 9355;
}
BlockState BrownShulkerBox();
eBlockFace Facing(BlockState Block);
}
namespace BrownStainedGlass
{
constexpr BlockState BrownStainedGlass()
{
return 4107;
}
}
namespace BrownStainedGlassPane
{
constexpr BlockState BrownStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
if (East)
if (North)
if (South)
if (West) return 7249;
else return 7250;
else
if (West) return 7253;
else return 7254;
else
if (South)
if (West) return 7257;
else return 7258;
else
if (West) return 7261;
else return 7262;
else
if (North)
if (South)
if (West) return 7265;
else return 7266;
else
if (West) return 7269;
else return 7270;
else
if (South)
if (West) return 7273;
else return 7274;
else
if (West) return 7277;
else return 7278;
}
BlockState BrownStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace BrownTerracotta
{
constexpr BlockState BrownTerracotta()
{
return 6859;
}
}
namespace BrownWallBanner
{
constexpr BlockState BrownWallBanner(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8201;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8202;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8203;
else return 8204;
}
BlockState BrownWallBanner();
eBlockFace Facing(BlockState Block);
}
namespace BrownWool
{
constexpr BlockState BrownWool()
{
return 1396;
}
}
namespace BubbleColumn
{
constexpr BlockState BubbleColumn(const bool Drag)
{
if (Drag) return 9667;
else return 9668;
}
BlockState BubbleColumn();
bool Drag(BlockState Block);
}
namespace BubbleCoral
{
constexpr BlockState BubbleCoral()
{
return 9535;
}
}
namespace BubbleCoralBlock
{
constexpr BlockState BubbleCoralBlock()
{
return 9517;
}
}
namespace BubbleCoralFan
{
constexpr BlockState BubbleCoralFan()
{
return 9555;
}
}
namespace BubbleCoralWallFan
{
constexpr BlockState BubbleCoralWallFan(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9617;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9619;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9621;
else return 9623;
}
BlockState BubbleCoralWallFan();
eBlockFace Facing(BlockState Block);
}
namespace Cactus
{
constexpr BlockState Cactus(const unsigned char Age)
{
if (Age == 0) return 3931;
else if (Age == 1) return 3932;
else if (Age == 2) return 3933;
else if (Age == 3) return 3934;
else if (Age == 4) return 3935;
else if (Age == 5) return 3936;
else if (Age == 6) return 3937;
else if (Age == 7) return 3938;
else if (Age == 8) return 3939;
else if (Age == 9) return 3940;
else if (Age == 10) return 3941;
else if (Age == 11) return 3942;
else if (Age == 12) return 3943;
else if (Age == 13) return 3944;
else if (Age == 14) return 3945;
else return 3946;
}
BlockState Cactus();
unsigned char Age(BlockState Block);
}
namespace Cake
{
constexpr BlockState Cake(const unsigned char Bites)
{
if (Bites == 0) return 4024;
else if (Bites == 1) return 4025;
else if (Bites == 2) return 4026;
else if (Bites == 3) return 4027;
else if (Bites == 4) return 4028;
else if (Bites == 5) return 4029;
else return 4030;
}
BlockState Cake();
unsigned char Bites(BlockState Block);
}
namespace Campfire
{
constexpr BlockState Campfire(const eBlockFace Facing, const bool Lit, const bool SignalFire)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Lit)
if (SignalFire) return 14891;
else return 14893;
else
if (SignalFire) return 14895;
else return 14897;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Lit)
if (SignalFire) return 14899;
else return 14901;
else
if (SignalFire) return 14903;
else return 14905;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Lit)
if (SignalFire) return 14907;
else return 14909;
else
if (SignalFire) return 14911;
else return 14913;
else
if (Lit)
if (SignalFire) return 14915;
else return 14917;
else
if (SignalFire) return 14919;
else return 14921;
}
BlockState Campfire();
eBlockFace Facing(BlockState Block);
bool Lit(BlockState Block);
bool SignalFire(BlockState Block);
}
namespace Carrots
{
constexpr BlockState Carrots(const unsigned char Age)
{
if (Age == 0) return 6330;
else if (Age == 1) return 6331;
else if (Age == 2) return 6332;
else if (Age == 3) return 6333;
else if (Age == 4) return 6334;
else if (Age == 5) return 6335;
else if (Age == 6) return 6336;
else return 6337;
}
BlockState Carrots();
unsigned char Age(BlockState Block);
}
namespace CartographyTable
{
constexpr BlockState CartographyTable()
{
return 14819;
}
}
namespace CarvedPumpkin
{
constexpr BlockState CarvedPumpkin(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 4016;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 4017;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 4018;
else return 4019;
}
BlockState CarvedPumpkin();
eBlockFace Facing(BlockState Block);
}
namespace Cauldron
{
constexpr BlockState Cauldron(const unsigned char Level)
{
if (Level == 0) return 5141;
else if (Level == 1) return 5142;
else if (Level == 2) return 5143;
else return 5144;
}
BlockState Cauldron();
unsigned char Level(BlockState Block);
}
namespace CaveAir
{
constexpr BlockState CaveAir()
{
return 9666;
}
}
namespace Chain
{
constexpr BlockState Chain()
{
return 4730;
}
}
namespace ChainCommandBlock
{
constexpr BlockState ChainCommandBlock(const bool Conditional, const eBlockFace Facing)
{
if (Conditional)
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9237;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9238;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9239;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9240;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9241;
else return 9242;
else
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9243;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9244;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9245;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9246;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9247;
else return 9248;
}
BlockState ChainCommandBlock();
bool Conditional(BlockState Block);
eBlockFace Facing(BlockState Block);
}
namespace Chest
{
enum class Type
{
Single,
Left,
Right
};
constexpr BlockState Chest(const eBlockFace Facing, const enum Type Type)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Type == Type::Single) return 2035;
else if (Type == Type::Left) return 2037;
else return 2039;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Type == Type::Single) return 2041;
else if (Type == Type::Left) return 2043;
else return 2045;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Type == Type::Single) return 2047;
else if (Type == Type::Left) return 2049;
else return 2051;
else
if (Type == Type::Single) return 2053;
else if (Type == Type::Left) return 2055;
else return 2057;
}
BlockState Chest();
eBlockFace Facing(BlockState Block);
enum Type Type(BlockState Block);
}
namespace ChippedAnvil
{
constexpr BlockState ChippedAnvil(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 6614;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 6615;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 6616;
else return 6617;
}
BlockState ChippedAnvil();
eBlockFace Facing(BlockState Block);
}
namespace ChiseledNetherBricks
{
constexpr BlockState ChiseledNetherBricks()
{
return 17101;
}
}
namespace ChiseledPolishedBlackstone
{
constexpr BlockState ChiseledPolishedBlackstone()
{
return 16253;
}
}
namespace ChiseledQuartzBlock
{
constexpr BlockState ChiseledQuartzBlock()
{
return 6739;
}
}
namespace ChiseledRedSandstone
{
constexpr BlockState ChiseledRedSandstone()
{
return 8218;
}
}
namespace ChiseledSandstone
{
constexpr BlockState ChiseledSandstone()
{
return 247;
}
}
namespace ChiseledStoneBricks
{
constexpr BlockState ChiseledStoneBricks()
{
return 4498;
}
}
namespace ChorusFlower
{
constexpr BlockState ChorusFlower(const unsigned char Age)
{
if (Age == 0) return 9128;
else if (Age == 1) return 9129;
else if (Age == 2) return 9130;
else if (Age == 3) return 9131;
else if (Age == 4) return 9132;
else return 9133;
}
BlockState ChorusFlower();
unsigned char Age(BlockState Block);
}
namespace ChorusPlant
{
constexpr BlockState ChorusPlant(const bool Down, const bool East, const bool North, const bool South, const bool Up, const bool West)
{
if (Down)
if (East)
if (North)
if (South)
if (Up)
if (West) return 9064;
else return 9065;
else
if (West) return 9066;
else return 9067;
else
if (Up)
if (West) return 9068;
else return 9069;
else
if (West) return 9070;
else return 9071;
else
if (South)
if (Up)
if (West) return 9072;
else return 9073;
else
if (West) return 9074;
else return 9075;
else
if (Up)
if (West) return 9076;
else return 9077;
else
if (West) return 9078;
else return 9079;
else
if (North)
if (South)
if (Up)
if (West) return 9080;
else return 9081;
else
if (West) return 9082;
else return 9083;
else
if (Up)
if (West) return 9084;
else return 9085;
else
if (West) return 9086;
else return 9087;
else
if (South)
if (Up)
if (West) return 9088;
else return 9089;
else
if (West) return 9090;
else return 9091;
else
if (Up)
if (West) return 9092;
else return 9093;
else
if (West) return 9094;
else return 9095;
else
if (East)
if (North)
if (South)
if (Up)
if (West) return 9096;
else return 9097;
else
if (West) return 9098;
else return 9099;
else
if (Up)
if (West) return 9100;
else return 9101;
else
if (West) return 9102;
else return 9103;
else
if (South)
if (Up)
if (West) return 9104;
else return 9105;
else
if (West) return 9106;
else return 9107;
else
if (Up)
if (West) return 9108;
else return 9109;
else
if (West) return 9110;
else return 9111;
else
if (North)
if (South)
if (Up)
if (West) return 9112;
else return 9113;
else
if (West) return 9114;
else return 9115;
else
if (Up)
if (West) return 9116;
else return 9117;
else
if (West) return 9118;
else return 9119;
else
if (South)
if (Up)
if (West) return 9120;
else return 9121;
else
if (West) return 9122;
else return 9123;
else
if (Up)
if (West) return 9124;
else return 9125;
else
if (West) return 9126;
else return 9127;
}
BlockState ChorusPlant();
bool Down(BlockState Block);
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool Up(BlockState Block);
bool West(BlockState Block);
}
namespace Clay
{
constexpr BlockState Clay()
{
return 3947;
}
}
namespace CoalBlock
{
constexpr BlockState CoalBlock()
{
return 7883;
}
}
namespace CoalOre
{
constexpr BlockState CoalOre()
{
return 71;
}
}
namespace CoarseDirt
{
constexpr BlockState CoarseDirt()
{
return 11;
}
}
namespace Cobblestone
{
constexpr BlockState Cobblestone()
{
return 14;
}
}
namespace CobblestoneSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState CobblestoneSlab(const enum Type Type)
{
if (Type == Type::Top) return 8367;
else if (Type == Type::Bottom) return 8369;
else return 8371;
}
BlockState CobblestoneSlab();
enum Type Type(BlockState Block);
}
namespace CobblestoneStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState CobblestoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 3656;
else if (Shape == Shape::InnerLeft) return 3658;
else if (Shape == Shape::InnerRight) return 3660;
else if (Shape == Shape::OuterLeft) return 3662;
else return 3664;
else
if (Shape == Shape::Straight) return 3666;
else if (Shape == Shape::InnerLeft) return 3668;
else if (Shape == Shape::InnerRight) return 3670;
else if (Shape == Shape::OuterLeft) return 3672;
else return 3674;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 3676;
else if (Shape == Shape::InnerLeft) return 3678;
else if (Shape == Shape::InnerRight) return 3680;
else if (Shape == Shape::OuterLeft) return 3682;
else return 3684;
else
if (Shape == Shape::Straight) return 3686;
else if (Shape == Shape::InnerLeft) return 3688;
else if (Shape == Shape::InnerRight) return 3690;
else if (Shape == Shape::OuterLeft) return 3692;
else return 3694;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 3696;
else if (Shape == Shape::InnerLeft) return 3698;
else if (Shape == Shape::InnerRight) return 3700;
else if (Shape == Shape::OuterLeft) return 3702;
else return 3704;
else
if (Shape == Shape::Straight) return 3706;
else if (Shape == Shape::InnerLeft) return 3708;
else if (Shape == Shape::InnerRight) return 3710;
else if (Shape == Shape::OuterLeft) return 3712;
else return 3714;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 3716;
else if (Shape == Shape::InnerLeft) return 3718;
else if (Shape == Shape::InnerRight) return 3720;
else if (Shape == Shape::OuterLeft) return 3722;
else return 3724;
else
if (Shape == Shape::Straight) return 3726;
else if (Shape == Shape::InnerLeft) return 3728;
else if (Shape == Shape::InnerRight) return 3730;
else if (Shape == Shape::OuterLeft) return 3732;
else return 3734;
}
BlockState CobblestoneStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace CobblestoneWall
{
enum class East
{
None,
Low,
Tall
};
enum class North
{
None,
Low,
Tall
};
enum class South
{
None,
Low,
Tall
};
enum class West
{
None,
Low,
Tall
};
constexpr BlockState CobblestoneWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
{
if (East == East::None)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 5660;
else if (West == West::Low) return 5661;
else return 5662;
else
if (West == West::None) return 5666;
else if (West == West::Low) return 5667;
else return 5668;
else if (South == South::Low)
if (Up)
if (West == West::None) return 5672;
else if (West == West::Low) return 5673;
else return 5674;
else
if (West == West::None) return 5678;
else if (West == West::Low) return 5679;
else return 5680;
else
if (Up)
if (West == West::None) return 5684;
else if (West == West::Low) return 5685;
else return 5686;
else
if (West == West::None) return 5690;
else if (West == West::Low) return 5691;
else return 5692;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 5696;
else if (West == West::Low) return 5697;
else return 5698;
else
if (West == West::None) return 5702;
else if (West == West::Low) return 5703;
else return 5704;
else if (South == South::Low)
if (Up)
if (West == West::None) return 5708;
else if (West == West::Low) return 5709;
else return 5710;
else
if (West == West::None) return 5714;
else if (West == West::Low) return 5715;
else return 5716;
else
if (Up)
if (West == West::None) return 5720;
else if (West == West::Low) return 5721;
else return 5722;
else
if (West == West::None) return 5726;
else if (West == West::Low) return 5727;
else return 5728;
else
if (South == South::None)
if (Up)
if (West == West::None) return 5732;
else if (West == West::Low) return 5733;
else return 5734;
else
if (West == West::None) return 5738;
else if (West == West::Low) return 5739;
else return 5740;
else if (South == South::Low)
if (Up)
if (West == West::None) return 5744;
else if (West == West::Low) return 5745;
else return 5746;
else
if (West == West::None) return 5750;
else if (West == West::Low) return 5751;
else return 5752;
else
if (Up)
if (West == West::None) return 5756;
else if (West == West::Low) return 5757;
else return 5758;
else
if (West == West::None) return 5762;
else if (West == West::Low) return 5763;
else return 5764;
else if (East == East::Low)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 5768;
else if (West == West::Low) return 5769;
else return 5770;
else
if (West == West::None) return 5774;
else if (West == West::Low) return 5775;
else return 5776;
else if (South == South::Low)
if (Up)
if (West == West::None) return 5780;
else if (West == West::Low) return 5781;
else return 5782;
else
if (West == West::None) return 5786;
else if (West == West::Low) return 5787;
else return 5788;
else
if (Up)
if (West == West::None) return 5792;
else if (West == West::Low) return 5793;
else return 5794;
else
if (West == West::None) return 5798;
else if (West == West::Low) return 5799;
else return 5800;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 5804;
else if (West == West::Low) return 5805;
else return 5806;
else
if (West == West::None) return 5810;
else if (West == West::Low) return 5811;
else return 5812;
else if (South == South::Low)
if (Up)
if (West == West::None) return 5816;
else if (West == West::Low) return 5817;
else return 5818;
else
if (West == West::None) return 5822;
else if (West == West::Low) return 5823;
else return 5824;
else
if (Up)
if (West == West::None) return 5828;
else if (West == West::Low) return 5829;
else return 5830;
else
if (West == West::None) return 5834;
else if (West == West::Low) return 5835;
else return 5836;
else
if (South == South::None)
if (Up)
if (West == West::None) return 5840;
else if (West == West::Low) return 5841;
else return 5842;
else
if (West == West::None) return 5846;
else if (West == West::Low) return 5847;
else return 5848;
else if (South == South::Low)
if (Up)
if (West == West::None) return 5852;
else if (West == West::Low) return 5853;
else return 5854;
else
if (West == West::None) return 5858;
else if (West == West::Low) return 5859;
else return 5860;
else
if (Up)
if (West == West::None) return 5864;
else if (West == West::Low) return 5865;
else return 5866;
else
if (West == West::None) return 5870;
else if (West == West::Low) return 5871;
else return 5872;
else
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 5876;
else if (West == West::Low) return 5877;
else return 5878;
else
if (West == West::None) return 5882;
else if (West == West::Low) return 5883;
else return 5884;
else if (South == South::Low)
if (Up)
if (West == West::None) return 5888;
else if (West == West::Low) return 5889;
else return 5890;
else
if (West == West::None) return 5894;
else if (West == West::Low) return 5895;
else return 5896;
else
if (Up)
if (West == West::None) return 5900;
else if (West == West::Low) return 5901;
else return 5902;
else
if (West == West::None) return 5906;
else if (West == West::Low) return 5907;
else return 5908;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 5912;
else if (West == West::Low) return 5913;
else return 5914;
else
if (West == West::None) return 5918;
else if (West == West::Low) return 5919;
else return 5920;
else if (South == South::Low)
if (Up)
if (West == West::None) return 5924;
else if (West == West::Low) return 5925;
else return 5926;
else
if (West == West::None) return 5930;
else if (West == West::Low) return 5931;
else return 5932;
else
if (Up)
if (West == West::None) return 5936;
else if (West == West::Low) return 5937;
else return 5938;
else
if (West == West::None) return 5942;
else if (West == West::Low) return 5943;
else return 5944;
else
if (South == South::None)
if (Up)
if (West == West::None) return 5948;
else if (West == West::Low) return 5949;
else return 5950;
else
if (West == West::None) return 5954;
else if (West == West::Low) return 5955;
else return 5956;
else if (South == South::Low)
if (Up)
if (West == West::None) return 5960;
else if (West == West::Low) return 5961;
else return 5962;
else
if (West == West::None) return 5966;
else if (West == West::Low) return 5967;
else return 5968;
else
if (Up)
if (West == West::None) return 5972;
else if (West == West::Low) return 5973;
else return 5974;
else
if (West == West::None) return 5978;
else if (West == West::Low) return 5979;
else return 5980;
}
BlockState CobblestoneWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}
namespace Cobweb
{
constexpr BlockState Cobweb()
{
return 1341;
}
}
namespace Cocoa
{
constexpr BlockState Cocoa(const unsigned char Age, const eBlockFace Facing)
{
if (Age == 0)
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 5158;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 5159;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 5160;
else return 5161;
else if (Age == 1)
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 5162;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 5163;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 5164;
else return 5165;
else
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 5166;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 5167;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 5168;
else return 5169;
}
BlockState Cocoa();
unsigned char Age(BlockState Block);
eBlockFace Facing(BlockState Block);
}
namespace CommandBlock
{
constexpr BlockState CommandBlock(const bool Conditional, const eBlockFace Facing)
{
if (Conditional)
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 5644;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 5645;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 5646;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 5647;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 5648;
else return 5649;
else
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 5650;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 5651;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 5652;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 5653;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 5654;
else return 5655;
}
BlockState CommandBlock();
bool Conditional(BlockState Block);
eBlockFace Facing(BlockState Block);
}
namespace Comparator
{
enum class Mode
{
Compare,
Subtract
};
constexpr BlockState Comparator(const eBlockFace Facing, const enum Mode Mode, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Mode == Mode::Compare)
if (Powered) return 6678;
else return 6679;
else
if (Powered) return 6680;
else return 6681;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Mode == Mode::Compare)
if (Powered) return 6682;
else return 6683;
else
if (Powered) return 6684;
else return 6685;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Mode == Mode::Compare)
if (Powered) return 6686;
else return 6687;
else
if (Powered) return 6688;
else return 6689;
else
if (Mode == Mode::Compare)
if (Powered) return 6690;
else return 6691;
else
if (Powered) return 6692;
else return 6693;
}
BlockState Comparator();
eBlockFace Facing(BlockState Block);
enum Mode Mode(BlockState Block);
bool Powered(BlockState Block);
}
namespace Composter
{
constexpr BlockState Composter(const unsigned char Level)
{
if (Level == 0) return 15751;
else if (Level == 1) return 15752;
else if (Level == 2) return 15753;
else if (Level == 3) return 15754;
else if (Level == 4) return 15755;
else if (Level == 5) return 15756;
else if (Level == 6) return 15757;
else if (Level == 7) return 15758;
else return 15759;
}
BlockState Composter();
unsigned char Level(BlockState Block);
}
namespace Conduit
{
constexpr BlockState Conduit()
{
return 9650;
}
}
namespace Cornflower
{
constexpr BlockState Cornflower()
{
return 1422;
}
}
namespace CrackedNetherBricks
{
constexpr BlockState CrackedNetherBricks()
{
return 17102;
}
}
namespace CrackedPolishedBlackstoneBricks
{
constexpr BlockState CrackedPolishedBlackstoneBricks()
{
return 16252;
}
}
namespace CrackedStoneBricks
{
constexpr BlockState CrackedStoneBricks()
{
return 4497;
}
}
namespace CraftingTable
{
constexpr BlockState CraftingTable()
{
return 3356;
}
}
namespace CreeperHead
{
constexpr BlockState CreeperHead(const unsigned char Rotation)
{
if (Rotation == 0) return 6570;
else if (Rotation == 1) return 6571;
else if (Rotation == 2) return 6572;
else if (Rotation == 3) return 6573;
else if (Rotation == 4) return 6574;
else if (Rotation == 5) return 6575;
else if (Rotation == 6) return 6576;
else if (Rotation == 7) return 6577;
else if (Rotation == 8) return 6578;
else if (Rotation == 9) return 6579;
else if (Rotation == 10) return 6580;
else if (Rotation == 11) return 6581;
else if (Rotation == 12) return 6582;
else if (Rotation == 13) return 6583;
else if (Rotation == 14) return 6584;
else return 6585;
}
BlockState CreeperHead();
unsigned char Rotation(BlockState Block);
}
namespace CreeperWallHead
{
constexpr BlockState CreeperWallHead(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 6586;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 6587;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 6588;
else return 6589;
}
BlockState CreeperWallHead();
eBlockFace Facing(BlockState Block);
}
namespace CrimsonButton
{
enum class Face
{
Floor,
Wall,
Ceiling
};
constexpr BlockState CrimsonButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
{
if (Face == Face::Floor)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 15479;
else return 15480;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 15481;
else return 15482;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 15483;
else return 15484;
else
if (Powered) return 15485;
else return 15486;
else if (Face == Face::Wall)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 15487;
else return 15488;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 15489;
else return 15490;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 15491;
else return 15492;
else
if (Powered) return 15493;
else return 15494;
else
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 15495;
else return 15496;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 15497;
else return 15498;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 15499;
else return 15500;
else
if (Powered) return 15501;
else return 15502;
}
BlockState CrimsonButton();
enum Face Face(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}
namespace CrimsonDoor
{
enum class Half
{
Upper,
Lower
};
enum class Hinge
{
Left,
Right
};
constexpr BlockState CrimsonDoor(const eBlockFace Facing, const enum Half Half, const enum Hinge Hinge, const bool Open, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 15527;
else return 15528;
else
if (Powered) return 15529;
else return 15530;
else
if (Open)
if (Powered) return 15531;
else return 15532;
else
if (Powered) return 15533;
else return 15534;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 15535;
else return 15536;
else
if (Powered) return 15537;
else return 15538;
else
if (Open)
if (Powered) return 15539;
else return 15540;
else
if (Powered) return 15541;
else return 15542;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 15543;
else return 15544;
else
if (Powered) return 15545;
else return 15546;
else
if (Open)
if (Powered) return 15547;
else return 15548;
else
if (Powered) return 15549;
else return 15550;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 15551;
else return 15552;
else
if (Powered) return 15553;
else return 15554;
else
if (Open)
if (Powered) return 15555;
else return 15556;
else
if (Powered) return 15557;
else return 15558;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 15559;
else return 15560;
else
if (Powered) return 15561;
else return 15562;
else
if (Open)
if (Powered) return 15563;
else return 15564;
else
if (Powered) return 15565;
else return 15566;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 15567;
else return 15568;
else
if (Powered) return 15569;
else return 15570;
else
if (Open)
if (Powered) return 15571;
else return 15572;
else
if (Powered) return 15573;
else return 15574;
else
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 15575;
else return 15576;
else
if (Powered) return 15577;
else return 15578;
else
if (Open)
if (Powered) return 15579;
else return 15580;
else
if (Powered) return 15581;
else return 15582;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 15583;
else return 15584;
else
if (Powered) return 15585;
else return 15586;
else
if (Open)
if (Powered) return 15587;
else return 15588;
else
if (Powered) return 15589;
else return 15590;
}
BlockState CrimsonDoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Hinge Hinge(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}
namespace CrimsonFence
{
constexpr BlockState CrimsonFence(const bool East, const bool North, const bool South, const bool West)
{
if (East)
if (North)
if (South)
if (West) return 15065;
else return 15066;
else
if (West) return 15069;
else return 15070;
else
if (South)
if (West) return 15073;
else return 15074;
else
if (West) return 15077;
else return 15078;
else
if (North)
if (South)
if (West) return 15081;
else return 15082;
else
if (West) return 15085;
else return 15086;
else
if (South)
if (West) return 15089;
else return 15090;
else
if (West) return 15093;
else return 15094;
}
BlockState CrimsonFence();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace CrimsonFenceGate
{
constexpr BlockState CrimsonFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (InWall)
if (Open)
if (Powered) return 15255;
else return 15256;
else
if (Powered) return 15257;
else return 15258;
else
if (Open)
if (Powered) return 15259;
else return 15260;
else
if (Powered) return 15261;
else return 15262;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (InWall)
if (Open)
if (Powered) return 15263;
else return 15264;
else
if (Powered) return 15265;
else return 15266;
else
if (Open)
if (Powered) return 15267;
else return 15268;
else
if (Powered) return 15269;
else return 15270;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (InWall)
if (Open)
if (Powered) return 15271;
else return 15272;
else
if (Powered) return 15273;
else return 15274;
else
if (Open)
if (Powered) return 15275;
else return 15276;
else
if (Powered) return 15277;
else return 15278;
else
if (InWall)
if (Open)
if (Powered) return 15279;
else return 15280;
else
if (Powered) return 15281;
else return 15282;
else
if (Open)
if (Powered) return 15283;
else return 15284;
else
if (Powered) return 15285;
else return 15286;
}
BlockState CrimsonFenceGate();
eBlockFace Facing(BlockState Block);
bool InWall(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}
namespace CrimsonFungus
{
constexpr BlockState CrimsonFungus()
{
return 14988;
}
}
namespace CrimsonHyphae
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState CrimsonHyphae(const enum Axis Axis)
{
if (Axis == Axis::X) return 14981;
else if (Axis == Axis::Y) return 14982;
else return 14983;
}
BlockState CrimsonHyphae();
enum Axis Axis(BlockState Block);
}
namespace CrimsonNylium
{
constexpr BlockState CrimsonNylium()
{
return 14987;
}
}
namespace CrimsonPlanks
{
constexpr BlockState CrimsonPlanks()
{
return 15045;
}
}
namespace CrimsonPressurePlate
{
constexpr BlockState CrimsonPressurePlate(const bool Powered)
{
if (Powered) return 15059;
else return 15060;
}
BlockState CrimsonPressurePlate();
bool Powered(BlockState Block);
}
namespace CrimsonRoots
{
constexpr BlockState CrimsonRoots()
{
return 15044;
}
}
namespace CrimsonSign
{
constexpr BlockState CrimsonSign(const unsigned char Rotation)
{
if (Rotation == 0) return 15656;
else if (Rotation == 1) return 15658;
else if (Rotation == 2) return 15660;
else if (Rotation == 3) return 15662;
else if (Rotation == 4) return 15664;
else if (Rotation == 5) return 15666;
else if (Rotation == 6) return 15668;
else if (Rotation == 7) return 15670;
else if (Rotation == 8) return 15672;
else if (Rotation == 9) return 15674;
else if (Rotation == 10) return 15676;
else if (Rotation == 11) return 15678;
else if (Rotation == 12) return 15680;
else if (Rotation == 13) return 15682;
else if (Rotation == 14) return 15684;
else return 15686;
}
BlockState CrimsonSign();
unsigned char Rotation(BlockState Block);
}
namespace CrimsonSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState CrimsonSlab(const enum Type Type)
{
if (Type == Type::Top) return 15048;
else if (Type == Type::Bottom) return 15050;
else return 15052;
}
BlockState CrimsonSlab();
enum Type Type(BlockState Block);
}
namespace CrimsonStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState CrimsonStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 15320;
else if (Shape == Shape::InnerLeft) return 15322;
else if (Shape == Shape::InnerRight) return 15324;
else if (Shape == Shape::OuterLeft) return 15326;
else return 15328;
else
if (Shape == Shape::Straight) return 15330;
else if (Shape == Shape::InnerLeft) return 15332;
else if (Shape == Shape::InnerRight) return 15334;
else if (Shape == Shape::OuterLeft) return 15336;
else return 15338;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 15340;
else if (Shape == Shape::InnerLeft) return 15342;
else if (Shape == Shape::InnerRight) return 15344;
else if (Shape == Shape::OuterLeft) return 15346;
else return 15348;
else
if (Shape == Shape::Straight) return 15350;
else if (Shape == Shape::InnerLeft) return 15352;
else if (Shape == Shape::InnerRight) return 15354;
else if (Shape == Shape::OuterLeft) return 15356;
else return 15358;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 15360;
else if (Shape == Shape::InnerLeft) return 15362;
else if (Shape == Shape::InnerRight) return 15364;
else if (Shape == Shape::OuterLeft) return 15366;
else return 15368;
else
if (Shape == Shape::Straight) return 15370;
else if (Shape == Shape::InnerLeft) return 15372;
else if (Shape == Shape::InnerRight) return 15374;
else if (Shape == Shape::OuterLeft) return 15376;
else return 15378;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 15380;
else if (Shape == Shape::InnerLeft) return 15382;
else if (Shape == Shape::InnerRight) return 15384;
else if (Shape == Shape::OuterLeft) return 15386;
else return 15388;
else
if (Shape == Shape::Straight) return 15390;
else if (Shape == Shape::InnerLeft) return 15392;
else if (Shape == Shape::InnerRight) return 15394;
else if (Shape == Shape::OuterLeft) return 15396;
else return 15398;
}
BlockState CrimsonStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace CrimsonStem
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState CrimsonStem(const enum Axis Axis)
{
if (Axis == Axis::X) return 14975;
else if (Axis == Axis::Y) return 14976;
else return 14977;
}
BlockState CrimsonStem();
enum Axis Axis(BlockState Block);
}
namespace CrimsonTrapdoor
{
enum class Half
{
Top,
Bottom
};
constexpr BlockState CrimsonTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Open)
if (Powered) return 15128;
else return 15130;
else
if (Powered) return 15132;
else return 15134;
else
if (Open)
if (Powered) return 15136;
else return 15138;
else
if (Powered) return 15140;
else return 15142;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Open)
if (Powered) return 15144;
else return 15146;
else
if (Powered) return 15148;
else return 15150;
else
if (Open)
if (Powered) return 15152;
else return 15154;
else
if (Powered) return 15156;
else return 15158;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Open)
if (Powered) return 15160;
else return 15162;
else
if (Powered) return 15164;
else return 15166;
else
if (Open)
if (Powered) return 15168;
else return 15170;
else
if (Powered) return 15172;
else return 15174;
else
if (Half == Half::Top)
if (Open)
if (Powered) return 15176;
else return 15178;
else
if (Powered) return 15180;
else return 15182;
else
if (Open)
if (Powered) return 15184;
else return 15186;
else
if (Powered) return 15188;
else return 15190;
}
BlockState CrimsonTrapdoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}
namespace CrimsonWallSign
{
constexpr BlockState CrimsonWallSign(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 15720;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 15722;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 15724;
else return 15726;
}
BlockState CrimsonWallSign();
eBlockFace Facing(BlockState Block);
}
namespace CryingObsidian
{
constexpr BlockState CryingObsidian()
{
return 15828;
}
}
namespace CutRedSandstone
{
constexpr BlockState CutRedSandstone()
{
return 8219;
}
}
namespace CutRedSandstoneSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState CutRedSandstoneSlab(const enum Type Type)
{
if (Type == Type::Top) return 8403;
else if (Type == Type::Bottom) return 8405;
else return 8407;
}
BlockState CutRedSandstoneSlab();
enum Type Type(BlockState Block);
}
namespace CutSandstone
{
constexpr BlockState CutSandstone()
{
return 248;
}
}
namespace CutSandstoneSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState CutSandstoneSlab(const enum Type Type)
{
if (Type == Type::Top) return 8355;
else if (Type == Type::Bottom) return 8357;
else return 8359;
}
BlockState CutSandstoneSlab();
enum Type Type(BlockState Block);
}
namespace CyanBanner
{
constexpr BlockState CyanBanner(const unsigned char Rotation)
{
if (Rotation == 0) return 8041;
else if (Rotation == 1) return 8042;
else if (Rotation == 2) return 8043;
else if (Rotation == 3) return 8044;
else if (Rotation == 4) return 8045;
else if (Rotation == 5) return 8046;
else if (Rotation == 6) return 8047;
else if (Rotation == 7) return 8048;
else if (Rotation == 8) return 8049;
else if (Rotation == 9) return 8050;
else if (Rotation == 10) return 8051;
else if (Rotation == 11) return 8052;
else if (Rotation == 12) return 8053;
else if (Rotation == 13) return 8054;
else if (Rotation == 14) return 8055;
else return 8056;
}
BlockState CyanBanner();
unsigned char Rotation(BlockState Block);
}
namespace CyanBed
{
enum class Part
{
Head,
Foot
};
constexpr BlockState CyanBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Occupied)
if (Part == Part::Head) return 1193;
else return 1194;
else
if (Part == Part::Head) return 1195;
else return 1196;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Occupied)
if (Part == Part::Head) return 1197;
else return 1198;
else
if (Part == Part::Head) return 1199;
else return 1200;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Occupied)
if (Part == Part::Head) return 1201;
else return 1202;
else
if (Part == Part::Head) return 1203;
else return 1204;
else
if (Occupied)
if (Part == Part::Head) return 1205;
else return 1206;
else
if (Part == Part::Head) return 1207;
else return 1208;
}
BlockState CyanBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}
namespace CyanCarpet
{
constexpr BlockState CyanCarpet()
{
return 7875;
}
}
namespace CyanConcrete
{
constexpr BlockState CyanConcrete()
{
return 9447;
}
}
namespace CyanConcretePowder
{
constexpr BlockState CyanConcretePowder()
{
return 9463;
}
}
namespace CyanGlazedTerracotta
{
constexpr BlockState CyanGlazedTerracotta(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9410;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9411;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9412;
else return 9413;
}
BlockState CyanGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}
namespace CyanShulkerBox
{
constexpr BlockState CyanShulkerBox(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9332;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9333;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9334;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9335;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9336;
else return 9337;
}
BlockState CyanShulkerBox();
eBlockFace Facing(BlockState Block);
}
namespace CyanStainedGlass
{
constexpr BlockState CyanStainedGlass()
{
return 4104;
}
}
namespace CyanStainedGlassPane
{
constexpr BlockState CyanStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
if (East)
if (North)
if (South)
if (West) return 7153;
else return 7154;
else
if (West) return 7157;
else return 7158;
else
if (South)
if (West) return 7161;
else return 7162;
else
if (West) return 7165;
else return 7166;
else
if (North)
if (South)
if (West) return 7169;
else return 7170;
else
if (West) return 7173;
else return 7174;
else
if (South)
if (West) return 7177;
else return 7178;
else
if (West) return 7181;
else return 7182;
}
BlockState CyanStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace CyanTerracotta
{
constexpr BlockState CyanTerracotta()
{
return 6856;
}
}
namespace CyanWallBanner
{
constexpr BlockState CyanWallBanner(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8189;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8190;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8191;
else return 8192;
}
BlockState CyanWallBanner();
eBlockFace Facing(BlockState Block);
}
namespace CyanWool
{
constexpr BlockState CyanWool()
{
return 1393;
}
}
namespace DamagedAnvil
{
constexpr BlockState DamagedAnvil(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 6618;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 6619;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 6620;
else return 6621;
}
BlockState DamagedAnvil();
eBlockFace Facing(BlockState Block);
}
namespace Dandelion
{
constexpr BlockState Dandelion()
{
return 1412;
}
}
namespace DarkOakButton
{
enum class Face
{
Floor,
Wall,
Ceiling
};
constexpr BlockState DarkOakButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
{
if (Face == Face::Floor)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 6466;
else return 6467;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 6468;
else return 6469;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 6470;
else return 6471;
else
if (Powered) return 6472;
else return 6473;
else if (Face == Face::Wall)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 6474;
else return 6475;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 6476;
else return 6477;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 6478;
else return 6479;
else
if (Powered) return 6480;
else return 6481;
else
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 6482;
else return 6483;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 6484;
else return 6485;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 6486;
else return 6487;
else
if (Powered) return 6488;
else return 6489;
}
BlockState DarkOakButton();
enum Face Face(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}
namespace DarkOakDoor
{
enum class Half
{
Upper,
Lower
};
enum class Hinge
{
Left,
Right
};
constexpr BlockState DarkOakDoor(const eBlockFace Facing, const enum Half Half, const enum Hinge Hinge, const bool Open, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8994;
else return 8995;
else
if (Powered) return 8996;
else return 8997;
else
if (Open)
if (Powered) return 8998;
else return 8999;
else
if (Powered) return 9000;
else return 9001;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 9002;
else return 9003;
else
if (Powered) return 9004;
else return 9005;
else
if (Open)
if (Powered) return 9006;
else return 9007;
else
if (Powered) return 9008;
else return 9009;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 9010;
else return 9011;
else
if (Powered) return 9012;
else return 9013;
else
if (Open)
if (Powered) return 9014;
else return 9015;
else
if (Powered) return 9016;
else return 9017;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 9018;
else return 9019;
else
if (Powered) return 9020;
else return 9021;
else
if (Open)
if (Powered) return 9022;
else return 9023;
else
if (Powered) return 9024;
else return 9025;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 9026;
else return 9027;
else
if (Powered) return 9028;
else return 9029;
else
if (Open)
if (Powered) return 9030;
else return 9031;
else
if (Powered) return 9032;
else return 9033;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 9034;
else return 9035;
else
if (Powered) return 9036;
else return 9037;
else
if (Open)
if (Powered) return 9038;
else return 9039;
else
if (Powered) return 9040;
else return 9041;
else
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 9042;
else return 9043;
else
if (Powered) return 9044;
else return 9045;
else
if (Open)
if (Powered) return 9046;
else return 9047;
else
if (Powered) return 9048;
else return 9049;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 9050;
else return 9051;
else
if (Powered) return 9052;
else return 9053;
else
if (Open)
if (Powered) return 9054;
else return 9055;
else
if (Powered) return 9056;
else return 9057;
}
BlockState DarkOakDoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Hinge Hinge(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}
namespace DarkOakFence
{
constexpr BlockState DarkOakFence(const bool East, const bool North, const bool South, const bool West)
{
if (East)
if (North)
if (South)
if (West) return 8708;
else return 8709;
else
if (West) return 8712;
else return 8713;
else
if (South)
if (West) return 8716;
else return 8717;
else
if (West) return 8720;
else return 8721;
else
if (North)
if (South)
if (West) return 8724;
else return 8725;
else
if (West) return 8728;
else return 8729;
else
if (South)
if (West) return 8732;
else return 8733;
else
if (West) return 8736;
else return 8737;
}
BlockState DarkOakFence();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace DarkOakFenceGate
{
constexpr BlockState DarkOakFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (InWall)
if (Open)
if (Powered) return 8546;
else return 8547;
else
if (Powered) return 8548;
else return 8549;
else
if (Open)
if (Powered) return 8550;
else return 8551;
else
if (Powered) return 8552;
else return 8553;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (InWall)
if (Open)
if (Powered) return 8554;
else return 8555;
else
if (Powered) return 8556;
else return 8557;
else
if (Open)
if (Powered) return 8558;
else return 8559;
else
if (Powered) return 8560;
else return 8561;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (InWall)
if (Open)
if (Powered) return 8562;
else return 8563;
else
if (Powered) return 8564;
else return 8565;
else
if (Open)
if (Powered) return 8566;
else return 8567;
else
if (Powered) return 8568;
else return 8569;
else
if (InWall)
if (Open)
if (Powered) return 8570;
else return 8571;
else
if (Powered) return 8572;
else return 8573;
else
if (Open)
if (Powered) return 8574;
else return 8575;
else
if (Powered) return 8576;
else return 8577;
}
BlockState DarkOakFenceGate();
eBlockFace Facing(BlockState Block);
bool InWall(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}
namespace DarkOakLeaves
{
constexpr BlockState DarkOakLeaves(const unsigned char Distance, const bool Persistent)
{
if (Distance == 1)
if (Persistent) return 215;
else return 216;
else if (Distance == 2)
if (Persistent) return 217;
else return 218;
else if (Distance == 3)
if (Persistent) return 219;
else return 220;
else if (Distance == 4)
if (Persistent) return 221;
else return 222;
else if (Distance == 5)
if (Persistent) return 223;
else return 224;
else if (Distance == 6)
if (Persistent) return 225;
else return 226;
else
if (Persistent) return 227;
else return 228;
}
BlockState DarkOakLeaves();
unsigned char Distance(BlockState Block);
bool Persistent(BlockState Block);
}
namespace DarkOakLog
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState DarkOakLog(const enum Axis Axis)
{
if (Axis == Axis::X) return 88;
else if (Axis == Axis::Y) return 89;
else return 90;
}
BlockState DarkOakLog();
enum Axis Axis(BlockState Block);
}
namespace DarkOakPlanks
{
constexpr BlockState DarkOakPlanks()
{
return 20;
}
}
namespace DarkOakPressurePlate
{
constexpr BlockState DarkOakPressurePlate(const bool Powered)
{
if (Powered) return 3883;
else return 3884;
}
BlockState DarkOakPressurePlate();
bool Powered(BlockState Block);
}
namespace DarkOakSapling
{
constexpr BlockState DarkOakSapling(const unsigned char Stage)
{
if (Stage == 0) return 31;
else return 32;
}
BlockState DarkOakSapling();
unsigned char Stage(BlockState Block);
}
namespace DarkOakSign
{
constexpr BlockState DarkOakSign(const unsigned char Rotation)
{
if (Rotation == 0) return 3542;
else if (Rotation == 1) return 3544;
else if (Rotation == 2) return 3546;
else if (Rotation == 3) return 3548;
else if (Rotation == 4) return 3550;
else if (Rotation == 5) return 3552;
else if (Rotation == 6) return 3554;
else if (Rotation == 7) return 3556;
else if (Rotation == 8) return 3558;
else if (Rotation == 9) return 3560;
else if (Rotation == 10) return 3562;
else if (Rotation == 11) return 3564;
else if (Rotation == 12) return 3566;
else if (Rotation == 13) return 3568;
else if (Rotation == 14) return 3570;
else return 3572;
}
BlockState DarkOakSign();
unsigned char Rotation(BlockState Block);
}
namespace DarkOakSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState DarkOakSlab(const enum Type Type)
{
if (Type == Type::Top) return 8331;
else if (Type == Type::Bottom) return 8333;
else return 8335;
}
BlockState DarkOakSlab();
enum Type Type(BlockState Block);
}
namespace DarkOakStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState DarkOakStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 7456;
else if (Shape == Shape::InnerLeft) return 7458;
else if (Shape == Shape::InnerRight) return 7460;
else if (Shape == Shape::OuterLeft) return 7462;
else return 7464;
else
if (Shape == Shape::Straight) return 7466;
else if (Shape == Shape::InnerLeft) return 7468;
else if (Shape == Shape::InnerRight) return 7470;
else if (Shape == Shape::OuterLeft) return 7472;
else return 7474;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 7476;
else if (Shape == Shape::InnerLeft) return 7478;
else if (Shape == Shape::InnerRight) return 7480;
else if (Shape == Shape::OuterLeft) return 7482;
else return 7484;
else
if (Shape == Shape::Straight) return 7486;
else if (Shape == Shape::InnerLeft) return 7488;
else if (Shape == Shape::InnerRight) return 7490;
else if (Shape == Shape::OuterLeft) return 7492;
else return 7494;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 7496;
else if (Shape == Shape::InnerLeft) return 7498;
else if (Shape == Shape::InnerRight) return 7500;
else if (Shape == Shape::OuterLeft) return 7502;
else return 7504;
else
if (Shape == Shape::Straight) return 7506;
else if (Shape == Shape::InnerLeft) return 7508;
else if (Shape == Shape::InnerRight) return 7510;
else if (Shape == Shape::OuterLeft) return 7512;
else return 7514;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 7516;
else if (Shape == Shape::InnerLeft) return 7518;
else if (Shape == Shape::InnerRight) return 7520;
else if (Shape == Shape::OuterLeft) return 7522;
else return 7524;
else
if (Shape == Shape::Straight) return 7526;
else if (Shape == Shape::InnerLeft) return 7528;
else if (Shape == Shape::InnerRight) return 7530;
else if (Shape == Shape::OuterLeft) return 7532;
else return 7534;
}
BlockState DarkOakStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace DarkOakTrapdoor
{
enum class Half
{
Top,
Bottom
};
constexpr BlockState DarkOakTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Open)
if (Powered) return 4432;
else return 4434;
else
if (Powered) return 4436;
else return 4438;
else
if (Open)
if (Powered) return 4440;
else return 4442;
else
if (Powered) return 4444;
else return 4446;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Open)
if (Powered) return 4448;
else return 4450;
else
if (Powered) return 4452;
else return 4454;
else
if (Open)
if (Powered) return 4456;
else return 4458;
else
if (Powered) return 4460;
else return 4462;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Open)
if (Powered) return 4464;
else return 4466;
else
if (Powered) return 4468;
else return 4470;
else
if (Open)
if (Powered) return 4472;
else return 4474;
else
if (Powered) return 4476;
else return 4478;
else
if (Half == Half::Top)
if (Open)
if (Powered) return 4480;
else return 4482;
else
if (Powered) return 4484;
else return 4486;
else
if (Open)
if (Powered) return 4488;
else return 4490;
else
if (Powered) return 4492;
else return 4494;
}
BlockState DarkOakTrapdoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}
namespace DarkOakWallSign
{
constexpr BlockState DarkOakWallSign(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 3776;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 3778;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 3780;
else return 3782;
}
BlockState DarkOakWallSign();
eBlockFace Facing(BlockState Block);
}
namespace DarkOakWood
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState DarkOakWood(const enum Axis Axis)
{
if (Axis == Axis::X) return 124;
else if (Axis == Axis::Y) return 125;
else return 126;
}
BlockState DarkOakWood();
enum Axis Axis(BlockState Block);
}
namespace DarkPrismarine
{
constexpr BlockState DarkPrismarine()
{
return 7603;
}
}
namespace DarkPrismarineSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState DarkPrismarineSlab(const enum Type Type)
{
if (Type == Type::Top) return 7857;
else if (Type == Type::Bottom) return 7859;
else return 7861;
}
BlockState DarkPrismarineSlab();
enum Type Type(BlockState Block);
}
namespace DarkPrismarineStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState DarkPrismarineStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 7765;
else if (Shape == Shape::InnerLeft) return 7767;
else if (Shape == Shape::InnerRight) return 7769;
else if (Shape == Shape::OuterLeft) return 7771;
else return 7773;
else
if (Shape == Shape::Straight) return 7775;
else if (Shape == Shape::InnerLeft) return 7777;
else if (Shape == Shape::InnerRight) return 7779;
else if (Shape == Shape::OuterLeft) return 7781;
else return 7783;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 7785;
else if (Shape == Shape::InnerLeft) return 7787;
else if (Shape == Shape::InnerRight) return 7789;
else if (Shape == Shape::OuterLeft) return 7791;
else return 7793;
else
if (Shape == Shape::Straight) return 7795;
else if (Shape == Shape::InnerLeft) return 7797;
else if (Shape == Shape::InnerRight) return 7799;
else if (Shape == Shape::OuterLeft) return 7801;
else return 7803;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 7805;
else if (Shape == Shape::InnerLeft) return 7807;
else if (Shape == Shape::InnerRight) return 7809;
else if (Shape == Shape::OuterLeft) return 7811;
else return 7813;
else
if (Shape == Shape::Straight) return 7815;
else if (Shape == Shape::InnerLeft) return 7817;
else if (Shape == Shape::InnerRight) return 7819;
else if (Shape == Shape::OuterLeft) return 7821;
else return 7823;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 7825;
else if (Shape == Shape::InnerLeft) return 7827;
else if (Shape == Shape::InnerRight) return 7829;
else if (Shape == Shape::OuterLeft) return 7831;
else return 7833;
else
if (Shape == Shape::Straight) return 7835;
else if (Shape == Shape::InnerLeft) return 7837;
else if (Shape == Shape::InnerRight) return 7839;
else if (Shape == Shape::OuterLeft) return 7841;
else return 7843;
}
BlockState DarkPrismarineStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace DaylightDetector
{
constexpr BlockState DaylightDetector(const bool Inverted, const unsigned char Power)
{
if (Inverted)
if (Power == 0) return 6694;
else if (Power == 1) return 6695;
else if (Power == 2) return 6696;
else if (Power == 3) return 6697;
else if (Power == 4) return 6698;
else if (Power == 5) return 6699;
else if (Power == 6) return 6700;
else if (Power == 7) return 6701;
else if (Power == 8) return 6702;
else if (Power == 9) return 6703;
else if (Power == 10) return 6704;
else if (Power == 11) return 6705;
else if (Power == 12) return 6706;
else if (Power == 13) return 6707;
else if (Power == 14) return 6708;
else return 6709;
else
if (Power == 0) return 6710;
else if (Power == 1) return 6711;
else if (Power == 2) return 6712;
else if (Power == 3) return 6713;
else if (Power == 4) return 6714;
else if (Power == 5) return 6715;
else if (Power == 6) return 6716;
else if (Power == 7) return 6717;
else if (Power == 8) return 6718;
else if (Power == 9) return 6719;
else if (Power == 10) return 6720;
else if (Power == 11) return 6721;
else if (Power == 12) return 6722;
else if (Power == 13) return 6723;
else if (Power == 14) return 6724;
else return 6725;
}
BlockState DaylightDetector();
bool Inverted(BlockState Block);
unsigned char Power(BlockState Block);
}
namespace DeadBrainCoral
{
constexpr BlockState DeadBrainCoral()
{
return 9523;
}
}
namespace DeadBrainCoralBlock
{
constexpr BlockState DeadBrainCoralBlock()
{
return 9511;
}
}
namespace DeadBrainCoralFan
{
constexpr BlockState DeadBrainCoralFan()
{
return 9543;
}
}
namespace DeadBrainCoralWallFan
{
constexpr BlockState DeadBrainCoralWallFan(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9569;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9571;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9573;
else return 9575;
}
BlockState DeadBrainCoralWallFan();
eBlockFace Facing(BlockState Block);
}
namespace DeadBubbleCoral
{
constexpr BlockState DeadBubbleCoral()
{
return 9525;
}
}
namespace DeadBubbleCoralBlock
{
constexpr BlockState DeadBubbleCoralBlock()
{
return 9512;
}
}
namespace DeadBubbleCoralFan
{
constexpr BlockState DeadBubbleCoralFan()
{
return 9545;
}
}
namespace DeadBubbleCoralWallFan
{
constexpr BlockState DeadBubbleCoralWallFan(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9577;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9579;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9581;
else return 9583;
}
BlockState DeadBubbleCoralWallFan();
eBlockFace Facing(BlockState Block);
}
namespace DeadBush
{
constexpr BlockState DeadBush()
{
return 1344;
}
}
namespace DeadFireCoral
{
constexpr BlockState DeadFireCoral()
{
return 9527;
}
}
namespace DeadFireCoralBlock
{
constexpr BlockState DeadFireCoralBlock()
{
return 9513;
}
}
namespace DeadFireCoralFan
{
constexpr BlockState DeadFireCoralFan()
{
return 9547;
}
}
namespace DeadFireCoralWallFan
{
constexpr BlockState DeadFireCoralWallFan(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9585;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9587;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9589;
else return 9591;
}
BlockState DeadFireCoralWallFan();
eBlockFace Facing(BlockState Block);
}
namespace DeadHornCoral
{
constexpr BlockState DeadHornCoral()
{
return 9529;
}
}
namespace DeadHornCoralBlock
{
constexpr BlockState DeadHornCoralBlock()
{
return 9514;
}
}
namespace DeadHornCoralFan
{
constexpr BlockState DeadHornCoralFan()
{
return 9549;
}
}
namespace DeadHornCoralWallFan
{
constexpr BlockState DeadHornCoralWallFan(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9593;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9595;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9597;
else return 9599;
}
BlockState DeadHornCoralWallFan();
eBlockFace Facing(BlockState Block);
}
namespace DeadTubeCoral
{
constexpr BlockState DeadTubeCoral()
{
return 9521;
}
}
namespace DeadTubeCoralBlock
{
constexpr BlockState DeadTubeCoralBlock()
{
return 9510;
}
}
namespace DeadTubeCoralFan
{
constexpr BlockState DeadTubeCoralFan()
{
return 9541;
}
}
namespace DeadTubeCoralWallFan
{
constexpr BlockState DeadTubeCoralWallFan(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9561;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9563;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9565;
else return 9567;
}
BlockState DeadTubeCoralWallFan();
eBlockFace Facing(BlockState Block);
}
namespace DetectorRail
{
enum class Shape
{
NorthSouth,
EastWest,
AscendingEast,
AscendingWest,
AscendingNorth,
AscendingSouth
};
constexpr BlockState DetectorRail(const bool Powered, const enum Shape Shape)
{
if (Powered)
if (Shape == Shape::NorthSouth) return 1317;
else if (Shape == Shape::EastWest) return 1318;
else if (Shape == Shape::AscendingEast) return 1319;
else if (Shape == Shape::AscendingWest) return 1320;
else if (Shape == Shape::AscendingNorth) return 1321;
else return 1322;
else
if (Shape == Shape::NorthSouth) return 1323;
else if (Shape == Shape::EastWest) return 1324;
else if (Shape == Shape::AscendingEast) return 1325;
else if (Shape == Shape::AscendingWest) return 1326;
else if (Shape == Shape::AscendingNorth) return 1327;
else return 1328;
}
BlockState DetectorRail();
bool Powered(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace DiamondBlock
{
constexpr BlockState DiamondBlock()
{
return 3355;
}
}
namespace DiamondOre
{
constexpr BlockState DiamondOre()
{
return 3354;
}
}
namespace Diorite
{
constexpr BlockState Diorite()
{
return 4;
}
}
namespace DioriteSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState DioriteSlab(const enum Type Type)
{
if (Type == Type::Top) return 10862;
else if (Type == Type::Bottom) return 10864;
else return 10866;
}
BlockState DioriteSlab();
enum Type Type(BlockState Block);
}
namespace DioriteStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState DioriteStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10710;
else if (Shape == Shape::InnerLeft) return 10712;
else if (Shape == Shape::InnerRight) return 10714;
else if (Shape == Shape::OuterLeft) return 10716;
else return 10718;
else
if (Shape == Shape::Straight) return 10720;
else if (Shape == Shape::InnerLeft) return 10722;
else if (Shape == Shape::InnerRight) return 10724;
else if (Shape == Shape::OuterLeft) return 10726;
else return 10728;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10730;
else if (Shape == Shape::InnerLeft) return 10732;
else if (Shape == Shape::InnerRight) return 10734;
else if (Shape == Shape::OuterLeft) return 10736;
else return 10738;
else
if (Shape == Shape::Straight) return 10740;
else if (Shape == Shape::InnerLeft) return 10742;
else if (Shape == Shape::InnerRight) return 10744;
else if (Shape == Shape::OuterLeft) return 10746;
else return 10748;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10750;
else if (Shape == Shape::InnerLeft) return 10752;
else if (Shape == Shape::InnerRight) return 10754;
else if (Shape == Shape::OuterLeft) return 10756;
else return 10758;
else
if (Shape == Shape::Straight) return 10760;
else if (Shape == Shape::InnerLeft) return 10762;
else if (Shape == Shape::InnerRight) return 10764;
else if (Shape == Shape::OuterLeft) return 10766;
else return 10768;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10770;
else if (Shape == Shape::InnerLeft) return 10772;
else if (Shape == Shape::InnerRight) return 10774;
else if (Shape == Shape::OuterLeft) return 10776;
else return 10778;
else
if (Shape == Shape::Straight) return 10780;
else if (Shape == Shape::InnerLeft) return 10782;
else if (Shape == Shape::InnerRight) return 10784;
else if (Shape == Shape::OuterLeft) return 10786;
else return 10788;
}
BlockState DioriteStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace DioriteWall
{
enum class East
{
None,
Low,
Tall
};
enum class North
{
None,
Low,
Tall
};
enum class South
{
None,
Low,
Tall
};
enum class West
{
None,
Low,
Tall
};
constexpr BlockState DioriteWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
{
if (East == East::None)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 14434;
else if (West == West::Low) return 14435;
else return 14436;
else
if (West == West::None) return 14440;
else if (West == West::Low) return 14441;
else return 14442;
else if (South == South::Low)
if (Up)
if (West == West::None) return 14446;
else if (West == West::Low) return 14447;
else return 14448;
else
if (West == West::None) return 14452;
else if (West == West::Low) return 14453;
else return 14454;
else
if (Up)
if (West == West::None) return 14458;
else if (West == West::Low) return 14459;
else return 14460;
else
if (West == West::None) return 14464;
else if (West == West::Low) return 14465;
else return 14466;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 14470;
else if (West == West::Low) return 14471;
else return 14472;
else
if (West == West::None) return 14476;
else if (West == West::Low) return 14477;
else return 14478;
else if (South == South::Low)
if (Up)
if (West == West::None) return 14482;
else if (West == West::Low) return 14483;
else return 14484;
else
if (West == West::None) return 14488;
else if (West == West::Low) return 14489;
else return 14490;
else
if (Up)
if (West == West::None) return 14494;
else if (West == West::Low) return 14495;
else return 14496;
else
if (West == West::None) return 14500;
else if (West == West::Low) return 14501;
else return 14502;
else
if (South == South::None)
if (Up)
if (West == West::None) return 14506;
else if (West == West::Low) return 14507;
else return 14508;
else
if (West == West::None) return 14512;
else if (West == West::Low) return 14513;
else return 14514;
else if (South == South::Low)
if (Up)
if (West == West::None) return 14518;
else if (West == West::Low) return 14519;
else return 14520;
else
if (West == West::None) return 14524;
else if (West == West::Low) return 14525;
else return 14526;
else
if (Up)
if (West == West::None) return 14530;
else if (West == West::Low) return 14531;
else return 14532;
else
if (West == West::None) return 14536;
else if (West == West::Low) return 14537;
else return 14538;
else if (East == East::Low)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 14542;
else if (West == West::Low) return 14543;
else return 14544;
else
if (West == West::None) return 14548;
else if (West == West::Low) return 14549;
else return 14550;
else if (South == South::Low)
if (Up)
if (West == West::None) return 14554;
else if (West == West::Low) return 14555;
else return 14556;
else
if (West == West::None) return 14560;
else if (West == West::Low) return 14561;
else return 14562;
else
if (Up)
if (West == West::None) return 14566;
else if (West == West::Low) return 14567;
else return 14568;
else
if (West == West::None) return 14572;
else if (West == West::Low) return 14573;
else return 14574;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 14578;
else if (West == West::Low) return 14579;
else return 14580;
else
if (West == West::None) return 14584;
else if (West == West::Low) return 14585;
else return 14586;
else if (South == South::Low)
if (Up)
if (West == West::None) return 14590;
else if (West == West::Low) return 14591;
else return 14592;
else
if (West == West::None) return 14596;
else if (West == West::Low) return 14597;
else return 14598;
else
if (Up)
if (West == West::None) return 14602;
else if (West == West::Low) return 14603;
else return 14604;
else
if (West == West::None) return 14608;
else if (West == West::Low) return 14609;
else return 14610;
else
if (South == South::None)
if (Up)
if (West == West::None) return 14614;
else if (West == West::Low) return 14615;
else return 14616;
else
if (West == West::None) return 14620;
else if (West == West::Low) return 14621;
else return 14622;
else if (South == South::Low)
if (Up)
if (West == West::None) return 14626;
else if (West == West::Low) return 14627;
else return 14628;
else
if (West == West::None) return 14632;
else if (West == West::Low) return 14633;
else return 14634;
else
if (Up)
if (West == West::None) return 14638;
else if (West == West::Low) return 14639;
else return 14640;
else
if (West == West::None) return 14644;
else if (West == West::Low) return 14645;
else return 14646;
else
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 14650;
else if (West == West::Low) return 14651;
else return 14652;
else
if (West == West::None) return 14656;
else if (West == West::Low) return 14657;
else return 14658;
else if (South == South::Low)
if (Up)
if (West == West::None) return 14662;
else if (West == West::Low) return 14663;
else return 14664;
else
if (West == West::None) return 14668;
else if (West == West::Low) return 14669;
else return 14670;
else
if (Up)
if (West == West::None) return 14674;
else if (West == West::Low) return 14675;
else return 14676;
else
if (West == West::None) return 14680;
else if (West == West::Low) return 14681;
else return 14682;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 14686;
else if (West == West::Low) return 14687;
else return 14688;
else
if (West == West::None) return 14692;
else if (West == West::Low) return 14693;
else return 14694;
else if (South == South::Low)
if (Up)
if (West == West::None) return 14698;
else if (West == West::Low) return 14699;
else return 14700;
else
if (West == West::None) return 14704;
else if (West == West::Low) return 14705;
else return 14706;
else
if (Up)
if (West == West::None) return 14710;
else if (West == West::Low) return 14711;
else return 14712;
else
if (West == West::None) return 14716;
else if (West == West::Low) return 14717;
else return 14718;
else
if (South == South::None)
if (Up)
if (West == West::None) return 14722;
else if (West == West::Low) return 14723;
else return 14724;
else
if (West == West::None) return 14728;
else if (West == West::Low) return 14729;
else return 14730;
else if (South == South::Low)
if (Up)
if (West == West::None) return 14734;
else if (West == West::Low) return 14735;
else return 14736;
else
if (West == West::None) return 14740;
else if (West == West::Low) return 14741;
else return 14742;
else
if (Up)
if (West == West::None) return 14746;
else if (West == West::Low) return 14747;
else return 14748;
else
if (West == West::None) return 14752;
else if (West == West::Low) return 14753;
else return 14754;
}
BlockState DioriteWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}
namespace Dirt
{
constexpr BlockState Dirt()
{
return 10;
}
}
namespace Dispenser
{
constexpr BlockState Dispenser(const eBlockFace Facing, const bool Triggered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Triggered) return 234;
else return 235;
else if (Facing == eBlockFace::BLOCK_FACE_XP)
if (Triggered) return 236;
else return 237;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Triggered) return 238;
else return 239;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Triggered) return 240;
else return 241;
else if (Facing == eBlockFace::BLOCK_FACE_YP)
if (Triggered) return 242;
else return 243;
else
if (Triggered) return 244;
else return 245;
}
BlockState Dispenser();
eBlockFace Facing(BlockState Block);
bool Triggered(BlockState Block);
}
namespace DragonEgg
{
constexpr BlockState DragonEgg()
{
return 5155;
}
}
namespace DragonHead
{
constexpr BlockState DragonHead(const unsigned char Rotation)
{
if (Rotation == 0) return 6590;
else if (Rotation == 1) return 6591;
else if (Rotation == 2) return 6592;
else if (Rotation == 3) return 6593;
else if (Rotation == 4) return 6594;
else if (Rotation == 5) return 6595;
else if (Rotation == 6) return 6596;
else if (Rotation == 7) return 6597;
else if (Rotation == 8) return 6598;
else if (Rotation == 9) return 6599;
else if (Rotation == 10) return 6600;
else if (Rotation == 11) return 6601;
else if (Rotation == 12) return 6602;
else if (Rotation == 13) return 6603;
else if (Rotation == 14) return 6604;
else return 6605;
}
BlockState DragonHead();
unsigned char Rotation(BlockState Block);
}
namespace DragonWallHead
{
constexpr BlockState DragonWallHead(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 6606;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 6607;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 6608;
else return 6609;
}
BlockState DragonWallHead();
eBlockFace Facing(BlockState Block);
}
namespace DriedKelpBlock
{
constexpr BlockState DriedKelpBlock()
{
return 9497;
}
}
namespace Dropper
{
constexpr BlockState Dropper(const eBlockFace Facing, const bool Triggered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Triggered) return 6835;
else return 6836;
else if (Facing == eBlockFace::BLOCK_FACE_XP)
if (Triggered) return 6837;
else return 6838;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Triggered) return 6839;
else return 6840;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Triggered) return 6841;
else return 6842;
else if (Facing == eBlockFace::BLOCK_FACE_YP)
if (Triggered) return 6843;
else return 6844;
else
if (Triggered) return 6845;
else return 6846;
}
BlockState Dropper();
eBlockFace Facing(BlockState Block);
bool Triggered(BlockState Block);
}
namespace EmeraldBlock
{
constexpr BlockState EmeraldBlock()
{
return 5403;
}
}
namespace EmeraldOre
{
constexpr BlockState EmeraldOre()
{
return 5250;
}
}
namespace EnchantingTable
{
constexpr BlockState EnchantingTable()
{
return 5132;
}
}
namespace EndGateway
{
constexpr BlockState EndGateway()
{
return 9224;
}
}
namespace EndPortal
{
constexpr BlockState EndPortal()
{
return 5145;
}
}
namespace EndPortalFrame
{
constexpr BlockState EndPortalFrame(const bool Eye, const eBlockFace Facing)
{
if (Eye)
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 5146;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 5147;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 5148;
else return 5149;
else
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 5150;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 5151;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 5152;
else return 5153;
}
BlockState EndPortalFrame();
bool Eye(BlockState Block);
eBlockFace Facing(BlockState Block);
}
namespace EndRod
{
constexpr BlockState EndRod(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9058;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9059;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9060;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9061;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9062;
else return 9063;
}
BlockState EndRod();
eBlockFace Facing(BlockState Block);
}
namespace EndStone
{
constexpr BlockState EndStone()
{
return 5154;
}
}
namespace EndStoneBrickSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState EndStoneBrickSlab(const enum Type Type)
{
if (Type == Type::Top) return 10820;
else if (Type == Type::Bottom) return 10822;
else return 10824;
}
BlockState EndStoneBrickSlab();
enum Type Type(BlockState Block);
}
namespace EndStoneBrickStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState EndStoneBrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10070;
else if (Shape == Shape::InnerLeft) return 10072;
else if (Shape == Shape::InnerRight) return 10074;
else if (Shape == Shape::OuterLeft) return 10076;
else return 10078;
else
if (Shape == Shape::Straight) return 10080;
else if (Shape == Shape::InnerLeft) return 10082;
else if (Shape == Shape::InnerRight) return 10084;
else if (Shape == Shape::OuterLeft) return 10086;
else return 10088;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10090;
else if (Shape == Shape::InnerLeft) return 10092;
else if (Shape == Shape::InnerRight) return 10094;
else if (Shape == Shape::OuterLeft) return 10096;
else return 10098;
else
if (Shape == Shape::Straight) return 10100;
else if (Shape == Shape::InnerLeft) return 10102;
else if (Shape == Shape::InnerRight) return 10104;
else if (Shape == Shape::OuterLeft) return 10106;
else return 10108;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10110;
else if (Shape == Shape::InnerLeft) return 10112;
else if (Shape == Shape::InnerRight) return 10114;
else if (Shape == Shape::OuterLeft) return 10116;
else return 10118;
else
if (Shape == Shape::Straight) return 10120;
else if (Shape == Shape::InnerLeft) return 10122;
else if (Shape == Shape::InnerRight) return 10124;
else if (Shape == Shape::OuterLeft) return 10126;
else return 10128;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10130;
else if (Shape == Shape::InnerLeft) return 10132;
else if (Shape == Shape::InnerRight) return 10134;
else if (Shape == Shape::OuterLeft) return 10136;
else return 10138;
else
if (Shape == Shape::Straight) return 10140;
else if (Shape == Shape::InnerLeft) return 10142;
else if (Shape == Shape::InnerRight) return 10144;
else if (Shape == Shape::OuterLeft) return 10146;
else return 10148;
}
BlockState EndStoneBrickStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace EndStoneBrickWall
{
enum class East
{
None,
Low,
Tall
};
enum class North
{
None,
Low,
Tall
};
enum class South
{
None,
Low,
Tall
};
enum class West
{
None,
Low,
Tall
};
constexpr BlockState EndStoneBrickWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
{
if (East == East::None)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 14110;
else if (West == West::Low) return 14111;
else return 14112;
else
if (West == West::None) return 14116;
else if (West == West::Low) return 14117;
else return 14118;
else if (South == South::Low)
if (Up)
if (West == West::None) return 14122;
else if (West == West::Low) return 14123;
else return 14124;
else
if (West == West::None) return 14128;
else if (West == West::Low) return 14129;
else return 14130;
else
if (Up)
if (West == West::None) return 14134;
else if (West == West::Low) return 14135;
else return 14136;
else
if (West == West::None) return 14140;
else if (West == West::Low) return 14141;
else return 14142;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 14146;
else if (West == West::Low) return 14147;
else return 14148;
else
if (West == West::None) return 14152;
else if (West == West::Low) return 14153;
else return 14154;
else if (South == South::Low)
if (Up)
if (West == West::None) return 14158;
else if (West == West::Low) return 14159;
else return 14160;
else
if (West == West::None) return 14164;
else if (West == West::Low) return 14165;
else return 14166;
else
if (Up)
if (West == West::None) return 14170;
else if (West == West::Low) return 14171;
else return 14172;
else
if (West == West::None) return 14176;
else if (West == West::Low) return 14177;
else return 14178;
else
if (South == South::None)
if (Up)
if (West == West::None) return 14182;
else if (West == West::Low) return 14183;
else return 14184;
else
if (West == West::None) return 14188;
else if (West == West::Low) return 14189;
else return 14190;
else if (South == South::Low)
if (Up)
if (West == West::None) return 14194;
else if (West == West::Low) return 14195;
else return 14196;
else
if (West == West::None) return 14200;
else if (West == West::Low) return 14201;
else return 14202;
else
if (Up)
if (West == West::None) return 14206;
else if (West == West::Low) return 14207;
else return 14208;
else
if (West == West::None) return 14212;
else if (West == West::Low) return 14213;
else return 14214;
else if (East == East::Low)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 14218;
else if (West == West::Low) return 14219;
else return 14220;
else
if (West == West::None) return 14224;
else if (West == West::Low) return 14225;
else return 14226;
else if (South == South::Low)
if (Up)
if (West == West::None) return 14230;
else if (West == West::Low) return 14231;
else return 14232;
else
if (West == West::None) return 14236;
else if (West == West::Low) return 14237;
else return 14238;
else
if (Up)
if (West == West::None) return 14242;
else if (West == West::Low) return 14243;
else return 14244;
else
if (West == West::None) return 14248;
else if (West == West::Low) return 14249;
else return 14250;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 14254;
else if (West == West::Low) return 14255;
else return 14256;
else
if (West == West::None) return 14260;
else if (West == West::Low) return 14261;
else return 14262;
else if (South == South::Low)
if (Up)
if (West == West::None) return 14266;
else if (West == West::Low) return 14267;
else return 14268;
else
if (West == West::None) return 14272;
else if (West == West::Low) return 14273;
else return 14274;
else
if (Up)
if (West == West::None) return 14278;
else if (West == West::Low) return 14279;
else return 14280;
else
if (West == West::None) return 14284;
else if (West == West::Low) return 14285;
else return 14286;
else
if (South == South::None)
if (Up)
if (West == West::None) return 14290;
else if (West == West::Low) return 14291;
else return 14292;
else
if (West == West::None) return 14296;
else if (West == West::Low) return 14297;
else return 14298;
else if (South == South::Low)
if (Up)
if (West == West::None) return 14302;
else if (West == West::Low) return 14303;
else return 14304;
else
if (West == West::None) return 14308;
else if (West == West::Low) return 14309;
else return 14310;
else
if (Up)
if (West == West::None) return 14314;
else if (West == West::Low) return 14315;
else return 14316;
else
if (West == West::None) return 14320;
else if (West == West::Low) return 14321;
else return 14322;
else
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 14326;
else if (West == West::Low) return 14327;
else return 14328;
else
if (West == West::None) return 14332;
else if (West == West::Low) return 14333;
else return 14334;
else if (South == South::Low)
if (Up)
if (West == West::None) return 14338;
else if (West == West::Low) return 14339;
else return 14340;
else
if (West == West::None) return 14344;
else if (West == West::Low) return 14345;
else return 14346;
else
if (Up)
if (West == West::None) return 14350;
else if (West == West::Low) return 14351;
else return 14352;
else
if (West == West::None) return 14356;
else if (West == West::Low) return 14357;
else return 14358;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 14362;
else if (West == West::Low) return 14363;
else return 14364;
else
if (West == West::None) return 14368;
else if (West == West::Low) return 14369;
else return 14370;
else if (South == South::Low)
if (Up)
if (West == West::None) return 14374;
else if (West == West::Low) return 14375;
else return 14376;
else
if (West == West::None) return 14380;
else if (West == West::Low) return 14381;
else return 14382;
else
if (Up)
if (West == West::None) return 14386;
else if (West == West::Low) return 14387;
else return 14388;
else
if (West == West::None) return 14392;
else if (West == West::Low) return 14393;
else return 14394;
else
if (South == South::None)
if (Up)
if (West == West::None) return 14398;
else if (West == West::Low) return 14399;
else return 14400;
else
if (West == West::None) return 14404;
else if (West == West::Low) return 14405;
else return 14406;
else if (South == South::Low)
if (Up)
if (West == West::None) return 14410;
else if (West == West::Low) return 14411;
else return 14412;
else
if (West == West::None) return 14416;
else if (West == West::Low) return 14417;
else return 14418;
else
if (Up)
if (West == West::None) return 14422;
else if (West == West::Low) return 14423;
else return 14424;
else
if (West == West::None) return 14428;
else if (West == West::Low) return 14429;
else return 14430;
}
BlockState EndStoneBrickWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}
namespace EndStoneBricks
{
constexpr BlockState EndStoneBricks()
{
return 9218;
}
}
namespace EnderChest
{
constexpr BlockState EnderChest(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 5252;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 5254;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 5256;
else return 5258;
}
BlockState EnderChest();
eBlockFace Facing(BlockState Block);
}
namespace Farmland
{
constexpr BlockState Farmland(const unsigned char Moisture)
{
if (Moisture == 0) return 3365;
else if (Moisture == 1) return 3366;
else if (Moisture == 2) return 3367;
else if (Moisture == 3) return 3368;
else if (Moisture == 4) return 3369;
else if (Moisture == 5) return 3370;
else if (Moisture == 6) return 3371;
else return 3372;
}
BlockState Farmland();
unsigned char Moisture(BlockState Block);
}
namespace Fern
{
constexpr BlockState Fern()
{
return 1343;
}
}
namespace Fire
{
constexpr BlockState Fire(const unsigned char Age, const bool East, const bool North, const bool South, const bool Up, const bool West)
{
if (Age == 0)
if (East)
if (North)
if (South)
if (Up)
if (West) return 1440;
else return 1441;
else
if (West) return 1442;
else return 1443;
else
if (Up)
if (West) return 1444;
else return 1445;
else
if (West) return 1446;
else return 1447;
else
if (South)
if (Up)
if (West) return 1448;
else return 1449;
else
if (West) return 1450;
else return 1451;
else
if (Up)
if (West) return 1452;
else return 1453;
else
if (West) return 1454;
else return 1455;
else
if (North)
if (South)
if (Up)
if (West) return 1456;
else return 1457;
else
if (West) return 1458;
else return 1459;
else
if (Up)
if (West) return 1460;
else return 1461;
else
if (West) return 1462;
else return 1463;
else
if (South)
if (Up)
if (West) return 1464;
else return 1465;
else
if (West) return 1466;
else return 1467;
else
if (Up)
if (West) return 1468;
else return 1469;
else
if (West) return 1470;
else return 1471;
else if (Age == 1)
if (East)
if (North)
if (South)
if (Up)
if (West) return 1472;
else return 1473;
else
if (West) return 1474;
else return 1475;
else
if (Up)
if (West) return 1476;
else return 1477;
else
if (West) return 1478;
else return 1479;
else
if (South)
if (Up)
if (West) return 1480;
else return 1481;
else
if (West) return 1482;
else return 1483;
else
if (Up)
if (West) return 1484;
else return 1485;
else
if (West) return 1486;
else return 1487;
else
if (North)
if (South)
if (Up)
if (West) return 1488;
else return 1489;
else
if (West) return 1490;
else return 1491;
else
if (Up)
if (West) return 1492;
else return 1493;
else
if (West) return 1494;
else return 1495;
else
if (South)
if (Up)
if (West) return 1496;
else return 1497;
else
if (West) return 1498;
else return 1499;
else
if (Up)
if (West) return 1500;
else return 1501;
else
if (West) return 1502;
else return 1503;
else if (Age == 2)
if (East)
if (North)
if (South)
if (Up)
if (West) return 1504;
else return 1505;
else
if (West) return 1506;
else return 1507;
else
if (Up)
if (West) return 1508;
else return 1509;
else
if (West) return 1510;
else return 1511;
else
if (South)
if (Up)
if (West) return 1512;
else return 1513;
else
if (West) return 1514;
else return 1515;
else
if (Up)
if (West) return 1516;
else return 1517;
else
if (West) return 1518;
else return 1519;
else
if (North)
if (South)
if (Up)
if (West) return 1520;
else return 1521;
else
if (West) return 1522;
else return 1523;
else
if (Up)
if (West) return 1524;
else return 1525;
else
if (West) return 1526;
else return 1527;
else
if (South)
if (Up)
if (West) return 1528;
else return 1529;
else
if (West) return 1530;
else return 1531;
else
if (Up)
if (West) return 1532;
else return 1533;
else
if (West) return 1534;
else return 1535;
else if (Age == 3)
if (East)
if (North)
if (South)
if (Up)
if (West) return 1536;
else return 1537;
else
if (West) return 1538;
else return 1539;
else
if (Up)
if (West) return 1540;
else return 1541;
else
if (West) return 1542;
else return 1543;
else
if (South)
if (Up)
if (West) return 1544;
else return 1545;
else
if (West) return 1546;
else return 1547;
else
if (Up)
if (West) return 1548;
else return 1549;
else
if (West) return 1550;
else return 1551;
else
if (North)
if (South)
if (Up)
if (West) return 1552;
else return 1553;
else
if (West) return 1554;
else return 1555;
else
if (Up)
if (West) return 1556;
else return 1557;
else
if (West) return 1558;
else return 1559;
else
if (South)
if (Up)
if (West) return 1560;
else return 1561;
else
if (West) return 1562;
else return 1563;
else
if (Up)
if (West) return 1564;
else return 1565;
else
if (West) return 1566;
else return 1567;
else if (Age == 4)
if (East)
if (North)
if (South)
if (Up)
if (West) return 1568;
else return 1569;
else
if (West) return 1570;
else return 1571;
else
if (Up)
if (West) return 1572;
else return 1573;
else
if (West) return 1574;
else return 1575;
else
if (South)
if (Up)
if (West) return 1576;
else return 1577;
else
if (West) return 1578;
else return 1579;
else
if (Up)
if (West) return 1580;
else return 1581;
else
if (West) return 1582;
else return 1583;
else
if (North)
if (South)
if (Up)
if (West) return 1584;
else return 1585;
else
if (West) return 1586;
else return 1587;
else
if (Up)
if (West) return 1588;
else return 1589;
else
if (West) return 1590;
else return 1591;
else
if (South)
if (Up)
if (West) return 1592;
else return 1593;
else
if (West) return 1594;
else return 1595;
else
if (Up)
if (West) return 1596;
else return 1597;
else
if (West) return 1598;
else return 1599;
else if (Age == 5)
if (East)
if (North)
if (South)
if (Up)
if (West) return 1600;
else return 1601;
else
if (West) return 1602;
else return 1603;
else
if (Up)
if (West) return 1604;
else return 1605;
else
if (West) return 1606;
else return 1607;
else
if (South)
if (Up)
if (West) return 1608;
else return 1609;
else
if (West) return 1610;
else return 1611;
else
if (Up)
if (West) return 1612;
else return 1613;
else
if (West) return 1614;
else return 1615;
else
if (North)
if (South)
if (Up)
if (West) return 1616;
else return 1617;
else
if (West) return 1618;
else return 1619;
else
if (Up)
if (West) return 1620;
else return 1621;
else
if (West) return 1622;
else return 1623;
else
if (South)
if (Up)
if (West) return 1624;
else return 1625;
else
if (West) return 1626;
else return 1627;
else
if (Up)
if (West) return 1628;
else return 1629;
else
if (West) return 1630;
else return 1631;
else if (Age == 6)
if (East)
if (North)
if (South)
if (Up)
if (West) return 1632;
else return 1633;
else
if (West) return 1634;
else return 1635;
else
if (Up)
if (West) return 1636;
else return 1637;
else
if (West) return 1638;
else return 1639;
else
if (South)
if (Up)
if (West) return 1640;
else return 1641;
else
if (West) return 1642;
else return 1643;
else
if (Up)
if (West) return 1644;
else return 1645;
else
if (West) return 1646;
else return 1647;
else
if (North)
if (South)
if (Up)
if (West) return 1648;
else return 1649;
else
if (West) return 1650;
else return 1651;
else
if (Up)
if (West) return 1652;
else return 1653;
else
if (West) return 1654;
else return 1655;
else
if (South)
if (Up)
if (West) return 1656;
else return 1657;
else
if (West) return 1658;
else return 1659;
else
if (Up)
if (West) return 1660;
else return 1661;
else
if (West) return 1662;
else return 1663;
else if (Age == 7)
if (East)
if (North)
if (South)
if (Up)
if (West) return 1664;
else return 1665;
else
if (West) return 1666;
else return 1667;
else
if (Up)
if (West) return 1668;
else return 1669;
else
if (West) return 1670;
else return 1671;
else
if (South)
if (Up)
if (West) return 1672;
else return 1673;
else
if (West) return 1674;
else return 1675;
else
if (Up)
if (West) return 1676;
else return 1677;
else
if (West) return 1678;
else return 1679;
else
if (North)
if (South)
if (Up)
if (West) return 1680;
else return 1681;
else
if (West) return 1682;
else return 1683;
else
if (Up)
if (West) return 1684;
else return 1685;
else
if (West) return 1686;
else return 1687;
else
if (South)
if (Up)
if (West) return 1688;
else return 1689;
else
if (West) return 1690;
else return 1691;
else
if (Up)
if (West) return 1692;
else return 1693;
else
if (West) return 1694;
else return 1695;
else if (Age == 8)
if (East)
if (North)
if (South)
if (Up)
if (West) return 1696;
else return 1697;
else
if (West) return 1698;
else return 1699;
else
if (Up)
if (West) return 1700;
else return 1701;
else
if (West) return 1702;
else return 1703;
else
if (South)
if (Up)
if (West) return 1704;
else return 1705;
else
if (West) return 1706;
else return 1707;
else
if (Up)
if (West) return 1708;
else return 1709;
else
if (West) return 1710;
else return 1711;
else
if (North)
if (South)
if (Up)
if (West) return 1712;
else return 1713;
else
if (West) return 1714;
else return 1715;
else
if (Up)
if (West) return 1716;
else return 1717;
else
if (West) return 1718;
else return 1719;
else
if (South)
if (Up)
if (West) return 1720;
else return 1721;
else
if (West) return 1722;
else return 1723;
else
if (Up)
if (West) return 1724;
else return 1725;
else
if (West) return 1726;
else return 1727;
else if (Age == 9)
if (East)
if (North)
if (South)
if (Up)
if (West) return 1728;
else return 1729;
else
if (West) return 1730;
else return 1731;
else
if (Up)
if (West) return 1732;
else return 1733;
else
if (West) return 1734;
else return 1735;
else
if (South)
if (Up)
if (West) return 1736;
else return 1737;
else
if (West) return 1738;
else return 1739;
else
if (Up)
if (West) return 1740;
else return 1741;
else
if (West) return 1742;
else return 1743;
else
if (North)
if (South)
if (Up)
if (West) return 1744;
else return 1745;
else
if (West) return 1746;
else return 1747;
else
if (Up)
if (West) return 1748;
else return 1749;
else
if (West) return 1750;
else return 1751;
else
if (South)
if (Up)
if (West) return 1752;
else return 1753;
else
if (West) return 1754;
else return 1755;
else
if (Up)
if (West) return 1756;
else return 1757;
else
if (West) return 1758;
else return 1759;
else if (Age == 10)
if (East)
if (North)
if (South)
if (Up)
if (West) return 1760;
else return 1761;
else
if (West) return 1762;
else return 1763;
else
if (Up)
if (West) return 1764;
else return 1765;
else
if (West) return 1766;
else return 1767;
else
if (South)
if (Up)
if (West) return 1768;
else return 1769;
else
if (West) return 1770;
else return 1771;
else
if (Up)
if (West) return 1772;
else return 1773;
else
if (West) return 1774;
else return 1775;
else
if (North)
if (South)
if (Up)
if (West) return 1776;
else return 1777;
else
if (West) return 1778;
else return 1779;
else
if (Up)
if (West) return 1780;
else return 1781;
else
if (West) return 1782;
else return 1783;
else
if (South)
if (Up)
if (West) return 1784;
else return 1785;
else
if (West) return 1786;
else return 1787;
else
if (Up)
if (West) return 1788;
else return 1789;
else
if (West) return 1790;
else return 1791;
else if (Age == 11)
if (East)
if (North)
if (South)
if (Up)
if (West) return 1792;
else return 1793;
else
if (West) return 1794;
else return 1795;
else
if (Up)
if (West) return 1796;
else return 1797;
else
if (West) return 1798;
else return 1799;
else
if (South)
if (Up)
if (West) return 1800;
else return 1801;
else
if (West) return 1802;
else return 1803;
else
if (Up)
if (West) return 1804;
else return 1805;
else
if (West) return 1806;
else return 1807;
else
if (North)
if (South)
if (Up)
if (West) return 1808;
else return 1809;
else
if (West) return 1810;
else return 1811;
else
if (Up)
if (West) return 1812;
else return 1813;
else
if (West) return 1814;
else return 1815;
else
if (South)
if (Up)
if (West) return 1816;
else return 1817;
else
if (West) return 1818;
else return 1819;
else
if (Up)
if (West) return 1820;
else return 1821;
else
if (West) return 1822;
else return 1823;
else if (Age == 12)
if (East)
if (North)
if (South)
if (Up)
if (West) return 1824;
else return 1825;
else
if (West) return 1826;
else return 1827;
else
if (Up)
if (West) return 1828;
else return 1829;
else
if (West) return 1830;
else return 1831;
else
if (South)
if (Up)
if (West) return 1832;
else return 1833;
else
if (West) return 1834;
else return 1835;
else
if (Up)
if (West) return 1836;
else return 1837;
else
if (West) return 1838;
else return 1839;
else
if (North)
if (South)
if (Up)
if (West) return 1840;
else return 1841;
else
if (West) return 1842;
else return 1843;
else
if (Up)
if (West) return 1844;
else return 1845;
else
if (West) return 1846;
else return 1847;
else
if (South)
if (Up)
if (West) return 1848;
else return 1849;
else
if (West) return 1850;
else return 1851;
else
if (Up)
if (West) return 1852;
else return 1853;
else
if (West) return 1854;
else return 1855;
else if (Age == 13)
if (East)
if (North)
if (South)
if (Up)
if (West) return 1856;
else return 1857;
else
if (West) return 1858;
else return 1859;
else
if (Up)
if (West) return 1860;
else return 1861;
else
if (West) return 1862;
else return 1863;
else
if (South)
if (Up)
if (West) return 1864;
else return 1865;
else
if (West) return 1866;
else return 1867;
else
if (Up)
if (West) return 1868;
else return 1869;
else
if (West) return 1870;
else return 1871;
else
if (North)
if (South)
if (Up)
if (West) return 1872;
else return 1873;
else
if (West) return 1874;
else return 1875;
else
if (Up)
if (West) return 1876;
else return 1877;
else
if (West) return 1878;
else return 1879;
else
if (South)
if (Up)
if (West) return 1880;
else return 1881;
else
if (West) return 1882;
else return 1883;
else
if (Up)
if (West) return 1884;
else return 1885;
else
if (West) return 1886;
else return 1887;
else if (Age == 14)
if (East)
if (North)
if (South)
if (Up)
if (West) return 1888;
else return 1889;
else
if (West) return 1890;
else return 1891;
else
if (Up)
if (West) return 1892;
else return 1893;
else
if (West) return 1894;
else return 1895;
else
if (South)
if (Up)
if (West) return 1896;
else return 1897;
else
if (West) return 1898;
else return 1899;
else
if (Up)
if (West) return 1900;
else return 1901;
else
if (West) return 1902;
else return 1903;
else
if (North)
if (South)
if (Up)
if (West) return 1904;
else return 1905;
else
if (West) return 1906;
else return 1907;
else
if (Up)
if (West) return 1908;
else return 1909;
else
if (West) return 1910;
else return 1911;
else
if (South)
if (Up)
if (West) return 1912;
else return 1913;
else
if (West) return 1914;
else return 1915;
else
if (Up)
if (West) return 1916;
else return 1917;
else
if (West) return 1918;
else return 1919;
else
if (East)
if (North)
if (South)
if (Up)
if (West) return 1920;
else return 1921;
else
if (West) return 1922;
else return 1923;
else
if (Up)
if (West) return 1924;
else return 1925;
else
if (West) return 1926;
else return 1927;
else
if (South)
if (Up)
if (West) return 1928;
else return 1929;
else
if (West) return 1930;
else return 1931;
else
if (Up)
if (West) return 1932;
else return 1933;
else
if (West) return 1934;
else return 1935;
else
if (North)
if (South)
if (Up)
if (West) return 1936;
else return 1937;
else
if (West) return 1938;
else return 1939;
else
if (Up)
if (West) return 1940;
else return 1941;
else
if (West) return 1942;
else return 1943;
else
if (South)
if (Up)
if (West) return 1944;
else return 1945;
else
if (West) return 1946;
else return 1947;
else
if (Up)
if (West) return 1948;
else return 1949;
else
if (West) return 1950;
else return 1951;
}
BlockState Fire();
unsigned char Age(BlockState Block);
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool Up(BlockState Block);
bool West(BlockState Block);
}
namespace FireCoral
{
constexpr BlockState FireCoral()
{
return 9537;
}
}
namespace FireCoralBlock
{
constexpr BlockState FireCoralBlock()
{
return 9518;
}
}
namespace FireCoralFan
{
constexpr BlockState FireCoralFan()
{
return 9557;
}
}
namespace FireCoralWallFan
{
constexpr BlockState FireCoralWallFan(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9625;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9627;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9629;
else return 9631;
}
BlockState FireCoralWallFan();
eBlockFace Facing(BlockState Block);
}
namespace FletchingTable
{
constexpr BlockState FletchingTable()
{
return 14820;
}
}
namespace FlowerPot
{
constexpr BlockState FlowerPot()
{
return 6305;
}
}
namespace FrostedIce
{
constexpr BlockState FrostedIce(const unsigned char Age)
{
if (Age == 0) return 9249;
else if (Age == 1) return 9250;
else if (Age == 2) return 9251;
else return 9252;
}
BlockState FrostedIce();
unsigned char Age(BlockState Block);
}
namespace Furnace
{
constexpr BlockState Furnace(const eBlockFace Facing, const bool Lit)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Lit) return 3373;
else return 3374;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Lit) return 3375;
else return 3376;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Lit) return 3377;
else return 3378;
else
if (Lit) return 3379;
else return 3380;
}
BlockState Furnace();
eBlockFace Facing(BlockState Block);
bool Lit(BlockState Block);
}
namespace GildedBlackstone
{
constexpr BlockState GildedBlackstone()
{
return 16664;
}
}
namespace Glass
{
constexpr BlockState Glass()
{
return 231;
}
}
namespace GlassPane
{
constexpr BlockState GlassPane(const bool East, const bool North, const bool South, const bool West)
{
if (East)
if (North)
if (South)
if (West) return 4733;
else return 4734;
else
if (West) return 4737;
else return 4738;
else
if (South)
if (West) return 4741;
else return 4742;
else
if (West) return 4745;
else return 4746;
else
if (North)
if (South)
if (West) return 4749;
else return 4750;
else
if (West) return 4753;
else return 4754;
else
if (South)
if (West) return 4757;
else return 4758;
else
if (West) return 4761;
else return 4762;
}
BlockState GlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace Glowstone
{
constexpr BlockState Glowstone()
{
return 4013;
}
}
namespace GoldBlock
{
constexpr BlockState GoldBlock()
{
return 1427;
}
}
namespace GoldOre
{
constexpr BlockState GoldOre()
{
return 69;
}
}
namespace Granite
{
constexpr BlockState Granite()
{
return 2;
}
}
namespace GraniteSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState GraniteSlab(const enum Type Type)
{
if (Type == Type::Top) return 10838;
else if (Type == Type::Bottom) return 10840;
else return 10842;
}
BlockState GraniteSlab();
enum Type Type(BlockState Block);
}
namespace GraniteStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState GraniteStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10390;
else if (Shape == Shape::InnerLeft) return 10392;
else if (Shape == Shape::InnerRight) return 10394;
else if (Shape == Shape::OuterLeft) return 10396;
else return 10398;
else
if (Shape == Shape::Straight) return 10400;
else if (Shape == Shape::InnerLeft) return 10402;
else if (Shape == Shape::InnerRight) return 10404;
else if (Shape == Shape::OuterLeft) return 10406;
else return 10408;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10410;
else if (Shape == Shape::InnerLeft) return 10412;
else if (Shape == Shape::InnerRight) return 10414;
else if (Shape == Shape::OuterLeft) return 10416;
else return 10418;
else
if (Shape == Shape::Straight) return 10420;
else if (Shape == Shape::InnerLeft) return 10422;
else if (Shape == Shape::InnerRight) return 10424;
else if (Shape == Shape::OuterLeft) return 10426;
else return 10428;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10430;
else if (Shape == Shape::InnerLeft) return 10432;
else if (Shape == Shape::InnerRight) return 10434;
else if (Shape == Shape::OuterLeft) return 10436;
else return 10438;
else
if (Shape == Shape::Straight) return 10440;
else if (Shape == Shape::InnerLeft) return 10442;
else if (Shape == Shape::InnerRight) return 10444;
else if (Shape == Shape::OuterLeft) return 10446;
else return 10448;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10450;
else if (Shape == Shape::InnerLeft) return 10452;
else if (Shape == Shape::InnerRight) return 10454;
else if (Shape == Shape::OuterLeft) return 10456;
else return 10458;
else
if (Shape == Shape::Straight) return 10460;
else if (Shape == Shape::InnerLeft) return 10462;
else if (Shape == Shape::InnerRight) return 10464;
else if (Shape == Shape::OuterLeft) return 10466;
else return 10468;
}
BlockState GraniteStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace GraniteWall
{
enum class East
{
None,
Low,
Tall
};
enum class North
{
None,
Low,
Tall
};
enum class South
{
None,
Low,
Tall
};
enum class West
{
None,
Low,
Tall
};
constexpr BlockState GraniteWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
{
if (East == East::None)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 12166;
else if (West == West::Low) return 12167;
else return 12168;
else
if (West == West::None) return 12172;
else if (West == West::Low) return 12173;
else return 12174;
else if (South == South::Low)
if (Up)
if (West == West::None) return 12178;
else if (West == West::Low) return 12179;
else return 12180;
else
if (West == West::None) return 12184;
else if (West == West::Low) return 12185;
else return 12186;
else
if (Up)
if (West == West::None) return 12190;
else if (West == West::Low) return 12191;
else return 12192;
else
if (West == West::None) return 12196;
else if (West == West::Low) return 12197;
else return 12198;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 12202;
else if (West == West::Low) return 12203;
else return 12204;
else
if (West == West::None) return 12208;
else if (West == West::Low) return 12209;
else return 12210;
else if (South == South::Low)
if (Up)
if (West == West::None) return 12214;
else if (West == West::Low) return 12215;
else return 12216;
else
if (West == West::None) return 12220;
else if (West == West::Low) return 12221;
else return 12222;
else
if (Up)
if (West == West::None) return 12226;
else if (West == West::Low) return 12227;
else return 12228;
else
if (West == West::None) return 12232;
else if (West == West::Low) return 12233;
else return 12234;
else
if (South == South::None)
if (Up)
if (West == West::None) return 12238;
else if (West == West::Low) return 12239;
else return 12240;
else
if (West == West::None) return 12244;
else if (West == West::Low) return 12245;
else return 12246;
else if (South == South::Low)
if (Up)
if (West == West::None) return 12250;
else if (West == West::Low) return 12251;
else return 12252;
else
if (West == West::None) return 12256;
else if (West == West::Low) return 12257;
else return 12258;
else
if (Up)
if (West == West::None) return 12262;
else if (West == West::Low) return 12263;
else return 12264;
else
if (West == West::None) return 12268;
else if (West == West::Low) return 12269;
else return 12270;
else if (East == East::Low)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 12274;
else if (West == West::Low) return 12275;
else return 12276;
else
if (West == West::None) return 12280;
else if (West == West::Low) return 12281;
else return 12282;
else if (South == South::Low)
if (Up)
if (West == West::None) return 12286;
else if (West == West::Low) return 12287;
else return 12288;
else
if (West == West::None) return 12292;
else if (West == West::Low) return 12293;
else return 12294;
else
if (Up)
if (West == West::None) return 12298;
else if (West == West::Low) return 12299;
else return 12300;
else
if (West == West::None) return 12304;
else if (West == West::Low) return 12305;
else return 12306;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 12310;
else if (West == West::Low) return 12311;
else return 12312;
else
if (West == West::None) return 12316;
else if (West == West::Low) return 12317;
else return 12318;
else if (South == South::Low)
if (Up)
if (West == West::None) return 12322;
else if (West == West::Low) return 12323;
else return 12324;
else
if (West == West::None) return 12328;
else if (West == West::Low) return 12329;
else return 12330;
else
if (Up)
if (West == West::None) return 12334;
else if (West == West::Low) return 12335;
else return 12336;
else
if (West == West::None) return 12340;
else if (West == West::Low) return 12341;
else return 12342;
else
if (South == South::None)
if (Up)
if (West == West::None) return 12346;
else if (West == West::Low) return 12347;
else return 12348;
else
if (West == West::None) return 12352;
else if (West == West::Low) return 12353;
else return 12354;
else if (South == South::Low)
if (Up)
if (West == West::None) return 12358;
else if (West == West::Low) return 12359;
else return 12360;
else
if (West == West::None) return 12364;
else if (West == West::Low) return 12365;
else return 12366;
else
if (Up)
if (West == West::None) return 12370;
else if (West == West::Low) return 12371;
else return 12372;
else
if (West == West::None) return 12376;
else if (West == West::Low) return 12377;
else return 12378;
else
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 12382;
else if (West == West::Low) return 12383;
else return 12384;
else
if (West == West::None) return 12388;
else if (West == West::Low) return 12389;
else return 12390;
else if (South == South::Low)
if (Up)
if (West == West::None) return 12394;
else if (West == West::Low) return 12395;
else return 12396;
else
if (West == West::None) return 12400;
else if (West == West::Low) return 12401;
else return 12402;
else
if (Up)
if (West == West::None) return 12406;
else if (West == West::Low) return 12407;
else return 12408;
else
if (West == West::None) return 12412;
else if (West == West::Low) return 12413;
else return 12414;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 12418;
else if (West == West::Low) return 12419;
else return 12420;
else
if (West == West::None) return 12424;
else if (West == West::Low) return 12425;
else return 12426;
else if (South == South::Low)
if (Up)
if (West == West::None) return 12430;
else if (West == West::Low) return 12431;
else return 12432;
else
if (West == West::None) return 12436;
else if (West == West::Low) return 12437;
else return 12438;
else
if (Up)
if (West == West::None) return 12442;
else if (West == West::Low) return 12443;
else return 12444;
else
if (West == West::None) return 12448;
else if (West == West::Low) return 12449;
else return 12450;
else
if (South == South::None)
if (Up)
if (West == West::None) return 12454;
else if (West == West::Low) return 12455;
else return 12456;
else
if (West == West::None) return 12460;
else if (West == West::Low) return 12461;
else return 12462;
else if (South == South::Low)
if (Up)
if (West == West::None) return 12466;
else if (West == West::Low) return 12467;
else return 12468;
else
if (West == West::None) return 12472;
else if (West == West::Low) return 12473;
else return 12474;
else
if (Up)
if (West == West::None) return 12478;
else if (West == West::Low) return 12479;
else return 12480;
else
if (West == West::None) return 12484;
else if (West == West::Low) return 12485;
else return 12486;
}
BlockState GraniteWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}
namespace Grass
{
constexpr BlockState Grass()
{
return 1342;
}
}
namespace GrassBlock
{
constexpr BlockState GrassBlock(const bool Snowy)
{
if (Snowy) return 8;
else return 9;
}
BlockState GrassBlock();
bool Snowy(BlockState Block);
}
namespace GrassPath
{
constexpr BlockState GrassPath()
{
return 9223;
}
}
namespace Gravel
{
constexpr BlockState Gravel()
{
return 68;
}
}
namespace GrayBanner
{
constexpr BlockState GrayBanner(const unsigned char Rotation)
{
if (Rotation == 0) return 8009;
else if (Rotation == 1) return 8010;
else if (Rotation == 2) return 8011;
else if (Rotation == 3) return 8012;
else if (Rotation == 4) return 8013;
else if (Rotation == 5) return 8014;
else if (Rotation == 6) return 8015;
else if (Rotation == 7) return 8016;
else if (Rotation == 8) return 8017;
else if (Rotation == 9) return 8018;
else if (Rotation == 10) return 8019;
else if (Rotation == 11) return 8020;
else if (Rotation == 12) return 8021;
else if (Rotation == 13) return 8022;
else if (Rotation == 14) return 8023;
else return 8024;
}
BlockState GrayBanner();
unsigned char Rotation(BlockState Block);
}
namespace GrayBed
{
enum class Part
{
Head,
Foot
};
constexpr BlockState GrayBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Occupied)
if (Part == Part::Head) return 1161;
else return 1162;
else
if (Part == Part::Head) return 1163;
else return 1164;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Occupied)
if (Part == Part::Head) return 1165;
else return 1166;
else
if (Part == Part::Head) return 1167;
else return 1168;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Occupied)
if (Part == Part::Head) return 1169;
else return 1170;
else
if (Part == Part::Head) return 1171;
else return 1172;
else
if (Occupied)
if (Part == Part::Head) return 1173;
else return 1174;
else
if (Part == Part::Head) return 1175;
else return 1176;
}
BlockState GrayBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}
namespace GrayCarpet
{
constexpr BlockState GrayCarpet()
{
return 7873;
}
}
namespace GrayConcrete
{
constexpr BlockState GrayConcrete()
{
return 9445;
}
}
namespace GrayConcretePowder
{
constexpr BlockState GrayConcretePowder()
{
return 9461;
}
}
namespace GrayGlazedTerracotta
{
constexpr BlockState GrayGlazedTerracotta(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9402;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9403;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9404;
else return 9405;
}
BlockState GrayGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}
namespace GrayShulkerBox
{
constexpr BlockState GrayShulkerBox(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9320;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9321;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9322;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9323;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9324;
else return 9325;
}
BlockState GrayShulkerBox();
eBlockFace Facing(BlockState Block);
}
namespace GrayStainedGlass
{
constexpr BlockState GrayStainedGlass()
{
return 4102;
}
}
namespace GrayStainedGlassPane
{
constexpr BlockState GrayStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
if (East)
if (North)
if (South)
if (West) return 7089;
else return 7090;
else
if (West) return 7093;
else return 7094;
else
if (South)
if (West) return 7097;
else return 7098;
else
if (West) return 7101;
else return 7102;
else
if (North)
if (South)
if (West) return 7105;
else return 7106;
else
if (West) return 7109;
else return 7110;
else
if (South)
if (West) return 7113;
else return 7114;
else
if (West) return 7117;
else return 7118;
}
BlockState GrayStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace GrayTerracotta
{
constexpr BlockState GrayTerracotta()
{
return 6854;
}
}
namespace GrayWallBanner
{
constexpr BlockState GrayWallBanner(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8181;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8182;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8183;
else return 8184;
}
BlockState GrayWallBanner();
eBlockFace Facing(BlockState Block);
}
namespace GrayWool
{
constexpr BlockState GrayWool()
{
return 1391;
}
}
namespace GreenBanner
{
constexpr BlockState GreenBanner(const unsigned char Rotation)
{
if (Rotation == 0) return 8105;
else if (Rotation == 1) return 8106;
else if (Rotation == 2) return 8107;
else if (Rotation == 3) return 8108;
else if (Rotation == 4) return 8109;
else if (Rotation == 5) return 8110;
else if (Rotation == 6) return 8111;
else if (Rotation == 7) return 8112;
else if (Rotation == 8) return 8113;
else if (Rotation == 9) return 8114;
else if (Rotation == 10) return 8115;
else if (Rotation == 11) return 8116;
else if (Rotation == 12) return 8117;
else if (Rotation == 13) return 8118;
else if (Rotation == 14) return 8119;
else return 8120;
}
BlockState GreenBanner();
unsigned char Rotation(BlockState Block);
}
namespace GreenBed
{
enum class Part
{
Head,
Foot
};
constexpr BlockState GreenBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Occupied)
if (Part == Part::Head) return 1257;
else return 1258;
else
if (Part == Part::Head) return 1259;
else return 1260;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Occupied)
if (Part == Part::Head) return 1261;
else return 1262;
else
if (Part == Part::Head) return 1263;
else return 1264;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Occupied)
if (Part == Part::Head) return 1265;
else return 1266;
else
if (Part == Part::Head) return 1267;
else return 1268;
else
if (Occupied)
if (Part == Part::Head) return 1269;
else return 1270;
else
if (Part == Part::Head) return 1271;
else return 1272;
}
BlockState GreenBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}
namespace GreenCarpet
{
constexpr BlockState GreenCarpet()
{
return 7879;
}
}
namespace GreenConcrete
{
constexpr BlockState GreenConcrete()
{
return 9451;
}
}
namespace GreenConcretePowder
{
constexpr BlockState GreenConcretePowder()
{
return 9467;
}
}
namespace GreenGlazedTerracotta
{
constexpr BlockState GreenGlazedTerracotta(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9426;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9427;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9428;
else return 9429;
}
BlockState GreenGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}
namespace GreenShulkerBox
{
constexpr BlockState GreenShulkerBox(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9356;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9357;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9358;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9359;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9360;
else return 9361;
}
BlockState GreenShulkerBox();
eBlockFace Facing(BlockState Block);
}
namespace GreenStainedGlass
{
constexpr BlockState GreenStainedGlass()
{
return 4108;
}
}
namespace GreenStainedGlassPane
{
constexpr BlockState GreenStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
if (East)
if (North)
if (South)
if (West) return 7281;
else return 7282;
else
if (West) return 7285;
else return 7286;
else
if (South)
if (West) return 7289;
else return 7290;
else
if (West) return 7293;
else return 7294;
else
if (North)
if (South)
if (West) return 7297;
else return 7298;
else
if (West) return 7301;
else return 7302;
else
if (South)
if (West) return 7305;
else return 7306;
else
if (West) return 7309;
else return 7310;
}
BlockState GreenStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace GreenTerracotta
{
constexpr BlockState GreenTerracotta()
{
return 6860;
}
}
namespace GreenWallBanner
{
constexpr BlockState GreenWallBanner(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8205;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8206;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8207;
else return 8208;
}
BlockState GreenWallBanner();
eBlockFace Facing(BlockState Block);
}
namespace GreenWool
{
constexpr BlockState GreenWool()
{
return 1397;
}
}
namespace Grindstone
{
enum class Face
{
Floor,
Wall,
Ceiling
};
constexpr BlockState Grindstone(const enum Face Face, const eBlockFace Facing)
{
if (Face == Face::Floor)
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 14821;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 14822;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 14823;
else return 14824;
else if (Face == Face::Wall)
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 14825;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 14826;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 14827;
else return 14828;
else
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 14829;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 14830;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 14831;
else return 14832;
}
BlockState Grindstone();
enum Face Face(BlockState Block);
eBlockFace Facing(BlockState Block);
}
namespace HayBale
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState HayBale(const enum Axis Axis)
{
if (Axis == Axis::X) return 7863;
else if (Axis == Axis::Y) return 7864;
else return 7865;
}
BlockState HayBale();
enum Axis Axis(BlockState Block);
}
namespace HeavyWeightedPressurePlate
{
constexpr BlockState HeavyWeightedPressurePlate(const unsigned char Power)
{
if (Power == 0) return 6662;
else if (Power == 1) return 6663;
else if (Power == 2) return 6664;
else if (Power == 3) return 6665;
else if (Power == 4) return 6666;
else if (Power == 5) return 6667;
else if (Power == 6) return 6668;
else if (Power == 7) return 6669;
else if (Power == 8) return 6670;
else if (Power == 9) return 6671;
else if (Power == 10) return 6672;
else if (Power == 11) return 6673;
else if (Power == 12) return 6674;
else if (Power == 13) return 6675;
else if (Power == 14) return 6676;
else return 6677;
}
BlockState HeavyWeightedPressurePlate();
unsigned char Power(BlockState Block);
}
namespace HoneyBlock
{
constexpr BlockState HoneyBlock()
{
return 15824;
}
}
namespace HoneycombBlock
{
constexpr BlockState HoneycombBlock()
{
return 15825;
}
}
namespace Hopper
{
constexpr BlockState Hopper(const bool Enabled, const eBlockFace Facing)
{
if (Enabled)
if (Facing == eBlockFace::BLOCK_FACE_YM) return 6728;
else if (Facing == eBlockFace::BLOCK_FACE_ZM) return 6729;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 6730;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 6731;
else return 6732;
else
if (Facing == eBlockFace::BLOCK_FACE_YM) return 6733;
else if (Facing == eBlockFace::BLOCK_FACE_ZM) return 6734;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 6735;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 6736;
else return 6737;
}
BlockState Hopper();
bool Enabled(BlockState Block);
eBlockFace Facing(BlockState Block);
}
namespace HornCoral
{
constexpr BlockState HornCoral()
{
return 9539;
}
}
namespace HornCoralBlock
{
constexpr BlockState HornCoralBlock()
{
return 9519;
}
}
namespace HornCoralFan
{
constexpr BlockState HornCoralFan()
{
return 9559;
}
}
namespace HornCoralWallFan
{
constexpr BlockState HornCoralWallFan(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9633;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9635;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9637;
else return 9639;
}
BlockState HornCoralWallFan();
eBlockFace Facing(BlockState Block);
}
namespace Ice
{
constexpr BlockState Ice()
{
return 3929;
}
}
namespace InfestedChiseledStoneBricks
{
constexpr BlockState InfestedChiseledStoneBricks()
{
return 4504;
}
}
namespace InfestedCobblestone
{
constexpr BlockState InfestedCobblestone()
{
return 4500;
}
}
namespace InfestedCrackedStoneBricks
{
constexpr BlockState InfestedCrackedStoneBricks()
{
return 4503;
}
}
namespace InfestedMossyStoneBricks
{
constexpr BlockState InfestedMossyStoneBricks()
{
return 4502;
}
}
namespace InfestedStone
{
constexpr BlockState InfestedStone()
{
return 4499;
}
}
namespace InfestedStoneBricks
{
constexpr BlockState InfestedStoneBricks()
{
return 4501;
}
}
namespace IronBars
{
constexpr BlockState IronBars(const bool East, const bool North, const bool South, const bool West)
{
if (East)
if (North)
if (South)
if (West) return 4699;
else return 4700;
else
if (West) return 4703;
else return 4704;
else
if (South)
if (West) return 4707;
else return 4708;
else
if (West) return 4711;
else return 4712;
else
if (North)
if (South)
if (West) return 4715;
else return 4716;
else
if (West) return 4719;
else return 4720;
else
if (South)
if (West) return 4723;
else return 4724;
else
if (West) return 4727;
else return 4728;
}
BlockState IronBars();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace IronBlock
{
constexpr BlockState IronBlock()
{
return 1428;
}
}
namespace IronDoor
{
enum class Half
{
Upper,
Lower
};
enum class Hinge
{
Left,
Right
};
constexpr BlockState IronDoor(const eBlockFace Facing, const enum Half Half, const enum Hinge Hinge, const bool Open, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 3809;
else return 3810;
else
if (Powered) return 3811;
else return 3812;
else
if (Open)
if (Powered) return 3813;
else return 3814;
else
if (Powered) return 3815;
else return 3816;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 3817;
else return 3818;
else
if (Powered) return 3819;
else return 3820;
else
if (Open)
if (Powered) return 3821;
else return 3822;
else
if (Powered) return 3823;
else return 3824;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 3825;
else return 3826;
else
if (Powered) return 3827;
else return 3828;
else
if (Open)
if (Powered) return 3829;
else return 3830;
else
if (Powered) return 3831;
else return 3832;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 3833;
else return 3834;
else
if (Powered) return 3835;
else return 3836;
else
if (Open)
if (Powered) return 3837;
else return 3838;
else
if (Powered) return 3839;
else return 3840;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 3841;
else return 3842;
else
if (Powered) return 3843;
else return 3844;
else
if (Open)
if (Powered) return 3845;
else return 3846;
else
if (Powered) return 3847;
else return 3848;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 3849;
else return 3850;
else
if (Powered) return 3851;
else return 3852;
else
if (Open)
if (Powered) return 3853;
else return 3854;
else
if (Powered) return 3855;
else return 3856;
else
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 3857;
else return 3858;
else
if (Powered) return 3859;
else return 3860;
else
if (Open)
if (Powered) return 3861;
else return 3862;
else
if (Powered) return 3863;
else return 3864;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 3865;
else return 3866;
else
if (Powered) return 3867;
else return 3868;
else
if (Open)
if (Powered) return 3869;
else return 3870;
else
if (Powered) return 3871;
else return 3872;
}
BlockState IronDoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Hinge Hinge(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}
namespace IronOre
{
constexpr BlockState IronOre()
{
return 70;
}
}
namespace IronTrapdoor
{
enum class Half
{
Top,
Bottom
};
constexpr BlockState IronTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Open)
if (Powered) return 7538;
else return 7540;
else
if (Powered) return 7542;
else return 7544;
else
if (Open)
if (Powered) return 7546;
else return 7548;
else
if (Powered) return 7550;
else return 7552;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Open)
if (Powered) return 7554;
else return 7556;
else
if (Powered) return 7558;
else return 7560;
else
if (Open)
if (Powered) return 7562;
else return 7564;
else
if (Powered) return 7566;
else return 7568;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Open)
if (Powered) return 7570;
else return 7572;
else
if (Powered) return 7574;
else return 7576;
else
if (Open)
if (Powered) return 7578;
else return 7580;
else
if (Powered) return 7582;
else return 7584;
else
if (Half == Half::Top)
if (Open)
if (Powered) return 7586;
else return 7588;
else
if (Powered) return 7590;
else return 7592;
else
if (Open)
if (Powered) return 7594;
else return 7596;
else
if (Powered) return 7598;
else return 7600;
}
BlockState IronTrapdoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}
namespace JackOLantern
{
constexpr BlockState JackOLantern(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 4020;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 4021;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 4022;
else return 4023;
}
BlockState JackOLantern();
eBlockFace Facing(BlockState Block);
}
namespace Jigsaw
{
enum class Orientation
{
DownEast,
DownNorth,
DownSouth,
DownWest,
UpEast,
UpNorth,
UpSouth,
UpWest,
WestUp,
EastUp,
NorthUp,
SouthUp
};
constexpr BlockState Jigsaw(const enum Orientation Orientation)
{
if (Orientation == Orientation::DownEast) return 15739;
else if (Orientation == Orientation::DownNorth) return 15740;
else if (Orientation == Orientation::DownSouth) return 15741;
else if (Orientation == Orientation::DownWest) return 15742;
else if (Orientation == Orientation::UpEast) return 15743;
else if (Orientation == Orientation::UpNorth) return 15744;
else if (Orientation == Orientation::UpSouth) return 15745;
else if (Orientation == Orientation::UpWest) return 15746;
else if (Orientation == Orientation::WestUp) return 15747;
else if (Orientation == Orientation::EastUp) return 15748;
else if (Orientation == Orientation::NorthUp) return 15749;
else return 15750;
}
BlockState Jigsaw();
enum Orientation Orientation(BlockState Block);
}
namespace Jukebox
{
constexpr BlockState Jukebox(const bool HasRecord)
{
if (HasRecord) return 3964;
else return 3965;
}
BlockState Jukebox();
bool HasRecord(BlockState Block);
}
namespace JungleButton
{
enum class Face
{
Floor,
Wall,
Ceiling
};
constexpr BlockState JungleButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
{
if (Face == Face::Floor)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 6418;
else return 6419;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 6420;
else return 6421;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 6422;
else return 6423;
else
if (Powered) return 6424;
else return 6425;
else if (Face == Face::Wall)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 6426;
else return 6427;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 6428;
else return 6429;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 6430;
else return 6431;
else
if (Powered) return 6432;
else return 6433;
else
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 6434;
else return 6435;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 6436;
else return 6437;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 6438;
else return 6439;
else
if (Powered) return 6440;
else return 6441;
}
BlockState JungleButton();
enum Face Face(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}
namespace JungleDoor
{
enum class Half
{
Upper,
Lower
};
enum class Hinge
{
Left,
Right
};
constexpr BlockState JungleDoor(const eBlockFace Facing, const enum Half Half, const enum Hinge Hinge, const bool Open, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8866;
else return 8867;
else
if (Powered) return 8868;
else return 8869;
else
if (Open)
if (Powered) return 8870;
else return 8871;
else
if (Powered) return 8872;
else return 8873;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8874;
else return 8875;
else
if (Powered) return 8876;
else return 8877;
else
if (Open)
if (Powered) return 8878;
else return 8879;
else
if (Powered) return 8880;
else return 8881;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8882;
else return 8883;
else
if (Powered) return 8884;
else return 8885;
else
if (Open)
if (Powered) return 8886;
else return 8887;
else
if (Powered) return 8888;
else return 8889;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8890;
else return 8891;
else
if (Powered) return 8892;
else return 8893;
else
if (Open)
if (Powered) return 8894;
else return 8895;
else
if (Powered) return 8896;
else return 8897;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8898;
else return 8899;
else
if (Powered) return 8900;
else return 8901;
else
if (Open)
if (Powered) return 8902;
else return 8903;
else
if (Powered) return 8904;
else return 8905;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8906;
else return 8907;
else
if (Powered) return 8908;
else return 8909;
else
if (Open)
if (Powered) return 8910;
else return 8911;
else
if (Powered) return 8912;
else return 8913;
else
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8914;
else return 8915;
else
if (Powered) return 8916;
else return 8917;
else
if (Open)
if (Powered) return 8918;
else return 8919;
else
if (Powered) return 8920;
else return 8921;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8922;
else return 8923;
else
if (Powered) return 8924;
else return 8925;
else
if (Open)
if (Powered) return 8926;
else return 8927;
else
if (Powered) return 8928;
else return 8929;
}
BlockState JungleDoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Hinge Hinge(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}
namespace JungleFence
{
constexpr BlockState JungleFence(const bool East, const bool North, const bool South, const bool West)
{
if (East)
if (North)
if (South)
if (West) return 8644;
else return 8645;
else
if (West) return 8648;
else return 8649;
else
if (South)
if (West) return 8652;
else return 8653;
else
if (West) return 8656;
else return 8657;
else
if (North)
if (South)
if (West) return 8660;
else return 8661;
else
if (West) return 8664;
else return 8665;
else
if (South)
if (West) return 8668;
else return 8669;
else
if (West) return 8672;
else return 8673;
}
BlockState JungleFence();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace JungleFenceGate
{
constexpr BlockState JungleFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (InWall)
if (Open)
if (Powered) return 8482;
else return 8483;
else
if (Powered) return 8484;
else return 8485;
else
if (Open)
if (Powered) return 8486;
else return 8487;
else
if (Powered) return 8488;
else return 8489;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (InWall)
if (Open)
if (Powered) return 8490;
else return 8491;
else
if (Powered) return 8492;
else return 8493;
else
if (Open)
if (Powered) return 8494;
else return 8495;
else
if (Powered) return 8496;
else return 8497;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (InWall)
if (Open)
if (Powered) return 8498;
else return 8499;
else
if (Powered) return 8500;
else return 8501;
else
if (Open)
if (Powered) return 8502;
else return 8503;
else
if (Powered) return 8504;
else return 8505;
else
if (InWall)
if (Open)
if (Powered) return 8506;
else return 8507;
else
if (Powered) return 8508;
else return 8509;
else
if (Open)
if (Powered) return 8510;
else return 8511;
else
if (Powered) return 8512;
else return 8513;
}
BlockState JungleFenceGate();
eBlockFace Facing(BlockState Block);
bool InWall(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}
namespace JungleLeaves
{
constexpr BlockState JungleLeaves(const unsigned char Distance, const bool Persistent)
{
if (Distance == 1)
if (Persistent) return 187;
else return 188;
else if (Distance == 2)
if (Persistent) return 189;
else return 190;
else if (Distance == 3)
if (Persistent) return 191;
else return 192;
else if (Distance == 4)
if (Persistent) return 193;
else return 194;
else if (Distance == 5)
if (Persistent) return 195;
else return 196;
else if (Distance == 6)
if (Persistent) return 197;
else return 198;
else
if (Persistent) return 199;
else return 200;
}
BlockState JungleLeaves();
unsigned char Distance(BlockState Block);
bool Persistent(BlockState Block);
}
namespace JungleLog
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState JungleLog(const enum Axis Axis)
{
if (Axis == Axis::X) return 82;
else if (Axis == Axis::Y) return 83;
else return 84;
}
BlockState JungleLog();
enum Axis Axis(BlockState Block);
}
namespace JunglePlanks
{
constexpr BlockState JunglePlanks()
{
return 18;
}
}
namespace JunglePressurePlate
{
constexpr BlockState JunglePressurePlate(const bool Powered)
{
if (Powered) return 3879;
else return 3880;
}
BlockState JunglePressurePlate();
bool Powered(BlockState Block);
}
namespace JungleSapling
{
constexpr BlockState JungleSapling(const unsigned char Stage)
{
if (Stage == 0) return 27;
else return 28;
}
BlockState JungleSapling();
unsigned char Stage(BlockState Block);
}
namespace JungleSign
{
constexpr BlockState JungleSign(const unsigned char Rotation)
{
if (Rotation == 0) return 3510;
else if (Rotation == 1) return 3512;
else if (Rotation == 2) return 3514;
else if (Rotation == 3) return 3516;
else if (Rotation == 4) return 3518;
else if (Rotation == 5) return 3520;
else if (Rotation == 6) return 3522;
else if (Rotation == 7) return 3524;
else if (Rotation == 8) return 3526;
else if (Rotation == 9) return 3528;
else if (Rotation == 10) return 3530;
else if (Rotation == 11) return 3532;
else if (Rotation == 12) return 3534;
else if (Rotation == 13) return 3536;
else if (Rotation == 14) return 3538;
else return 3540;
}
BlockState JungleSign();
unsigned char Rotation(BlockState Block);
}
namespace JungleSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState JungleSlab(const enum Type Type)
{
if (Type == Type::Top) return 8319;
else if (Type == Type::Bottom) return 8321;
else return 8323;
}
BlockState JungleSlab();
enum Type Type(BlockState Block);
}
namespace JungleStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState JungleStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 5565;
else if (Shape == Shape::InnerLeft) return 5567;
else if (Shape == Shape::InnerRight) return 5569;
else if (Shape == Shape::OuterLeft) return 5571;
else return 5573;
else
if (Shape == Shape::Straight) return 5575;
else if (Shape == Shape::InnerLeft) return 5577;
else if (Shape == Shape::InnerRight) return 5579;
else if (Shape == Shape::OuterLeft) return 5581;
else return 5583;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 5585;
else if (Shape == Shape::InnerLeft) return 5587;
else if (Shape == Shape::InnerRight) return 5589;
else if (Shape == Shape::OuterLeft) return 5591;
else return 5593;
else
if (Shape == Shape::Straight) return 5595;
else if (Shape == Shape::InnerLeft) return 5597;
else if (Shape == Shape::InnerRight) return 5599;
else if (Shape == Shape::OuterLeft) return 5601;
else return 5603;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 5605;
else if (Shape == Shape::InnerLeft) return 5607;
else if (Shape == Shape::InnerRight) return 5609;
else if (Shape == Shape::OuterLeft) return 5611;
else return 5613;
else
if (Shape == Shape::Straight) return 5615;
else if (Shape == Shape::InnerLeft) return 5617;
else if (Shape == Shape::InnerRight) return 5619;
else if (Shape == Shape::OuterLeft) return 5621;
else return 5623;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 5625;
else if (Shape == Shape::InnerLeft) return 5627;
else if (Shape == Shape::InnerRight) return 5629;
else if (Shape == Shape::OuterLeft) return 5631;
else return 5633;
else
if (Shape == Shape::Straight) return 5635;
else if (Shape == Shape::InnerLeft) return 5637;
else if (Shape == Shape::InnerRight) return 5639;
else if (Shape == Shape::OuterLeft) return 5641;
else return 5643;
}
BlockState JungleStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace JungleTrapdoor
{
enum class Half
{
Top,
Bottom
};
constexpr BlockState JungleTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Open)
if (Powered) return 4304;
else return 4306;
else
if (Powered) return 4308;
else return 4310;
else
if (Open)
if (Powered) return 4312;
else return 4314;
else
if (Powered) return 4316;
else return 4318;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Open)
if (Powered) return 4320;
else return 4322;
else
if (Powered) return 4324;
else return 4326;
else
if (Open)
if (Powered) return 4328;
else return 4330;
else
if (Powered) return 4332;
else return 4334;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Open)
if (Powered) return 4336;
else return 4338;
else
if (Powered) return 4340;
else return 4342;
else
if (Open)
if (Powered) return 4344;
else return 4346;
else
if (Powered) return 4348;
else return 4350;
else
if (Half == Half::Top)
if (Open)
if (Powered) return 4352;
else return 4354;
else
if (Powered) return 4356;
else return 4358;
else
if (Open)
if (Powered) return 4360;
else return 4362;
else
if (Powered) return 4364;
else return 4366;
}
BlockState JungleTrapdoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}
namespace JungleWallSign
{
constexpr BlockState JungleWallSign(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 3768;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 3770;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 3772;
else return 3774;
}
BlockState JungleWallSign();
eBlockFace Facing(BlockState Block);
}
namespace JungleWood
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState JungleWood(const enum Axis Axis)
{
if (Axis == Axis::X) return 118;
else if (Axis == Axis::Y) return 119;
else return 120;
}
BlockState JungleWood();
enum Axis Axis(BlockState Block);
}
namespace Kelp
{
constexpr BlockState Kelp(const unsigned char Age)
{
if (Age == 0) return 9470;
else if (Age == 1) return 9471;
else if (Age == 2) return 9472;
else if (Age == 3) return 9473;
else if (Age == 4) return 9474;
else if (Age == 5) return 9475;
else if (Age == 6) return 9476;
else if (Age == 7) return 9477;
else if (Age == 8) return 9478;
else if (Age == 9) return 9479;
else if (Age == 10) return 9480;
else if (Age == 11) return 9481;
else if (Age == 12) return 9482;
else if (Age == 13) return 9483;
else if (Age == 14) return 9484;
else if (Age == 15) return 9485;
else if (Age == 16) return 9486;
else if (Age == 17) return 9487;
else if (Age == 18) return 9488;
else if (Age == 19) return 9489;
else if (Age == 20) return 9490;
else if (Age == 21) return 9491;
else if (Age == 22) return 9492;
else if (Age == 23) return 9493;
else if (Age == 24) return 9494;
else return 9495;
}
BlockState Kelp();
unsigned char Age(BlockState Block);
}
namespace KelpPlant
{
constexpr BlockState KelpPlant()
{
return 9496;
}
}
namespace Ladder
{
constexpr BlockState Ladder(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 3638;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 3640;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 3642;
else return 3644;
}
BlockState Ladder();
eBlockFace Facing(BlockState Block);
}
namespace Lantern
{
constexpr BlockState Lantern(const bool Hanging)
{
if (Hanging) return 14886;
else return 14887;
}
BlockState Lantern();
bool Hanging(BlockState Block);
}
namespace LapisBlock
{
constexpr BlockState LapisBlock()
{
return 233;
}
}
namespace LapisOre
{
constexpr BlockState LapisOre()
{
return 232;
}
}
namespace LargeFern
{
enum class Half
{
Upper,
Lower
};
constexpr BlockState LargeFern(const enum Half Half)
{
if (Half == Half::Upper) return 7895;
else return 7896;
}
BlockState LargeFern();
enum Half Half(BlockState Block);
}
namespace Lava
{
constexpr BlockState Lava(const unsigned char Level)
{
if (Level == 0) return 50;
else if (Level == 1) return 51;
else if (Level == 2) return 52;
else if (Level == 3) return 53;
else if (Level == 4) return 54;
else if (Level == 5) return 55;
else if (Level == 6) return 56;
else if (Level == 7) return 57;
else if (Level == 8) return 58;
else if (Level == 9) return 59;
else if (Level == 10) return 60;
else if (Level == 11) return 61;
else if (Level == 12) return 62;
else if (Level == 13) return 63;
else if (Level == 14) return 64;
else return 65;
}
BlockState Lava();
unsigned char Level(BlockState Block);
}
namespace Lectern
{
constexpr BlockState Lectern(const eBlockFace Facing, const bool HasBook, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (HasBook)
if (Powered) return 14833;
else return 14834;
else
if (Powered) return 14835;
else return 14836;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (HasBook)
if (Powered) return 14837;
else return 14838;
else
if (Powered) return 14839;
else return 14840;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (HasBook)
if (Powered) return 14841;
else return 14842;
else
if (Powered) return 14843;
else return 14844;
else
if (HasBook)
if (Powered) return 14845;
else return 14846;
else
if (Powered) return 14847;
else return 14848;
}
BlockState Lectern();
eBlockFace Facing(BlockState Block);
bool HasBook(BlockState Block);
bool Powered(BlockState Block);
}
namespace Lever
{
enum class Face
{
Floor,
Wall,
Ceiling
};
constexpr BlockState Lever(const enum Face Face, const eBlockFace Facing, const bool Powered)
{
if (Face == Face::Floor)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 3783;
else return 3784;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 3785;
else return 3786;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 3787;
else return 3788;
else
if (Powered) return 3789;
else return 3790;
else if (Face == Face::Wall)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 3791;
else return 3792;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 3793;
else return 3794;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 3795;
else return 3796;
else
if (Powered) return 3797;
else return 3798;
else
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 3799;
else return 3800;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 3801;
else return 3802;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 3803;
else return 3804;
else
if (Powered) return 3805;
else return 3806;
}
BlockState Lever();
enum Face Face(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}
namespace LightBlueBanner
{
constexpr BlockState LightBlueBanner(const unsigned char Rotation)
{
if (Rotation == 0) return 7945;
else if (Rotation == 1) return 7946;
else if (Rotation == 2) return 7947;
else if (Rotation == 3) return 7948;
else if (Rotation == 4) return 7949;
else if (Rotation == 5) return 7950;
else if (Rotation == 6) return 7951;
else if (Rotation == 7) return 7952;
else if (Rotation == 8) return 7953;
else if (Rotation == 9) return 7954;
else if (Rotation == 10) return 7955;
else if (Rotation == 11) return 7956;
else if (Rotation == 12) return 7957;
else if (Rotation == 13) return 7958;
else if (Rotation == 14) return 7959;
else return 7960;
}
BlockState LightBlueBanner();
unsigned char Rotation(BlockState Block);
}
namespace LightBlueBed
{
enum class Part
{
Head,
Foot
};
constexpr BlockState LightBlueBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Occupied)
if (Part == Part::Head) return 1097;
else return 1098;
else
if (Part == Part::Head) return 1099;
else return 1100;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Occupied)
if (Part == Part::Head) return 1101;
else return 1102;
else
if (Part == Part::Head) return 1103;
else return 1104;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Occupied)
if (Part == Part::Head) return 1105;
else return 1106;
else
if (Part == Part::Head) return 1107;
else return 1108;
else
if (Occupied)
if (Part == Part::Head) return 1109;
else return 1110;
else
if (Part == Part::Head) return 1111;
else return 1112;
}
BlockState LightBlueBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}
namespace LightBlueCarpet
{
constexpr BlockState LightBlueCarpet()
{
return 7869;
}
}
namespace LightBlueConcrete
{
constexpr BlockState LightBlueConcrete()
{
return 9441;
}
}
namespace LightBlueConcretePowder
{
constexpr BlockState LightBlueConcretePowder()
{
return 9457;
}
}
namespace LightBlueGlazedTerracotta
{
constexpr BlockState LightBlueGlazedTerracotta(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9386;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9387;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9388;
else return 9389;
}
BlockState LightBlueGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}
namespace LightBlueShulkerBox
{
constexpr BlockState LightBlueShulkerBox(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9296;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9297;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9298;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9299;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9300;
else return 9301;
}
BlockState LightBlueShulkerBox();
eBlockFace Facing(BlockState Block);
}
namespace LightBlueStainedGlass
{
constexpr BlockState LightBlueStainedGlass()
{
return 4098;
}
}
namespace LightBlueStainedGlassPane
{
constexpr BlockState LightBlueStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
if (East)
if (North)
if (South)
if (West) return 6961;
else return 6962;
else
if (West) return 6965;
else return 6966;
else
if (South)
if (West) return 6969;
else return 6970;
else
if (West) return 6973;
else return 6974;
else
if (North)
if (South)
if (West) return 6977;
else return 6978;
else
if (West) return 6981;
else return 6982;
else
if (South)
if (West) return 6985;
else return 6986;
else
if (West) return 6989;
else return 6990;
}
BlockState LightBlueStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace LightBlueTerracotta
{
constexpr BlockState LightBlueTerracotta()
{
return 6850;
}
}
namespace LightBlueWallBanner
{
constexpr BlockState LightBlueWallBanner(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8165;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8166;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8167;
else return 8168;
}
BlockState LightBlueWallBanner();
eBlockFace Facing(BlockState Block);
}
namespace LightBlueWool
{
constexpr BlockState LightBlueWool()
{
return 1387;
}
}
namespace LightGrayBanner
{
constexpr BlockState LightGrayBanner(const unsigned char Rotation)
{
if (Rotation == 0) return 8025;
else if (Rotation == 1) return 8026;
else if (Rotation == 2) return 8027;
else if (Rotation == 3) return 8028;
else if (Rotation == 4) return 8029;
else if (Rotation == 5) return 8030;
else if (Rotation == 6) return 8031;
else if (Rotation == 7) return 8032;
else if (Rotation == 8) return 8033;
else if (Rotation == 9) return 8034;
else if (Rotation == 10) return 8035;
else if (Rotation == 11) return 8036;
else if (Rotation == 12) return 8037;
else if (Rotation == 13) return 8038;
else if (Rotation == 14) return 8039;
else return 8040;
}
BlockState LightGrayBanner();
unsigned char Rotation(BlockState Block);
}
namespace LightGrayBed
{
enum class Part
{
Head,
Foot
};
constexpr BlockState LightGrayBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Occupied)
if (Part == Part::Head) return 1177;
else return 1178;
else
if (Part == Part::Head) return 1179;
else return 1180;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Occupied)
if (Part == Part::Head) return 1181;
else return 1182;
else
if (Part == Part::Head) return 1183;
else return 1184;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Occupied)
if (Part == Part::Head) return 1185;
else return 1186;
else
if (Part == Part::Head) return 1187;
else return 1188;
else
if (Occupied)
if (Part == Part::Head) return 1189;
else return 1190;
else
if (Part == Part::Head) return 1191;
else return 1192;
}
BlockState LightGrayBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}
namespace LightGrayCarpet
{
constexpr BlockState LightGrayCarpet()
{
return 7874;
}
}
namespace LightGrayConcrete
{
constexpr BlockState LightGrayConcrete()
{
return 9446;
}
}
namespace LightGrayConcretePowder
{
constexpr BlockState LightGrayConcretePowder()
{
return 9462;
}
}
namespace LightGrayGlazedTerracotta
{
constexpr BlockState LightGrayGlazedTerracotta(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9406;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9407;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9408;
else return 9409;
}
BlockState LightGrayGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}
namespace LightGrayShulkerBox
{
constexpr BlockState LightGrayShulkerBox(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9326;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9327;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9328;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9329;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9330;
else return 9331;
}
BlockState LightGrayShulkerBox();
eBlockFace Facing(BlockState Block);
}
namespace LightGrayStainedGlass
{
constexpr BlockState LightGrayStainedGlass()
{
return 4103;
}
}
namespace LightGrayStainedGlassPane
{
constexpr BlockState LightGrayStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
if (East)
if (North)
if (South)
if (West) return 7121;
else return 7122;
else
if (West) return 7125;
else return 7126;
else
if (South)
if (West) return 7129;
else return 7130;
else
if (West) return 7133;
else return 7134;
else
if (North)
if (South)
if (West) return 7137;
else return 7138;
else
if (West) return 7141;
else return 7142;
else
if (South)
if (West) return 7145;
else return 7146;
else
if (West) return 7149;
else return 7150;
}
BlockState LightGrayStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace LightGrayTerracotta
{
constexpr BlockState LightGrayTerracotta()
{
return 6855;
}
}
namespace LightGrayWallBanner
{
constexpr BlockState LightGrayWallBanner(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8185;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8186;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8187;
else return 8188;
}
BlockState LightGrayWallBanner();
eBlockFace Facing(BlockState Block);
}
namespace LightGrayWool
{
constexpr BlockState LightGrayWool()
{
return 1392;
}
}
namespace LightWeightedPressurePlate
{
constexpr BlockState LightWeightedPressurePlate(const unsigned char Power)
{
if (Power == 0) return 6646;
else if (Power == 1) return 6647;
else if (Power == 2) return 6648;
else if (Power == 3) return 6649;
else if (Power == 4) return 6650;
else if (Power == 5) return 6651;
else if (Power == 6) return 6652;
else if (Power == 7) return 6653;
else if (Power == 8) return 6654;
else if (Power == 9) return 6655;
else if (Power == 10) return 6656;
else if (Power == 11) return 6657;
else if (Power == 12) return 6658;
else if (Power == 13) return 6659;
else if (Power == 14) return 6660;
else return 6661;
}
BlockState LightWeightedPressurePlate();
unsigned char Power(BlockState Block);
}
namespace Lilac
{
enum class Half
{
Upper,
Lower
};
constexpr BlockState Lilac(const enum Half Half)
{
if (Half == Half::Upper) return 7887;
else return 7888;
}
BlockState Lilac();
enum Half Half(BlockState Block);
}
namespace LilyOfTheValley
{
constexpr BlockState LilyOfTheValley()
{
return 1424;
}
}
namespace LilyPad
{
constexpr BlockState LilyPad()
{
return 5014;
}
}
namespace LimeBanner
{
constexpr BlockState LimeBanner(const unsigned char Rotation)
{
if (Rotation == 0) return 7977;
else if (Rotation == 1) return 7978;
else if (Rotation == 2) return 7979;
else if (Rotation == 3) return 7980;
else if (Rotation == 4) return 7981;
else if (Rotation == 5) return 7982;
else if (Rotation == 6) return 7983;
else if (Rotation == 7) return 7984;
else if (Rotation == 8) return 7985;
else if (Rotation == 9) return 7986;
else if (Rotation == 10) return 7987;
else if (Rotation == 11) return 7988;
else if (Rotation == 12) return 7989;
else if (Rotation == 13) return 7990;
else if (Rotation == 14) return 7991;
else return 7992;
}
BlockState LimeBanner();
unsigned char Rotation(BlockState Block);
}
namespace LimeBed
{
enum class Part
{
Head,
Foot
};
constexpr BlockState LimeBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Occupied)
if (Part == Part::Head) return 1129;
else return 1130;
else
if (Part == Part::Head) return 1131;
else return 1132;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Occupied)
if (Part == Part::Head) return 1133;
else return 1134;
else
if (Part == Part::Head) return 1135;
else return 1136;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Occupied)
if (Part == Part::Head) return 1137;
else return 1138;
else
if (Part == Part::Head) return 1139;
else return 1140;
else
if (Occupied)
if (Part == Part::Head) return 1141;
else return 1142;
else
if (Part == Part::Head) return 1143;
else return 1144;
}
BlockState LimeBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}
namespace LimeCarpet
{
constexpr BlockState LimeCarpet()
{
return 7871;
}
}
namespace LimeConcrete
{
constexpr BlockState LimeConcrete()
{
return 9443;
}
}
namespace LimeConcretePowder
{
constexpr BlockState LimeConcretePowder()
{
return 9459;
}
}
namespace LimeGlazedTerracotta
{
constexpr BlockState LimeGlazedTerracotta(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9394;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9395;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9396;
else return 9397;
}
BlockState LimeGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}
namespace LimeShulkerBox
{
constexpr BlockState LimeShulkerBox(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9308;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9309;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9310;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9311;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9312;
else return 9313;
}
BlockState LimeShulkerBox();
eBlockFace Facing(BlockState Block);
}
namespace LimeStainedGlass
{
constexpr BlockState LimeStainedGlass()
{
return 4100;
}
}
namespace LimeStainedGlassPane
{
constexpr BlockState LimeStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
if (East)
if (North)
if (South)
if (West) return 7025;
else return 7026;
else
if (West) return 7029;
else return 7030;
else
if (South)
if (West) return 7033;
else return 7034;
else
if (West) return 7037;
else return 7038;
else
if (North)
if (South)
if (West) return 7041;
else return 7042;
else
if (West) return 7045;
else return 7046;
else
if (South)
if (West) return 7049;
else return 7050;
else
if (West) return 7053;
else return 7054;
}
BlockState LimeStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace LimeTerracotta
{
constexpr BlockState LimeTerracotta()
{
return 6852;
}
}
namespace LimeWallBanner
{
constexpr BlockState LimeWallBanner(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8173;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8174;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8175;
else return 8176;
}
BlockState LimeWallBanner();
eBlockFace Facing(BlockState Block);
}
namespace LimeWool
{
constexpr BlockState LimeWool()
{
return 1389;
}
}
namespace Lodestone
{
constexpr BlockState Lodestone()
{
return 15838;
}
}
namespace Loom
{
constexpr BlockState Loom(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 14787;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 14788;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 14789;
else return 14790;
}
BlockState Loom();
eBlockFace Facing(BlockState Block);
}
namespace MagentaBanner
{
constexpr BlockState MagentaBanner(const unsigned char Rotation)
{
if (Rotation == 0) return 7929;
else if (Rotation == 1) return 7930;
else if (Rotation == 2) return 7931;
else if (Rotation == 3) return 7932;
else if (Rotation == 4) return 7933;
else if (Rotation == 5) return 7934;
else if (Rotation == 6) return 7935;
else if (Rotation == 7) return 7936;
else if (Rotation == 8) return 7937;
else if (Rotation == 9) return 7938;
else if (Rotation == 10) return 7939;
else if (Rotation == 11) return 7940;
else if (Rotation == 12) return 7941;
else if (Rotation == 13) return 7942;
else if (Rotation == 14) return 7943;
else return 7944;
}
BlockState MagentaBanner();
unsigned char Rotation(BlockState Block);
}
namespace MagentaBed
{
enum class Part
{
Head,
Foot
};
constexpr BlockState MagentaBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Occupied)
if (Part == Part::Head) return 1081;
else return 1082;
else
if (Part == Part::Head) return 1083;
else return 1084;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Occupied)
if (Part == Part::Head) return 1085;
else return 1086;
else
if (Part == Part::Head) return 1087;
else return 1088;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Occupied)
if (Part == Part::Head) return 1089;
else return 1090;
else
if (Part == Part::Head) return 1091;
else return 1092;
else
if (Occupied)
if (Part == Part::Head) return 1093;
else return 1094;
else
if (Part == Part::Head) return 1095;
else return 1096;
}
BlockState MagentaBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}
namespace MagentaCarpet
{
constexpr BlockState MagentaCarpet()
{
return 7868;
}
}
namespace MagentaConcrete
{
constexpr BlockState MagentaConcrete()
{
return 9440;
}
}
namespace MagentaConcretePowder
{
constexpr BlockState MagentaConcretePowder()
{
return 9456;
}
}
namespace MagentaGlazedTerracotta
{
constexpr BlockState MagentaGlazedTerracotta(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9382;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9383;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9384;
else return 9385;
}
BlockState MagentaGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}
namespace MagentaShulkerBox
{
constexpr BlockState MagentaShulkerBox(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9290;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9291;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9292;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9293;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9294;
else return 9295;
}
BlockState MagentaShulkerBox();
eBlockFace Facing(BlockState Block);
}
namespace MagentaStainedGlass
{
constexpr BlockState MagentaStainedGlass()
{
return 4097;
}
}
namespace MagentaStainedGlassPane
{
constexpr BlockState MagentaStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
if (East)
if (North)
if (South)
if (West) return 6929;
else return 6930;
else
if (West) return 6933;
else return 6934;
else
if (South)
if (West) return 6937;
else return 6938;
else
if (West) return 6941;
else return 6942;
else
if (North)
if (South)
if (West) return 6945;
else return 6946;
else
if (West) return 6949;
else return 6950;
else
if (South)
if (West) return 6953;
else return 6954;
else
if (West) return 6957;
else return 6958;
}
BlockState MagentaStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace MagentaTerracotta
{
constexpr BlockState MagentaTerracotta()
{
return 6849;
}
}
namespace MagentaWallBanner
{
constexpr BlockState MagentaWallBanner(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8161;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8162;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8163;
else return 8164;
}
BlockState MagentaWallBanner();
eBlockFace Facing(BlockState Block);
}
namespace MagentaWool
{
constexpr BlockState MagentaWool()
{
return 1386;
}
}
namespace MagmaBlock
{
constexpr BlockState MagmaBlock()
{
return 9253;
}
}
namespace Melon
{
constexpr BlockState Melon()
{
return 4763;
}
}
namespace MelonStem
{
constexpr BlockState MelonStem(const unsigned char Age)
{
if (Age == 0) return 4780;
else if (Age == 1) return 4781;
else if (Age == 2) return 4782;
else if (Age == 3) return 4783;
else if (Age == 4) return 4784;
else if (Age == 5) return 4785;
else if (Age == 6) return 4786;
else return 4787;
}
BlockState MelonStem();
unsigned char Age(BlockState Block);
}
namespace MossyCobblestone
{
constexpr BlockState MossyCobblestone()
{
return 1433;
}
}
namespace MossyCobblestoneSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState MossyCobblestoneSlab(const enum Type Type)
{
if (Type == Type::Top) return 10814;
else if (Type == Type::Bottom) return 10816;
else return 10818;
}
BlockState MossyCobblestoneSlab();
enum Type Type(BlockState Block);
}
namespace MossyCobblestoneStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState MossyCobblestoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 9990;
else if (Shape == Shape::InnerLeft) return 9992;
else if (Shape == Shape::InnerRight) return 9994;
else if (Shape == Shape::OuterLeft) return 9996;
else return 9998;
else
if (Shape == Shape::Straight) return 10000;
else if (Shape == Shape::InnerLeft) return 10002;
else if (Shape == Shape::InnerRight) return 10004;
else if (Shape == Shape::OuterLeft) return 10006;
else return 10008;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10010;
else if (Shape == Shape::InnerLeft) return 10012;
else if (Shape == Shape::InnerRight) return 10014;
else if (Shape == Shape::OuterLeft) return 10016;
else return 10018;
else
if (Shape == Shape::Straight) return 10020;
else if (Shape == Shape::InnerLeft) return 10022;
else if (Shape == Shape::InnerRight) return 10024;
else if (Shape == Shape::OuterLeft) return 10026;
else return 10028;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10030;
else if (Shape == Shape::InnerLeft) return 10032;
else if (Shape == Shape::InnerRight) return 10034;
else if (Shape == Shape::OuterLeft) return 10036;
else return 10038;
else
if (Shape == Shape::Straight) return 10040;
else if (Shape == Shape::InnerLeft) return 10042;
else if (Shape == Shape::InnerRight) return 10044;
else if (Shape == Shape::OuterLeft) return 10046;
else return 10048;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10050;
else if (Shape == Shape::InnerLeft) return 10052;
else if (Shape == Shape::InnerRight) return 10054;
else if (Shape == Shape::OuterLeft) return 10056;
else return 10058;
else
if (Shape == Shape::Straight) return 10060;
else if (Shape == Shape::InnerLeft) return 10062;
else if (Shape == Shape::InnerRight) return 10064;
else if (Shape == Shape::OuterLeft) return 10066;
else return 10068;
}
BlockState MossyCobblestoneStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace MossyCobblestoneWall
{
enum class East
{
None,
Low,
Tall
};
enum class North
{
None,
Low,
Tall
};
enum class South
{
None,
Low,
Tall
};
enum class West
{
None,
Low,
Tall
};
constexpr BlockState MossyCobblestoneWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
{
if (East == East::None)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 5984;
else if (West == West::Low) return 5985;
else return 5986;
else
if (West == West::None) return 5990;
else if (West == West::Low) return 5991;
else return 5992;
else if (South == South::Low)
if (Up)
if (West == West::None) return 5996;
else if (West == West::Low) return 5997;
else return 5998;
else
if (West == West::None) return 6002;
else if (West == West::Low) return 6003;
else return 6004;
else
if (Up)
if (West == West::None) return 6008;
else if (West == West::Low) return 6009;
else return 6010;
else
if (West == West::None) return 6014;
else if (West == West::Low) return 6015;
else return 6016;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 6020;
else if (West == West::Low) return 6021;
else return 6022;
else
if (West == West::None) return 6026;
else if (West == West::Low) return 6027;
else return 6028;
else if (South == South::Low)
if (Up)
if (West == West::None) return 6032;
else if (West == West::Low) return 6033;
else return 6034;
else
if (West == West::None) return 6038;
else if (West == West::Low) return 6039;
else return 6040;
else
if (Up)
if (West == West::None) return 6044;
else if (West == West::Low) return 6045;
else return 6046;
else
if (West == West::None) return 6050;
else if (West == West::Low) return 6051;
else return 6052;
else
if (South == South::None)
if (Up)
if (West == West::None) return 6056;
else if (West == West::Low) return 6057;
else return 6058;
else
if (West == West::None) return 6062;
else if (West == West::Low) return 6063;
else return 6064;
else if (South == South::Low)
if (Up)
if (West == West::None) return 6068;
else if (West == West::Low) return 6069;
else return 6070;
else
if (West == West::None) return 6074;
else if (West == West::Low) return 6075;
else return 6076;
else
if (Up)
if (West == West::None) return 6080;
else if (West == West::Low) return 6081;
else return 6082;
else
if (West == West::None) return 6086;
else if (West == West::Low) return 6087;
else return 6088;
else if (East == East::Low)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 6092;
else if (West == West::Low) return 6093;
else return 6094;
else
if (West == West::None) return 6098;
else if (West == West::Low) return 6099;
else return 6100;
else if (South == South::Low)
if (Up)
if (West == West::None) return 6104;
else if (West == West::Low) return 6105;
else return 6106;
else
if (West == West::None) return 6110;
else if (West == West::Low) return 6111;
else return 6112;
else
if (Up)
if (West == West::None) return 6116;
else if (West == West::Low) return 6117;
else return 6118;
else
if (West == West::None) return 6122;
else if (West == West::Low) return 6123;
else return 6124;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 6128;
else if (West == West::Low) return 6129;
else return 6130;
else
if (West == West::None) return 6134;
else if (West == West::Low) return 6135;
else return 6136;
else if (South == South::Low)
if (Up)
if (West == West::None) return 6140;
else if (West == West::Low) return 6141;
else return 6142;
else
if (West == West::None) return 6146;
else if (West == West::Low) return 6147;
else return 6148;
else
if (Up)
if (West == West::None) return 6152;
else if (West == West::Low) return 6153;
else return 6154;
else
if (West == West::None) return 6158;
else if (West == West::Low) return 6159;
else return 6160;
else
if (South == South::None)
if (Up)
if (West == West::None) return 6164;
else if (West == West::Low) return 6165;
else return 6166;
else
if (West == West::None) return 6170;
else if (West == West::Low) return 6171;
else return 6172;
else if (South == South::Low)
if (Up)
if (West == West::None) return 6176;
else if (West == West::Low) return 6177;
else return 6178;
else
if (West == West::None) return 6182;
else if (West == West::Low) return 6183;
else return 6184;
else
if (Up)
if (West == West::None) return 6188;
else if (West == West::Low) return 6189;
else return 6190;
else
if (West == West::None) return 6194;
else if (West == West::Low) return 6195;
else return 6196;
else
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 6200;
else if (West == West::Low) return 6201;
else return 6202;
else
if (West == West::None) return 6206;
else if (West == West::Low) return 6207;
else return 6208;
else if (South == South::Low)
if (Up)
if (West == West::None) return 6212;
else if (West == West::Low) return 6213;
else return 6214;
else
if (West == West::None) return 6218;
else if (West == West::Low) return 6219;
else return 6220;
else
if (Up)
if (West == West::None) return 6224;
else if (West == West::Low) return 6225;
else return 6226;
else
if (West == West::None) return 6230;
else if (West == West::Low) return 6231;
else return 6232;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 6236;
else if (West == West::Low) return 6237;
else return 6238;
else
if (West == West::None) return 6242;
else if (West == West::Low) return 6243;
else return 6244;
else if (South == South::Low)
if (Up)
if (West == West::None) return 6248;
else if (West == West::Low) return 6249;
else return 6250;
else
if (West == West::None) return 6254;
else if (West == West::Low) return 6255;
else return 6256;
else
if (Up)
if (West == West::None) return 6260;
else if (West == West::Low) return 6261;
else return 6262;
else
if (West == West::None) return 6266;
else if (West == West::Low) return 6267;
else return 6268;
else
if (South == South::None)
if (Up)
if (West == West::None) return 6272;
else if (West == West::Low) return 6273;
else return 6274;
else
if (West == West::None) return 6278;
else if (West == West::Low) return 6279;
else return 6280;
else if (South == South::Low)
if (Up)
if (West == West::None) return 6284;
else if (West == West::Low) return 6285;
else return 6286;
else
if (West == West::None) return 6290;
else if (West == West::Low) return 6291;
else return 6292;
else
if (Up)
if (West == West::None) return 6296;
else if (West == West::Low) return 6297;
else return 6298;
else
if (West == West::None) return 6302;
else if (West == West::Low) return 6303;
else return 6304;
}
BlockState MossyCobblestoneWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}
namespace MossyStoneBrickSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState MossyStoneBrickSlab(const enum Type Type)
{
if (Type == Type::Top) return 10802;
else if (Type == Type::Bottom) return 10804;
else return 10806;
}
BlockState MossyStoneBrickSlab();
enum Type Type(BlockState Block);
}
namespace MossyStoneBrickStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState MossyStoneBrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 9830;
else if (Shape == Shape::InnerLeft) return 9832;
else if (Shape == Shape::InnerRight) return 9834;
else if (Shape == Shape::OuterLeft) return 9836;
else return 9838;
else
if (Shape == Shape::Straight) return 9840;
else if (Shape == Shape::InnerLeft) return 9842;
else if (Shape == Shape::InnerRight) return 9844;
else if (Shape == Shape::OuterLeft) return 9846;
else return 9848;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 9850;
else if (Shape == Shape::InnerLeft) return 9852;
else if (Shape == Shape::InnerRight) return 9854;
else if (Shape == Shape::OuterLeft) return 9856;
else return 9858;
else
if (Shape == Shape::Straight) return 9860;
else if (Shape == Shape::InnerLeft) return 9862;
else if (Shape == Shape::InnerRight) return 9864;
else if (Shape == Shape::OuterLeft) return 9866;
else return 9868;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 9870;
else if (Shape == Shape::InnerLeft) return 9872;
else if (Shape == Shape::InnerRight) return 9874;
else if (Shape == Shape::OuterLeft) return 9876;
else return 9878;
else
if (Shape == Shape::Straight) return 9880;
else if (Shape == Shape::InnerLeft) return 9882;
else if (Shape == Shape::InnerRight) return 9884;
else if (Shape == Shape::OuterLeft) return 9886;
else return 9888;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 9890;
else if (Shape == Shape::InnerLeft) return 9892;
else if (Shape == Shape::InnerRight) return 9894;
else if (Shape == Shape::OuterLeft) return 9896;
else return 9898;
else
if (Shape == Shape::Straight) return 9900;
else if (Shape == Shape::InnerLeft) return 9902;
else if (Shape == Shape::InnerRight) return 9904;
else if (Shape == Shape::OuterLeft) return 9906;
else return 9908;
}
BlockState MossyStoneBrickStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace MossyStoneBrickWall
{
enum class East
{
None,
Low,
Tall
};
enum class North
{
None,
Low,
Tall
};
enum class South
{
None,
Low,
Tall
};
enum class West
{
None,
Low,
Tall
};
constexpr BlockState MossyStoneBrickWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
{
if (East == East::None)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 11842;
else if (West == West::Low) return 11843;
else return 11844;
else
if (West == West::None) return 11848;
else if (West == West::Low) return 11849;
else return 11850;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11854;
else if (West == West::Low) return 11855;
else return 11856;
else
if (West == West::None) return 11860;
else if (West == West::Low) return 11861;
else return 11862;
else
if (Up)
if (West == West::None) return 11866;
else if (West == West::Low) return 11867;
else return 11868;
else
if (West == West::None) return 11872;
else if (West == West::Low) return 11873;
else return 11874;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 11878;
else if (West == West::Low) return 11879;
else return 11880;
else
if (West == West::None) return 11884;
else if (West == West::Low) return 11885;
else return 11886;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11890;
else if (West == West::Low) return 11891;
else return 11892;
else
if (West == West::None) return 11896;
else if (West == West::Low) return 11897;
else return 11898;
else
if (Up)
if (West == West::None) return 11902;
else if (West == West::Low) return 11903;
else return 11904;
else
if (West == West::None) return 11908;
else if (West == West::Low) return 11909;
else return 11910;
else
if (South == South::None)
if (Up)
if (West == West::None) return 11914;
else if (West == West::Low) return 11915;
else return 11916;
else
if (West == West::None) return 11920;
else if (West == West::Low) return 11921;
else return 11922;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11926;
else if (West == West::Low) return 11927;
else return 11928;
else
if (West == West::None) return 11932;
else if (West == West::Low) return 11933;
else return 11934;
else
if (Up)
if (West == West::None) return 11938;
else if (West == West::Low) return 11939;
else return 11940;
else
if (West == West::None) return 11944;
else if (West == West::Low) return 11945;
else return 11946;
else if (East == East::Low)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 11950;
else if (West == West::Low) return 11951;
else return 11952;
else
if (West == West::None) return 11956;
else if (West == West::Low) return 11957;
else return 11958;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11962;
else if (West == West::Low) return 11963;
else return 11964;
else
if (West == West::None) return 11968;
else if (West == West::Low) return 11969;
else return 11970;
else
if (Up)
if (West == West::None) return 11974;
else if (West == West::Low) return 11975;
else return 11976;
else
if (West == West::None) return 11980;
else if (West == West::Low) return 11981;
else return 11982;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 11986;
else if (West == West::Low) return 11987;
else return 11988;
else
if (West == West::None) return 11992;
else if (West == West::Low) return 11993;
else return 11994;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11998;
else if (West == West::Low) return 11999;
else return 12000;
else
if (West == West::None) return 12004;
else if (West == West::Low) return 12005;
else return 12006;
else
if (Up)
if (West == West::None) return 12010;
else if (West == West::Low) return 12011;
else return 12012;
else
if (West == West::None) return 12016;
else if (West == West::Low) return 12017;
else return 12018;
else
if (South == South::None)
if (Up)
if (West == West::None) return 12022;
else if (West == West::Low) return 12023;
else return 12024;
else
if (West == West::None) return 12028;
else if (West == West::Low) return 12029;
else return 12030;
else if (South == South::Low)
if (Up)
if (West == West::None) return 12034;
else if (West == West::Low) return 12035;
else return 12036;
else
if (West == West::None) return 12040;
else if (West == West::Low) return 12041;
else return 12042;
else
if (Up)
if (West == West::None) return 12046;
else if (West == West::Low) return 12047;
else return 12048;
else
if (West == West::None) return 12052;
else if (West == West::Low) return 12053;
else return 12054;
else
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 12058;
else if (West == West::Low) return 12059;
else return 12060;
else
if (West == West::None) return 12064;
else if (West == West::Low) return 12065;
else return 12066;
else if (South == South::Low)
if (Up)
if (West == West::None) return 12070;
else if (West == West::Low) return 12071;
else return 12072;
else
if (West == West::None) return 12076;
else if (West == West::Low) return 12077;
else return 12078;
else
if (Up)
if (West == West::None) return 12082;
else if (West == West::Low) return 12083;
else return 12084;
else
if (West == West::None) return 12088;
else if (West == West::Low) return 12089;
else return 12090;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 12094;
else if (West == West::Low) return 12095;
else return 12096;
else
if (West == West::None) return 12100;
else if (West == West::Low) return 12101;
else return 12102;
else if (South == South::Low)
if (Up)
if (West == West::None) return 12106;
else if (West == West::Low) return 12107;
else return 12108;
else
if (West == West::None) return 12112;
else if (West == West::Low) return 12113;
else return 12114;
else
if (Up)
if (West == West::None) return 12118;
else if (West == West::Low) return 12119;
else return 12120;
else
if (West == West::None) return 12124;
else if (West == West::Low) return 12125;
else return 12126;
else
if (South == South::None)
if (Up)
if (West == West::None) return 12130;
else if (West == West::Low) return 12131;
else return 12132;
else
if (West == West::None) return 12136;
else if (West == West::Low) return 12137;
else return 12138;
else if (South == South::Low)
if (Up)
if (West == West::None) return 12142;
else if (West == West::Low) return 12143;
else return 12144;
else
if (West == West::None) return 12148;
else if (West == West::Low) return 12149;
else return 12150;
else
if (Up)
if (West == West::None) return 12154;
else if (West == West::Low) return 12155;
else return 12156;
else
if (West == West::None) return 12160;
else if (West == West::Low) return 12161;
else return 12162;
}
BlockState MossyStoneBrickWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}
namespace MossyStoneBricks
{
constexpr BlockState MossyStoneBricks()
{
return 4496;
}
}
namespace MovingPiston
{
enum class Type
{
Normal,
Sticky
};
constexpr BlockState MovingPiston(const eBlockFace Facing, const enum Type Type)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Type == Type::Normal) return 1400;
else return 1401;
else if (Facing == eBlockFace::BLOCK_FACE_XP)
if (Type == Type::Normal) return 1402;
else return 1403;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Type == Type::Normal) return 1404;
else return 1405;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Type == Type::Normal) return 1406;
else return 1407;
else if (Facing == eBlockFace::BLOCK_FACE_YP)
if (Type == Type::Normal) return 1408;
else return 1409;
else
if (Type == Type::Normal) return 1410;
else return 1411;
}
BlockState MovingPiston();
eBlockFace Facing(BlockState Block);
enum Type Type(BlockState Block);
}
namespace MushroomStem
{
constexpr BlockState MushroomStem(const bool Down, const bool East, const bool North, const bool South, const bool Up, const bool West)
{
if (Down)
if (East)
if (North)
if (South)
if (Up)
if (West) return 4633;
else return 4634;
else
if (West) return 4635;
else return 4636;
else
if (Up)
if (West) return 4637;
else return 4638;
else
if (West) return 4639;
else return 4640;
else
if (South)
if (Up)
if (West) return 4641;
else return 4642;
else
if (West) return 4643;
else return 4644;
else
if (Up)
if (West) return 4645;
else return 4646;
else
if (West) return 4647;
else return 4648;
else
if (North)
if (South)
if (Up)
if (West) return 4649;
else return 4650;
else
if (West) return 4651;
else return 4652;
else
if (Up)
if (West) return 4653;
else return 4654;
else
if (West) return 4655;
else return 4656;
else
if (South)
if (Up)
if (West) return 4657;
else return 4658;
else
if (West) return 4659;
else return 4660;
else
if (Up)
if (West) return 4661;
else return 4662;
else
if (West) return 4663;
else return 4664;
else
if (East)
if (North)
if (South)
if (Up)
if (West) return 4665;
else return 4666;
else
if (West) return 4667;
else return 4668;
else
if (Up)
if (West) return 4669;
else return 4670;
else
if (West) return 4671;
else return 4672;
else
if (South)
if (Up)
if (West) return 4673;
else return 4674;
else
if (West) return 4675;
else return 4676;
else
if (Up)
if (West) return 4677;
else return 4678;
else
if (West) return 4679;
else return 4680;
else
if (North)
if (South)
if (Up)
if (West) return 4681;
else return 4682;
else
if (West) return 4683;
else return 4684;
else
if (Up)
if (West) return 4685;
else return 4686;
else
if (West) return 4687;
else return 4688;
else
if (South)
if (Up)
if (West) return 4689;
else return 4690;
else
if (West) return 4691;
else return 4692;
else
if (Up)
if (West) return 4693;
else return 4694;
else
if (West) return 4695;
else return 4696;
}
BlockState MushroomStem();
bool Down(BlockState Block);
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool Up(BlockState Block);
bool West(BlockState Block);
}
namespace Mycelium
{
constexpr BlockState Mycelium(const bool Snowy)
{
if (Snowy) return 5012;
else return 5013;
}
BlockState Mycelium();
bool Snowy(BlockState Block);
}
namespace NetherBrickFence
{
constexpr BlockState NetherBrickFence(const bool East, const bool North, const bool South, const bool West)
{
if (East)
if (North)
if (South)
if (West) return 5018;
else return 5019;
else
if (West) return 5022;
else return 5023;
else
if (South)
if (West) return 5026;
else return 5027;
else
if (West) return 5030;
else return 5031;
else
if (North)
if (South)
if (West) return 5034;
else return 5035;
else
if (West) return 5038;
else return 5039;
else
if (South)
if (West) return 5042;
else return 5043;
else
if (West) return 5046;
else return 5047;
}
BlockState NetherBrickFence();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace NetherBrickSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState NetherBrickSlab(const enum Type Type)
{
if (Type == Type::Top) return 8385;
else if (Type == Type::Bottom) return 8387;
else return 8389;
}
BlockState NetherBrickSlab();
enum Type Type(BlockState Block);
}
namespace NetherBrickStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState NetherBrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 5049;
else if (Shape == Shape::InnerLeft) return 5051;
else if (Shape == Shape::InnerRight) return 5053;
else if (Shape == Shape::OuterLeft) return 5055;
else return 5057;
else
if (Shape == Shape::Straight) return 5059;
else if (Shape == Shape::InnerLeft) return 5061;
else if (Shape == Shape::InnerRight) return 5063;
else if (Shape == Shape::OuterLeft) return 5065;
else return 5067;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 5069;
else if (Shape == Shape::InnerLeft) return 5071;
else if (Shape == Shape::InnerRight) return 5073;
else if (Shape == Shape::OuterLeft) return 5075;
else return 5077;
else
if (Shape == Shape::Straight) return 5079;
else if (Shape == Shape::InnerLeft) return 5081;
else if (Shape == Shape::InnerRight) return 5083;
else if (Shape == Shape::OuterLeft) return 5085;
else return 5087;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 5089;
else if (Shape == Shape::InnerLeft) return 5091;
else if (Shape == Shape::InnerRight) return 5093;
else if (Shape == Shape::OuterLeft) return 5095;
else return 5097;
else
if (Shape == Shape::Straight) return 5099;
else if (Shape == Shape::InnerLeft) return 5101;
else if (Shape == Shape::InnerRight) return 5103;
else if (Shape == Shape::OuterLeft) return 5105;
else return 5107;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 5109;
else if (Shape == Shape::InnerLeft) return 5111;
else if (Shape == Shape::InnerRight) return 5113;
else if (Shape == Shape::OuterLeft) return 5115;
else return 5117;
else
if (Shape == Shape::Straight) return 5119;
else if (Shape == Shape::InnerLeft) return 5121;
else if (Shape == Shape::InnerRight) return 5123;
else if (Shape == Shape::OuterLeft) return 5125;
else return 5127;
}
BlockState NetherBrickStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace NetherBrickWall
{
enum class East
{
None,
Low,
Tall
};
enum class North
{
None,
Low,
Tall
};
enum class South
{
None,
Low,
Tall
};
enum class West
{
None,
Low,
Tall
};
constexpr BlockState NetherBrickWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
{
if (East == East::None)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 12814;
else if (West == West::Low) return 12815;
else return 12816;
else
if (West == West::None) return 12820;
else if (West == West::Low) return 12821;
else return 12822;
else if (South == South::Low)
if (Up)
if (West == West::None) return 12826;
else if (West == West::Low) return 12827;
else return 12828;
else
if (West == West::None) return 12832;
else if (West == West::Low) return 12833;
else return 12834;
else
if (Up)
if (West == West::None) return 12838;
else if (West == West::Low) return 12839;
else return 12840;
else
if (West == West::None) return 12844;
else if (West == West::Low) return 12845;
else return 12846;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 12850;
else if (West == West::Low) return 12851;
else return 12852;
else
if (West == West::None) return 12856;
else if (West == West::Low) return 12857;
else return 12858;
else if (South == South::Low)
if (Up)
if (West == West::None) return 12862;
else if (West == West::Low) return 12863;
else return 12864;
else
if (West == West::None) return 12868;
else if (West == West::Low) return 12869;
else return 12870;
else
if (Up)
if (West == West::None) return 12874;
else if (West == West::Low) return 12875;
else return 12876;
else
if (West == West::None) return 12880;
else if (West == West::Low) return 12881;
else return 12882;
else
if (South == South::None)
if (Up)
if (West == West::None) return 12886;
else if (West == West::Low) return 12887;
else return 12888;
else
if (West == West::None) return 12892;
else if (West == West::Low) return 12893;
else return 12894;
else if (South == South::Low)
if (Up)
if (West == West::None) return 12898;
else if (West == West::Low) return 12899;
else return 12900;
else
if (West == West::None) return 12904;
else if (West == West::Low) return 12905;
else return 12906;
else
if (Up)
if (West == West::None) return 12910;
else if (West == West::Low) return 12911;
else return 12912;
else
if (West == West::None) return 12916;
else if (West == West::Low) return 12917;
else return 12918;
else if (East == East::Low)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 12922;
else if (West == West::Low) return 12923;
else return 12924;
else
if (West == West::None) return 12928;
else if (West == West::Low) return 12929;
else return 12930;
else if (South == South::Low)
if (Up)
if (West == West::None) return 12934;
else if (West == West::Low) return 12935;
else return 12936;
else
if (West == West::None) return 12940;
else if (West == West::Low) return 12941;
else return 12942;
else
if (Up)
if (West == West::None) return 12946;
else if (West == West::Low) return 12947;
else return 12948;
else
if (West == West::None) return 12952;
else if (West == West::Low) return 12953;
else return 12954;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 12958;
else if (West == West::Low) return 12959;
else return 12960;
else
if (West == West::None) return 12964;
else if (West == West::Low) return 12965;
else return 12966;
else if (South == South::Low)
if (Up)
if (West == West::None) return 12970;
else if (West == West::Low) return 12971;
else return 12972;
else
if (West == West::None) return 12976;
else if (West == West::Low) return 12977;
else return 12978;
else
if (Up)
if (West == West::None) return 12982;
else if (West == West::Low) return 12983;
else return 12984;
else
if (West == West::None) return 12988;
else if (West == West::Low) return 12989;
else return 12990;
else
if (South == South::None)
if (Up)
if (West == West::None) return 12994;
else if (West == West::Low) return 12995;
else return 12996;
else
if (West == West::None) return 13000;
else if (West == West::Low) return 13001;
else return 13002;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13006;
else if (West == West::Low) return 13007;
else return 13008;
else
if (West == West::None) return 13012;
else if (West == West::Low) return 13013;
else return 13014;
else
if (Up)
if (West == West::None) return 13018;
else if (West == West::Low) return 13019;
else return 13020;
else
if (West == West::None) return 13024;
else if (West == West::Low) return 13025;
else return 13026;
else
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 13030;
else if (West == West::Low) return 13031;
else return 13032;
else
if (West == West::None) return 13036;
else if (West == West::Low) return 13037;
else return 13038;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13042;
else if (West == West::Low) return 13043;
else return 13044;
else
if (West == West::None) return 13048;
else if (West == West::Low) return 13049;
else return 13050;
else
if (Up)
if (West == West::None) return 13054;
else if (West == West::Low) return 13055;
else return 13056;
else
if (West == West::None) return 13060;
else if (West == West::Low) return 13061;
else return 13062;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 13066;
else if (West == West::Low) return 13067;
else return 13068;
else
if (West == West::None) return 13072;
else if (West == West::Low) return 13073;
else return 13074;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13078;
else if (West == West::Low) return 13079;
else return 13080;
else
if (West == West::None) return 13084;
else if (West == West::Low) return 13085;
else return 13086;
else
if (Up)
if (West == West::None) return 13090;
else if (West == West::Low) return 13091;
else return 13092;
else
if (West == West::None) return 13096;
else if (West == West::Low) return 13097;
else return 13098;
else
if (South == South::None)
if (Up)
if (West == West::None) return 13102;
else if (West == West::Low) return 13103;
else return 13104;
else
if (West == West::None) return 13108;
else if (West == West::Low) return 13109;
else return 13110;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13114;
else if (West == West::Low) return 13115;
else return 13116;
else
if (West == West::None) return 13120;
else if (West == West::Low) return 13121;
else return 13122;
else
if (Up)
if (West == West::None) return 13126;
else if (West == West::Low) return 13127;
else return 13128;
else
if (West == West::None) return 13132;
else if (West == West::Low) return 13133;
else return 13134;
}
BlockState NetherBrickWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}
namespace NetherBricks
{
constexpr BlockState NetherBricks()
{
return 5015;
}
}
namespace NetherGoldOre
{
constexpr BlockState NetherGoldOre()
{
return 72;
}
}
namespace NetherPortal
{
enum class Axis
{
X,
Z
};
constexpr BlockState NetherPortal(const enum Axis Axis)
{
if (Axis == Axis::X) return 4014;
else return 4015;
}
BlockState NetherPortal();
enum Axis Axis(BlockState Block);
}
namespace NetherQuartzOre
{
constexpr BlockState NetherQuartzOre()
{
return 6727;
}
}
namespace NetherSprouts
{
constexpr BlockState NetherSprouts()
{
return 14974;
}
}
namespace NetherWart
{
constexpr BlockState NetherWart(const unsigned char Age)
{
if (Age == 0) return 5128;
else if (Age == 1) return 5129;
else if (Age == 2) return 5130;
else return 5131;
}
BlockState NetherWart();
unsigned char Age(BlockState Block);
}
namespace NetherWartBlock
{
constexpr BlockState NetherWartBlock()
{
return 9254;
}
}
namespace NetheriteBlock
{
constexpr BlockState NetheriteBlock()
{
return 15826;
}
}
namespace Netherrack
{
constexpr BlockState Netherrack()
{
return 3999;
}
}
namespace NoteBlock
{
enum class Instrument
{
Harp,
Basedrum,
Snare,
Hat,
Bass,
Flute,
Bell,
Guitar,
Chime,
Xylophone,
IronXylophone,
CowBell,
Didgeridoo,
Bit,
Banjo,
Pling
};
constexpr BlockState NoteBlock(const enum Instrument Instrument, const unsigned char Note, const bool Powered)
{
if (Instrument == Instrument::Harp)
if (Note == 0)
if (Powered) return 249;
else return 250;
else if (Note == 1)
if (Powered) return 251;
else return 252;
else if (Note == 2)
if (Powered) return 253;
else return 254;
else if (Note == 3)
if (Powered) return 255;
else return 256;
else if (Note == 4)
if (Powered) return 257;
else return 258;
else if (Note == 5)
if (Powered) return 259;
else return 260;
else if (Note == 6)
if (Powered) return 261;
else return 262;
else if (Note == 7)
if (Powered) return 263;
else return 264;
else if (Note == 8)
if (Powered) return 265;
else return 266;
else if (Note == 9)
if (Powered) return 267;
else return 268;
else if (Note == 10)
if (Powered) return 269;
else return 270;
else if (Note == 11)
if (Powered) return 271;
else return 272;
else if (Note == 12)
if (Powered) return 273;
else return 274;
else if (Note == 13)
if (Powered) return 275;
else return 276;
else if (Note == 14)
if (Powered) return 277;
else return 278;
else if (Note == 15)
if (Powered) return 279;
else return 280;
else if (Note == 16)
if (Powered) return 281;
else return 282;
else if (Note == 17)
if (Powered) return 283;
else return 284;
else if (Note == 18)
if (Powered) return 285;
else return 286;
else if (Note == 19)
if (Powered) return 287;
else return 288;
else if (Note == 20)
if (Powered) return 289;
else return 290;
else if (Note == 21)
if (Powered) return 291;
else return 292;
else if (Note == 22)
if (Powered) return 293;
else return 294;
else if (Note == 23)
if (Powered) return 295;
else return 296;
else
if (Powered) return 297;
else return 298;
else if (Instrument == Instrument::Basedrum)
if (Note == 0)
if (Powered) return 299;
else return 300;
else if (Note == 1)
if (Powered) return 301;
else return 302;
else if (Note == 2)
if (Powered) return 303;
else return 304;
else if (Note == 3)
if (Powered) return 305;
else return 306;
else if (Note == 4)
if (Powered) return 307;
else return 308;
else if (Note == 5)
if (Powered) return 309;
else return 310;
else if (Note == 6)
if (Powered) return 311;
else return 312;
else if (Note == 7)
if (Powered) return 313;
else return 314;
else if (Note == 8)
if (Powered) return 315;
else return 316;
else if (Note == 9)
if (Powered) return 317;
else return 318;
else if (Note == 10)
if (Powered) return 319;
else return 320;
else if (Note == 11)
if (Powered) return 321;
else return 322;
else if (Note == 12)
if (Powered) return 323;
else return 324;
else if (Note == 13)
if (Powered) return 325;
else return 326;
else if (Note == 14)
if (Powered) return 327;
else return 328;
else if (Note == 15)
if (Powered) return 329;
else return 330;
else if (Note == 16)
if (Powered) return 331;
else return 332;
else if (Note == 17)
if (Powered) return 333;
else return 334;
else if (Note == 18)
if (Powered) return 335;
else return 336;
else if (Note == 19)
if (Powered) return 337;
else return 338;
else if (Note == 20)
if (Powered) return 339;
else return 340;
else if (Note == 21)
if (Powered) return 341;
else return 342;
else if (Note == 22)
if (Powered) return 343;
else return 344;
else if (Note == 23)
if (Powered) return 345;
else return 346;
else
if (Powered) return 347;
else return 348;
else if (Instrument == Instrument::Snare)
if (Note == 0)
if (Powered) return 349;
else return 350;
else if (Note == 1)
if (Powered) return 351;
else return 352;
else if (Note == 2)
if (Powered) return 353;
else return 354;
else if (Note == 3)
if (Powered) return 355;
else return 356;
else if (Note == 4)
if (Powered) return 357;
else return 358;
else if (Note == 5)
if (Powered) return 359;
else return 360;
else if (Note == 6)
if (Powered) return 361;
else return 362;
else if (Note == 7)
if (Powered) return 363;
else return 364;
else if (Note == 8)
if (Powered) return 365;
else return 366;
else if (Note == 9)
if (Powered) return 367;
else return 368;
else if (Note == 10)
if (Powered) return 369;
else return 370;
else if (Note == 11)
if (Powered) return 371;
else return 372;
else if (Note == 12)
if (Powered) return 373;
else return 374;
else if (Note == 13)
if (Powered) return 375;
else return 376;
else if (Note == 14)
if (Powered) return 377;
else return 378;
else if (Note == 15)
if (Powered) return 379;
else return 380;
else if (Note == 16)
if (Powered) return 381;
else return 382;
else if (Note == 17)
if (Powered) return 383;
else return 384;
else if (Note == 18)
if (Powered) return 385;
else return 386;
else if (Note == 19)
if (Powered) return 387;
else return 388;
else if (Note == 20)
if (Powered) return 389;
else return 390;
else if (Note == 21)
if (Powered) return 391;
else return 392;
else if (Note == 22)
if (Powered) return 393;
else return 394;
else if (Note == 23)
if (Powered) return 395;
else return 396;
else
if (Powered) return 397;
else return 398;
else if (Instrument == Instrument::Hat)
if (Note == 0)
if (Powered) return 399;
else return 400;
else if (Note == 1)
if (Powered) return 401;
else return 402;
else if (Note == 2)
if (Powered) return 403;
else return 404;
else if (Note == 3)
if (Powered) return 405;
else return 406;
else if (Note == 4)
if (Powered) return 407;
else return 408;
else if (Note == 5)
if (Powered) return 409;
else return 410;
else if (Note == 6)
if (Powered) return 411;
else return 412;
else if (Note == 7)
if (Powered) return 413;
else return 414;
else if (Note == 8)
if (Powered) return 415;
else return 416;
else if (Note == 9)
if (Powered) return 417;
else return 418;
else if (Note == 10)
if (Powered) return 419;
else return 420;
else if (Note == 11)
if (Powered) return 421;
else return 422;
else if (Note == 12)
if (Powered) return 423;
else return 424;
else if (Note == 13)
if (Powered) return 425;
else return 426;
else if (Note == 14)
if (Powered) return 427;
else return 428;
else if (Note == 15)
if (Powered) return 429;
else return 430;
else if (Note == 16)
if (Powered) return 431;
else return 432;
else if (Note == 17)
if (Powered) return 433;
else return 434;
else if (Note == 18)
if (Powered) return 435;
else return 436;
else if (Note == 19)
if (Powered) return 437;
else return 438;
else if (Note == 20)
if (Powered) return 439;
else return 440;
else if (Note == 21)
if (Powered) return 441;
else return 442;
else if (Note == 22)
if (Powered) return 443;
else return 444;
else if (Note == 23)
if (Powered) return 445;
else return 446;
else
if (Powered) return 447;
else return 448;
else if (Instrument == Instrument::Bass)
if (Note == 0)
if (Powered) return 449;
else return 450;
else if (Note == 1)
if (Powered) return 451;
else return 452;
else if (Note == 2)
if (Powered) return 453;
else return 454;
else if (Note == 3)
if (Powered) return 455;
else return 456;
else if (Note == 4)
if (Powered) return 457;
else return 458;
else if (Note == 5)
if (Powered) return 459;
else return 460;
else if (Note == 6)
if (Powered) return 461;
else return 462;
else if (Note == 7)
if (Powered) return 463;
else return 464;
else if (Note == 8)
if (Powered) return 465;
else return 466;
else if (Note == 9)
if (Powered) return 467;
else return 468;
else if (Note == 10)
if (Powered) return 469;
else return 470;
else if (Note == 11)
if (Powered) return 471;
else return 472;
else if (Note == 12)
if (Powered) return 473;
else return 474;
else if (Note == 13)
if (Powered) return 475;
else return 476;
else if (Note == 14)
if (Powered) return 477;
else return 478;
else if (Note == 15)
if (Powered) return 479;
else return 480;
else if (Note == 16)
if (Powered) return 481;
else return 482;
else if (Note == 17)
if (Powered) return 483;
else return 484;
else if (Note == 18)
if (Powered) return 485;
else return 486;
else if (Note == 19)
if (Powered) return 487;
else return 488;
else if (Note == 20)
if (Powered) return 489;
else return 490;
else if (Note == 21)
if (Powered) return 491;
else return 492;
else if (Note == 22)
if (Powered) return 493;
else return 494;
else if (Note == 23)
if (Powered) return 495;
else return 496;
else
if (Powered) return 497;
else return 498;
else if (Instrument == Instrument::Flute)
if (Note == 0)
if (Powered) return 499;
else return 500;
else if (Note == 1)
if (Powered) return 501;
else return 502;
else if (Note == 2)
if (Powered) return 503;
else return 504;
else if (Note == 3)
if (Powered) return 505;
else return 506;
else if (Note == 4)
if (Powered) return 507;
else return 508;
else if (Note == 5)
if (Powered) return 509;
else return 510;
else if (Note == 6)
if (Powered) return 511;
else return 512;
else if (Note == 7)
if (Powered) return 513;
else return 514;
else if (Note == 8)
if (Powered) return 515;
else return 516;
else if (Note == 9)
if (Powered) return 517;
else return 518;
else if (Note == 10)
if (Powered) return 519;
else return 520;
else if (Note == 11)
if (Powered) return 521;
else return 522;
else if (Note == 12)
if (Powered) return 523;
else return 524;
else if (Note == 13)
if (Powered) return 525;
else return 526;
else if (Note == 14)
if (Powered) return 527;
else return 528;
else if (Note == 15)
if (Powered) return 529;
else return 530;
else if (Note == 16)
if (Powered) return 531;
else return 532;
else if (Note == 17)
if (Powered) return 533;
else return 534;
else if (Note == 18)
if (Powered) return 535;
else return 536;
else if (Note == 19)
if (Powered) return 537;
else return 538;
else if (Note == 20)
if (Powered) return 539;
else return 540;
else if (Note == 21)
if (Powered) return 541;
else return 542;
else if (Note == 22)
if (Powered) return 543;
else return 544;
else if (Note == 23)
if (Powered) return 545;
else return 546;
else
if (Powered) return 547;
else return 548;
else if (Instrument == Instrument::Bell)
if (Note == 0)
if (Powered) return 549;
else return 550;
else if (Note == 1)
if (Powered) return 551;
else return 552;
else if (Note == 2)
if (Powered) return 553;
else return 554;
else if (Note == 3)
if (Powered) return 555;
else return 556;
else if (Note == 4)
if (Powered) return 557;
else return 558;
else if (Note == 5)
if (Powered) return 559;
else return 560;
else if (Note == 6)
if (Powered) return 561;
else return 562;
else if (Note == 7)
if (Powered) return 563;
else return 564;
else if (Note == 8)
if (Powered) return 565;
else return 566;
else if (Note == 9)
if (Powered) return 567;
else return 568;
else if (Note == 10)
if (Powered) return 569;
else return 570;
else if (Note == 11)
if (Powered) return 571;
else return 572;
else if (Note == 12)
if (Powered) return 573;
else return 574;
else if (Note == 13)
if (Powered) return 575;
else return 576;
else if (Note == 14)
if (Powered) return 577;
else return 578;
else if (Note == 15)
if (Powered) return 579;
else return 580;
else if (Note == 16)
if (Powered) return 581;
else return 582;
else if (Note == 17)
if (Powered) return 583;
else return 584;
else if (Note == 18)
if (Powered) return 585;
else return 586;
else if (Note == 19)
if (Powered) return 587;
else return 588;
else if (Note == 20)
if (Powered) return 589;
else return 590;
else if (Note == 21)
if (Powered) return 591;
else return 592;
else if (Note == 22)
if (Powered) return 593;
else return 594;
else if (Note == 23)
if (Powered) return 595;
else return 596;
else
if (Powered) return 597;
else return 598;
else if (Instrument == Instrument::Guitar)
if (Note == 0)
if (Powered) return 599;
else return 600;
else if (Note == 1)
if (Powered) return 601;
else return 602;
else if (Note == 2)
if (Powered) return 603;
else return 604;
else if (Note == 3)
if (Powered) return 605;
else return 606;
else if (Note == 4)
if (Powered) return 607;
else return 608;
else if (Note == 5)
if (Powered) return 609;
else return 610;
else if (Note == 6)
if (Powered) return 611;
else return 612;
else if (Note == 7)
if (Powered) return 613;
else return 614;
else if (Note == 8)
if (Powered) return 615;
else return 616;
else if (Note == 9)
if (Powered) return 617;
else return 618;
else if (Note == 10)
if (Powered) return 619;
else return 620;
else if (Note == 11)
if (Powered) return 621;
else return 622;
else if (Note == 12)
if (Powered) return 623;
else return 624;
else if (Note == 13)
if (Powered) return 625;
else return 626;
else if (Note == 14)
if (Powered) return 627;
else return 628;
else if (Note == 15)
if (Powered) return 629;
else return 630;
else if (Note == 16)
if (Powered) return 631;
else return 632;
else if (Note == 17)
if (Powered) return 633;
else return 634;
else if (Note == 18)
if (Powered) return 635;
else return 636;
else if (Note == 19)
if (Powered) return 637;
else return 638;
else if (Note == 20)
if (Powered) return 639;
else return 640;
else if (Note == 21)
if (Powered) return 641;
else return 642;
else if (Note == 22)
if (Powered) return 643;
else return 644;
else if (Note == 23)
if (Powered) return 645;
else return 646;
else
if (Powered) return 647;
else return 648;
else if (Instrument == Instrument::Chime)
if (Note == 0)
if (Powered) return 649;
else return 650;
else if (Note == 1)
if (Powered) return 651;
else return 652;
else if (Note == 2)
if (Powered) return 653;
else return 654;
else if (Note == 3)
if (Powered) return 655;
else return 656;
else if (Note == 4)
if (Powered) return 657;
else return 658;
else if (Note == 5)
if (Powered) return 659;
else return 660;
else if (Note == 6)
if (Powered) return 661;
else return 662;
else if (Note == 7)
if (Powered) return 663;
else return 664;
else if (Note == 8)
if (Powered) return 665;
else return 666;
else if (Note == 9)
if (Powered) return 667;
else return 668;
else if (Note == 10)
if (Powered) return 669;
else return 670;
else if (Note == 11)
if (Powered) return 671;
else return 672;
else if (Note == 12)
if (Powered) return 673;
else return 674;
else if (Note == 13)
if (Powered) return 675;
else return 676;
else if (Note == 14)
if (Powered) return 677;
else return 678;
else if (Note == 15)
if (Powered) return 679;
else return 680;
else if (Note == 16)
if (Powered) return 681;
else return 682;
else if (Note == 17)
if (Powered) return 683;
else return 684;
else if (Note == 18)
if (Powered) return 685;
else return 686;
else if (Note == 19)
if (Powered) return 687;
else return 688;
else if (Note == 20)
if (Powered) return 689;
else return 690;
else if (Note == 21)
if (Powered) return 691;
else return 692;
else if (Note == 22)
if (Powered) return 693;
else return 694;
else if (Note == 23)
if (Powered) return 695;
else return 696;
else
if (Powered) return 697;
else return 698;
else if (Instrument == Instrument::Xylophone)
if (Note == 0)
if (Powered) return 699;
else return 700;
else if (Note == 1)
if (Powered) return 701;
else return 702;
else if (Note == 2)
if (Powered) return 703;
else return 704;
else if (Note == 3)
if (Powered) return 705;
else return 706;
else if (Note == 4)
if (Powered) return 707;
else return 708;
else if (Note == 5)
if (Powered) return 709;
else return 710;
else if (Note == 6)
if (Powered) return 711;
else return 712;
else if (Note == 7)
if (Powered) return 713;
else return 714;
else if (Note == 8)
if (Powered) return 715;
else return 716;
else if (Note == 9)
if (Powered) return 717;
else return 718;
else if (Note == 10)
if (Powered) return 719;
else return 720;
else if (Note == 11)
if (Powered) return 721;
else return 722;
else if (Note == 12)
if (Powered) return 723;
else return 724;
else if (Note == 13)
if (Powered) return 725;
else return 726;
else if (Note == 14)
if (Powered) return 727;
else return 728;
else if (Note == 15)
if (Powered) return 729;
else return 730;
else if (Note == 16)
if (Powered) return 731;
else return 732;
else if (Note == 17)
if (Powered) return 733;
else return 734;
else if (Note == 18)
if (Powered) return 735;
else return 736;
else if (Note == 19)
if (Powered) return 737;
else return 738;
else if (Note == 20)
if (Powered) return 739;
else return 740;
else if (Note == 21)
if (Powered) return 741;
else return 742;
else if (Note == 22)
if (Powered) return 743;
else return 744;
else if (Note == 23)
if (Powered) return 745;
else return 746;
else
if (Powered) return 747;
else return 748;
else if (Instrument == Instrument::IronXylophone)
if (Note == 0)
if (Powered) return 749;
else return 750;
else if (Note == 1)
if (Powered) return 751;
else return 752;
else if (Note == 2)
if (Powered) return 753;
else return 754;
else if (Note == 3)
if (Powered) return 755;
else return 756;
else if (Note == 4)
if (Powered) return 757;
else return 758;
else if (Note == 5)
if (Powered) return 759;
else return 760;
else if (Note == 6)
if (Powered) return 761;
else return 762;
else if (Note == 7)
if (Powered) return 763;
else return 764;
else if (Note == 8)
if (Powered) return 765;
else return 766;
else if (Note == 9)
if (Powered) return 767;
else return 768;
else if (Note == 10)
if (Powered) return 769;
else return 770;
else if (Note == 11)
if (Powered) return 771;
else return 772;
else if (Note == 12)
if (Powered) return 773;
else return 774;
else if (Note == 13)
if (Powered) return 775;
else return 776;
else if (Note == 14)
if (Powered) return 777;
else return 778;
else if (Note == 15)
if (Powered) return 779;
else return 780;
else if (Note == 16)
if (Powered) return 781;
else return 782;
else if (Note == 17)
if (Powered) return 783;
else return 784;
else if (Note == 18)
if (Powered) return 785;
else return 786;
else if (Note == 19)
if (Powered) return 787;
else return 788;
else if (Note == 20)
if (Powered) return 789;
else return 790;
else if (Note == 21)
if (Powered) return 791;
else return 792;
else if (Note == 22)
if (Powered) return 793;
else return 794;
else if (Note == 23)
if (Powered) return 795;
else return 796;
else
if (Powered) return 797;
else return 798;
else if (Instrument == Instrument::CowBell)
if (Note == 0)
if (Powered) return 799;
else return 800;
else if (Note == 1)
if (Powered) return 801;
else return 802;
else if (Note == 2)
if (Powered) return 803;
else return 804;
else if (Note == 3)
if (Powered) return 805;
else return 806;
else if (Note == 4)
if (Powered) return 807;
else return 808;
else if (Note == 5)
if (Powered) return 809;
else return 810;
else if (Note == 6)
if (Powered) return 811;
else return 812;
else if (Note == 7)
if (Powered) return 813;
else return 814;
else if (Note == 8)
if (Powered) return 815;
else return 816;
else if (Note == 9)
if (Powered) return 817;
else return 818;
else if (Note == 10)
if (Powered) return 819;
else return 820;
else if (Note == 11)
if (Powered) return 821;
else return 822;
else if (Note == 12)
if (Powered) return 823;
else return 824;
else if (Note == 13)
if (Powered) return 825;
else return 826;
else if (Note == 14)
if (Powered) return 827;
else return 828;
else if (Note == 15)
if (Powered) return 829;
else return 830;
else if (Note == 16)
if (Powered) return 831;
else return 832;
else if (Note == 17)
if (Powered) return 833;
else return 834;
else if (Note == 18)
if (Powered) return 835;
else return 836;
else if (Note == 19)
if (Powered) return 837;
else return 838;
else if (Note == 20)
if (Powered) return 839;
else return 840;
else if (Note == 21)
if (Powered) return 841;
else return 842;
else if (Note == 22)
if (Powered) return 843;
else return 844;
else if (Note == 23)
if (Powered) return 845;
else return 846;
else
if (Powered) return 847;
else return 848;
else if (Instrument == Instrument::Didgeridoo)
if (Note == 0)
if (Powered) return 849;
else return 850;
else if (Note == 1)
if (Powered) return 851;
else return 852;
else if (Note == 2)
if (Powered) return 853;
else return 854;
else if (Note == 3)
if (Powered) return 855;
else return 856;
else if (Note == 4)
if (Powered) return 857;
else return 858;
else if (Note == 5)
if (Powered) return 859;
else return 860;
else if (Note == 6)
if (Powered) return 861;
else return 862;
else if (Note == 7)
if (Powered) return 863;
else return 864;
else if (Note == 8)
if (Powered) return 865;
else return 866;
else if (Note == 9)
if (Powered) return 867;
else return 868;
else if (Note == 10)
if (Powered) return 869;
else return 870;
else if (Note == 11)
if (Powered) return 871;
else return 872;
else if (Note == 12)
if (Powered) return 873;
else return 874;
else if (Note == 13)
if (Powered) return 875;
else return 876;
else if (Note == 14)
if (Powered) return 877;
else return 878;
else if (Note == 15)
if (Powered) return 879;
else return 880;
else if (Note == 16)
if (Powered) return 881;
else return 882;
else if (Note == 17)
if (Powered) return 883;
else return 884;
else if (Note == 18)
if (Powered) return 885;
else return 886;
else if (Note == 19)
if (Powered) return 887;
else return 888;
else if (Note == 20)
if (Powered) return 889;
else return 890;
else if (Note == 21)
if (Powered) return 891;
else return 892;
else if (Note == 22)
if (Powered) return 893;
else return 894;
else if (Note == 23)
if (Powered) return 895;
else return 896;
else
if (Powered) return 897;
else return 898;
else if (Instrument == Instrument::Bit)
if (Note == 0)
if (Powered) return 899;
else return 900;
else if (Note == 1)
if (Powered) return 901;
else return 902;
else if (Note == 2)
if (Powered) return 903;
else return 904;
else if (Note == 3)
if (Powered) return 905;
else return 906;
else if (Note == 4)
if (Powered) return 907;
else return 908;
else if (Note == 5)
if (Powered) return 909;
else return 910;
else if (Note == 6)
if (Powered) return 911;
else return 912;
else if (Note == 7)
if (Powered) return 913;
else return 914;
else if (Note == 8)
if (Powered) return 915;
else return 916;
else if (Note == 9)
if (Powered) return 917;
else return 918;
else if (Note == 10)
if (Powered) return 919;
else return 920;
else if (Note == 11)
if (Powered) return 921;
else return 922;
else if (Note == 12)
if (Powered) return 923;
else return 924;
else if (Note == 13)
if (Powered) return 925;
else return 926;
else if (Note == 14)
if (Powered) return 927;
else return 928;
else if (Note == 15)
if (Powered) return 929;
else return 930;
else if (Note == 16)
if (Powered) return 931;
else return 932;
else if (Note == 17)
if (Powered) return 933;
else return 934;
else if (Note == 18)
if (Powered) return 935;
else return 936;
else if (Note == 19)
if (Powered) return 937;
else return 938;
else if (Note == 20)
if (Powered) return 939;
else return 940;
else if (Note == 21)
if (Powered) return 941;
else return 942;
else if (Note == 22)
if (Powered) return 943;
else return 944;
else if (Note == 23)
if (Powered) return 945;
else return 946;
else
if (Powered) return 947;
else return 948;
else if (Instrument == Instrument::Banjo)
if (Note == 0)
if (Powered) return 949;
else return 950;
else if (Note == 1)
if (Powered) return 951;
else return 952;
else if (Note == 2)
if (Powered) return 953;
else return 954;
else if (Note == 3)
if (Powered) return 955;
else return 956;
else if (Note == 4)
if (Powered) return 957;
else return 958;
else if (Note == 5)
if (Powered) return 959;
else return 960;
else if (Note == 6)
if (Powered) return 961;
else return 962;
else if (Note == 7)
if (Powered) return 963;
else return 964;
else if (Note == 8)
if (Powered) return 965;
else return 966;
else if (Note == 9)
if (Powered) return 967;
else return 968;
else if (Note == 10)
if (Powered) return 969;
else return 970;
else if (Note == 11)
if (Powered) return 971;
else return 972;
else if (Note == 12)
if (Powered) return 973;
else return 974;
else if (Note == 13)
if (Powered) return 975;
else return 976;
else if (Note == 14)
if (Powered) return 977;
else return 978;
else if (Note == 15)
if (Powered) return 979;
else return 980;
else if (Note == 16)
if (Powered) return 981;
else return 982;
else if (Note == 17)
if (Powered) return 983;
else return 984;
else if (Note == 18)
if (Powered) return 985;
else return 986;
else if (Note == 19)
if (Powered) return 987;
else return 988;
else if (Note == 20)
if (Powered) return 989;
else return 990;
else if (Note == 21)
if (Powered) return 991;
else return 992;
else if (Note == 22)
if (Powered) return 993;
else return 994;
else if (Note == 23)
if (Powered) return 995;
else return 996;
else
if (Powered) return 997;
else return 998;
else
if (Note == 0)
if (Powered) return 999;
else return 1000;
else if (Note == 1)
if (Powered) return 1001;
else return 1002;
else if (Note == 2)
if (Powered) return 1003;
else return 1004;
else if (Note == 3)
if (Powered) return 1005;
else return 1006;
else if (Note == 4)
if (Powered) return 1007;
else return 1008;
else if (Note == 5)
if (Powered) return 1009;
else return 1010;
else if (Note == 6)
if (Powered) return 1011;
else return 1012;
else if (Note == 7)
if (Powered) return 1013;
else return 1014;
else if (Note == 8)
if (Powered) return 1015;
else return 1016;
else if (Note == 9)
if (Powered) return 1017;
else return 1018;
else if (Note == 10)
if (Powered) return 1019;
else return 1020;
else if (Note == 11)
if (Powered) return 1021;
else return 1022;
else if (Note == 12)
if (Powered) return 1023;
else return 1024;
else if (Note == 13)
if (Powered) return 1025;
else return 1026;
else if (Note == 14)
if (Powered) return 1027;
else return 1028;
else if (Note == 15)
if (Powered) return 1029;
else return 1030;
else if (Note == 16)
if (Powered) return 1031;
else return 1032;
else if (Note == 17)
if (Powered) return 1033;
else return 1034;
else if (Note == 18)
if (Powered) return 1035;
else return 1036;
else if (Note == 19)
if (Powered) return 1037;
else return 1038;
else if (Note == 20)
if (Powered) return 1039;
else return 1040;
else if (Note == 21)
if (Powered) return 1041;
else return 1042;
else if (Note == 22)
if (Powered) return 1043;
else return 1044;
else if (Note == 23)
if (Powered) return 1045;
else return 1046;
else
if (Powered) return 1047;
else return 1048;
}
BlockState NoteBlock();
enum Instrument Instrument(BlockState Block);
unsigned char Note(BlockState Block);
bool Powered(BlockState Block);
}
namespace OakButton
{
enum class Face
{
Floor,
Wall,
Ceiling
};
constexpr BlockState OakButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
{
if (Face == Face::Floor)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 6346;
else return 6347;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 6348;
else return 6349;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 6350;
else return 6351;
else
if (Powered) return 6352;
else return 6353;
else if (Face == Face::Wall)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 6354;
else return 6355;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 6356;
else return 6357;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 6358;
else return 6359;
else
if (Powered) return 6360;
else return 6361;
else
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 6362;
else return 6363;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 6364;
else return 6365;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 6366;
else return 6367;
else
if (Powered) return 6368;
else return 6369;
}
BlockState OakButton();
enum Face Face(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}
namespace OakDoor
{
enum class Half
{
Upper,
Lower
};
enum class Hinge
{
Left,
Right
};
constexpr BlockState OakDoor(const eBlockFace Facing, const enum Half Half, const enum Hinge Hinge, const bool Open, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 3573;
else return 3574;
else
if (Powered) return 3575;
else return 3576;
else
if (Open)
if (Powered) return 3577;
else return 3578;
else
if (Powered) return 3579;
else return 3580;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 3581;
else return 3582;
else
if (Powered) return 3583;
else return 3584;
else
if (Open)
if (Powered) return 3585;
else return 3586;
else
if (Powered) return 3587;
else return 3588;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 3589;
else return 3590;
else
if (Powered) return 3591;
else return 3592;
else
if (Open)
if (Powered) return 3593;
else return 3594;
else
if (Powered) return 3595;
else return 3596;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 3597;
else return 3598;
else
if (Powered) return 3599;
else return 3600;
else
if (Open)
if (Powered) return 3601;
else return 3602;
else
if (Powered) return 3603;
else return 3604;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 3605;
else return 3606;
else
if (Powered) return 3607;
else return 3608;
else
if (Open)
if (Powered) return 3609;
else return 3610;
else
if (Powered) return 3611;
else return 3612;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 3613;
else return 3614;
else
if (Powered) return 3615;
else return 3616;
else
if (Open)
if (Powered) return 3617;
else return 3618;
else
if (Powered) return 3619;
else return 3620;
else
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 3621;
else return 3622;
else
if (Powered) return 3623;
else return 3624;
else
if (Open)
if (Powered) return 3625;
else return 3626;
else
if (Powered) return 3627;
else return 3628;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 3629;
else return 3630;
else
if (Powered) return 3631;
else return 3632;
else
if (Open)
if (Powered) return 3633;
else return 3634;
else
if (Powered) return 3635;
else return 3636;
}
BlockState OakDoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Hinge Hinge(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}
namespace OakFence
{
constexpr BlockState OakFence(const bool East, const bool North, const bool South, const bool West)
{
if (East)
if (North)
if (South)
if (West) return 3968;
else return 3969;
else
if (West) return 3972;
else return 3973;
else
if (South)
if (West) return 3976;
else return 3977;
else
if (West) return 3980;
else return 3981;
else
if (North)
if (South)
if (West) return 3984;
else return 3985;
else
if (West) return 3988;
else return 3989;
else
if (South)
if (West) return 3992;
else return 3993;
else
if (West) return 3996;
else return 3997;
}
BlockState OakFence();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace OakFenceGate
{
constexpr BlockState OakFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (InWall)
if (Open)
if (Powered) return 4820;
else return 4821;
else
if (Powered) return 4822;
else return 4823;
else
if (Open)
if (Powered) return 4824;
else return 4825;
else
if (Powered) return 4826;
else return 4827;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (InWall)
if (Open)
if (Powered) return 4828;
else return 4829;
else
if (Powered) return 4830;
else return 4831;
else
if (Open)
if (Powered) return 4832;
else return 4833;
else
if (Powered) return 4834;
else return 4835;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (InWall)
if (Open)
if (Powered) return 4836;
else return 4837;
else
if (Powered) return 4838;
else return 4839;
else
if (Open)
if (Powered) return 4840;
else return 4841;
else
if (Powered) return 4842;
else return 4843;
else
if (InWall)
if (Open)
if (Powered) return 4844;
else return 4845;
else
if (Powered) return 4846;
else return 4847;
else
if (Open)
if (Powered) return 4848;
else return 4849;
else
if (Powered) return 4850;
else return 4851;
}
BlockState OakFenceGate();
eBlockFace Facing(BlockState Block);
bool InWall(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}
namespace OakLeaves
{
constexpr BlockState OakLeaves(const unsigned char Distance, const bool Persistent)
{
if (Distance == 1)
if (Persistent) return 145;
else return 146;
else if (Distance == 2)
if (Persistent) return 147;
else return 148;
else if (Distance == 3)
if (Persistent) return 149;
else return 150;
else if (Distance == 4)
if (Persistent) return 151;
else return 152;
else if (Distance == 5)
if (Persistent) return 153;
else return 154;
else if (Distance == 6)
if (Persistent) return 155;
else return 156;
else
if (Persistent) return 157;
else return 158;
}
BlockState OakLeaves();
unsigned char Distance(BlockState Block);
bool Persistent(BlockState Block);
}
namespace OakLog
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState OakLog(const enum Axis Axis)
{
if (Axis == Axis::X) return 73;
else if (Axis == Axis::Y) return 74;
else return 75;
}
BlockState OakLog();
enum Axis Axis(BlockState Block);
}
namespace OakPlanks
{
constexpr BlockState OakPlanks()
{
return 15;
}
}
namespace OakPressurePlate
{
constexpr BlockState OakPressurePlate(const bool Powered)
{
if (Powered) return 3873;
else return 3874;
}
BlockState OakPressurePlate();
bool Powered(BlockState Block);
}
namespace OakSapling
{
constexpr BlockState OakSapling(const unsigned char Stage)
{
if (Stage == 0) return 21;
else return 22;
}
BlockState OakSapling();
unsigned char Stage(BlockState Block);
}
namespace OakSign
{
constexpr BlockState OakSign(const unsigned char Rotation)
{
if (Rotation == 0) return 3382;
else if (Rotation == 1) return 3384;
else if (Rotation == 2) return 3386;
else if (Rotation == 3) return 3388;
else if (Rotation == 4) return 3390;
else if (Rotation == 5) return 3392;
else if (Rotation == 6) return 3394;
else if (Rotation == 7) return 3396;
else if (Rotation == 8) return 3398;
else if (Rotation == 9) return 3400;
else if (Rotation == 10) return 3402;
else if (Rotation == 11) return 3404;
else if (Rotation == 12) return 3406;
else if (Rotation == 13) return 3408;
else if (Rotation == 14) return 3410;
else return 3412;
}
BlockState OakSign();
unsigned char Rotation(BlockState Block);
}
namespace OakSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState OakSlab(const enum Type Type)
{
if (Type == Type::Top) return 8301;
else if (Type == Type::Bottom) return 8303;
else return 8305;
}
BlockState OakSlab();
enum Type Type(BlockState Block);
}
namespace OakStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState OakStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 1955;
else if (Shape == Shape::InnerLeft) return 1957;
else if (Shape == Shape::InnerRight) return 1959;
else if (Shape == Shape::OuterLeft) return 1961;
else return 1963;
else
if (Shape == Shape::Straight) return 1965;
else if (Shape == Shape::InnerLeft) return 1967;
else if (Shape == Shape::InnerRight) return 1969;
else if (Shape == Shape::OuterLeft) return 1971;
else return 1973;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 1975;
else if (Shape == Shape::InnerLeft) return 1977;
else if (Shape == Shape::InnerRight) return 1979;
else if (Shape == Shape::OuterLeft) return 1981;
else return 1983;
else
if (Shape == Shape::Straight) return 1985;
else if (Shape == Shape::InnerLeft) return 1987;
else if (Shape == Shape::InnerRight) return 1989;
else if (Shape == Shape::OuterLeft) return 1991;
else return 1993;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 1995;
else if (Shape == Shape::InnerLeft) return 1997;
else if (Shape == Shape::InnerRight) return 1999;
else if (Shape == Shape::OuterLeft) return 2001;
else return 2003;
else
if (Shape == Shape::Straight) return 2005;
else if (Shape == Shape::InnerLeft) return 2007;
else if (Shape == Shape::InnerRight) return 2009;
else if (Shape == Shape::OuterLeft) return 2011;
else return 2013;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 2015;
else if (Shape == Shape::InnerLeft) return 2017;
else if (Shape == Shape::InnerRight) return 2019;
else if (Shape == Shape::OuterLeft) return 2021;
else return 2023;
else
if (Shape == Shape::Straight) return 2025;
else if (Shape == Shape::InnerLeft) return 2027;
else if (Shape == Shape::InnerRight) return 2029;
else if (Shape == Shape::OuterLeft) return 2031;
else return 2033;
}
BlockState OakStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace OakTrapdoor
{
enum class Half
{
Top,
Bottom
};
constexpr BlockState OakTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Open)
if (Powered) return 4112;
else return 4114;
else
if (Powered) return 4116;
else return 4118;
else
if (Open)
if (Powered) return 4120;
else return 4122;
else
if (Powered) return 4124;
else return 4126;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Open)
if (Powered) return 4128;
else return 4130;
else
if (Powered) return 4132;
else return 4134;
else
if (Open)
if (Powered) return 4136;
else return 4138;
else
if (Powered) return 4140;
else return 4142;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Open)
if (Powered) return 4144;
else return 4146;
else
if (Powered) return 4148;
else return 4150;
else
if (Open)
if (Powered) return 4152;
else return 4154;
else
if (Powered) return 4156;
else return 4158;
else
if (Half == Half::Top)
if (Open)
if (Powered) return 4160;
else return 4162;
else
if (Powered) return 4164;
else return 4166;
else
if (Open)
if (Powered) return 4168;
else return 4170;
else
if (Powered) return 4172;
else return 4174;
}
BlockState OakTrapdoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}
namespace OakWallSign
{
constexpr BlockState OakWallSign(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 3736;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 3738;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 3740;
else return 3742;
}
BlockState OakWallSign();
eBlockFace Facing(BlockState Block);
}
namespace OakWood
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState OakWood(const enum Axis Axis)
{
if (Axis == Axis::X) return 109;
else if (Axis == Axis::Y) return 110;
else return 111;
}
BlockState OakWood();
enum Axis Axis(BlockState Block);
}
namespace Observer
{
constexpr BlockState Observer(const eBlockFace Facing, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 9260;
else return 9261;
else if (Facing == eBlockFace::BLOCK_FACE_XP)
if (Powered) return 9262;
else return 9263;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 9264;
else return 9265;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 9266;
else return 9267;
else if (Facing == eBlockFace::BLOCK_FACE_YP)
if (Powered) return 9268;
else return 9269;
else
if (Powered) return 9270;
else return 9271;
}
BlockState Observer();
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}
namespace Obsidian
{
constexpr BlockState Obsidian()
{
return 1434;
}
}
namespace OrangeBanner
{
constexpr BlockState OrangeBanner(const unsigned char Rotation)
{
if (Rotation == 0) return 7913;
else if (Rotation == 1) return 7914;
else if (Rotation == 2) return 7915;
else if (Rotation == 3) return 7916;
else if (Rotation == 4) return 7917;
else if (Rotation == 5) return 7918;
else if (Rotation == 6) return 7919;
else if (Rotation == 7) return 7920;
else if (Rotation == 8) return 7921;
else if (Rotation == 9) return 7922;
else if (Rotation == 10) return 7923;
else if (Rotation == 11) return 7924;
else if (Rotation == 12) return 7925;
else if (Rotation == 13) return 7926;
else if (Rotation == 14) return 7927;
else return 7928;
}
BlockState OrangeBanner();
unsigned char Rotation(BlockState Block);
}
namespace OrangeBed
{
enum class Part
{
Head,
Foot
};
constexpr BlockState OrangeBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Occupied)
if (Part == Part::Head) return 1065;
else return 1066;
else
if (Part == Part::Head) return 1067;
else return 1068;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Occupied)
if (Part == Part::Head) return 1069;
else return 1070;
else
if (Part == Part::Head) return 1071;
else return 1072;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Occupied)
if (Part == Part::Head) return 1073;
else return 1074;
else
if (Part == Part::Head) return 1075;
else return 1076;
else
if (Occupied)
if (Part == Part::Head) return 1077;
else return 1078;
else
if (Part == Part::Head) return 1079;
else return 1080;
}
BlockState OrangeBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}
namespace OrangeCarpet
{
constexpr BlockState OrangeCarpet()
{
return 7867;
}
}
namespace OrangeConcrete
{
constexpr BlockState OrangeConcrete()
{
return 9439;
}
}
namespace OrangeConcretePowder
{
constexpr BlockState OrangeConcretePowder()
{
return 9455;
}
}
namespace OrangeGlazedTerracotta
{
constexpr BlockState OrangeGlazedTerracotta(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9378;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9379;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9380;
else return 9381;
}
BlockState OrangeGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}
namespace OrangeShulkerBox
{
constexpr BlockState OrangeShulkerBox(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9284;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9285;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9286;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9287;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9288;
else return 9289;
}
BlockState OrangeShulkerBox();
eBlockFace Facing(BlockState Block);
}
namespace OrangeStainedGlass
{
constexpr BlockState OrangeStainedGlass()
{
return 4096;
}
}
namespace OrangeStainedGlassPane
{
constexpr BlockState OrangeStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
if (East)
if (North)
if (South)
if (West) return 6897;
else return 6898;
else
if (West) return 6901;
else return 6902;
else
if (South)
if (West) return 6905;
else return 6906;
else
if (West) return 6909;
else return 6910;
else
if (North)
if (South)
if (West) return 6913;
else return 6914;
else
if (West) return 6917;
else return 6918;
else
if (South)
if (West) return 6921;
else return 6922;
else
if (West) return 6925;
else return 6926;
}
BlockState OrangeStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace OrangeTerracotta
{
constexpr BlockState OrangeTerracotta()
{
return 6848;
}
}
namespace OrangeTulip
{
constexpr BlockState OrangeTulip()
{
return 1418;
}
}
namespace OrangeWallBanner
{
constexpr BlockState OrangeWallBanner(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8157;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8158;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8159;
else return 8160;
}
BlockState OrangeWallBanner();
eBlockFace Facing(BlockState Block);
}
namespace OrangeWool
{
constexpr BlockState OrangeWool()
{
return 1385;
}
}
namespace OxeyeDaisy
{
constexpr BlockState OxeyeDaisy()
{
return 1421;
}
}
namespace PackedIce
{
constexpr BlockState PackedIce()
{
return 7884;
}
}
namespace Peony
{
enum class Half
{
Upper,
Lower
};
constexpr BlockState Peony(const enum Half Half)
{
if (Half == Half::Upper) return 7891;
else return 7892;
}
BlockState Peony();
enum Half Half(BlockState Block);
}
namespace PetrifiedOakSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState PetrifiedOakSlab(const enum Type Type)
{
if (Type == Type::Top) return 8361;
else if (Type == Type::Bottom) return 8363;
else return 8365;
}
BlockState PetrifiedOakSlab();
enum Type Type(BlockState Block);
}
namespace PinkBanner
{
constexpr BlockState PinkBanner(const unsigned char Rotation)
{
if (Rotation == 0) return 7993;
else if (Rotation == 1) return 7994;
else if (Rotation == 2) return 7995;
else if (Rotation == 3) return 7996;
else if (Rotation == 4) return 7997;
else if (Rotation == 5) return 7998;
else if (Rotation == 6) return 7999;
else if (Rotation == 7) return 8000;
else if (Rotation == 8) return 8001;
else if (Rotation == 9) return 8002;
else if (Rotation == 10) return 8003;
else if (Rotation == 11) return 8004;
else if (Rotation == 12) return 8005;
else if (Rotation == 13) return 8006;
else if (Rotation == 14) return 8007;
else return 8008;
}
BlockState PinkBanner();
unsigned char Rotation(BlockState Block);
}
namespace PinkBed
{
enum class Part
{
Head,
Foot
};
constexpr BlockState PinkBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Occupied)
if (Part == Part::Head) return 1145;
else return 1146;
else
if (Part == Part::Head) return 1147;
else return 1148;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Occupied)
if (Part == Part::Head) return 1149;
else return 1150;
else
if (Part == Part::Head) return 1151;
else return 1152;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Occupied)
if (Part == Part::Head) return 1153;
else return 1154;
else
if (Part == Part::Head) return 1155;
else return 1156;
else
if (Occupied)
if (Part == Part::Head) return 1157;
else return 1158;
else
if (Part == Part::Head) return 1159;
else return 1160;
}
BlockState PinkBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}
namespace PinkCarpet
{
constexpr BlockState PinkCarpet()
{
return 7872;
}
}
namespace PinkConcrete
{
constexpr BlockState PinkConcrete()
{
return 9444;
}
}
namespace PinkConcretePowder
{
constexpr BlockState PinkConcretePowder()
{
return 9460;
}
}
namespace PinkGlazedTerracotta
{
constexpr BlockState PinkGlazedTerracotta(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9398;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9399;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9400;
else return 9401;
}
BlockState PinkGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}
namespace PinkShulkerBox
{
constexpr BlockState PinkShulkerBox(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9314;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9315;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9316;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9317;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9318;
else return 9319;
}
BlockState PinkShulkerBox();
eBlockFace Facing(BlockState Block);
}
namespace PinkStainedGlass
{
constexpr BlockState PinkStainedGlass()
{
return 4101;
}
}
namespace PinkStainedGlassPane
{
constexpr BlockState PinkStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
if (East)
if (North)
if (South)
if (West) return 7057;
else return 7058;
else
if (West) return 7061;
else return 7062;
else
if (South)
if (West) return 7065;
else return 7066;
else
if (West) return 7069;
else return 7070;
else
if (North)
if (South)
if (West) return 7073;
else return 7074;
else
if (West) return 7077;
else return 7078;
else
if (South)
if (West) return 7081;
else return 7082;
else
if (West) return 7085;
else return 7086;
}
BlockState PinkStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace PinkTerracotta
{
constexpr BlockState PinkTerracotta()
{
return 6853;
}
}
namespace PinkTulip
{
constexpr BlockState PinkTulip()
{
return 1420;
}
}
namespace PinkWallBanner
{
constexpr BlockState PinkWallBanner(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8177;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8178;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8179;
else return 8180;
}
BlockState PinkWallBanner();
eBlockFace Facing(BlockState Block);
}
namespace PinkWool
{
constexpr BlockState PinkWool()
{
return 1390;
}
}
namespace Piston
{
constexpr BlockState Piston(const bool Extended, const eBlockFace Facing)
{
if (Extended)
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 1348;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 1349;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 1350;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 1351;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 1352;
else return 1353;
else
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 1354;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 1355;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 1356;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 1357;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 1358;
else return 1359;
}
BlockState Piston();
bool Extended(BlockState Block);
eBlockFace Facing(BlockState Block);
}
namespace PistonHead
{
enum class Type
{
Normal,
Sticky
};
constexpr BlockState PistonHead(const eBlockFace Facing, const bool Short, const enum Type Type)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Short)
if (Type == Type::Normal) return 1360;
else return 1361;
else
if (Type == Type::Normal) return 1362;
else return 1363;
else if (Facing == eBlockFace::BLOCK_FACE_XP)
if (Short)
if (Type == Type::Normal) return 1364;
else return 1365;
else
if (Type == Type::Normal) return 1366;
else return 1367;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Short)
if (Type == Type::Normal) return 1368;
else return 1369;
else
if (Type == Type::Normal) return 1370;
else return 1371;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Short)
if (Type == Type::Normal) return 1372;
else return 1373;
else
if (Type == Type::Normal) return 1374;
else return 1375;
else if (Facing == eBlockFace::BLOCK_FACE_YP)
if (Short)
if (Type == Type::Normal) return 1376;
else return 1377;
else
if (Type == Type::Normal) return 1378;
else return 1379;
else
if (Short)
if (Type == Type::Normal) return 1380;
else return 1381;
else
if (Type == Type::Normal) return 1382;
else return 1383;
}
BlockState PistonHead();
eBlockFace Facing(BlockState Block);
bool Short(BlockState Block);
enum Type Type(BlockState Block);
}
namespace PlayerHead
{
constexpr BlockState PlayerHead(const unsigned char Rotation)
{
if (Rotation == 0) return 6550;
else if (Rotation == 1) return 6551;
else if (Rotation == 2) return 6552;
else if (Rotation == 3) return 6553;
else if (Rotation == 4) return 6554;
else if (Rotation == 5) return 6555;
else if (Rotation == 6) return 6556;
else if (Rotation == 7) return 6557;
else if (Rotation == 8) return 6558;
else if (Rotation == 9) return 6559;
else if (Rotation == 10) return 6560;
else if (Rotation == 11) return 6561;
else if (Rotation == 12) return 6562;
else if (Rotation == 13) return 6563;
else if (Rotation == 14) return 6564;
else return 6565;
}
BlockState PlayerHead();
unsigned char Rotation(BlockState Block);
}
namespace PlayerWallHead
{
constexpr BlockState PlayerWallHead(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 6566;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 6567;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 6568;
else return 6569;
}
BlockState PlayerWallHead();
eBlockFace Facing(BlockState Block);
}
namespace Podzol
{
constexpr BlockState Podzol(const bool Snowy)
{
if (Snowy) return 12;
else return 13;
}
BlockState Podzol();
bool Snowy(BlockState Block);
}
namespace PolishedAndesite
{
constexpr BlockState PolishedAndesite()
{
return 7;
}
}
namespace PolishedAndesiteSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState PolishedAndesiteSlab(const enum Type Type)
{
if (Type == Type::Top) return 10856;
else if (Type == Type::Bottom) return 10858;
else return 10860;
}
BlockState PolishedAndesiteSlab();
enum Type Type(BlockState Block);
}
namespace PolishedAndesiteStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState PolishedAndesiteStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10630;
else if (Shape == Shape::InnerLeft) return 10632;
else if (Shape == Shape::InnerRight) return 10634;
else if (Shape == Shape::OuterLeft) return 10636;
else return 10638;
else
if (Shape == Shape::Straight) return 10640;
else if (Shape == Shape::InnerLeft) return 10642;
else if (Shape == Shape::InnerRight) return 10644;
else if (Shape == Shape::OuterLeft) return 10646;
else return 10648;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10650;
else if (Shape == Shape::InnerLeft) return 10652;
else if (Shape == Shape::InnerRight) return 10654;
else if (Shape == Shape::OuterLeft) return 10656;
else return 10658;
else
if (Shape == Shape::Straight) return 10660;
else if (Shape == Shape::InnerLeft) return 10662;
else if (Shape == Shape::InnerRight) return 10664;
else if (Shape == Shape::OuterLeft) return 10666;
else return 10668;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10670;
else if (Shape == Shape::InnerLeft) return 10672;
else if (Shape == Shape::InnerRight) return 10674;
else if (Shape == Shape::OuterLeft) return 10676;
else return 10678;
else
if (Shape == Shape::Straight) return 10680;
else if (Shape == Shape::InnerLeft) return 10682;
else if (Shape == Shape::InnerRight) return 10684;
else if (Shape == Shape::OuterLeft) return 10686;
else return 10688;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10690;
else if (Shape == Shape::InnerLeft) return 10692;
else if (Shape == Shape::InnerRight) return 10694;
else if (Shape == Shape::OuterLeft) return 10696;
else return 10698;
else
if (Shape == Shape::Straight) return 10700;
else if (Shape == Shape::InnerLeft) return 10702;
else if (Shape == Shape::InnerRight) return 10704;
else if (Shape == Shape::OuterLeft) return 10706;
else return 10708;
}
BlockState PolishedAndesiteStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace PolishedBasalt
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState PolishedBasalt(const enum Axis Axis)
{
if (Axis == Axis::X) return 4005;
else if (Axis == Axis::Y) return 4006;
else return 4007;
}
BlockState PolishedBasalt();
enum Axis Axis(BlockState Block);
}
namespace PolishedBlackstone
{
constexpr BlockState PolishedBlackstone()
{
return 16250;
}
}
namespace PolishedBlackstoneBrickSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState PolishedBlackstoneBrickSlab(const enum Type Type)
{
if (Type == Type::Top) return 16255;
else if (Type == Type::Bottom) return 16257;
else return 16259;
}
BlockState PolishedBlackstoneBrickSlab();
enum Type Type(BlockState Block);
}
namespace PolishedBlackstoneBrickStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState PolishedBlackstoneBrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 16261;
else if (Shape == Shape::InnerLeft) return 16263;
else if (Shape == Shape::InnerRight) return 16265;
else if (Shape == Shape::OuterLeft) return 16267;
else return 16269;
else
if (Shape == Shape::Straight) return 16271;
else if (Shape == Shape::InnerLeft) return 16273;
else if (Shape == Shape::InnerRight) return 16275;
else if (Shape == Shape::OuterLeft) return 16277;
else return 16279;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 16281;
else if (Shape == Shape::InnerLeft) return 16283;
else if (Shape == Shape::InnerRight) return 16285;
else if (Shape == Shape::OuterLeft) return 16287;
else return 16289;
else
if (Shape == Shape::Straight) return 16291;
else if (Shape == Shape::InnerLeft) return 16293;
else if (Shape == Shape::InnerRight) return 16295;
else if (Shape == Shape::OuterLeft) return 16297;
else return 16299;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 16301;
else if (Shape == Shape::InnerLeft) return 16303;
else if (Shape == Shape::InnerRight) return 16305;
else if (Shape == Shape::OuterLeft) return 16307;
else return 16309;
else
if (Shape == Shape::Straight) return 16311;
else if (Shape == Shape::InnerLeft) return 16313;
else if (Shape == Shape::InnerRight) return 16315;
else if (Shape == Shape::OuterLeft) return 16317;
else return 16319;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 16321;
else if (Shape == Shape::InnerLeft) return 16323;
else if (Shape == Shape::InnerRight) return 16325;
else if (Shape == Shape::OuterLeft) return 16327;
else return 16329;
else
if (Shape == Shape::Straight) return 16331;
else if (Shape == Shape::InnerLeft) return 16333;
else if (Shape == Shape::InnerRight) return 16335;
else if (Shape == Shape::OuterLeft) return 16337;
else return 16339;
}
BlockState PolishedBlackstoneBrickStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace PolishedBlackstoneBrickWall
{
enum class East
{
None,
Low,
Tall
};
enum class North
{
None,
Low,
Tall
};
enum class South
{
None,
Low,
Tall
};
enum class West
{
None,
Low,
Tall
};
constexpr BlockState PolishedBlackstoneBrickWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
{
if (East == East::None)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 16343;
else if (West == West::Low) return 16344;
else return 16345;
else
if (West == West::None) return 16349;
else if (West == West::Low) return 16350;
else return 16351;
else if (South == South::Low)
if (Up)
if (West == West::None) return 16355;
else if (West == West::Low) return 16356;
else return 16357;
else
if (West == West::None) return 16361;
else if (West == West::Low) return 16362;
else return 16363;
else
if (Up)
if (West == West::None) return 16367;
else if (West == West::Low) return 16368;
else return 16369;
else
if (West == West::None) return 16373;
else if (West == West::Low) return 16374;
else return 16375;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 16379;
else if (West == West::Low) return 16380;
else return 16381;
else
if (West == West::None) return 16385;
else if (West == West::Low) return 16386;
else return 16387;
else if (South == South::Low)
if (Up)
if (West == West::None) return 16391;
else if (West == West::Low) return 16392;
else return 16393;
else
if (West == West::None) return 16397;
else if (West == West::Low) return 16398;
else return 16399;
else
if (Up)
if (West == West::None) return 16403;
else if (West == West::Low) return 16404;
else return 16405;
else
if (West == West::None) return 16409;
else if (West == West::Low) return 16410;
else return 16411;
else
if (South == South::None)
if (Up)
if (West == West::None) return 16415;
else if (West == West::Low) return 16416;
else return 16417;
else
if (West == West::None) return 16421;
else if (West == West::Low) return 16422;
else return 16423;
else if (South == South::Low)
if (Up)
if (West == West::None) return 16427;
else if (West == West::Low) return 16428;
else return 16429;
else
if (West == West::None) return 16433;
else if (West == West::Low) return 16434;
else return 16435;
else
if (Up)
if (West == West::None) return 16439;
else if (West == West::Low) return 16440;
else return 16441;
else
if (West == West::None) return 16445;
else if (West == West::Low) return 16446;
else return 16447;
else if (East == East::Low)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 16451;
else if (West == West::Low) return 16452;
else return 16453;
else
if (West == West::None) return 16457;
else if (West == West::Low) return 16458;
else return 16459;
else if (South == South::Low)
if (Up)
if (West == West::None) return 16463;
else if (West == West::Low) return 16464;
else return 16465;
else
if (West == West::None) return 16469;
else if (West == West::Low) return 16470;
else return 16471;
else
if (Up)
if (West == West::None) return 16475;
else if (West == West::Low) return 16476;
else return 16477;
else
if (West == West::None) return 16481;
else if (West == West::Low) return 16482;
else return 16483;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 16487;
else if (West == West::Low) return 16488;
else return 16489;
else
if (West == West::None) return 16493;
else if (West == West::Low) return 16494;
else return 16495;
else if (South == South::Low)
if (Up)
if (West == West::None) return 16499;
else if (West == West::Low) return 16500;
else return 16501;
else
if (West == West::None) return 16505;
else if (West == West::Low) return 16506;
else return 16507;
else
if (Up)
if (West == West::None) return 16511;
else if (West == West::Low) return 16512;
else return 16513;
else
if (West == West::None) return 16517;
else if (West == West::Low) return 16518;
else return 16519;
else
if (South == South::None)
if (Up)
if (West == West::None) return 16523;
else if (West == West::Low) return 16524;
else return 16525;
else
if (West == West::None) return 16529;
else if (West == West::Low) return 16530;
else return 16531;
else if (South == South::Low)
if (Up)
if (West == West::None) return 16535;
else if (West == West::Low) return 16536;
else return 16537;
else
if (West == West::None) return 16541;
else if (West == West::Low) return 16542;
else return 16543;
else
if (Up)
if (West == West::None) return 16547;
else if (West == West::Low) return 16548;
else return 16549;
else
if (West == West::None) return 16553;
else if (West == West::Low) return 16554;
else return 16555;
else
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 16559;
else if (West == West::Low) return 16560;
else return 16561;
else
if (West == West::None) return 16565;
else if (West == West::Low) return 16566;
else return 16567;
else if (South == South::Low)
if (Up)
if (West == West::None) return 16571;
else if (West == West::Low) return 16572;
else return 16573;
else
if (West == West::None) return 16577;
else if (West == West::Low) return 16578;
else return 16579;
else
if (Up)
if (West == West::None) return 16583;
else if (West == West::Low) return 16584;
else return 16585;
else
if (West == West::None) return 16589;
else if (West == West::Low) return 16590;
else return 16591;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 16595;
else if (West == West::Low) return 16596;
else return 16597;
else
if (West == West::None) return 16601;
else if (West == West::Low) return 16602;
else return 16603;
else if (South == South::Low)
if (Up)
if (West == West::None) return 16607;
else if (West == West::Low) return 16608;
else return 16609;
else
if (West == West::None) return 16613;
else if (West == West::Low) return 16614;
else return 16615;
else
if (Up)
if (West == West::None) return 16619;
else if (West == West::Low) return 16620;
else return 16621;
else
if (West == West::None) return 16625;
else if (West == West::Low) return 16626;
else return 16627;
else
if (South == South::None)
if (Up)
if (West == West::None) return 16631;
else if (West == West::Low) return 16632;
else return 16633;
else
if (West == West::None) return 16637;
else if (West == West::Low) return 16638;
else return 16639;
else if (South == South::Low)
if (Up)
if (West == West::None) return 16643;
else if (West == West::Low) return 16644;
else return 16645;
else
if (West == West::None) return 16649;
else if (West == West::Low) return 16650;
else return 16651;
else
if (Up)
if (West == West::None) return 16655;
else if (West == West::Low) return 16656;
else return 16657;
else
if (West == West::None) return 16661;
else if (West == West::Low) return 16662;
else return 16663;
}
BlockState PolishedBlackstoneBrickWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}
namespace PolishedBlackstoneBricks
{
constexpr BlockState PolishedBlackstoneBricks()
{
return 16251;
}
}
namespace PolishedBlackstoneButton
{
enum class Face
{
Floor,
Wall,
Ceiling
};
constexpr BlockState PolishedBlackstoneButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
{
if (Face == Face::Floor)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 16753;
else return 16754;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 16755;
else return 16756;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 16757;
else return 16758;
else
if (Powered) return 16759;
else return 16760;
else if (Face == Face::Wall)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 16761;
else return 16762;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 16763;
else return 16764;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 16765;
else return 16766;
else
if (Powered) return 16767;
else return 16768;
else
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 16769;
else return 16770;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 16771;
else return 16772;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 16773;
else return 16774;
else
if (Powered) return 16775;
else return 16776;
}
BlockState PolishedBlackstoneButton();
enum Face Face(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}
namespace PolishedBlackstonePressurePlate
{
constexpr BlockState PolishedBlackstonePressurePlate(const bool Powered)
{
if (Powered) return 16751;
else return 16752;
}
BlockState PolishedBlackstonePressurePlate();
bool Powered(BlockState Block);
}
namespace PolishedBlackstoneSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState PolishedBlackstoneSlab(const enum Type Type)
{
if (Type == Type::Top) return 16746;
else if (Type == Type::Bottom) return 16748;
else return 16750;
}
BlockState PolishedBlackstoneSlab();
enum Type Type(BlockState Block);
}
namespace PolishedBlackstoneStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState PolishedBlackstoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 16666;
else if (Shape == Shape::InnerLeft) return 16668;
else if (Shape == Shape::InnerRight) return 16670;
else if (Shape == Shape::OuterLeft) return 16672;
else return 16674;
else
if (Shape == Shape::Straight) return 16676;
else if (Shape == Shape::InnerLeft) return 16678;
else if (Shape == Shape::InnerRight) return 16680;
else if (Shape == Shape::OuterLeft) return 16682;
else return 16684;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 16686;
else if (Shape == Shape::InnerLeft) return 16688;
else if (Shape == Shape::InnerRight) return 16690;
else if (Shape == Shape::OuterLeft) return 16692;
else return 16694;
else
if (Shape == Shape::Straight) return 16696;
else if (Shape == Shape::InnerLeft) return 16698;
else if (Shape == Shape::InnerRight) return 16700;
else if (Shape == Shape::OuterLeft) return 16702;
else return 16704;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 16706;
else if (Shape == Shape::InnerLeft) return 16708;
else if (Shape == Shape::InnerRight) return 16710;
else if (Shape == Shape::OuterLeft) return 16712;
else return 16714;
else
if (Shape == Shape::Straight) return 16716;
else if (Shape == Shape::InnerLeft) return 16718;
else if (Shape == Shape::InnerRight) return 16720;
else if (Shape == Shape::OuterLeft) return 16722;
else return 16724;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 16726;
else if (Shape == Shape::InnerLeft) return 16728;
else if (Shape == Shape::InnerRight) return 16730;
else if (Shape == Shape::OuterLeft) return 16732;
else return 16734;
else
if (Shape == Shape::Straight) return 16736;
else if (Shape == Shape::InnerLeft) return 16738;
else if (Shape == Shape::InnerRight) return 16740;
else if (Shape == Shape::OuterLeft) return 16742;
else return 16744;
}
BlockState PolishedBlackstoneStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace PolishedBlackstoneWall
{
enum class East
{
None,
Low,
Tall
};
enum class North
{
None,
Low,
Tall
};
enum class South
{
None,
Low,
Tall
};
enum class West
{
None,
Low,
Tall
};
constexpr BlockState PolishedBlackstoneWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
{
if (East == East::None)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 16780;
else if (West == West::Low) return 16781;
else return 16782;
else
if (West == West::None) return 16786;
else if (West == West::Low) return 16787;
else return 16788;
else if (South == South::Low)
if (Up)
if (West == West::None) return 16792;
else if (West == West::Low) return 16793;
else return 16794;
else
if (West == West::None) return 16798;
else if (West == West::Low) return 16799;
else return 16800;
else
if (Up)
if (West == West::None) return 16804;
else if (West == West::Low) return 16805;
else return 16806;
else
if (West == West::None) return 16810;
else if (West == West::Low) return 16811;
else return 16812;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 16816;
else if (West == West::Low) return 16817;
else return 16818;
else
if (West == West::None) return 16822;
else if (West == West::Low) return 16823;
else return 16824;
else if (South == South::Low)
if (Up)
if (West == West::None) return 16828;
else if (West == West::Low) return 16829;
else return 16830;
else
if (West == West::None) return 16834;
else if (West == West::Low) return 16835;
else return 16836;
else
if (Up)
if (West == West::None) return 16840;
else if (West == West::Low) return 16841;
else return 16842;
else
if (West == West::None) return 16846;
else if (West == West::Low) return 16847;
else return 16848;
else
if (South == South::None)
if (Up)
if (West == West::None) return 16852;
else if (West == West::Low) return 16853;
else return 16854;
else
if (West == West::None) return 16858;
else if (West == West::Low) return 16859;
else return 16860;
else if (South == South::Low)
if (Up)
if (West == West::None) return 16864;
else if (West == West::Low) return 16865;
else return 16866;
else
if (West == West::None) return 16870;
else if (West == West::Low) return 16871;
else return 16872;
else
if (Up)
if (West == West::None) return 16876;
else if (West == West::Low) return 16877;
else return 16878;
else
if (West == West::None) return 16882;
else if (West == West::Low) return 16883;
else return 16884;
else if (East == East::Low)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 16888;
else if (West == West::Low) return 16889;
else return 16890;
else
if (West == West::None) return 16894;
else if (West == West::Low) return 16895;
else return 16896;
else if (South == South::Low)
if (Up)
if (West == West::None) return 16900;
else if (West == West::Low) return 16901;
else return 16902;
else
if (West == West::None) return 16906;
else if (West == West::Low) return 16907;
else return 16908;
else
if (Up)
if (West == West::None) return 16912;
else if (West == West::Low) return 16913;
else return 16914;
else
if (West == West::None) return 16918;
else if (West == West::Low) return 16919;
else return 16920;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 16924;
else if (West == West::Low) return 16925;
else return 16926;
else
if (West == West::None) return 16930;
else if (West == West::Low) return 16931;
else return 16932;
else if (South == South::Low)
if (Up)
if (West == West::None) return 16936;
else if (West == West::Low) return 16937;
else return 16938;
else
if (West == West::None) return 16942;
else if (West == West::Low) return 16943;
else return 16944;
else
if (Up)
if (West == West::None) return 16948;
else if (West == West::Low) return 16949;
else return 16950;
else
if (West == West::None) return 16954;
else if (West == West::Low) return 16955;
else return 16956;
else
if (South == South::None)
if (Up)
if (West == West::None) return 16960;
else if (West == West::Low) return 16961;
else return 16962;
else
if (West == West::None) return 16966;
else if (West == West::Low) return 16967;
else return 16968;
else if (South == South::Low)
if (Up)
if (West == West::None) return 16972;
else if (West == West::Low) return 16973;
else return 16974;
else
if (West == West::None) return 16978;
else if (West == West::Low) return 16979;
else return 16980;
else
if (Up)
if (West == West::None) return 16984;
else if (West == West::Low) return 16985;
else return 16986;
else
if (West == West::None) return 16990;
else if (West == West::Low) return 16991;
else return 16992;
else
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 16996;
else if (West == West::Low) return 16997;
else return 16998;
else
if (West == West::None) return 17002;
else if (West == West::Low) return 17003;
else return 17004;
else if (South == South::Low)
if (Up)
if (West == West::None) return 17008;
else if (West == West::Low) return 17009;
else return 17010;
else
if (West == West::None) return 17014;
else if (West == West::Low) return 17015;
else return 17016;
else
if (Up)
if (West == West::None) return 17020;
else if (West == West::Low) return 17021;
else return 17022;
else
if (West == West::None) return 17026;
else if (West == West::Low) return 17027;
else return 17028;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 17032;
else if (West == West::Low) return 17033;
else return 17034;
else
if (West == West::None) return 17038;
else if (West == West::Low) return 17039;
else return 17040;
else if (South == South::Low)
if (Up)
if (West == West::None) return 17044;
else if (West == West::Low) return 17045;
else return 17046;
else
if (West == West::None) return 17050;
else if (West == West::Low) return 17051;
else return 17052;
else
if (Up)
if (West == West::None) return 17056;
else if (West == West::Low) return 17057;
else return 17058;
else
if (West == West::None) return 17062;
else if (West == West::Low) return 17063;
else return 17064;
else
if (South == South::None)
if (Up)
if (West == West::None) return 17068;
else if (West == West::Low) return 17069;
else return 17070;
else
if (West == West::None) return 17074;
else if (West == West::Low) return 17075;
else return 17076;
else if (South == South::Low)
if (Up)
if (West == West::None) return 17080;
else if (West == West::Low) return 17081;
else return 17082;
else
if (West == West::None) return 17086;
else if (West == West::Low) return 17087;
else return 17088;
else
if (Up)
if (West == West::None) return 17092;
else if (West == West::Low) return 17093;
else return 17094;
else
if (West == West::None) return 17098;
else if (West == West::Low) return 17099;
else return 17100;
}
BlockState PolishedBlackstoneWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}
namespace PolishedDiorite
{
constexpr BlockState PolishedDiorite()
{
return 5;
}
}
namespace PolishedDioriteSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState PolishedDioriteSlab(const enum Type Type)
{
if (Type == Type::Top) return 10808;
else if (Type == Type::Bottom) return 10810;
else return 10812;
}
BlockState PolishedDioriteSlab();
enum Type Type(BlockState Block);
}
namespace PolishedDioriteStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState PolishedDioriteStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 9910;
else if (Shape == Shape::InnerLeft) return 9912;
else if (Shape == Shape::InnerRight) return 9914;
else if (Shape == Shape::OuterLeft) return 9916;
else return 9918;
else
if (Shape == Shape::Straight) return 9920;
else if (Shape == Shape::InnerLeft) return 9922;
else if (Shape == Shape::InnerRight) return 9924;
else if (Shape == Shape::OuterLeft) return 9926;
else return 9928;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 9930;
else if (Shape == Shape::InnerLeft) return 9932;
else if (Shape == Shape::InnerRight) return 9934;
else if (Shape == Shape::OuterLeft) return 9936;
else return 9938;
else
if (Shape == Shape::Straight) return 9940;
else if (Shape == Shape::InnerLeft) return 9942;
else if (Shape == Shape::InnerRight) return 9944;
else if (Shape == Shape::OuterLeft) return 9946;
else return 9948;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 9950;
else if (Shape == Shape::InnerLeft) return 9952;
else if (Shape == Shape::InnerRight) return 9954;
else if (Shape == Shape::OuterLeft) return 9956;
else return 9958;
else
if (Shape == Shape::Straight) return 9960;
else if (Shape == Shape::InnerLeft) return 9962;
else if (Shape == Shape::InnerRight) return 9964;
else if (Shape == Shape::OuterLeft) return 9966;
else return 9968;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 9970;
else if (Shape == Shape::InnerLeft) return 9972;
else if (Shape == Shape::InnerRight) return 9974;
else if (Shape == Shape::OuterLeft) return 9976;
else return 9978;
else
if (Shape == Shape::Straight) return 9980;
else if (Shape == Shape::InnerLeft) return 9982;
else if (Shape == Shape::InnerRight) return 9984;
else if (Shape == Shape::OuterLeft) return 9986;
else return 9988;
}
BlockState PolishedDioriteStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace PolishedGranite
{
constexpr BlockState PolishedGranite()
{
return 3;
}
}
namespace PolishedGraniteSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState PolishedGraniteSlab(const enum Type Type)
{
if (Type == Type::Top) return 10790;
else if (Type == Type::Bottom) return 10792;
else return 10794;
}
BlockState PolishedGraniteSlab();
enum Type Type(BlockState Block);
}
namespace PolishedGraniteStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState PolishedGraniteStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 9670;
else if (Shape == Shape::InnerLeft) return 9672;
else if (Shape == Shape::InnerRight) return 9674;
else if (Shape == Shape::OuterLeft) return 9676;
else return 9678;
else
if (Shape == Shape::Straight) return 9680;
else if (Shape == Shape::InnerLeft) return 9682;
else if (Shape == Shape::InnerRight) return 9684;
else if (Shape == Shape::OuterLeft) return 9686;
else return 9688;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 9690;
else if (Shape == Shape::InnerLeft) return 9692;
else if (Shape == Shape::InnerRight) return 9694;
else if (Shape == Shape::OuterLeft) return 9696;
else return 9698;
else
if (Shape == Shape::Straight) return 9700;
else if (Shape == Shape::InnerLeft) return 9702;
else if (Shape == Shape::InnerRight) return 9704;
else if (Shape == Shape::OuterLeft) return 9706;
else return 9708;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 9710;
else if (Shape == Shape::InnerLeft) return 9712;
else if (Shape == Shape::InnerRight) return 9714;
else if (Shape == Shape::OuterLeft) return 9716;
else return 9718;
else
if (Shape == Shape::Straight) return 9720;
else if (Shape == Shape::InnerLeft) return 9722;
else if (Shape == Shape::InnerRight) return 9724;
else if (Shape == Shape::OuterLeft) return 9726;
else return 9728;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 9730;
else if (Shape == Shape::InnerLeft) return 9732;
else if (Shape == Shape::InnerRight) return 9734;
else if (Shape == Shape::OuterLeft) return 9736;
else return 9738;
else
if (Shape == Shape::Straight) return 9740;
else if (Shape == Shape::InnerLeft) return 9742;
else if (Shape == Shape::InnerRight) return 9744;
else if (Shape == Shape::OuterLeft) return 9746;
else return 9748;
}
BlockState PolishedGraniteStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace Poppy
{
constexpr BlockState Poppy()
{
return 1413;
}
}
namespace Potatoes
{
constexpr BlockState Potatoes(const unsigned char Age)
{
if (Age == 0) return 6338;
else if (Age == 1) return 6339;
else if (Age == 2) return 6340;
else if (Age == 3) return 6341;
else if (Age == 4) return 6342;
else if (Age == 5) return 6343;
else if (Age == 6) return 6344;
else return 6345;
}
BlockState Potatoes();
unsigned char Age(BlockState Block);
}
namespace PottedAcaciaSapling
{
constexpr BlockState PottedAcaciaSapling()
{
return 6310;
}
}
namespace PottedAllium
{
constexpr BlockState PottedAllium()
{
return 6316;
}
}
namespace PottedAzureBluet
{
constexpr BlockState PottedAzureBluet()
{
return 6317;
}
}
namespace PottedBamboo
{
constexpr BlockState PottedBamboo()
{
return 9664;
}
}
namespace PottedBirchSapling
{
constexpr BlockState PottedBirchSapling()
{
return 6308;
}
}
namespace PottedBlueOrchid
{
constexpr BlockState PottedBlueOrchid()
{
return 6315;
}
}
namespace PottedBrownMushroom
{
constexpr BlockState PottedBrownMushroom()
{
return 6327;
}
}
namespace PottedCactus
{
constexpr BlockState PottedCactus()
{
return 6329;
}
}
namespace PottedCornflower
{
constexpr BlockState PottedCornflower()
{
return 6323;
}
}
namespace PottedCrimsonFungus
{
constexpr BlockState PottedCrimsonFungus()
{
return 15834;
}
}
namespace PottedCrimsonRoots
{
constexpr BlockState PottedCrimsonRoots()
{
return 15836;
}
}
namespace PottedDandelion
{
constexpr BlockState PottedDandelion()
{
return 6313;
}
}
namespace PottedDarkOakSapling
{
constexpr BlockState PottedDarkOakSapling()
{
return 6311;
}
}
namespace PottedDeadBush
{
constexpr BlockState PottedDeadBush()
{
return 6328;
}
}
namespace PottedFern
{
constexpr BlockState PottedFern()
{
return 6312;
}
}
namespace PottedJungleSapling
{
constexpr BlockState PottedJungleSapling()
{
return 6309;
}
}
namespace PottedLilyOfTheValley
{
constexpr BlockState PottedLilyOfTheValley()
{
return 6324;
}
}
namespace PottedOakSapling
{
constexpr BlockState PottedOakSapling()
{
return 6306;
}
}
namespace PottedOrangeTulip
{
constexpr BlockState PottedOrangeTulip()
{
return 6319;
}
}
namespace PottedOxeyeDaisy
{
constexpr BlockState PottedOxeyeDaisy()
{
return 6322;
}
}
namespace PottedPinkTulip
{
constexpr BlockState PottedPinkTulip()
{
return 6321;
}
}
namespace PottedPoppy
{
constexpr BlockState PottedPoppy()
{
return 6314;
}
}
namespace PottedRedMushroom
{
constexpr BlockState PottedRedMushroom()
{
return 6326;
}
}
namespace PottedRedTulip
{
constexpr BlockState PottedRedTulip()
{
return 6318;
}
}
namespace PottedSpruceSapling
{
constexpr BlockState PottedSpruceSapling()
{
return 6307;
}
}
namespace PottedWarpedFungus
{
constexpr BlockState PottedWarpedFungus()
{
return 15835;
}
}
namespace PottedWarpedRoots
{
constexpr BlockState PottedWarpedRoots()
{
return 15837;
}
}
namespace PottedWhiteTulip
{
constexpr BlockState PottedWhiteTulip()
{
return 6320;
}
}
namespace PottedWitherRose
{
constexpr BlockState PottedWitherRose()
{
return 6325;
}
}
namespace PoweredRail
{
enum class Shape
{
NorthSouth,
EastWest,
AscendingEast,
AscendingWest,
AscendingNorth,
AscendingSouth
};
constexpr BlockState PoweredRail(const bool Powered, const enum Shape Shape)
{
if (Powered)
if (Shape == Shape::NorthSouth) return 1305;
else if (Shape == Shape::EastWest) return 1306;
else if (Shape == Shape::AscendingEast) return 1307;
else if (Shape == Shape::AscendingWest) return 1308;
else if (Shape == Shape::AscendingNorth) return 1309;
else return 1310;
else
if (Shape == Shape::NorthSouth) return 1311;
else if (Shape == Shape::EastWest) return 1312;
else if (Shape == Shape::AscendingEast) return 1313;
else if (Shape == Shape::AscendingWest) return 1314;
else if (Shape == Shape::AscendingNorth) return 1315;
else return 1316;
}
BlockState PoweredRail();
bool Powered(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace Prismarine
{
constexpr BlockState Prismarine()
{
return 7601;
}
}
namespace PrismarineBrickSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState PrismarineBrickSlab(const enum Type Type)
{
if (Type == Type::Top) return 7851;
else if (Type == Type::Bottom) return 7853;
else return 7855;
}
BlockState PrismarineBrickSlab();
enum Type Type(BlockState Block);
}
namespace PrismarineBrickStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState PrismarineBrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 7685;
else if (Shape == Shape::InnerLeft) return 7687;
else if (Shape == Shape::InnerRight) return 7689;
else if (Shape == Shape::OuterLeft) return 7691;
else return 7693;
else
if (Shape == Shape::Straight) return 7695;
else if (Shape == Shape::InnerLeft) return 7697;
else if (Shape == Shape::InnerRight) return 7699;
else if (Shape == Shape::OuterLeft) return 7701;
else return 7703;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 7705;
else if (Shape == Shape::InnerLeft) return 7707;
else if (Shape == Shape::InnerRight) return 7709;
else if (Shape == Shape::OuterLeft) return 7711;
else return 7713;
else
if (Shape == Shape::Straight) return 7715;
else if (Shape == Shape::InnerLeft) return 7717;
else if (Shape == Shape::InnerRight) return 7719;
else if (Shape == Shape::OuterLeft) return 7721;
else return 7723;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 7725;
else if (Shape == Shape::InnerLeft) return 7727;
else if (Shape == Shape::InnerRight) return 7729;
else if (Shape == Shape::OuterLeft) return 7731;
else return 7733;
else
if (Shape == Shape::Straight) return 7735;
else if (Shape == Shape::InnerLeft) return 7737;
else if (Shape == Shape::InnerRight) return 7739;
else if (Shape == Shape::OuterLeft) return 7741;
else return 7743;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 7745;
else if (Shape == Shape::InnerLeft) return 7747;
else if (Shape == Shape::InnerRight) return 7749;
else if (Shape == Shape::OuterLeft) return 7751;
else return 7753;
else
if (Shape == Shape::Straight) return 7755;
else if (Shape == Shape::InnerLeft) return 7757;
else if (Shape == Shape::InnerRight) return 7759;
else if (Shape == Shape::OuterLeft) return 7761;
else return 7763;
}
BlockState PrismarineBrickStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace PrismarineBricks
{
constexpr BlockState PrismarineBricks()
{
return 7602;
}
}
namespace PrismarineSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState PrismarineSlab(const enum Type Type)
{
if (Type == Type::Top) return 7845;
else if (Type == Type::Bottom) return 7847;
else return 7849;
}
BlockState PrismarineSlab();
enum Type Type(BlockState Block);
}
namespace PrismarineStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState PrismarineStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 7605;
else if (Shape == Shape::InnerLeft) return 7607;
else if (Shape == Shape::InnerRight) return 7609;
else if (Shape == Shape::OuterLeft) return 7611;
else return 7613;
else
if (Shape == Shape::Straight) return 7615;
else if (Shape == Shape::InnerLeft) return 7617;
else if (Shape == Shape::InnerRight) return 7619;
else if (Shape == Shape::OuterLeft) return 7621;
else return 7623;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 7625;
else if (Shape == Shape::InnerLeft) return 7627;
else if (Shape == Shape::InnerRight) return 7629;
else if (Shape == Shape::OuterLeft) return 7631;
else return 7633;
else
if (Shape == Shape::Straight) return 7635;
else if (Shape == Shape::InnerLeft) return 7637;
else if (Shape == Shape::InnerRight) return 7639;
else if (Shape == Shape::OuterLeft) return 7641;
else return 7643;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 7645;
else if (Shape == Shape::InnerLeft) return 7647;
else if (Shape == Shape::InnerRight) return 7649;
else if (Shape == Shape::OuterLeft) return 7651;
else return 7653;
else
if (Shape == Shape::Straight) return 7655;
else if (Shape == Shape::InnerLeft) return 7657;
else if (Shape == Shape::InnerRight) return 7659;
else if (Shape == Shape::OuterLeft) return 7661;
else return 7663;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 7665;
else if (Shape == Shape::InnerLeft) return 7667;
else if (Shape == Shape::InnerRight) return 7669;
else if (Shape == Shape::OuterLeft) return 7671;
else return 7673;
else
if (Shape == Shape::Straight) return 7675;
else if (Shape == Shape::InnerLeft) return 7677;
else if (Shape == Shape::InnerRight) return 7679;
else if (Shape == Shape::OuterLeft) return 7681;
else return 7683;
}
BlockState PrismarineStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace PrismarineWall
{
enum class East
{
None,
Low,
Tall
};
enum class North
{
None,
Low,
Tall
};
enum class South
{
None,
Low,
Tall
};
enum class West
{
None,
Low,
Tall
};
constexpr BlockState PrismarineWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
{
if (East == East::None)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 11194;
else if (West == West::Low) return 11195;
else return 11196;
else
if (West == West::None) return 11200;
else if (West == West::Low) return 11201;
else return 11202;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11206;
else if (West == West::Low) return 11207;
else return 11208;
else
if (West == West::None) return 11212;
else if (West == West::Low) return 11213;
else return 11214;
else
if (Up)
if (West == West::None) return 11218;
else if (West == West::Low) return 11219;
else return 11220;
else
if (West == West::None) return 11224;
else if (West == West::Low) return 11225;
else return 11226;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 11230;
else if (West == West::Low) return 11231;
else return 11232;
else
if (West == West::None) return 11236;
else if (West == West::Low) return 11237;
else return 11238;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11242;
else if (West == West::Low) return 11243;
else return 11244;
else
if (West == West::None) return 11248;
else if (West == West::Low) return 11249;
else return 11250;
else
if (Up)
if (West == West::None) return 11254;
else if (West == West::Low) return 11255;
else return 11256;
else
if (West == West::None) return 11260;
else if (West == West::Low) return 11261;
else return 11262;
else
if (South == South::None)
if (Up)
if (West == West::None) return 11266;
else if (West == West::Low) return 11267;
else return 11268;
else
if (West == West::None) return 11272;
else if (West == West::Low) return 11273;
else return 11274;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11278;
else if (West == West::Low) return 11279;
else return 11280;
else
if (West == West::None) return 11284;
else if (West == West::Low) return 11285;
else return 11286;
else
if (Up)
if (West == West::None) return 11290;
else if (West == West::Low) return 11291;
else return 11292;
else
if (West == West::None) return 11296;
else if (West == West::Low) return 11297;
else return 11298;
else if (East == East::Low)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 11302;
else if (West == West::Low) return 11303;
else return 11304;
else
if (West == West::None) return 11308;
else if (West == West::Low) return 11309;
else return 11310;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11314;
else if (West == West::Low) return 11315;
else return 11316;
else
if (West == West::None) return 11320;
else if (West == West::Low) return 11321;
else return 11322;
else
if (Up)
if (West == West::None) return 11326;
else if (West == West::Low) return 11327;
else return 11328;
else
if (West == West::None) return 11332;
else if (West == West::Low) return 11333;
else return 11334;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 11338;
else if (West == West::Low) return 11339;
else return 11340;
else
if (West == West::None) return 11344;
else if (West == West::Low) return 11345;
else return 11346;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11350;
else if (West == West::Low) return 11351;
else return 11352;
else
if (West == West::None) return 11356;
else if (West == West::Low) return 11357;
else return 11358;
else
if (Up)
if (West == West::None) return 11362;
else if (West == West::Low) return 11363;
else return 11364;
else
if (West == West::None) return 11368;
else if (West == West::Low) return 11369;
else return 11370;
else
if (South == South::None)
if (Up)
if (West == West::None) return 11374;
else if (West == West::Low) return 11375;
else return 11376;
else
if (West == West::None) return 11380;
else if (West == West::Low) return 11381;
else return 11382;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11386;
else if (West == West::Low) return 11387;
else return 11388;
else
if (West == West::None) return 11392;
else if (West == West::Low) return 11393;
else return 11394;
else
if (Up)
if (West == West::None) return 11398;
else if (West == West::Low) return 11399;
else return 11400;
else
if (West == West::None) return 11404;
else if (West == West::Low) return 11405;
else return 11406;
else
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 11410;
else if (West == West::Low) return 11411;
else return 11412;
else
if (West == West::None) return 11416;
else if (West == West::Low) return 11417;
else return 11418;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11422;
else if (West == West::Low) return 11423;
else return 11424;
else
if (West == West::None) return 11428;
else if (West == West::Low) return 11429;
else return 11430;
else
if (Up)
if (West == West::None) return 11434;
else if (West == West::Low) return 11435;
else return 11436;
else
if (West == West::None) return 11440;
else if (West == West::Low) return 11441;
else return 11442;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 11446;
else if (West == West::Low) return 11447;
else return 11448;
else
if (West == West::None) return 11452;
else if (West == West::Low) return 11453;
else return 11454;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11458;
else if (West == West::Low) return 11459;
else return 11460;
else
if (West == West::None) return 11464;
else if (West == West::Low) return 11465;
else return 11466;
else
if (Up)
if (West == West::None) return 11470;
else if (West == West::Low) return 11471;
else return 11472;
else
if (West == West::None) return 11476;
else if (West == West::Low) return 11477;
else return 11478;
else
if (South == South::None)
if (Up)
if (West == West::None) return 11482;
else if (West == West::Low) return 11483;
else return 11484;
else
if (West == West::None) return 11488;
else if (West == West::Low) return 11489;
else return 11490;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11494;
else if (West == West::Low) return 11495;
else return 11496;
else
if (West == West::None) return 11500;
else if (West == West::Low) return 11501;
else return 11502;
else
if (Up)
if (West == West::None) return 11506;
else if (West == West::Low) return 11507;
else return 11508;
else
if (West == West::None) return 11512;
else if (West == West::Low) return 11513;
else return 11514;
}
BlockState PrismarineWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}
namespace Pumpkin
{
constexpr BlockState Pumpkin()
{
return 3998;
}
}
namespace PumpkinStem
{
constexpr BlockState PumpkinStem(const unsigned char Age)
{
if (Age == 0) return 4772;
else if (Age == 1) return 4773;
else if (Age == 2) return 4774;
else if (Age == 3) return 4775;
else if (Age == 4) return 4776;
else if (Age == 5) return 4777;
else if (Age == 6) return 4778;
else return 4779;
}
BlockState PumpkinStem();
unsigned char Age(BlockState Block);
}
namespace PurpleBanner
{
constexpr BlockState PurpleBanner(const unsigned char Rotation)
{
if (Rotation == 0) return 8057;
else if (Rotation == 1) return 8058;
else if (Rotation == 2) return 8059;
else if (Rotation == 3) return 8060;
else if (Rotation == 4) return 8061;
else if (Rotation == 5) return 8062;
else if (Rotation == 6) return 8063;
else if (Rotation == 7) return 8064;
else if (Rotation == 8) return 8065;
else if (Rotation == 9) return 8066;
else if (Rotation == 10) return 8067;
else if (Rotation == 11) return 8068;
else if (Rotation == 12) return 8069;
else if (Rotation == 13) return 8070;
else if (Rotation == 14) return 8071;
else return 8072;
}
BlockState PurpleBanner();
unsigned char Rotation(BlockState Block);
}
namespace PurpleBed
{
enum class Part
{
Head,
Foot
};
constexpr BlockState PurpleBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Occupied)
if (Part == Part::Head) return 1209;
else return 1210;
else
if (Part == Part::Head) return 1211;
else return 1212;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Occupied)
if (Part == Part::Head) return 1213;
else return 1214;
else
if (Part == Part::Head) return 1215;
else return 1216;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Occupied)
if (Part == Part::Head) return 1217;
else return 1218;
else
if (Part == Part::Head) return 1219;
else return 1220;
else
if (Occupied)
if (Part == Part::Head) return 1221;
else return 1222;
else
if (Part == Part::Head) return 1223;
else return 1224;
}
BlockState PurpleBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}
namespace PurpleCarpet
{
constexpr BlockState PurpleCarpet()
{
return 7876;
}
}
namespace PurpleConcrete
{
constexpr BlockState PurpleConcrete()
{
return 9448;
}
}
namespace PurpleConcretePowder
{
constexpr BlockState PurpleConcretePowder()
{
return 9464;
}
}
namespace PurpleGlazedTerracotta
{
constexpr BlockState PurpleGlazedTerracotta(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9414;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9415;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9416;
else return 9417;
}
BlockState PurpleGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}
namespace PurpleShulkerBox
{
constexpr BlockState PurpleShulkerBox(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9338;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9339;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9340;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9341;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9342;
else return 9343;
}
BlockState PurpleShulkerBox();
eBlockFace Facing(BlockState Block);
}
namespace PurpleStainedGlass
{
constexpr BlockState PurpleStainedGlass()
{
return 4105;
}
}
namespace PurpleStainedGlassPane
{
constexpr BlockState PurpleStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
if (East)
if (North)
if (South)
if (West) return 7185;
else return 7186;
else
if (West) return 7189;
else return 7190;
else
if (South)
if (West) return 7193;
else return 7194;
else
if (West) return 7197;
else return 7198;
else
if (North)
if (South)
if (West) return 7201;
else return 7202;
else
if (West) return 7205;
else return 7206;
else
if (South)
if (West) return 7209;
else return 7210;
else
if (West) return 7213;
else return 7214;
}
BlockState PurpleStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace PurpleTerracotta
{
constexpr BlockState PurpleTerracotta()
{
return 6857;
}
}
namespace PurpleWallBanner
{
constexpr BlockState PurpleWallBanner(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8193;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8194;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8195;
else return 8196;
}
BlockState PurpleWallBanner();
eBlockFace Facing(BlockState Block);
}
namespace PurpleWool
{
constexpr BlockState PurpleWool()
{
return 1394;
}
}
namespace PurpurBlock
{
constexpr BlockState PurpurBlock()
{
return 9134;
}
}
namespace PurpurPillar
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState PurpurPillar(const enum Axis Axis)
{
if (Axis == Axis::X) return 9135;
else if (Axis == Axis::Y) return 9136;
else return 9137;
}
BlockState PurpurPillar();
enum Axis Axis(BlockState Block);
}
namespace PurpurSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState PurpurSlab(const enum Type Type)
{
if (Type == Type::Top) return 8409;
else if (Type == Type::Bottom) return 8411;
else return 8413;
}
BlockState PurpurSlab();
enum Type Type(BlockState Block);
}
namespace PurpurStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState PurpurStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 9139;
else if (Shape == Shape::InnerLeft) return 9141;
else if (Shape == Shape::InnerRight) return 9143;
else if (Shape == Shape::OuterLeft) return 9145;
else return 9147;
else
if (Shape == Shape::Straight) return 9149;
else if (Shape == Shape::InnerLeft) return 9151;
else if (Shape == Shape::InnerRight) return 9153;
else if (Shape == Shape::OuterLeft) return 9155;
else return 9157;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 9159;
else if (Shape == Shape::InnerLeft) return 9161;
else if (Shape == Shape::InnerRight) return 9163;
else if (Shape == Shape::OuterLeft) return 9165;
else return 9167;
else
if (Shape == Shape::Straight) return 9169;
else if (Shape == Shape::InnerLeft) return 9171;
else if (Shape == Shape::InnerRight) return 9173;
else if (Shape == Shape::OuterLeft) return 9175;
else return 9177;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 9179;
else if (Shape == Shape::InnerLeft) return 9181;
else if (Shape == Shape::InnerRight) return 9183;
else if (Shape == Shape::OuterLeft) return 9185;
else return 9187;
else
if (Shape == Shape::Straight) return 9189;
else if (Shape == Shape::InnerLeft) return 9191;
else if (Shape == Shape::InnerRight) return 9193;
else if (Shape == Shape::OuterLeft) return 9195;
else return 9197;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 9199;
else if (Shape == Shape::InnerLeft) return 9201;
else if (Shape == Shape::InnerRight) return 9203;
else if (Shape == Shape::OuterLeft) return 9205;
else return 9207;
else
if (Shape == Shape::Straight) return 9209;
else if (Shape == Shape::InnerLeft) return 9211;
else if (Shape == Shape::InnerRight) return 9213;
else if (Shape == Shape::OuterLeft) return 9215;
else return 9217;
}
BlockState PurpurStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace QuartzBlock
{
constexpr BlockState QuartzBlock()
{
return 6738;
}
}
namespace QuartzBricks
{
constexpr BlockState QuartzBricks()
{
return 17103;
}
}
namespace QuartzPillar
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState QuartzPillar(const enum Axis Axis)
{
if (Axis == Axis::X) return 6740;
else if (Axis == Axis::Y) return 6741;
else return 6742;
}
BlockState QuartzPillar();
enum Axis Axis(BlockState Block);
}
namespace QuartzSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState QuartzSlab(const enum Type Type)
{
if (Type == Type::Top) return 8391;
else if (Type == Type::Bottom) return 8393;
else return 8395;
}
BlockState QuartzSlab();
enum Type Type(BlockState Block);
}
namespace QuartzStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState QuartzStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 6744;
else if (Shape == Shape::InnerLeft) return 6746;
else if (Shape == Shape::InnerRight) return 6748;
else if (Shape == Shape::OuterLeft) return 6750;
else return 6752;
else
if (Shape == Shape::Straight) return 6754;
else if (Shape == Shape::InnerLeft) return 6756;
else if (Shape == Shape::InnerRight) return 6758;
else if (Shape == Shape::OuterLeft) return 6760;
else return 6762;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 6764;
else if (Shape == Shape::InnerLeft) return 6766;
else if (Shape == Shape::InnerRight) return 6768;
else if (Shape == Shape::OuterLeft) return 6770;
else return 6772;
else
if (Shape == Shape::Straight) return 6774;
else if (Shape == Shape::InnerLeft) return 6776;
else if (Shape == Shape::InnerRight) return 6778;
else if (Shape == Shape::OuterLeft) return 6780;
else return 6782;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 6784;
else if (Shape == Shape::InnerLeft) return 6786;
else if (Shape == Shape::InnerRight) return 6788;
else if (Shape == Shape::OuterLeft) return 6790;
else return 6792;
else
if (Shape == Shape::Straight) return 6794;
else if (Shape == Shape::InnerLeft) return 6796;
else if (Shape == Shape::InnerRight) return 6798;
else if (Shape == Shape::OuterLeft) return 6800;
else return 6802;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 6804;
else if (Shape == Shape::InnerLeft) return 6806;
else if (Shape == Shape::InnerRight) return 6808;
else if (Shape == Shape::OuterLeft) return 6810;
else return 6812;
else
if (Shape == Shape::Straight) return 6814;
else if (Shape == Shape::InnerLeft) return 6816;
else if (Shape == Shape::InnerRight) return 6818;
else if (Shape == Shape::OuterLeft) return 6820;
else return 6822;
}
BlockState QuartzStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace Rail
{
enum class Shape
{
NorthSouth,
EastWest,
AscendingEast,
AscendingWest,
AscendingNorth,
AscendingSouth,
SouthEast,
SouthWest,
NorthWest,
NorthEast
};
constexpr BlockState Rail(const enum Shape Shape)
{
if (Shape == Shape::NorthSouth) return 3645;
else if (Shape == Shape::EastWest) return 3646;
else if (Shape == Shape::AscendingEast) return 3647;
else if (Shape == Shape::AscendingWest) return 3648;
else if (Shape == Shape::AscendingNorth) return 3649;
else if (Shape == Shape::AscendingSouth) return 3650;
else if (Shape == Shape::SouthEast) return 3651;
else if (Shape == Shape::SouthWest) return 3652;
else if (Shape == Shape::NorthWest) return 3653;
else return 3654;
}
BlockState Rail();
enum Shape Shape(BlockState Block);
}
namespace RedBanner
{
constexpr BlockState RedBanner(const unsigned char Rotation)
{
if (Rotation == 0) return 8121;
else if (Rotation == 1) return 8122;
else if (Rotation == 2) return 8123;
else if (Rotation == 3) return 8124;
else if (Rotation == 4) return 8125;
else if (Rotation == 5) return 8126;
else if (Rotation == 6) return 8127;
else if (Rotation == 7) return 8128;
else if (Rotation == 8) return 8129;
else if (Rotation == 9) return 8130;
else if (Rotation == 10) return 8131;
else if (Rotation == 11) return 8132;
else if (Rotation == 12) return 8133;
else if (Rotation == 13) return 8134;
else if (Rotation == 14) return 8135;
else return 8136;
}
BlockState RedBanner();
unsigned char Rotation(BlockState Block);
}
namespace RedBed
{
enum class Part
{
Head,
Foot
};
constexpr BlockState RedBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Occupied)
if (Part == Part::Head) return 1273;
else return 1274;
else
if (Part == Part::Head) return 1275;
else return 1276;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Occupied)
if (Part == Part::Head) return 1277;
else return 1278;
else
if (Part == Part::Head) return 1279;
else return 1280;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Occupied)
if (Part == Part::Head) return 1281;
else return 1282;
else
if (Part == Part::Head) return 1283;
else return 1284;
else
if (Occupied)
if (Part == Part::Head) return 1285;
else return 1286;
else
if (Part == Part::Head) return 1287;
else return 1288;
}
BlockState RedBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}
namespace RedCarpet
{
constexpr BlockState RedCarpet()
{
return 7880;
}
}
namespace RedConcrete
{
constexpr BlockState RedConcrete()
{
return 9452;
}
}
namespace RedConcretePowder
{
constexpr BlockState RedConcretePowder()
{
return 9468;
}
}
namespace RedGlazedTerracotta
{
constexpr BlockState RedGlazedTerracotta(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9430;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9431;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9432;
else return 9433;
}
BlockState RedGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}
namespace RedMushroom
{
constexpr BlockState RedMushroom()
{
return 1426;
}
}
namespace RedMushroomBlock
{
constexpr BlockState RedMushroomBlock(const bool Down, const bool East, const bool North, const bool South, const bool Up, const bool West)
{
if (Down)
if (East)
if (North)
if (South)
if (Up)
if (West) return 4569;
else return 4570;
else
if (West) return 4571;
else return 4572;
else
if (Up)
if (West) return 4573;
else return 4574;
else
if (West) return 4575;
else return 4576;
else
if (South)
if (Up)
if (West) return 4577;
else return 4578;
else
if (West) return 4579;
else return 4580;
else
if (Up)
if (West) return 4581;
else return 4582;
else
if (West) return 4583;
else return 4584;
else
if (North)
if (South)
if (Up)
if (West) return 4585;
else return 4586;
else
if (West) return 4587;
else return 4588;
else
if (Up)
if (West) return 4589;
else return 4590;
else
if (West) return 4591;
else return 4592;
else
if (South)
if (Up)
if (West) return 4593;
else return 4594;
else
if (West) return 4595;
else return 4596;
else
if (Up)
if (West) return 4597;
else return 4598;
else
if (West) return 4599;
else return 4600;
else
if (East)
if (North)
if (South)
if (Up)
if (West) return 4601;
else return 4602;
else
if (West) return 4603;
else return 4604;
else
if (Up)
if (West) return 4605;
else return 4606;
else
if (West) return 4607;
else return 4608;
else
if (South)
if (Up)
if (West) return 4609;
else return 4610;
else
if (West) return 4611;
else return 4612;
else
if (Up)
if (West) return 4613;
else return 4614;
else
if (West) return 4615;
else return 4616;
else
if (North)
if (South)
if (Up)
if (West) return 4617;
else return 4618;
else
if (West) return 4619;
else return 4620;
else
if (Up)
if (West) return 4621;
else return 4622;
else
if (West) return 4623;
else return 4624;
else
if (South)
if (Up)
if (West) return 4625;
else return 4626;
else
if (West) return 4627;
else return 4628;
else
if (Up)
if (West) return 4629;
else return 4630;
else
if (West) return 4631;
else return 4632;
}
BlockState RedMushroomBlock();
bool Down(BlockState Block);
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool Up(BlockState Block);
bool West(BlockState Block);
}
namespace RedNetherBrickSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState RedNetherBrickSlab(const enum Type Type)
{
if (Type == Type::Top) return 10850;
else if (Type == Type::Bottom) return 10852;
else return 10854;
}
BlockState RedNetherBrickSlab();
enum Type Type(BlockState Block);
}
namespace RedNetherBrickStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState RedNetherBrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10550;
else if (Shape == Shape::InnerLeft) return 10552;
else if (Shape == Shape::InnerRight) return 10554;
else if (Shape == Shape::OuterLeft) return 10556;
else return 10558;
else
if (Shape == Shape::Straight) return 10560;
else if (Shape == Shape::InnerLeft) return 10562;
else if (Shape == Shape::InnerRight) return 10564;
else if (Shape == Shape::OuterLeft) return 10566;
else return 10568;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10570;
else if (Shape == Shape::InnerLeft) return 10572;
else if (Shape == Shape::InnerRight) return 10574;
else if (Shape == Shape::OuterLeft) return 10576;
else return 10578;
else
if (Shape == Shape::Straight) return 10580;
else if (Shape == Shape::InnerLeft) return 10582;
else if (Shape == Shape::InnerRight) return 10584;
else if (Shape == Shape::OuterLeft) return 10586;
else return 10588;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10590;
else if (Shape == Shape::InnerLeft) return 10592;
else if (Shape == Shape::InnerRight) return 10594;
else if (Shape == Shape::OuterLeft) return 10596;
else return 10598;
else
if (Shape == Shape::Straight) return 10600;
else if (Shape == Shape::InnerLeft) return 10602;
else if (Shape == Shape::InnerRight) return 10604;
else if (Shape == Shape::OuterLeft) return 10606;
else return 10608;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10610;
else if (Shape == Shape::InnerLeft) return 10612;
else if (Shape == Shape::InnerRight) return 10614;
else if (Shape == Shape::OuterLeft) return 10616;
else return 10618;
else
if (Shape == Shape::Straight) return 10620;
else if (Shape == Shape::InnerLeft) return 10622;
else if (Shape == Shape::InnerRight) return 10624;
else if (Shape == Shape::OuterLeft) return 10626;
else return 10628;
}
BlockState RedNetherBrickStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace RedNetherBrickWall
{
enum class East
{
None,
Low,
Tall
};
enum class North
{
None,
Low,
Tall
};
enum class South
{
None,
Low,
Tall
};
enum class West
{
None,
Low,
Tall
};
constexpr BlockState RedNetherBrickWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
{
if (East == East::None)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 13462;
else if (West == West::Low) return 13463;
else return 13464;
else
if (West == West::None) return 13468;
else if (West == West::Low) return 13469;
else return 13470;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13474;
else if (West == West::Low) return 13475;
else return 13476;
else
if (West == West::None) return 13480;
else if (West == West::Low) return 13481;
else return 13482;
else
if (Up)
if (West == West::None) return 13486;
else if (West == West::Low) return 13487;
else return 13488;
else
if (West == West::None) return 13492;
else if (West == West::Low) return 13493;
else return 13494;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 13498;
else if (West == West::Low) return 13499;
else return 13500;
else
if (West == West::None) return 13504;
else if (West == West::Low) return 13505;
else return 13506;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13510;
else if (West == West::Low) return 13511;
else return 13512;
else
if (West == West::None) return 13516;
else if (West == West::Low) return 13517;
else return 13518;
else
if (Up)
if (West == West::None) return 13522;
else if (West == West::Low) return 13523;
else return 13524;
else
if (West == West::None) return 13528;
else if (West == West::Low) return 13529;
else return 13530;
else
if (South == South::None)
if (Up)
if (West == West::None) return 13534;
else if (West == West::Low) return 13535;
else return 13536;
else
if (West == West::None) return 13540;
else if (West == West::Low) return 13541;
else return 13542;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13546;
else if (West == West::Low) return 13547;
else return 13548;
else
if (West == West::None) return 13552;
else if (West == West::Low) return 13553;
else return 13554;
else
if (Up)
if (West == West::None) return 13558;
else if (West == West::Low) return 13559;
else return 13560;
else
if (West == West::None) return 13564;
else if (West == West::Low) return 13565;
else return 13566;
else if (East == East::Low)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 13570;
else if (West == West::Low) return 13571;
else return 13572;
else
if (West == West::None) return 13576;
else if (West == West::Low) return 13577;
else return 13578;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13582;
else if (West == West::Low) return 13583;
else return 13584;
else
if (West == West::None) return 13588;
else if (West == West::Low) return 13589;
else return 13590;
else
if (Up)
if (West == West::None) return 13594;
else if (West == West::Low) return 13595;
else return 13596;
else
if (West == West::None) return 13600;
else if (West == West::Low) return 13601;
else return 13602;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 13606;
else if (West == West::Low) return 13607;
else return 13608;
else
if (West == West::None) return 13612;
else if (West == West::Low) return 13613;
else return 13614;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13618;
else if (West == West::Low) return 13619;
else return 13620;
else
if (West == West::None) return 13624;
else if (West == West::Low) return 13625;
else return 13626;
else
if (Up)
if (West == West::None) return 13630;
else if (West == West::Low) return 13631;
else return 13632;
else
if (West == West::None) return 13636;
else if (West == West::Low) return 13637;
else return 13638;
else
if (South == South::None)
if (Up)
if (West == West::None) return 13642;
else if (West == West::Low) return 13643;
else return 13644;
else
if (West == West::None) return 13648;
else if (West == West::Low) return 13649;
else return 13650;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13654;
else if (West == West::Low) return 13655;
else return 13656;
else
if (West == West::None) return 13660;
else if (West == West::Low) return 13661;
else return 13662;
else
if (Up)
if (West == West::None) return 13666;
else if (West == West::Low) return 13667;
else return 13668;
else
if (West == West::None) return 13672;
else if (West == West::Low) return 13673;
else return 13674;
else
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 13678;
else if (West == West::Low) return 13679;
else return 13680;
else
if (West == West::None) return 13684;
else if (West == West::Low) return 13685;
else return 13686;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13690;
else if (West == West::Low) return 13691;
else return 13692;
else
if (West == West::None) return 13696;
else if (West == West::Low) return 13697;
else return 13698;
else
if (Up)
if (West == West::None) return 13702;
else if (West == West::Low) return 13703;
else return 13704;
else
if (West == West::None) return 13708;
else if (West == West::Low) return 13709;
else return 13710;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 13714;
else if (West == West::Low) return 13715;
else return 13716;
else
if (West == West::None) return 13720;
else if (West == West::Low) return 13721;
else return 13722;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13726;
else if (West == West::Low) return 13727;
else return 13728;
else
if (West == West::None) return 13732;
else if (West == West::Low) return 13733;
else return 13734;
else
if (Up)
if (West == West::None) return 13738;
else if (West == West::Low) return 13739;
else return 13740;
else
if (West == West::None) return 13744;
else if (West == West::Low) return 13745;
else return 13746;
else
if (South == South::None)
if (Up)
if (West == West::None) return 13750;
else if (West == West::Low) return 13751;
else return 13752;
else
if (West == West::None) return 13756;
else if (West == West::Low) return 13757;
else return 13758;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13762;
else if (West == West::Low) return 13763;
else return 13764;
else
if (West == West::None) return 13768;
else if (West == West::Low) return 13769;
else return 13770;
else
if (Up)
if (West == West::None) return 13774;
else if (West == West::Low) return 13775;
else return 13776;
else
if (West == West::None) return 13780;
else if (West == West::Low) return 13781;
else return 13782;
}
BlockState RedNetherBrickWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}
namespace RedNetherBricks
{
constexpr BlockState RedNetherBricks()
{
return 9255;
}
}
namespace RedSand
{
constexpr BlockState RedSand()
{
return 67;
}
}
namespace RedSandstone
{
constexpr BlockState RedSandstone()
{
return 8217;
}
}
namespace RedSandstoneSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState RedSandstoneSlab(const enum Type Type)
{
if (Type == Type::Top) return 8397;
else if (Type == Type::Bottom) return 8399;
else return 8401;
}
BlockState RedSandstoneSlab();
enum Type Type(BlockState Block);
}
namespace RedSandstoneStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState RedSandstoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 8221;
else if (Shape == Shape::InnerLeft) return 8223;
else if (Shape == Shape::InnerRight) return 8225;
else if (Shape == Shape::OuterLeft) return 8227;
else return 8229;
else
if (Shape == Shape::Straight) return 8231;
else if (Shape == Shape::InnerLeft) return 8233;
else if (Shape == Shape::InnerRight) return 8235;
else if (Shape == Shape::OuterLeft) return 8237;
else return 8239;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 8241;
else if (Shape == Shape::InnerLeft) return 8243;
else if (Shape == Shape::InnerRight) return 8245;
else if (Shape == Shape::OuterLeft) return 8247;
else return 8249;
else
if (Shape == Shape::Straight) return 8251;
else if (Shape == Shape::InnerLeft) return 8253;
else if (Shape == Shape::InnerRight) return 8255;
else if (Shape == Shape::OuterLeft) return 8257;
else return 8259;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 8261;
else if (Shape == Shape::InnerLeft) return 8263;
else if (Shape == Shape::InnerRight) return 8265;
else if (Shape == Shape::OuterLeft) return 8267;
else return 8269;
else
if (Shape == Shape::Straight) return 8271;
else if (Shape == Shape::InnerLeft) return 8273;
else if (Shape == Shape::InnerRight) return 8275;
else if (Shape == Shape::OuterLeft) return 8277;
else return 8279;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 8281;
else if (Shape == Shape::InnerLeft) return 8283;
else if (Shape == Shape::InnerRight) return 8285;
else if (Shape == Shape::OuterLeft) return 8287;
else return 8289;
else
if (Shape == Shape::Straight) return 8291;
else if (Shape == Shape::InnerLeft) return 8293;
else if (Shape == Shape::InnerRight) return 8295;
else if (Shape == Shape::OuterLeft) return 8297;
else return 8299;
}
BlockState RedSandstoneStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace RedSandstoneWall
{
enum class East
{
None,
Low,
Tall
};
enum class North
{
None,
Low,
Tall
};
enum class South
{
None,
Low,
Tall
};
enum class West
{
None,
Low,
Tall
};
constexpr BlockState RedSandstoneWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
{
if (East == East::None)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 11518;
else if (West == West::Low) return 11519;
else return 11520;
else
if (West == West::None) return 11524;
else if (West == West::Low) return 11525;
else return 11526;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11530;
else if (West == West::Low) return 11531;
else return 11532;
else
if (West == West::None) return 11536;
else if (West == West::Low) return 11537;
else return 11538;
else
if (Up)
if (West == West::None) return 11542;
else if (West == West::Low) return 11543;
else return 11544;
else
if (West == West::None) return 11548;
else if (West == West::Low) return 11549;
else return 11550;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 11554;
else if (West == West::Low) return 11555;
else return 11556;
else
if (West == West::None) return 11560;
else if (West == West::Low) return 11561;
else return 11562;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11566;
else if (West == West::Low) return 11567;
else return 11568;
else
if (West == West::None) return 11572;
else if (West == West::Low) return 11573;
else return 11574;
else
if (Up)
if (West == West::None) return 11578;
else if (West == West::Low) return 11579;
else return 11580;
else
if (West == West::None) return 11584;
else if (West == West::Low) return 11585;
else return 11586;
else
if (South == South::None)
if (Up)
if (West == West::None) return 11590;
else if (West == West::Low) return 11591;
else return 11592;
else
if (West == West::None) return 11596;
else if (West == West::Low) return 11597;
else return 11598;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11602;
else if (West == West::Low) return 11603;
else return 11604;
else
if (West == West::None) return 11608;
else if (West == West::Low) return 11609;
else return 11610;
else
if (Up)
if (West == West::None) return 11614;
else if (West == West::Low) return 11615;
else return 11616;
else
if (West == West::None) return 11620;
else if (West == West::Low) return 11621;
else return 11622;
else if (East == East::Low)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 11626;
else if (West == West::Low) return 11627;
else return 11628;
else
if (West == West::None) return 11632;
else if (West == West::Low) return 11633;
else return 11634;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11638;
else if (West == West::Low) return 11639;
else return 11640;
else
if (West == West::None) return 11644;
else if (West == West::Low) return 11645;
else return 11646;
else
if (Up)
if (West == West::None) return 11650;
else if (West == West::Low) return 11651;
else return 11652;
else
if (West == West::None) return 11656;
else if (West == West::Low) return 11657;
else return 11658;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 11662;
else if (West == West::Low) return 11663;
else return 11664;
else
if (West == West::None) return 11668;
else if (West == West::Low) return 11669;
else return 11670;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11674;
else if (West == West::Low) return 11675;
else return 11676;
else
if (West == West::None) return 11680;
else if (West == West::Low) return 11681;
else return 11682;
else
if (Up)
if (West == West::None) return 11686;
else if (West == West::Low) return 11687;
else return 11688;
else
if (West == West::None) return 11692;
else if (West == West::Low) return 11693;
else return 11694;
else
if (South == South::None)
if (Up)
if (West == West::None) return 11698;
else if (West == West::Low) return 11699;
else return 11700;
else
if (West == West::None) return 11704;
else if (West == West::Low) return 11705;
else return 11706;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11710;
else if (West == West::Low) return 11711;
else return 11712;
else
if (West == West::None) return 11716;
else if (West == West::Low) return 11717;
else return 11718;
else
if (Up)
if (West == West::None) return 11722;
else if (West == West::Low) return 11723;
else return 11724;
else
if (West == West::None) return 11728;
else if (West == West::Low) return 11729;
else return 11730;
else
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 11734;
else if (West == West::Low) return 11735;
else return 11736;
else
if (West == West::None) return 11740;
else if (West == West::Low) return 11741;
else return 11742;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11746;
else if (West == West::Low) return 11747;
else return 11748;
else
if (West == West::None) return 11752;
else if (West == West::Low) return 11753;
else return 11754;
else
if (Up)
if (West == West::None) return 11758;
else if (West == West::Low) return 11759;
else return 11760;
else
if (West == West::None) return 11764;
else if (West == West::Low) return 11765;
else return 11766;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 11770;
else if (West == West::Low) return 11771;
else return 11772;
else
if (West == West::None) return 11776;
else if (West == West::Low) return 11777;
else return 11778;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11782;
else if (West == West::Low) return 11783;
else return 11784;
else
if (West == West::None) return 11788;
else if (West == West::Low) return 11789;
else return 11790;
else
if (Up)
if (West == West::None) return 11794;
else if (West == West::Low) return 11795;
else return 11796;
else
if (West == West::None) return 11800;
else if (West == West::Low) return 11801;
else return 11802;
else
if (South == South::None)
if (Up)
if (West == West::None) return 11806;
else if (West == West::Low) return 11807;
else return 11808;
else
if (West == West::None) return 11812;
else if (West == West::Low) return 11813;
else return 11814;
else if (South == South::Low)
if (Up)
if (West == West::None) return 11818;
else if (West == West::Low) return 11819;
else return 11820;
else
if (West == West::None) return 11824;
else if (West == West::Low) return 11825;
else return 11826;
else
if (Up)
if (West == West::None) return 11830;
else if (West == West::Low) return 11831;
else return 11832;
else
if (West == West::None) return 11836;
else if (West == West::Low) return 11837;
else return 11838;
}
BlockState RedSandstoneWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}
namespace RedShulkerBox
{
constexpr BlockState RedShulkerBox(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9362;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9363;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9364;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9365;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9366;
else return 9367;
}
BlockState RedShulkerBox();
eBlockFace Facing(BlockState Block);
}
namespace RedStainedGlass
{
constexpr BlockState RedStainedGlass()
{
return 4109;
}
}
namespace RedStainedGlassPane
{
constexpr BlockState RedStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
if (East)
if (North)
if (South)
if (West) return 7313;
else return 7314;
else
if (West) return 7317;
else return 7318;
else
if (South)
if (West) return 7321;
else return 7322;
else
if (West) return 7325;
else return 7326;
else
if (North)
if (South)
if (West) return 7329;
else return 7330;
else
if (West) return 7333;
else return 7334;
else
if (South)
if (West) return 7337;
else return 7338;
else
if (West) return 7341;
else return 7342;
}
BlockState RedStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace RedTerracotta
{
constexpr BlockState RedTerracotta()
{
return 6861;
}
}
namespace RedTulip
{
constexpr BlockState RedTulip()
{
return 1417;
}
}
namespace RedWallBanner
{
constexpr BlockState RedWallBanner(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8209;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8210;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8211;
else return 8212;
}
BlockState RedWallBanner();
eBlockFace Facing(BlockState Block);
}
namespace RedWool
{
constexpr BlockState RedWool()
{
return 1398;
}
}
namespace RedstoneBlock
{
constexpr BlockState RedstoneBlock()
{
return 6726;
}
}
namespace RedstoneLamp
{
constexpr BlockState RedstoneLamp(const bool Lit)
{
if (Lit) return 5156;
else return 5157;
}
BlockState RedstoneLamp();
bool Lit(BlockState Block);
}
namespace RedstoneOre
{
constexpr BlockState RedstoneOre(const bool Lit)
{
if (Lit) return 3885;
else return 3886;
}
BlockState RedstoneOre();
bool Lit(BlockState Block);
}
namespace RedstoneTorch
{
constexpr BlockState RedstoneTorch(const bool Lit)
{
if (Lit) return 3887;
else return 3888;
}
BlockState RedstoneTorch();
bool Lit(BlockState Block);
}
namespace RedstoneWallTorch
{
constexpr BlockState RedstoneWallTorch(const eBlockFace Facing, const bool Lit)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Lit) return 3889;
else return 3890;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Lit) return 3891;
else return 3892;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Lit) return 3893;
else return 3894;
else
if (Lit) return 3895;
else return 3896;
}
BlockState RedstoneWallTorch();
eBlockFace Facing(BlockState Block);
bool Lit(BlockState Block);
}
namespace RedstoneWire
{
enum class East
{
Up,
Side,
None
};
enum class North
{
Up,
Side,
None
};
enum class South
{
Up,
Side,
None
};
enum class West
{
Up,
Side,
None
};
constexpr BlockState RedstoneWire(const enum East East, const enum North North, const unsigned char Power, const enum South South, const enum West West)
{
if (East == East::Up)
if (North == North::Up)
if (Power == 0)
if (South == South::Up)
if (West == West::Up) return 2058;
else if (West == West::Side) return 2059;
else return 2060;
else if (South == South::Side)
if (West == West::Up) return 2061;
else if (West == West::Side) return 2062;
else return 2063;
else
if (West == West::Up) return 2064;
else if (West == West::Side) return 2065;
else return 2066;
else if (Power == 1)
if (South == South::Up)
if (West == West::Up) return 2067;
else if (West == West::Side) return 2068;
else return 2069;
else if (South == South::Side)
if (West == West::Up) return 2070;
else if (West == West::Side) return 2071;
else return 2072;
else
if (West == West::Up) return 2073;
else if (West == West::Side) return 2074;
else return 2075;
else if (Power == 2)
if (South == South::Up)
if (West == West::Up) return 2076;
else if (West == West::Side) return 2077;
else return 2078;
else if (South == South::Side)
if (West == West::Up) return 2079;
else if (West == West::Side) return 2080;
else return 2081;
else
if (West == West::Up) return 2082;
else if (West == West::Side) return 2083;
else return 2084;
else if (Power == 3)
if (South == South::Up)
if (West == West::Up) return 2085;
else if (West == West::Side) return 2086;
else return 2087;
else if (South == South::Side)
if (West == West::Up) return 2088;
else if (West == West::Side) return 2089;
else return 2090;
else
if (West == West::Up) return 2091;
else if (West == West::Side) return 2092;
else return 2093;
else if (Power == 4)
if (South == South::Up)
if (West == West::Up) return 2094;
else if (West == West::Side) return 2095;
else return 2096;
else if (South == South::Side)
if (West == West::Up) return 2097;
else if (West == West::Side) return 2098;
else return 2099;
else
if (West == West::Up) return 2100;
else if (West == West::Side) return 2101;
else return 2102;
else if (Power == 5)
if (South == South::Up)
if (West == West::Up) return 2103;
else if (West == West::Side) return 2104;
else return 2105;
else if (South == South::Side)
if (West == West::Up) return 2106;
else if (West == West::Side) return 2107;
else return 2108;
else
if (West == West::Up) return 2109;
else if (West == West::Side) return 2110;
else return 2111;
else if (Power == 6)
if (South == South::Up)
if (West == West::Up) return 2112;
else if (West == West::Side) return 2113;
else return 2114;
else if (South == South::Side)
if (West == West::Up) return 2115;
else if (West == West::Side) return 2116;
else return 2117;
else
if (West == West::Up) return 2118;
else if (West == West::Side) return 2119;
else return 2120;
else if (Power == 7)
if (South == South::Up)
if (West == West::Up) return 2121;
else if (West == West::Side) return 2122;
else return 2123;
else if (South == South::Side)
if (West == West::Up) return 2124;
else if (West == West::Side) return 2125;
else return 2126;
else
if (West == West::Up) return 2127;
else if (West == West::Side) return 2128;
else return 2129;
else if (Power == 8)
if (South == South::Up)
if (West == West::Up) return 2130;
else if (West == West::Side) return 2131;
else return 2132;
else if (South == South::Side)
if (West == West::Up) return 2133;
else if (West == West::Side) return 2134;
else return 2135;
else
if (West == West::Up) return 2136;
else if (West == West::Side) return 2137;
else return 2138;
else if (Power == 9)
if (South == South::Up)
if (West == West::Up) return 2139;
else if (West == West::Side) return 2140;
else return 2141;
else if (South == South::Side)
if (West == West::Up) return 2142;
else if (West == West::Side) return 2143;
else return 2144;
else
if (West == West::Up) return 2145;
else if (West == West::Side) return 2146;
else return 2147;
else if (Power == 10)
if (South == South::Up)
if (West == West::Up) return 2148;
else if (West == West::Side) return 2149;
else return 2150;
else if (South == South::Side)
if (West == West::Up) return 2151;
else if (West == West::Side) return 2152;
else return 2153;
else
if (West == West::Up) return 2154;
else if (West == West::Side) return 2155;
else return 2156;
else if (Power == 11)
if (South == South::Up)
if (West == West::Up) return 2157;
else if (West == West::Side) return 2158;
else return 2159;
else if (South == South::Side)
if (West == West::Up) return 2160;
else if (West == West::Side) return 2161;
else return 2162;
else
if (West == West::Up) return 2163;
else if (West == West::Side) return 2164;
else return 2165;
else if (Power == 12)
if (South == South::Up)
if (West == West::Up) return 2166;
else if (West == West::Side) return 2167;
else return 2168;
else if (South == South::Side)
if (West == West::Up) return 2169;
else if (West == West::Side) return 2170;
else return 2171;
else
if (West == West::Up) return 2172;
else if (West == West::Side) return 2173;
else return 2174;
else if (Power == 13)
if (South == South::Up)
if (West == West::Up) return 2175;
else if (West == West::Side) return 2176;
else return 2177;
else if (South == South::Side)
if (West == West::Up) return 2178;
else if (West == West::Side) return 2179;
else return 2180;
else
if (West == West::Up) return 2181;
else if (West == West::Side) return 2182;
else return 2183;
else if (Power == 14)
if (South == South::Up)
if (West == West::Up) return 2184;
else if (West == West::Side) return 2185;
else return 2186;
else if (South == South::Side)
if (West == West::Up) return 2187;
else if (West == West::Side) return 2188;
else return 2189;
else
if (West == West::Up) return 2190;
else if (West == West::Side) return 2191;
else return 2192;
else
if (South == South::Up)
if (West == West::Up) return 2193;
else if (West == West::Side) return 2194;
else return 2195;
else if (South == South::Side)
if (West == West::Up) return 2196;
else if (West == West::Side) return 2197;
else return 2198;
else
if (West == West::Up) return 2199;
else if (West == West::Side) return 2200;
else return 2201;
else if (North == North::Side)
if (Power == 0)
if (South == South::Up)
if (West == West::Up) return 2202;
else if (West == West::Side) return 2203;
else return 2204;
else if (South == South::Side)
if (West == West::Up) return 2205;
else if (West == West::Side) return 2206;
else return 2207;
else
if (West == West::Up) return 2208;
else if (West == West::Side) return 2209;
else return 2210;
else if (Power == 1)
if (South == South::Up)
if (West == West::Up) return 2211;
else if (West == West::Side) return 2212;
else return 2213;
else if (South == South::Side)
if (West == West::Up) return 2214;
else if (West == West::Side) return 2215;
else return 2216;
else
if (West == West::Up) return 2217;
else if (West == West::Side) return 2218;
else return 2219;
else if (Power == 2)
if (South == South::Up)
if (West == West::Up) return 2220;
else if (West == West::Side) return 2221;
else return 2222;
else if (South == South::Side)
if (West == West::Up) return 2223;
else if (West == West::Side) return 2224;
else return 2225;
else
if (West == West::Up) return 2226;
else if (West == West::Side) return 2227;
else return 2228;
else if (Power == 3)
if (South == South::Up)
if (West == West::Up) return 2229;
else if (West == West::Side) return 2230;
else return 2231;
else if (South == South::Side)
if (West == West::Up) return 2232;
else if (West == West::Side) return 2233;
else return 2234;
else
if (West == West::Up) return 2235;
else if (West == West::Side) return 2236;
else return 2237;
else if (Power == 4)
if (South == South::Up)
if (West == West::Up) return 2238;
else if (West == West::Side) return 2239;
else return 2240;
else if (South == South::Side)
if (West == West::Up) return 2241;
else if (West == West::Side) return 2242;
else return 2243;
else
if (West == West::Up) return 2244;
else if (West == West::Side) return 2245;
else return 2246;
else if (Power == 5)
if (South == South::Up)
if (West == West::Up) return 2247;
else if (West == West::Side) return 2248;
else return 2249;
else if (South == South::Side)
if (West == West::Up) return 2250;
else if (West == West::Side) return 2251;
else return 2252;
else
if (West == West::Up) return 2253;
else if (West == West::Side) return 2254;
else return 2255;
else if (Power == 6)
if (South == South::Up)
if (West == West::Up) return 2256;
else if (West == West::Side) return 2257;
else return 2258;
else if (South == South::Side)
if (West == West::Up) return 2259;
else if (West == West::Side) return 2260;
else return 2261;
else
if (West == West::Up) return 2262;
else if (West == West::Side) return 2263;
else return 2264;
else if (Power == 7)
if (South == South::Up)
if (West == West::Up) return 2265;
else if (West == West::Side) return 2266;
else return 2267;
else if (South == South::Side)
if (West == West::Up) return 2268;
else if (West == West::Side) return 2269;
else return 2270;
else
if (West == West::Up) return 2271;
else if (West == West::Side) return 2272;
else return 2273;
else if (Power == 8)
if (South == South::Up)
if (West == West::Up) return 2274;
else if (West == West::Side) return 2275;
else return 2276;
else if (South == South::Side)
if (West == West::Up) return 2277;
else if (West == West::Side) return 2278;
else return 2279;
else
if (West == West::Up) return 2280;
else if (West == West::Side) return 2281;
else return 2282;
else if (Power == 9)
if (South == South::Up)
if (West == West::Up) return 2283;
else if (West == West::Side) return 2284;
else return 2285;
else if (South == South::Side)
if (West == West::Up) return 2286;
else if (West == West::Side) return 2287;
else return 2288;
else
if (West == West::Up) return 2289;
else if (West == West::Side) return 2290;
else return 2291;
else if (Power == 10)
if (South == South::Up)
if (West == West::Up) return 2292;
else if (West == West::Side) return 2293;
else return 2294;
else if (South == South::Side)
if (West == West::Up) return 2295;
else if (West == West::Side) return 2296;
else return 2297;
else
if (West == West::Up) return 2298;
else if (West == West::Side) return 2299;
else return 2300;
else if (Power == 11)
if (South == South::Up)
if (West == West::Up) return 2301;
else if (West == West::Side) return 2302;
else return 2303;
else if (South == South::Side)
if (West == West::Up) return 2304;
else if (West == West::Side) return 2305;
else return 2306;
else
if (West == West::Up) return 2307;
else if (West == West::Side) return 2308;
else return 2309;
else if (Power == 12)
if (South == South::Up)
if (West == West::Up) return 2310;
else if (West == West::Side) return 2311;
else return 2312;
else if (South == South::Side)
if (West == West::Up) return 2313;
else if (West == West::Side) return 2314;
else return 2315;
else
if (West == West::Up) return 2316;
else if (West == West::Side) return 2317;
else return 2318;
else if (Power == 13)
if (South == South::Up)
if (West == West::Up) return 2319;
else if (West == West::Side) return 2320;
else return 2321;
else if (South == South::Side)
if (West == West::Up) return 2322;
else if (West == West::Side) return 2323;
else return 2324;
else
if (West == West::Up) return 2325;
else if (West == West::Side) return 2326;
else return 2327;
else if (Power == 14)
if (South == South::Up)
if (West == West::Up) return 2328;
else if (West == West::Side) return 2329;
else return 2330;
else if (South == South::Side)
if (West == West::Up) return 2331;
else if (West == West::Side) return 2332;
else return 2333;
else
if (West == West::Up) return 2334;
else if (West == West::Side) return 2335;
else return 2336;
else
if (South == South::Up)
if (West == West::Up) return 2337;
else if (West == West::Side) return 2338;
else return 2339;
else if (South == South::Side)
if (West == West::Up) return 2340;
else if (West == West::Side) return 2341;
else return 2342;
else
if (West == West::Up) return 2343;
else if (West == West::Side) return 2344;
else return 2345;
else
if (Power == 0)
if (South == South::Up)
if (West == West::Up) return 2346;
else if (West == West::Side) return 2347;
else return 2348;
else if (South == South::Side)
if (West == West::Up) return 2349;
else if (West == West::Side) return 2350;
else return 2351;
else
if (West == West::Up) return 2352;
else if (West == West::Side) return 2353;
else return 2354;
else if (Power == 1)
if (South == South::Up)
if (West == West::Up) return 2355;
else if (West == West::Side) return 2356;
else return 2357;
else if (South == South::Side)
if (West == West::Up) return 2358;
else if (West == West::Side) return 2359;
else return 2360;
else
if (West == West::Up) return 2361;
else if (West == West::Side) return 2362;
else return 2363;
else if (Power == 2)
if (South == South::Up)
if (West == West::Up) return 2364;
else if (West == West::Side) return 2365;
else return 2366;
else if (South == South::Side)
if (West == West::Up) return 2367;
else if (West == West::Side) return 2368;
else return 2369;
else
if (West == West::Up) return 2370;
else if (West == West::Side) return 2371;
else return 2372;
else if (Power == 3)
if (South == South::Up)
if (West == West::Up) return 2373;
else if (West == West::Side) return 2374;
else return 2375;
else if (South == South::Side)
if (West == West::Up) return 2376;
else if (West == West::Side) return 2377;
else return 2378;
else
if (West == West::Up) return 2379;
else if (West == West::Side) return 2380;
else return 2381;
else if (Power == 4)
if (South == South::Up)
if (West == West::Up) return 2382;
else if (West == West::Side) return 2383;
else return 2384;
else if (South == South::Side)
if (West == West::Up) return 2385;
else if (West == West::Side) return 2386;
else return 2387;
else
if (West == West::Up) return 2388;
else if (West == West::Side) return 2389;
else return 2390;
else if (Power == 5)
if (South == South::Up)
if (West == West::Up) return 2391;
else if (West == West::Side) return 2392;
else return 2393;
else if (South == South::Side)
if (West == West::Up) return 2394;
else if (West == West::Side) return 2395;
else return 2396;
else
if (West == West::Up) return 2397;
else if (West == West::Side) return 2398;
else return 2399;
else if (Power == 6)
if (South == South::Up)
if (West == West::Up) return 2400;
else if (West == West::Side) return 2401;
else return 2402;
else if (South == South::Side)
if (West == West::Up) return 2403;
else if (West == West::Side) return 2404;
else return 2405;
else
if (West == West::Up) return 2406;
else if (West == West::Side) return 2407;
else return 2408;
else if (Power == 7)
if (South == South::Up)
if (West == West::Up) return 2409;
else if (West == West::Side) return 2410;
else return 2411;
else if (South == South::Side)
if (West == West::Up) return 2412;
else if (West == West::Side) return 2413;
else return 2414;
else
if (West == West::Up) return 2415;
else if (West == West::Side) return 2416;
else return 2417;
else if (Power == 8)
if (South == South::Up)
if (West == West::Up) return 2418;
else if (West == West::Side) return 2419;
else return 2420;
else if (South == South::Side)
if (West == West::Up) return 2421;
else if (West == West::Side) return 2422;
else return 2423;
else
if (West == West::Up) return 2424;
else if (West == West::Side) return 2425;
else return 2426;
else if (Power == 9)
if (South == South::Up)
if (West == West::Up) return 2427;
else if (West == West::Side) return 2428;
else return 2429;
else if (South == South::Side)
if (West == West::Up) return 2430;
else if (West == West::Side) return 2431;
else return 2432;
else
if (West == West::Up) return 2433;
else if (West == West::Side) return 2434;
else return 2435;
else if (Power == 10)
if (South == South::Up)
if (West == West::Up) return 2436;
else if (West == West::Side) return 2437;
else return 2438;
else if (South == South::Side)
if (West == West::Up) return 2439;
else if (West == West::Side) return 2440;
else return 2441;
else
if (West == West::Up) return 2442;
else if (West == West::Side) return 2443;
else return 2444;
else if (Power == 11)
if (South == South::Up)
if (West == West::Up) return 2445;
else if (West == West::Side) return 2446;
else return 2447;
else if (South == South::Side)
if (West == West::Up) return 2448;
else if (West == West::Side) return 2449;
else return 2450;
else
if (West == West::Up) return 2451;
else if (West == West::Side) return 2452;
else return 2453;
else if (Power == 12)
if (South == South::Up)
if (West == West::Up) return 2454;
else if (West == West::Side) return 2455;
else return 2456;
else if (South == South::Side)
if (West == West::Up) return 2457;
else if (West == West::Side) return 2458;
else return 2459;
else
if (West == West::Up) return 2460;
else if (West == West::Side) return 2461;
else return 2462;
else if (Power == 13)
if (South == South::Up)
if (West == West::Up) return 2463;
else if (West == West::Side) return 2464;
else return 2465;
else if (South == South::Side)
if (West == West::Up) return 2466;
else if (West == West::Side) return 2467;
else return 2468;
else
if (West == West::Up) return 2469;
else if (West == West::Side) return 2470;
else return 2471;
else if (Power == 14)
if (South == South::Up)
if (West == West::Up) return 2472;
else if (West == West::Side) return 2473;
else return 2474;
else if (South == South::Side)
if (West == West::Up) return 2475;
else if (West == West::Side) return 2476;
else return 2477;
else
if (West == West::Up) return 2478;
else if (West == West::Side) return 2479;
else return 2480;
else
if (South == South::Up)
if (West == West::Up) return 2481;
else if (West == West::Side) return 2482;
else return 2483;
else if (South == South::Side)
if (West == West::Up) return 2484;
else if (West == West::Side) return 2485;
else return 2486;
else
if (West == West::Up) return 2487;
else if (West == West::Side) return 2488;
else return 2489;
else if (East == East::Side)
if (North == North::Up)
if (Power == 0)
if (South == South::Up)
if (West == West::Up) return 2490;
else if (West == West::Side) return 2491;
else return 2492;
else if (South == South::Side)
if (West == West::Up) return 2493;
else if (West == West::Side) return 2494;
else return 2495;
else
if (West == West::Up) return 2496;
else if (West == West::Side) return 2497;
else return 2498;
else if (Power == 1)
if (South == South::Up)
if (West == West::Up) return 2499;
else if (West == West::Side) return 2500;
else return 2501;
else if (South == South::Side)
if (West == West::Up) return 2502;
else if (West == West::Side) return 2503;
else return 2504;
else
if (West == West::Up) return 2505;
else if (West == West::Side) return 2506;
else return 2507;
else if (Power == 2)
if (South == South::Up)
if (West == West::Up) return 2508;
else if (West == West::Side) return 2509;
else return 2510;
else if (South == South::Side)
if (West == West::Up) return 2511;
else if (West == West::Side) return 2512;
else return 2513;
else
if (West == West::Up) return 2514;
else if (West == West::Side) return 2515;
else return 2516;
else if (Power == 3)
if (South == South::Up)
if (West == West::Up) return 2517;
else if (West == West::Side) return 2518;
else return 2519;
else if (South == South::Side)
if (West == West::Up) return 2520;
else if (West == West::Side) return 2521;
else return 2522;
else
if (West == West::Up) return 2523;
else if (West == West::Side) return 2524;
else return 2525;
else if (Power == 4)
if (South == South::Up)
if (West == West::Up) return 2526;
else if (West == West::Side) return 2527;
else return 2528;
else if (South == South::Side)
if (West == West::Up) return 2529;
else if (West == West::Side) return 2530;
else return 2531;
else
if (West == West::Up) return 2532;
else if (West == West::Side) return 2533;
else return 2534;
else if (Power == 5)
if (South == South::Up)
if (West == West::Up) return 2535;
else if (West == West::Side) return 2536;
else return 2537;
else if (South == South::Side)
if (West == West::Up) return 2538;
else if (West == West::Side) return 2539;
else return 2540;
else
if (West == West::Up) return 2541;
else if (West == West::Side) return 2542;
else return 2543;
else if (Power == 6)
if (South == South::Up)
if (West == West::Up) return 2544;
else if (West == West::Side) return 2545;
else return 2546;
else if (South == South::Side)
if (West == West::Up) return 2547;
else if (West == West::Side) return 2548;
else return 2549;
else
if (West == West::Up) return 2550;
else if (West == West::Side) return 2551;
else return 2552;
else if (Power == 7)
if (South == South::Up)
if (West == West::Up) return 2553;
else if (West == West::Side) return 2554;
else return 2555;
else if (South == South::Side)
if (West == West::Up) return 2556;
else if (West == West::Side) return 2557;
else return 2558;
else
if (West == West::Up) return 2559;
else if (West == West::Side) return 2560;
else return 2561;
else if (Power == 8)
if (South == South::Up)
if (West == West::Up) return 2562;
else if (West == West::Side) return 2563;
else return 2564;
else if (South == South::Side)
if (West == West::Up) return 2565;
else if (West == West::Side) return 2566;
else return 2567;
else
if (West == West::Up) return 2568;
else if (West == West::Side) return 2569;
else return 2570;
else if (Power == 9)
if (South == South::Up)
if (West == West::Up) return 2571;
else if (West == West::Side) return 2572;
else return 2573;
else if (South == South::Side)
if (West == West::Up) return 2574;
else if (West == West::Side) return 2575;
else return 2576;
else
if (West == West::Up) return 2577;
else if (West == West::Side) return 2578;
else return 2579;
else if (Power == 10)
if (South == South::Up)
if (West == West::Up) return 2580;
else if (West == West::Side) return 2581;
else return 2582;
else if (South == South::Side)
if (West == West::Up) return 2583;
else if (West == West::Side) return 2584;
else return 2585;
else
if (West == West::Up) return 2586;
else if (West == West::Side) return 2587;
else return 2588;
else if (Power == 11)
if (South == South::Up)
if (West == West::Up) return 2589;
else if (West == West::Side) return 2590;
else return 2591;
else if (South == South::Side)
if (West == West::Up) return 2592;
else if (West == West::Side) return 2593;
else return 2594;
else
if (West == West::Up) return 2595;
else if (West == West::Side) return 2596;
else return 2597;
else if (Power == 12)
if (South == South::Up)
if (West == West::Up) return 2598;
else if (West == West::Side) return 2599;
else return 2600;
else if (South == South::Side)
if (West == West::Up) return 2601;
else if (West == West::Side) return 2602;
else return 2603;
else
if (West == West::Up) return 2604;
else if (West == West::Side) return 2605;
else return 2606;
else if (Power == 13)
if (South == South::Up)
if (West == West::Up) return 2607;
else if (West == West::Side) return 2608;
else return 2609;
else if (South == South::Side)
if (West == West::Up) return 2610;
else if (West == West::Side) return 2611;
else return 2612;
else
if (West == West::Up) return 2613;
else if (West == West::Side) return 2614;
else return 2615;
else if (Power == 14)
if (South == South::Up)
if (West == West::Up) return 2616;
else if (West == West::Side) return 2617;
else return 2618;
else if (South == South::Side)
if (West == West::Up) return 2619;
else if (West == West::Side) return 2620;
else return 2621;
else
if (West == West::Up) return 2622;
else if (West == West::Side) return 2623;
else return 2624;
else
if (South == South::Up)
if (West == West::Up) return 2625;
else if (West == West::Side) return 2626;
else return 2627;
else if (South == South::Side)
if (West == West::Up) return 2628;
else if (West == West::Side) return 2629;
else return 2630;
else
if (West == West::Up) return 2631;
else if (West == West::Side) return 2632;
else return 2633;
else if (North == North::Side)
if (Power == 0)
if (South == South::Up)
if (West == West::Up) return 2634;
else if (West == West::Side) return 2635;
else return 2636;
else if (South == South::Side)
if (West == West::Up) return 2637;
else if (West == West::Side) return 2638;
else return 2639;
else
if (West == West::Up) return 2640;
else if (West == West::Side) return 2641;
else return 2642;
else if (Power == 1)
if (South == South::Up)
if (West == West::Up) return 2643;
else if (West == West::Side) return 2644;
else return 2645;
else if (South == South::Side)
if (West == West::Up) return 2646;
else if (West == West::Side) return 2647;
else return 2648;
else
if (West == West::Up) return 2649;
else if (West == West::Side) return 2650;
else return 2651;
else if (Power == 2)
if (South == South::Up)
if (West == West::Up) return 2652;
else if (West == West::Side) return 2653;
else return 2654;
else if (South == South::Side)
if (West == West::Up) return 2655;
else if (West == West::Side) return 2656;
else return 2657;
else
if (West == West::Up) return 2658;
else if (West == West::Side) return 2659;
else return 2660;
else if (Power == 3)
if (South == South::Up)
if (West == West::Up) return 2661;
else if (West == West::Side) return 2662;
else return 2663;
else if (South == South::Side)
if (West == West::Up) return 2664;
else if (West == West::Side) return 2665;
else return 2666;
else
if (West == West::Up) return 2667;
else if (West == West::Side) return 2668;
else return 2669;
else if (Power == 4)
if (South == South::Up)
if (West == West::Up) return 2670;
else if (West == West::Side) return 2671;
else return 2672;
else if (South == South::Side)
if (West == West::Up) return 2673;
else if (West == West::Side) return 2674;
else return 2675;
else
if (West == West::Up) return 2676;
else if (West == West::Side) return 2677;
else return 2678;
else if (Power == 5)
if (South == South::Up)
if (West == West::Up) return 2679;
else if (West == West::Side) return 2680;
else return 2681;
else if (South == South::Side)
if (West == West::Up) return 2682;
else if (West == West::Side) return 2683;
else return 2684;
else
if (West == West::Up) return 2685;
else if (West == West::Side) return 2686;
else return 2687;
else if (Power == 6)
if (South == South::Up)
if (West == West::Up) return 2688;
else if (West == West::Side) return 2689;
else return 2690;
else if (South == South::Side)
if (West == West::Up) return 2691;
else if (West == West::Side) return 2692;
else return 2693;
else
if (West == West::Up) return 2694;
else if (West == West::Side) return 2695;
else return 2696;
else if (Power == 7)
if (South == South::Up)
if (West == West::Up) return 2697;
else if (West == West::Side) return 2698;
else return 2699;
else if (South == South::Side)
if (West == West::Up) return 2700;
else if (West == West::Side) return 2701;
else return 2702;
else
if (West == West::Up) return 2703;
else if (West == West::Side) return 2704;
else return 2705;
else if (Power == 8)
if (South == South::Up)
if (West == West::Up) return 2706;
else if (West == West::Side) return 2707;
else return 2708;
else if (South == South::Side)
if (West == West::Up) return 2709;
else if (West == West::Side) return 2710;
else return 2711;
else
if (West == West::Up) return 2712;
else if (West == West::Side) return 2713;
else return 2714;
else if (Power == 9)
if (South == South::Up)
if (West == West::Up) return 2715;
else if (West == West::Side) return 2716;
else return 2717;
else if (South == South::Side)
if (West == West::Up) return 2718;
else if (West == West::Side) return 2719;
else return 2720;
else
if (West == West::Up) return 2721;
else if (West == West::Side) return 2722;
else return 2723;
else if (Power == 10)
if (South == South::Up)
if (West == West::Up) return 2724;
else if (West == West::Side) return 2725;
else return 2726;
else if (South == South::Side)
if (West == West::Up) return 2727;
else if (West == West::Side) return 2728;
else return 2729;
else
if (West == West::Up) return 2730;
else if (West == West::Side) return 2731;
else return 2732;
else if (Power == 11)
if (South == South::Up)
if (West == West::Up) return 2733;
else if (West == West::Side) return 2734;
else return 2735;
else if (South == South::Side)
if (West == West::Up) return 2736;
else if (West == West::Side) return 2737;
else return 2738;
else
if (West == West::Up) return 2739;
else if (West == West::Side) return 2740;
else return 2741;
else if (Power == 12)
if (South == South::Up)
if (West == West::Up) return 2742;
else if (West == West::Side) return 2743;
else return 2744;
else if (South == South::Side)
if (West == West::Up) return 2745;
else if (West == West::Side) return 2746;
else return 2747;
else
if (West == West::Up) return 2748;
else if (West == West::Side) return 2749;
else return 2750;
else if (Power == 13)
if (South == South::Up)
if (West == West::Up) return 2751;
else if (West == West::Side) return 2752;
else return 2753;
else if (South == South::Side)
if (West == West::Up) return 2754;
else if (West == West::Side) return 2755;
else return 2756;
else
if (West == West::Up) return 2757;
else if (West == West::Side) return 2758;
else return 2759;
else if (Power == 14)
if (South == South::Up)
if (West == West::Up) return 2760;
else if (West == West::Side) return 2761;
else return 2762;
else if (South == South::Side)
if (West == West::Up) return 2763;
else if (West == West::Side) return 2764;
else return 2765;
else
if (West == West::Up) return 2766;
else if (West == West::Side) return 2767;
else return 2768;
else
if (South == South::Up)
if (West == West::Up) return 2769;
else if (West == West::Side) return 2770;
else return 2771;
else if (South == South::Side)
if (West == West::Up) return 2772;
else if (West == West::Side) return 2773;
else return 2774;
else
if (West == West::Up) return 2775;
else if (West == West::Side) return 2776;
else return 2777;
else
if (Power == 0)
if (South == South::Up)
if (West == West::Up) return 2778;
else if (West == West::Side) return 2779;
else return 2780;
else if (South == South::Side)
if (West == West::Up) return 2781;
else if (West == West::Side) return 2782;
else return 2783;
else
if (West == West::Up) return 2784;
else if (West == West::Side) return 2785;
else return 2786;
else if (Power == 1)
if (South == South::Up)
if (West == West::Up) return 2787;
else if (West == West::Side) return 2788;
else return 2789;
else if (South == South::Side)
if (West == West::Up) return 2790;
else if (West == West::Side) return 2791;
else return 2792;
else
if (West == West::Up) return 2793;
else if (West == West::Side) return 2794;
else return 2795;
else if (Power == 2)
if (South == South::Up)
if (West == West::Up) return 2796;
else if (West == West::Side) return 2797;
else return 2798;
else if (South == South::Side)
if (West == West::Up) return 2799;
else if (West == West::Side) return 2800;
else return 2801;
else
if (West == West::Up) return 2802;
else if (West == West::Side) return 2803;
else return 2804;
else if (Power == 3)
if (South == South::Up)
if (West == West::Up) return 2805;
else if (West == West::Side) return 2806;
else return 2807;
else if (South == South::Side)
if (West == West::Up) return 2808;
else if (West == West::Side) return 2809;
else return 2810;
else
if (West == West::Up) return 2811;
else if (West == West::Side) return 2812;
else return 2813;
else if (Power == 4)
if (South == South::Up)
if (West == West::Up) return 2814;
else if (West == West::Side) return 2815;
else return 2816;
else if (South == South::Side)
if (West == West::Up) return 2817;
else if (West == West::Side) return 2818;
else return 2819;
else
if (West == West::Up) return 2820;
else if (West == West::Side) return 2821;
else return 2822;
else if (Power == 5)
if (South == South::Up)
if (West == West::Up) return 2823;
else if (West == West::Side) return 2824;
else return 2825;
else if (South == South::Side)
if (West == West::Up) return 2826;
else if (West == West::Side) return 2827;
else return 2828;
else
if (West == West::Up) return 2829;
else if (West == West::Side) return 2830;
else return 2831;
else if (Power == 6)
if (South == South::Up)
if (West == West::Up) return 2832;
else if (West == West::Side) return 2833;
else return 2834;
else if (South == South::Side)
if (West == West::Up) return 2835;
else if (West == West::Side) return 2836;
else return 2837;
else
if (West == West::Up) return 2838;
else if (West == West::Side) return 2839;
else return 2840;
else if (Power == 7)
if (South == South::Up)
if (West == West::Up) return 2841;
else if (West == West::Side) return 2842;
else return 2843;
else if (South == South::Side)
if (West == West::Up) return 2844;
else if (West == West::Side) return 2845;
else return 2846;
else
if (West == West::Up) return 2847;
else if (West == West::Side) return 2848;
else return 2849;
else if (Power == 8)
if (South == South::Up)
if (West == West::Up) return 2850;
else if (West == West::Side) return 2851;
else return 2852;
else if (South == South::Side)
if (West == West::Up) return 2853;
else if (West == West::Side) return 2854;
else return 2855;
else
if (West == West::Up) return 2856;
else if (West == West::Side) return 2857;
else return 2858;
else if (Power == 9)
if (South == South::Up)
if (West == West::Up) return 2859;
else if (West == West::Side) return 2860;
else return 2861;
else if (South == South::Side)
if (West == West::Up) return 2862;
else if (West == West::Side) return 2863;
else return 2864;
else
if (West == West::Up) return 2865;
else if (West == West::Side) return 2866;
else return 2867;
else if (Power == 10)
if (South == South::Up)
if (West == West::Up) return 2868;
else if (West == West::Side) return 2869;
else return 2870;
else if (South == South::Side)
if (West == West::Up) return 2871;
else if (West == West::Side) return 2872;
else return 2873;
else
if (West == West::Up) return 2874;
else if (West == West::Side) return 2875;
else return 2876;
else if (Power == 11)
if (South == South::Up)
if (West == West::Up) return 2877;
else if (West == West::Side) return 2878;
else return 2879;
else if (South == South::Side)
if (West == West::Up) return 2880;
else if (West == West::Side) return 2881;
else return 2882;
else
if (West == West::Up) return 2883;
else if (West == West::Side) return 2884;
else return 2885;
else if (Power == 12)
if (South == South::Up)
if (West == West::Up) return 2886;
else if (West == West::Side) return 2887;
else return 2888;
else if (South == South::Side)
if (West == West::Up) return 2889;
else if (West == West::Side) return 2890;
else return 2891;
else
if (West == West::Up) return 2892;
else if (West == West::Side) return 2893;
else return 2894;
else if (Power == 13)
if (South == South::Up)
if (West == West::Up) return 2895;
else if (West == West::Side) return 2896;
else return 2897;
else if (South == South::Side)
if (West == West::Up) return 2898;
else if (West == West::Side) return 2899;
else return 2900;
else
if (West == West::Up) return 2901;
else if (West == West::Side) return 2902;
else return 2903;
else if (Power == 14)
if (South == South::Up)
if (West == West::Up) return 2904;
else if (West == West::Side) return 2905;
else return 2906;
else if (South == South::Side)
if (West == West::Up) return 2907;
else if (West == West::Side) return 2908;
else return 2909;
else
if (West == West::Up) return 2910;
else if (West == West::Side) return 2911;
else return 2912;
else
if (South == South::Up)
if (West == West::Up) return 2913;
else if (West == West::Side) return 2914;
else return 2915;
else if (South == South::Side)
if (West == West::Up) return 2916;
else if (West == West::Side) return 2917;
else return 2918;
else
if (West == West::Up) return 2919;
else if (West == West::Side) return 2920;
else return 2921;
else
if (North == North::Up)
if (Power == 0)
if (South == South::Up)
if (West == West::Up) return 2922;
else if (West == West::Side) return 2923;
else return 2924;
else if (South == South::Side)
if (West == West::Up) return 2925;
else if (West == West::Side) return 2926;
else return 2927;
else
if (West == West::Up) return 2928;
else if (West == West::Side) return 2929;
else return 2930;
else if (Power == 1)
if (South == South::Up)
if (West == West::Up) return 2931;
else if (West == West::Side) return 2932;
else return 2933;
else if (South == South::Side)
if (West == West::Up) return 2934;
else if (West == West::Side) return 2935;
else return 2936;
else
if (West == West::Up) return 2937;
else if (West == West::Side) return 2938;
else return 2939;
else if (Power == 2)
if (South == South::Up)
if (West == West::Up) return 2940;
else if (West == West::Side) return 2941;
else return 2942;
else if (South == South::Side)
if (West == West::Up) return 2943;
else if (West == West::Side) return 2944;
else return 2945;
else
if (West == West::Up) return 2946;
else if (West == West::Side) return 2947;
else return 2948;
else if (Power == 3)
if (South == South::Up)
if (West == West::Up) return 2949;
else if (West == West::Side) return 2950;
else return 2951;
else if (South == South::Side)
if (West == West::Up) return 2952;
else if (West == West::Side) return 2953;
else return 2954;
else
if (West == West::Up) return 2955;
else if (West == West::Side) return 2956;
else return 2957;
else if (Power == 4)
if (South == South::Up)
if (West == West::Up) return 2958;
else if (West == West::Side) return 2959;
else return 2960;
else if (South == South::Side)
if (West == West::Up) return 2961;
else if (West == West::Side) return 2962;
else return 2963;
else
if (West == West::Up) return 2964;
else if (West == West::Side) return 2965;
else return 2966;
else if (Power == 5)
if (South == South::Up)
if (West == West::Up) return 2967;
else if (West == West::Side) return 2968;
else return 2969;
else if (South == South::Side)
if (West == West::Up) return 2970;
else if (West == West::Side) return 2971;
else return 2972;
else
if (West == West::Up) return 2973;
else if (West == West::Side) return 2974;
else return 2975;
else if (Power == 6)
if (South == South::Up)
if (West == West::Up) return 2976;
else if (West == West::Side) return 2977;
else return 2978;
else if (South == South::Side)
if (West == West::Up) return 2979;
else if (West == West::Side) return 2980;
else return 2981;
else
if (West == West::Up) return 2982;
else if (West == West::Side) return 2983;
else return 2984;
else if (Power == 7)
if (South == South::Up)
if (West == West::Up) return 2985;
else if (West == West::Side) return 2986;
else return 2987;
else if (South == South::Side)
if (West == West::Up) return 2988;
else if (West == West::Side) return 2989;
else return 2990;
else
if (West == West::Up) return 2991;
else if (West == West::Side) return 2992;
else return 2993;
else if (Power == 8)
if (South == South::Up)
if (West == West::Up) return 2994;
else if (West == West::Side) return 2995;
else return 2996;
else if (South == South::Side)
if (West == West::Up) return 2997;
else if (West == West::Side) return 2998;
else return 2999;
else
if (West == West::Up) return 3000;
else if (West == West::Side) return 3001;
else return 3002;
else if (Power == 9)
if (South == South::Up)
if (West == West::Up) return 3003;
else if (West == West::Side) return 3004;
else return 3005;
else if (South == South::Side)
if (West == West::Up) return 3006;
else if (West == West::Side) return 3007;
else return 3008;
else
if (West == West::Up) return 3009;
else if (West == West::Side) return 3010;
else return 3011;
else if (Power == 10)
if (South == South::Up)
if (West == West::Up) return 3012;
else if (West == West::Side) return 3013;
else return 3014;
else if (South == South::Side)
if (West == West::Up) return 3015;
else if (West == West::Side) return 3016;
else return 3017;
else
if (West == West::Up) return 3018;
else if (West == West::Side) return 3019;
else return 3020;
else if (Power == 11)
if (South == South::Up)
if (West == West::Up) return 3021;
else if (West == West::Side) return 3022;
else return 3023;
else if (South == South::Side)
if (West == West::Up) return 3024;
else if (West == West::Side) return 3025;
else return 3026;
else
if (West == West::Up) return 3027;
else if (West == West::Side) return 3028;
else return 3029;
else if (Power == 12)
if (South == South::Up)
if (West == West::Up) return 3030;
else if (West == West::Side) return 3031;
else return 3032;
else if (South == South::Side)
if (West == West::Up) return 3033;
else if (West == West::Side) return 3034;
else return 3035;
else
if (West == West::Up) return 3036;
else if (West == West::Side) return 3037;
else return 3038;
else if (Power == 13)
if (South == South::Up)
if (West == West::Up) return 3039;
else if (West == West::Side) return 3040;
else return 3041;
else if (South == South::Side)
if (West == West::Up) return 3042;
else if (West == West::Side) return 3043;
else return 3044;
else
if (West == West::Up) return 3045;
else if (West == West::Side) return 3046;
else return 3047;
else if (Power == 14)
if (South == South::Up)
if (West == West::Up) return 3048;
else if (West == West::Side) return 3049;
else return 3050;
else if (South == South::Side)
if (West == West::Up) return 3051;
else if (West == West::Side) return 3052;
else return 3053;
else
if (West == West::Up) return 3054;
else if (West == West::Side) return 3055;
else return 3056;
else
if (South == South::Up)
if (West == West::Up) return 3057;
else if (West == West::Side) return 3058;
else return 3059;
else if (South == South::Side)
if (West == West::Up) return 3060;
else if (West == West::Side) return 3061;
else return 3062;
else
if (West == West::Up) return 3063;
else if (West == West::Side) return 3064;
else return 3065;
else if (North == North::Side)
if (Power == 0)
if (South == South::Up)
if (West == West::Up) return 3066;
else if (West == West::Side) return 3067;
else return 3068;
else if (South == South::Side)
if (West == West::Up) return 3069;
else if (West == West::Side) return 3070;
else return 3071;
else
if (West == West::Up) return 3072;
else if (West == West::Side) return 3073;
else return 3074;
else if (Power == 1)
if (South == South::Up)
if (West == West::Up) return 3075;
else if (West == West::Side) return 3076;
else return 3077;
else if (South == South::Side)
if (West == West::Up) return 3078;
else if (West == West::Side) return 3079;
else return 3080;
else
if (West == West::Up) return 3081;
else if (West == West::Side) return 3082;
else return 3083;
else if (Power == 2)
if (South == South::Up)
if (West == West::Up) return 3084;
else if (West == West::Side) return 3085;
else return 3086;
else if (South == South::Side)
if (West == West::Up) return 3087;
else if (West == West::Side) return 3088;
else return 3089;
else
if (West == West::Up) return 3090;
else if (West == West::Side) return 3091;
else return 3092;
else if (Power == 3)
if (South == South::Up)
if (West == West::Up) return 3093;
else if (West == West::Side) return 3094;
else return 3095;
else if (South == South::Side)
if (West == West::Up) return 3096;
else if (West == West::Side) return 3097;
else return 3098;
else
if (West == West::Up) return 3099;
else if (West == West::Side) return 3100;
else return 3101;
else if (Power == 4)
if (South == South::Up)
if (West == West::Up) return 3102;
else if (West == West::Side) return 3103;
else return 3104;
else if (South == South::Side)
if (West == West::Up) return 3105;
else if (West == West::Side) return 3106;
else return 3107;
else
if (West == West::Up) return 3108;
else if (West == West::Side) return 3109;
else return 3110;
else if (Power == 5)
if (South == South::Up)
if (West == West::Up) return 3111;
else if (West == West::Side) return 3112;
else return 3113;
else if (South == South::Side)
if (West == West::Up) return 3114;
else if (West == West::Side) return 3115;
else return 3116;
else
if (West == West::Up) return 3117;
else if (West == West::Side) return 3118;
else return 3119;
else if (Power == 6)
if (South == South::Up)
if (West == West::Up) return 3120;
else if (West == West::Side) return 3121;
else return 3122;
else if (South == South::Side)
if (West == West::Up) return 3123;
else if (West == West::Side) return 3124;
else return 3125;
else
if (West == West::Up) return 3126;
else if (West == West::Side) return 3127;
else return 3128;
else if (Power == 7)
if (South == South::Up)
if (West == West::Up) return 3129;
else if (West == West::Side) return 3130;
else return 3131;
else if (South == South::Side)
if (West == West::Up) return 3132;
else if (West == West::Side) return 3133;
else return 3134;
else
if (West == West::Up) return 3135;
else if (West == West::Side) return 3136;
else return 3137;
else if (Power == 8)
if (South == South::Up)
if (West == West::Up) return 3138;
else if (West == West::Side) return 3139;
else return 3140;
else if (South == South::Side)
if (West == West::Up) return 3141;
else if (West == West::Side) return 3142;
else return 3143;
else
if (West == West::Up) return 3144;
else if (West == West::Side) return 3145;
else return 3146;
else if (Power == 9)
if (South == South::Up)
if (West == West::Up) return 3147;
else if (West == West::Side) return 3148;
else return 3149;
else if (South == South::Side)
if (West == West::Up) return 3150;
else if (West == West::Side) return 3151;
else return 3152;
else
if (West == West::Up) return 3153;
else if (West == West::Side) return 3154;
else return 3155;
else if (Power == 10)
if (South == South::Up)
if (West == West::Up) return 3156;
else if (West == West::Side) return 3157;
else return 3158;
else if (South == South::Side)
if (West == West::Up) return 3159;
else if (West == West::Side) return 3160;
else return 3161;
else
if (West == West::Up) return 3162;
else if (West == West::Side) return 3163;
else return 3164;
else if (Power == 11)
if (South == South::Up)
if (West == West::Up) return 3165;
else if (West == West::Side) return 3166;
else return 3167;
else if (South == South::Side)
if (West == West::Up) return 3168;
else if (West == West::Side) return 3169;
else return 3170;
else
if (West == West::Up) return 3171;
else if (West == West::Side) return 3172;
else return 3173;
else if (Power == 12)
if (South == South::Up)
if (West == West::Up) return 3174;
else if (West == West::Side) return 3175;
else return 3176;
else if (South == South::Side)
if (West == West::Up) return 3177;
else if (West == West::Side) return 3178;
else return 3179;
else
if (West == West::Up) return 3180;
else if (West == West::Side) return 3181;
else return 3182;
else if (Power == 13)
if (South == South::Up)
if (West == West::Up) return 3183;
else if (West == West::Side) return 3184;
else return 3185;
else if (South == South::Side)
if (West == West::Up) return 3186;
else if (West == West::Side) return 3187;
else return 3188;
else
if (West == West::Up) return 3189;
else if (West == West::Side) return 3190;
else return 3191;
else if (Power == 14)
if (South == South::Up)
if (West == West::Up) return 3192;
else if (West == West::Side) return 3193;
else return 3194;
else if (South == South::Side)
if (West == West::Up) return 3195;
else if (West == West::Side) return 3196;
else return 3197;
else
if (West == West::Up) return 3198;
else if (West == West::Side) return 3199;
else return 3200;
else
if (South == South::Up)
if (West == West::Up) return 3201;
else if (West == West::Side) return 3202;
else return 3203;
else if (South == South::Side)
if (West == West::Up) return 3204;
else if (West == West::Side) return 3205;
else return 3206;
else
if (West == West::Up) return 3207;
else if (West == West::Side) return 3208;
else return 3209;
else
if (Power == 0)
if (South == South::Up)
if (West == West::Up) return 3210;
else if (West == West::Side) return 3211;
else return 3212;
else if (South == South::Side)
if (West == West::Up) return 3213;
else if (West == West::Side) return 3214;
else return 3215;
else
if (West == West::Up) return 3216;
else if (West == West::Side) return 3217;
else return 3218;
else if (Power == 1)
if (South == South::Up)
if (West == West::Up) return 3219;
else if (West == West::Side) return 3220;
else return 3221;
else if (South == South::Side)
if (West == West::Up) return 3222;
else if (West == West::Side) return 3223;
else return 3224;
else
if (West == West::Up) return 3225;
else if (West == West::Side) return 3226;
else return 3227;
else if (Power == 2)
if (South == South::Up)
if (West == West::Up) return 3228;
else if (West == West::Side) return 3229;
else return 3230;
else if (South == South::Side)
if (West == West::Up) return 3231;
else if (West == West::Side) return 3232;
else return 3233;
else
if (West == West::Up) return 3234;
else if (West == West::Side) return 3235;
else return 3236;
else if (Power == 3)
if (South == South::Up)
if (West == West::Up) return 3237;
else if (West == West::Side) return 3238;
else return 3239;
else if (South == South::Side)
if (West == West::Up) return 3240;
else if (West == West::Side) return 3241;
else return 3242;
else
if (West == West::Up) return 3243;
else if (West == West::Side) return 3244;
else return 3245;
else if (Power == 4)
if (South == South::Up)
if (West == West::Up) return 3246;
else if (West == West::Side) return 3247;
else return 3248;
else if (South == South::Side)
if (West == West::Up) return 3249;
else if (West == West::Side) return 3250;
else return 3251;
else
if (West == West::Up) return 3252;
else if (West == West::Side) return 3253;
else return 3254;
else if (Power == 5)
if (South == South::Up)
if (West == West::Up) return 3255;
else if (West == West::Side) return 3256;
else return 3257;
else if (South == South::Side)
if (West == West::Up) return 3258;
else if (West == West::Side) return 3259;
else return 3260;
else
if (West == West::Up) return 3261;
else if (West == West::Side) return 3262;
else return 3263;
else if (Power == 6)
if (South == South::Up)
if (West == West::Up) return 3264;
else if (West == West::Side) return 3265;
else return 3266;
else if (South == South::Side)
if (West == West::Up) return 3267;
else if (West == West::Side) return 3268;
else return 3269;
else
if (West == West::Up) return 3270;
else if (West == West::Side) return 3271;
else return 3272;
else if (Power == 7)
if (South == South::Up)
if (West == West::Up) return 3273;
else if (West == West::Side) return 3274;
else return 3275;
else if (South == South::Side)
if (West == West::Up) return 3276;
else if (West == West::Side) return 3277;
else return 3278;
else
if (West == West::Up) return 3279;
else if (West == West::Side) return 3280;
else return 3281;
else if (Power == 8)
if (South == South::Up)
if (West == West::Up) return 3282;
else if (West == West::Side) return 3283;
else return 3284;
else if (South == South::Side)
if (West == West::Up) return 3285;
else if (West == West::Side) return 3286;
else return 3287;
else
if (West == West::Up) return 3288;
else if (West == West::Side) return 3289;
else return 3290;
else if (Power == 9)
if (South == South::Up)
if (West == West::Up) return 3291;
else if (West == West::Side) return 3292;
else return 3293;
else if (South == South::Side)
if (West == West::Up) return 3294;
else if (West == West::Side) return 3295;
else return 3296;
else
if (West == West::Up) return 3297;
else if (West == West::Side) return 3298;
else return 3299;
else if (Power == 10)
if (South == South::Up)
if (West == West::Up) return 3300;
else if (West == West::Side) return 3301;
else return 3302;
else if (South == South::Side)
if (West == West::Up) return 3303;
else if (West == West::Side) return 3304;
else return 3305;
else
if (West == West::Up) return 3306;
else if (West == West::Side) return 3307;
else return 3308;
else if (Power == 11)
if (South == South::Up)
if (West == West::Up) return 3309;
else if (West == West::Side) return 3310;
else return 3311;
else if (South == South::Side)
if (West == West::Up) return 3312;
else if (West == West::Side) return 3313;
else return 3314;
else
if (West == West::Up) return 3315;
else if (West == West::Side) return 3316;
else return 3317;
else if (Power == 12)
if (South == South::Up)
if (West == West::Up) return 3318;
else if (West == West::Side) return 3319;
else return 3320;
else if (South == South::Side)
if (West == West::Up) return 3321;
else if (West == West::Side) return 3322;
else return 3323;
else
if (West == West::Up) return 3324;
else if (West == West::Side) return 3325;
else return 3326;
else if (Power == 13)
if (South == South::Up)
if (West == West::Up) return 3327;
else if (West == West::Side) return 3328;
else return 3329;
else if (South == South::Side)
if (West == West::Up) return 3330;
else if (West == West::Side) return 3331;
else return 3332;
else
if (West == West::Up) return 3333;
else if (West == West::Side) return 3334;
else return 3335;
else if (Power == 14)
if (South == South::Up)
if (West == West::Up) return 3336;
else if (West == West::Side) return 3337;
else return 3338;
else if (South == South::Side)
if (West == West::Up) return 3339;
else if (West == West::Side) return 3340;
else return 3341;
else
if (West == West::Up) return 3342;
else if (West == West::Side) return 3343;
else return 3344;
else
if (South == South::Up)
if (West == West::Up) return 3345;
else if (West == West::Side) return 3346;
else return 3347;
else if (South == South::Side)
if (West == West::Up) return 3348;
else if (West == West::Side) return 3349;
else return 3350;
else
if (West == West::Up) return 3351;
else if (West == West::Side) return 3352;
else return 3353;
}
BlockState RedstoneWire();
enum East East(BlockState Block);
enum North North(BlockState Block);
unsigned char Power(BlockState Block);
enum South South(BlockState Block);
enum West West(BlockState Block);
}
namespace Repeater
{
constexpr BlockState Repeater(const unsigned char Delay, const eBlockFace Facing, const bool Locked, const bool Powered)
{
if (Delay == 1)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Locked)
if (Powered) return 4031;
else return 4032;
else
if (Powered) return 4033;
else return 4034;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Locked)
if (Powered) return 4035;
else return 4036;
else
if (Powered) return 4037;
else return 4038;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Locked)
if (Powered) return 4039;
else return 4040;
else
if (Powered) return 4041;
else return 4042;
else
if (Locked)
if (Powered) return 4043;
else return 4044;
else
if (Powered) return 4045;
else return 4046;
else if (Delay == 2)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Locked)
if (Powered) return 4047;
else return 4048;
else
if (Powered) return 4049;
else return 4050;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Locked)
if (Powered) return 4051;
else return 4052;
else
if (Powered) return 4053;
else return 4054;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Locked)
if (Powered) return 4055;
else return 4056;
else
if (Powered) return 4057;
else return 4058;
else
if (Locked)
if (Powered) return 4059;
else return 4060;
else
if (Powered) return 4061;
else return 4062;
else if (Delay == 3)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Locked)
if (Powered) return 4063;
else return 4064;
else
if (Powered) return 4065;
else return 4066;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Locked)
if (Powered) return 4067;
else return 4068;
else
if (Powered) return 4069;
else return 4070;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Locked)
if (Powered) return 4071;
else return 4072;
else
if (Powered) return 4073;
else return 4074;
else
if (Locked)
if (Powered) return 4075;
else return 4076;
else
if (Powered) return 4077;
else return 4078;
else
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Locked)
if (Powered) return 4079;
else return 4080;
else
if (Powered) return 4081;
else return 4082;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Locked)
if (Powered) return 4083;
else return 4084;
else
if (Powered) return 4085;
else return 4086;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Locked)
if (Powered) return 4087;
else return 4088;
else
if (Powered) return 4089;
else return 4090;
else
if (Locked)
if (Powered) return 4091;
else return 4092;
else
if (Powered) return 4093;
else return 4094;
}
BlockState Repeater();
unsigned char Delay(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Locked(BlockState Block);
bool Powered(BlockState Block);
}
namespace RepeatingCommandBlock
{
constexpr BlockState RepeatingCommandBlock(const bool Conditional, const eBlockFace Facing)
{
if (Conditional)
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9225;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9226;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9227;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9228;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9229;
else return 9230;
else
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9231;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9232;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9233;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9234;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9235;
else return 9236;
}
BlockState RepeatingCommandBlock();
bool Conditional(BlockState Block);
eBlockFace Facing(BlockState Block);
}
namespace RespawnAnchor
{
constexpr BlockState RespawnAnchor(const unsigned char Charges)
{
if (Charges == 0) return 15829;
else if (Charges == 1) return 15830;
else if (Charges == 2) return 15831;
else if (Charges == 3) return 15832;
else return 15833;
}
BlockState RespawnAnchor();
unsigned char Charges(BlockState Block);
}
namespace RoseBush
{
enum class Half
{
Upper,
Lower
};
constexpr BlockState RoseBush(const enum Half Half)
{
if (Half == Half::Upper) return 7889;
else return 7890;
}
BlockState RoseBush();
enum Half Half(BlockState Block);
}
namespace Sand
{
constexpr BlockState Sand()
{
return 66;
}
}
namespace Sandstone
{
constexpr BlockState Sandstone()
{
return 246;
}
}
namespace SandstoneSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState SandstoneSlab(const enum Type Type)
{
if (Type == Type::Top) return 8349;
else if (Type == Type::Bottom) return 8351;
else return 8353;
}
BlockState SandstoneSlab();
enum Type Type(BlockState Block);
}
namespace SandstoneStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState SandstoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 5171;
else if (Shape == Shape::InnerLeft) return 5173;
else if (Shape == Shape::InnerRight) return 5175;
else if (Shape == Shape::OuterLeft) return 5177;
else return 5179;
else
if (Shape == Shape::Straight) return 5181;
else if (Shape == Shape::InnerLeft) return 5183;
else if (Shape == Shape::InnerRight) return 5185;
else if (Shape == Shape::OuterLeft) return 5187;
else return 5189;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 5191;
else if (Shape == Shape::InnerLeft) return 5193;
else if (Shape == Shape::InnerRight) return 5195;
else if (Shape == Shape::OuterLeft) return 5197;
else return 5199;
else
if (Shape == Shape::Straight) return 5201;
else if (Shape == Shape::InnerLeft) return 5203;
else if (Shape == Shape::InnerRight) return 5205;
else if (Shape == Shape::OuterLeft) return 5207;
else return 5209;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 5211;
else if (Shape == Shape::InnerLeft) return 5213;
else if (Shape == Shape::InnerRight) return 5215;
else if (Shape == Shape::OuterLeft) return 5217;
else return 5219;
else
if (Shape == Shape::Straight) return 5221;
else if (Shape == Shape::InnerLeft) return 5223;
else if (Shape == Shape::InnerRight) return 5225;
else if (Shape == Shape::OuterLeft) return 5227;
else return 5229;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 5231;
else if (Shape == Shape::InnerLeft) return 5233;
else if (Shape == Shape::InnerRight) return 5235;
else if (Shape == Shape::OuterLeft) return 5237;
else return 5239;
else
if (Shape == Shape::Straight) return 5241;
else if (Shape == Shape::InnerLeft) return 5243;
else if (Shape == Shape::InnerRight) return 5245;
else if (Shape == Shape::OuterLeft) return 5247;
else return 5249;
}
BlockState SandstoneStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace SandstoneWall
{
enum class East
{
None,
Low,
Tall
};
enum class North
{
None,
Low,
Tall
};
enum class South
{
None,
Low,
Tall
};
enum class West
{
None,
Low,
Tall
};
constexpr BlockState SandstoneWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
{
if (East == East::None)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 13786;
else if (West == West::Low) return 13787;
else return 13788;
else
if (West == West::None) return 13792;
else if (West == West::Low) return 13793;
else return 13794;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13798;
else if (West == West::Low) return 13799;
else return 13800;
else
if (West == West::None) return 13804;
else if (West == West::Low) return 13805;
else return 13806;
else
if (Up)
if (West == West::None) return 13810;
else if (West == West::Low) return 13811;
else return 13812;
else
if (West == West::None) return 13816;
else if (West == West::Low) return 13817;
else return 13818;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 13822;
else if (West == West::Low) return 13823;
else return 13824;
else
if (West == West::None) return 13828;
else if (West == West::Low) return 13829;
else return 13830;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13834;
else if (West == West::Low) return 13835;
else return 13836;
else
if (West == West::None) return 13840;
else if (West == West::Low) return 13841;
else return 13842;
else
if (Up)
if (West == West::None) return 13846;
else if (West == West::Low) return 13847;
else return 13848;
else
if (West == West::None) return 13852;
else if (West == West::Low) return 13853;
else return 13854;
else
if (South == South::None)
if (Up)
if (West == West::None) return 13858;
else if (West == West::Low) return 13859;
else return 13860;
else
if (West == West::None) return 13864;
else if (West == West::Low) return 13865;
else return 13866;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13870;
else if (West == West::Low) return 13871;
else return 13872;
else
if (West == West::None) return 13876;
else if (West == West::Low) return 13877;
else return 13878;
else
if (Up)
if (West == West::None) return 13882;
else if (West == West::Low) return 13883;
else return 13884;
else
if (West == West::None) return 13888;
else if (West == West::Low) return 13889;
else return 13890;
else if (East == East::Low)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 13894;
else if (West == West::Low) return 13895;
else return 13896;
else
if (West == West::None) return 13900;
else if (West == West::Low) return 13901;
else return 13902;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13906;
else if (West == West::Low) return 13907;
else return 13908;
else
if (West == West::None) return 13912;
else if (West == West::Low) return 13913;
else return 13914;
else
if (Up)
if (West == West::None) return 13918;
else if (West == West::Low) return 13919;
else return 13920;
else
if (West == West::None) return 13924;
else if (West == West::Low) return 13925;
else return 13926;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 13930;
else if (West == West::Low) return 13931;
else return 13932;
else
if (West == West::None) return 13936;
else if (West == West::Low) return 13937;
else return 13938;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13942;
else if (West == West::Low) return 13943;
else return 13944;
else
if (West == West::None) return 13948;
else if (West == West::Low) return 13949;
else return 13950;
else
if (Up)
if (West == West::None) return 13954;
else if (West == West::Low) return 13955;
else return 13956;
else
if (West == West::None) return 13960;
else if (West == West::Low) return 13961;
else return 13962;
else
if (South == South::None)
if (Up)
if (West == West::None) return 13966;
else if (West == West::Low) return 13967;
else return 13968;
else
if (West == West::None) return 13972;
else if (West == West::Low) return 13973;
else return 13974;
else if (South == South::Low)
if (Up)
if (West == West::None) return 13978;
else if (West == West::Low) return 13979;
else return 13980;
else
if (West == West::None) return 13984;
else if (West == West::Low) return 13985;
else return 13986;
else
if (Up)
if (West == West::None) return 13990;
else if (West == West::Low) return 13991;
else return 13992;
else
if (West == West::None) return 13996;
else if (West == West::Low) return 13997;
else return 13998;
else
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 14002;
else if (West == West::Low) return 14003;
else return 14004;
else
if (West == West::None) return 14008;
else if (West == West::Low) return 14009;
else return 14010;
else if (South == South::Low)
if (Up)
if (West == West::None) return 14014;
else if (West == West::Low) return 14015;
else return 14016;
else
if (West == West::None) return 14020;
else if (West == West::Low) return 14021;
else return 14022;
else
if (Up)
if (West == West::None) return 14026;
else if (West == West::Low) return 14027;
else return 14028;
else
if (West == West::None) return 14032;
else if (West == West::Low) return 14033;
else return 14034;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 14038;
else if (West == West::Low) return 14039;
else return 14040;
else
if (West == West::None) return 14044;
else if (West == West::Low) return 14045;
else return 14046;
else if (South == South::Low)
if (Up)
if (West == West::None) return 14050;
else if (West == West::Low) return 14051;
else return 14052;
else
if (West == West::None) return 14056;
else if (West == West::Low) return 14057;
else return 14058;
else
if (Up)
if (West == West::None) return 14062;
else if (West == West::Low) return 14063;
else return 14064;
else
if (West == West::None) return 14068;
else if (West == West::Low) return 14069;
else return 14070;
else
if (South == South::None)
if (Up)
if (West == West::None) return 14074;
else if (West == West::Low) return 14075;
else return 14076;
else
if (West == West::None) return 14080;
else if (West == West::Low) return 14081;
else return 14082;
else if (South == South::Low)
if (Up)
if (West == West::None) return 14086;
else if (West == West::Low) return 14087;
else return 14088;
else
if (West == West::None) return 14092;
else if (West == West::Low) return 14093;
else return 14094;
else
if (Up)
if (West == West::None) return 14098;
else if (West == West::Low) return 14099;
else return 14100;
else
if (West == West::None) return 14104;
else if (West == West::Low) return 14105;
else return 14106;
}
BlockState SandstoneWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}
namespace Scaffolding
{
constexpr BlockState Scaffolding(const bool Bottom, const unsigned char Distance)
{
if (Bottom)
if (Distance == 0) return 14756;
else if (Distance == 1) return 14758;
else if (Distance == 2) return 14760;
else if (Distance == 3) return 14762;
else if (Distance == 4) return 14764;
else if (Distance == 5) return 14766;
else if (Distance == 6) return 14768;
else return 14770;
else
if (Distance == 0) return 14772;
else if (Distance == 1) return 14774;
else if (Distance == 2) return 14776;
else if (Distance == 3) return 14778;
else if (Distance == 4) return 14780;
else if (Distance == 5) return 14782;
else if (Distance == 6) return 14784;
else return 14786;
}
BlockState Scaffolding();
bool Bottom(BlockState Block);
unsigned char Distance(BlockState Block);
}
namespace SeaLantern
{
constexpr BlockState SeaLantern()
{
return 7862;
}
}
namespace SeaPickle
{
constexpr BlockState SeaPickle(const unsigned char Pickles)
{
if (Pickles == 1) return 9641;
else if (Pickles == 2) return 9643;
else if (Pickles == 3) return 9645;
else return 9647;
}
BlockState SeaPickle();
unsigned char Pickles(BlockState Block);
}
namespace Seagrass
{
constexpr BlockState Seagrass()
{
return 1345;
}
}
namespace Shroomlight
{
constexpr BlockState Shroomlight()
{
return 14989;
}
}
namespace ShulkerBox
{
constexpr BlockState ShulkerBox(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9272;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9273;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9274;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9275;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9276;
else return 9277;
}
BlockState ShulkerBox();
eBlockFace Facing(BlockState Block);
}
namespace SkeletonSkull
{
constexpr BlockState SkeletonSkull(const unsigned char Rotation)
{
if (Rotation == 0) return 6490;
else if (Rotation == 1) return 6491;
else if (Rotation == 2) return 6492;
else if (Rotation == 3) return 6493;
else if (Rotation == 4) return 6494;
else if (Rotation == 5) return 6495;
else if (Rotation == 6) return 6496;
else if (Rotation == 7) return 6497;
else if (Rotation == 8) return 6498;
else if (Rotation == 9) return 6499;
else if (Rotation == 10) return 6500;
else if (Rotation == 11) return 6501;
else if (Rotation == 12) return 6502;
else if (Rotation == 13) return 6503;
else if (Rotation == 14) return 6504;
else return 6505;
}
BlockState SkeletonSkull();
unsigned char Rotation(BlockState Block);
}
namespace SkeletonWallSkull
{
constexpr BlockState SkeletonWallSkull(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 6506;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 6507;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 6508;
else return 6509;
}
BlockState SkeletonWallSkull();
eBlockFace Facing(BlockState Block);
}
namespace SlimeBlock
{
constexpr BlockState SlimeBlock()
{
return 7535;
}
}
namespace SmithingTable
{
constexpr BlockState SmithingTable()
{
return 14849;
}
}
namespace Smoker
{
constexpr BlockState Smoker(const eBlockFace Facing, const bool Lit)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Lit) return 14803;
else return 14804;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Lit) return 14805;
else return 14806;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Lit) return 14807;
else return 14808;
else
if (Lit) return 14809;
else return 14810;
}
BlockState Smoker();
eBlockFace Facing(BlockState Block);
bool Lit(BlockState Block);
}
namespace SmoothQuartz
{
constexpr BlockState SmoothQuartz()
{
return 8416;
}
}
namespace SmoothQuartzSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState SmoothQuartzSlab(const enum Type Type)
{
if (Type == Type::Top) return 10832;
else if (Type == Type::Bottom) return 10834;
else return 10836;
}
BlockState SmoothQuartzSlab();
enum Type Type(BlockState Block);
}
namespace SmoothQuartzStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState SmoothQuartzStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10310;
else if (Shape == Shape::InnerLeft) return 10312;
else if (Shape == Shape::InnerRight) return 10314;
else if (Shape == Shape::OuterLeft) return 10316;
else return 10318;
else
if (Shape == Shape::Straight) return 10320;
else if (Shape == Shape::InnerLeft) return 10322;
else if (Shape == Shape::InnerRight) return 10324;
else if (Shape == Shape::OuterLeft) return 10326;
else return 10328;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10330;
else if (Shape == Shape::InnerLeft) return 10332;
else if (Shape == Shape::InnerRight) return 10334;
else if (Shape == Shape::OuterLeft) return 10336;
else return 10338;
else
if (Shape == Shape::Straight) return 10340;
else if (Shape == Shape::InnerLeft) return 10342;
else if (Shape == Shape::InnerRight) return 10344;
else if (Shape == Shape::OuterLeft) return 10346;
else return 10348;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10350;
else if (Shape == Shape::InnerLeft) return 10352;
else if (Shape == Shape::InnerRight) return 10354;
else if (Shape == Shape::OuterLeft) return 10356;
else return 10358;
else
if (Shape == Shape::Straight) return 10360;
else if (Shape == Shape::InnerLeft) return 10362;
else if (Shape == Shape::InnerRight) return 10364;
else if (Shape == Shape::OuterLeft) return 10366;
else return 10368;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10370;
else if (Shape == Shape::InnerLeft) return 10372;
else if (Shape == Shape::InnerRight) return 10374;
else if (Shape == Shape::OuterLeft) return 10376;
else return 10378;
else
if (Shape == Shape::Straight) return 10380;
else if (Shape == Shape::InnerLeft) return 10382;
else if (Shape == Shape::InnerRight) return 10384;
else if (Shape == Shape::OuterLeft) return 10386;
else return 10388;
}
BlockState SmoothQuartzStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace SmoothRedSandstone
{
constexpr BlockState SmoothRedSandstone()
{
return 8417;
}
}
namespace SmoothRedSandstoneSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState SmoothRedSandstoneSlab(const enum Type Type)
{
if (Type == Type::Top) return 10796;
else if (Type == Type::Bottom) return 10798;
else return 10800;
}
BlockState SmoothRedSandstoneSlab();
enum Type Type(BlockState Block);
}
namespace SmoothRedSandstoneStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState SmoothRedSandstoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 9750;
else if (Shape == Shape::InnerLeft) return 9752;
else if (Shape == Shape::InnerRight) return 9754;
else if (Shape == Shape::OuterLeft) return 9756;
else return 9758;
else
if (Shape == Shape::Straight) return 9760;
else if (Shape == Shape::InnerLeft) return 9762;
else if (Shape == Shape::InnerRight) return 9764;
else if (Shape == Shape::OuterLeft) return 9766;
else return 9768;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 9770;
else if (Shape == Shape::InnerLeft) return 9772;
else if (Shape == Shape::InnerRight) return 9774;
else if (Shape == Shape::OuterLeft) return 9776;
else return 9778;
else
if (Shape == Shape::Straight) return 9780;
else if (Shape == Shape::InnerLeft) return 9782;
else if (Shape == Shape::InnerRight) return 9784;
else if (Shape == Shape::OuterLeft) return 9786;
else return 9788;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 9790;
else if (Shape == Shape::InnerLeft) return 9792;
else if (Shape == Shape::InnerRight) return 9794;
else if (Shape == Shape::OuterLeft) return 9796;
else return 9798;
else
if (Shape == Shape::Straight) return 9800;
else if (Shape == Shape::InnerLeft) return 9802;
else if (Shape == Shape::InnerRight) return 9804;
else if (Shape == Shape::OuterLeft) return 9806;
else return 9808;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 9810;
else if (Shape == Shape::InnerLeft) return 9812;
else if (Shape == Shape::InnerRight) return 9814;
else if (Shape == Shape::OuterLeft) return 9816;
else return 9818;
else
if (Shape == Shape::Straight) return 9820;
else if (Shape == Shape::InnerLeft) return 9822;
else if (Shape == Shape::InnerRight) return 9824;
else if (Shape == Shape::OuterLeft) return 9826;
else return 9828;
}
BlockState SmoothRedSandstoneStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace SmoothSandstone
{
constexpr BlockState SmoothSandstone()
{
return 8415;
}
}
namespace SmoothSandstoneSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState SmoothSandstoneSlab(const enum Type Type)
{
if (Type == Type::Top) return 10826;
else if (Type == Type::Bottom) return 10828;
else return 10830;
}
BlockState SmoothSandstoneSlab();
enum Type Type(BlockState Block);
}
namespace SmoothSandstoneStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState SmoothSandstoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10230;
else if (Shape == Shape::InnerLeft) return 10232;
else if (Shape == Shape::InnerRight) return 10234;
else if (Shape == Shape::OuterLeft) return 10236;
else return 10238;
else
if (Shape == Shape::Straight) return 10240;
else if (Shape == Shape::InnerLeft) return 10242;
else if (Shape == Shape::InnerRight) return 10244;
else if (Shape == Shape::OuterLeft) return 10246;
else return 10248;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10250;
else if (Shape == Shape::InnerLeft) return 10252;
else if (Shape == Shape::InnerRight) return 10254;
else if (Shape == Shape::OuterLeft) return 10256;
else return 10258;
else
if (Shape == Shape::Straight) return 10260;
else if (Shape == Shape::InnerLeft) return 10262;
else if (Shape == Shape::InnerRight) return 10264;
else if (Shape == Shape::OuterLeft) return 10266;
else return 10268;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10270;
else if (Shape == Shape::InnerLeft) return 10272;
else if (Shape == Shape::InnerRight) return 10274;
else if (Shape == Shape::OuterLeft) return 10276;
else return 10278;
else
if (Shape == Shape::Straight) return 10280;
else if (Shape == Shape::InnerLeft) return 10282;
else if (Shape == Shape::InnerRight) return 10284;
else if (Shape == Shape::OuterLeft) return 10286;
else return 10288;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10290;
else if (Shape == Shape::InnerLeft) return 10292;
else if (Shape == Shape::InnerRight) return 10294;
else if (Shape == Shape::OuterLeft) return 10296;
else return 10298;
else
if (Shape == Shape::Straight) return 10300;
else if (Shape == Shape::InnerLeft) return 10302;
else if (Shape == Shape::InnerRight) return 10304;
else if (Shape == Shape::OuterLeft) return 10306;
else return 10308;
}
BlockState SmoothSandstoneStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace SmoothStone
{
constexpr BlockState SmoothStone()
{
return 8414;
}
}
namespace SmoothStoneSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState SmoothStoneSlab(const enum Type Type)
{
if (Type == Type::Top) return 8343;
else if (Type == Type::Bottom) return 8345;
else return 8347;
}
BlockState SmoothStoneSlab();
enum Type Type(BlockState Block);
}
namespace Snow
{
constexpr BlockState Snow(const unsigned char Layers)
{
if (Layers == 1) return 3921;
else if (Layers == 2) return 3922;
else if (Layers == 3) return 3923;
else if (Layers == 4) return 3924;
else if (Layers == 5) return 3925;
else if (Layers == 6) return 3926;
else if (Layers == 7) return 3927;
else return 3928;
}
BlockState Snow();
unsigned char Layers(BlockState Block);
}
namespace SnowBlock
{
constexpr BlockState SnowBlock()
{
return 3930;
}
}
namespace SoulCampfire
{
constexpr BlockState SoulCampfire(const eBlockFace Facing, const bool Lit, const bool SignalFire)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Lit)
if (SignalFire) return 14923;
else return 14925;
else
if (SignalFire) return 14927;
else return 14929;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Lit)
if (SignalFire) return 14931;
else return 14933;
else
if (SignalFire) return 14935;
else return 14937;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Lit)
if (SignalFire) return 14939;
else return 14941;
else
if (SignalFire) return 14943;
else return 14945;
else
if (Lit)
if (SignalFire) return 14947;
else return 14949;
else
if (SignalFire) return 14951;
else return 14953;
}
BlockState SoulCampfire();
eBlockFace Facing(BlockState Block);
bool Lit(BlockState Block);
bool SignalFire(BlockState Block);
}
namespace SoulFire
{
constexpr BlockState SoulFire()
{
return 1952;
}
}
namespace SoulLantern
{
constexpr BlockState SoulLantern(const bool Hanging)
{
if (Hanging) return 14888;
else return 14889;
}
BlockState SoulLantern();
bool Hanging(BlockState Block);
}
namespace SoulSand
{
constexpr BlockState SoulSand()
{
return 4000;
}
}
namespace SoulSoil
{
constexpr BlockState SoulSoil()
{
return 4001;
}
}
namespace SoulTorch
{
constexpr BlockState SoulTorch()
{
return 4008;
}
}
namespace SoulWallTorch
{
constexpr BlockState SoulWallTorch(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 4009;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 4010;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 4011;
else return 4012;
}
BlockState SoulWallTorch();
eBlockFace Facing(BlockState Block);
}
namespace Spawner
{
constexpr BlockState Spawner()
{
return 1953;
}
}
namespace Sponge
{
constexpr BlockState Sponge()
{
return 229;
}
}
namespace SpruceButton
{
enum class Face
{
Floor,
Wall,
Ceiling
};
constexpr BlockState SpruceButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
{
if (Face == Face::Floor)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 6370;
else return 6371;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 6372;
else return 6373;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 6374;
else return 6375;
else
if (Powered) return 6376;
else return 6377;
else if (Face == Face::Wall)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 6378;
else return 6379;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 6380;
else return 6381;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 6382;
else return 6383;
else
if (Powered) return 6384;
else return 6385;
else
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 6386;
else return 6387;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 6388;
else return 6389;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 6390;
else return 6391;
else
if (Powered) return 6392;
else return 6393;
}
BlockState SpruceButton();
enum Face Face(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}
namespace SpruceDoor
{
enum class Half
{
Upper,
Lower
};
enum class Hinge
{
Left,
Right
};
constexpr BlockState SpruceDoor(const eBlockFace Facing, const enum Half Half, const enum Hinge Hinge, const bool Open, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8738;
else return 8739;
else
if (Powered) return 8740;
else return 8741;
else
if (Open)
if (Powered) return 8742;
else return 8743;
else
if (Powered) return 8744;
else return 8745;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8746;
else return 8747;
else
if (Powered) return 8748;
else return 8749;
else
if (Open)
if (Powered) return 8750;
else return 8751;
else
if (Powered) return 8752;
else return 8753;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8754;
else return 8755;
else
if (Powered) return 8756;
else return 8757;
else
if (Open)
if (Powered) return 8758;
else return 8759;
else
if (Powered) return 8760;
else return 8761;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8762;
else return 8763;
else
if (Powered) return 8764;
else return 8765;
else
if (Open)
if (Powered) return 8766;
else return 8767;
else
if (Powered) return 8768;
else return 8769;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8770;
else return 8771;
else
if (Powered) return 8772;
else return 8773;
else
if (Open)
if (Powered) return 8774;
else return 8775;
else
if (Powered) return 8776;
else return 8777;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8778;
else return 8779;
else
if (Powered) return 8780;
else return 8781;
else
if (Open)
if (Powered) return 8782;
else return 8783;
else
if (Powered) return 8784;
else return 8785;
else
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8786;
else return 8787;
else
if (Powered) return 8788;
else return 8789;
else
if (Open)
if (Powered) return 8790;
else return 8791;
else
if (Powered) return 8792;
else return 8793;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 8794;
else return 8795;
else
if (Powered) return 8796;
else return 8797;
else
if (Open)
if (Powered) return 8798;
else return 8799;
else
if (Powered) return 8800;
else return 8801;
}
BlockState SpruceDoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Hinge Hinge(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}
namespace SpruceFence
{
constexpr BlockState SpruceFence(const bool East, const bool North, const bool South, const bool West)
{
if (East)
if (North)
if (South)
if (West) return 8580;
else return 8581;
else
if (West) return 8584;
else return 8585;
else
if (South)
if (West) return 8588;
else return 8589;
else
if (West) return 8592;
else return 8593;
else
if (North)
if (South)
if (West) return 8596;
else return 8597;
else
if (West) return 8600;
else return 8601;
else
if (South)
if (West) return 8604;
else return 8605;
else
if (West) return 8608;
else return 8609;
}
BlockState SpruceFence();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace SpruceFenceGate
{
constexpr BlockState SpruceFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (InWall)
if (Open)
if (Powered) return 8418;
else return 8419;
else
if (Powered) return 8420;
else return 8421;
else
if (Open)
if (Powered) return 8422;
else return 8423;
else
if (Powered) return 8424;
else return 8425;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (InWall)
if (Open)
if (Powered) return 8426;
else return 8427;
else
if (Powered) return 8428;
else return 8429;
else
if (Open)
if (Powered) return 8430;
else return 8431;
else
if (Powered) return 8432;
else return 8433;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (InWall)
if (Open)
if (Powered) return 8434;
else return 8435;
else
if (Powered) return 8436;
else return 8437;
else
if (Open)
if (Powered) return 8438;
else return 8439;
else
if (Powered) return 8440;
else return 8441;
else
if (InWall)
if (Open)
if (Powered) return 8442;
else return 8443;
else
if (Powered) return 8444;
else return 8445;
else
if (Open)
if (Powered) return 8446;
else return 8447;
else
if (Powered) return 8448;
else return 8449;
}
BlockState SpruceFenceGate();
eBlockFace Facing(BlockState Block);
bool InWall(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}
namespace SpruceLeaves
{
constexpr BlockState SpruceLeaves(const unsigned char Distance, const bool Persistent)
{
if (Distance == 1)
if (Persistent) return 159;
else return 160;
else if (Distance == 2)
if (Persistent) return 161;
else return 162;
else if (Distance == 3)
if (Persistent) return 163;
else return 164;
else if (Distance == 4)
if (Persistent) return 165;
else return 166;
else if (Distance == 5)
if (Persistent) return 167;
else return 168;
else if (Distance == 6)
if (Persistent) return 169;
else return 170;
else
if (Persistent) return 171;
else return 172;
}
BlockState SpruceLeaves();
unsigned char Distance(BlockState Block);
bool Persistent(BlockState Block);
}
namespace SpruceLog
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState SpruceLog(const enum Axis Axis)
{
if (Axis == Axis::X) return 76;
else if (Axis == Axis::Y) return 77;
else return 78;
}
BlockState SpruceLog();
enum Axis Axis(BlockState Block);
}
namespace SprucePlanks
{
constexpr BlockState SprucePlanks()
{
return 16;
}
}
namespace SprucePressurePlate
{
constexpr BlockState SprucePressurePlate(const bool Powered)
{
if (Powered) return 3875;
else return 3876;
}
BlockState SprucePressurePlate();
bool Powered(BlockState Block);
}
namespace SpruceSapling
{
constexpr BlockState SpruceSapling(const unsigned char Stage)
{
if (Stage == 0) return 23;
else return 24;
}
BlockState SpruceSapling();
unsigned char Stage(BlockState Block);
}
namespace SpruceSign
{
constexpr BlockState SpruceSign(const unsigned char Rotation)
{
if (Rotation == 0) return 3414;
else if (Rotation == 1) return 3416;
else if (Rotation == 2) return 3418;
else if (Rotation == 3) return 3420;
else if (Rotation == 4) return 3422;
else if (Rotation == 5) return 3424;
else if (Rotation == 6) return 3426;
else if (Rotation == 7) return 3428;
else if (Rotation == 8) return 3430;
else if (Rotation == 9) return 3432;
else if (Rotation == 10) return 3434;
else if (Rotation == 11) return 3436;
else if (Rotation == 12) return 3438;
else if (Rotation == 13) return 3440;
else if (Rotation == 14) return 3442;
else return 3444;
}
BlockState SpruceSign();
unsigned char Rotation(BlockState Block);
}
namespace SpruceSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState SpruceSlab(const enum Type Type)
{
if (Type == Type::Top) return 8307;
else if (Type == Type::Bottom) return 8309;
else return 8311;
}
BlockState SpruceSlab();
enum Type Type(BlockState Block);
}
namespace SpruceStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState SpruceStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 5405;
else if (Shape == Shape::InnerLeft) return 5407;
else if (Shape == Shape::InnerRight) return 5409;
else if (Shape == Shape::OuterLeft) return 5411;
else return 5413;
else
if (Shape == Shape::Straight) return 5415;
else if (Shape == Shape::InnerLeft) return 5417;
else if (Shape == Shape::InnerRight) return 5419;
else if (Shape == Shape::OuterLeft) return 5421;
else return 5423;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 5425;
else if (Shape == Shape::InnerLeft) return 5427;
else if (Shape == Shape::InnerRight) return 5429;
else if (Shape == Shape::OuterLeft) return 5431;
else return 5433;
else
if (Shape == Shape::Straight) return 5435;
else if (Shape == Shape::InnerLeft) return 5437;
else if (Shape == Shape::InnerRight) return 5439;
else if (Shape == Shape::OuterLeft) return 5441;
else return 5443;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 5445;
else if (Shape == Shape::InnerLeft) return 5447;
else if (Shape == Shape::InnerRight) return 5449;
else if (Shape == Shape::OuterLeft) return 5451;
else return 5453;
else
if (Shape == Shape::Straight) return 5455;
else if (Shape == Shape::InnerLeft) return 5457;
else if (Shape == Shape::InnerRight) return 5459;
else if (Shape == Shape::OuterLeft) return 5461;
else return 5463;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 5465;
else if (Shape == Shape::InnerLeft) return 5467;
else if (Shape == Shape::InnerRight) return 5469;
else if (Shape == Shape::OuterLeft) return 5471;
else return 5473;
else
if (Shape == Shape::Straight) return 5475;
else if (Shape == Shape::InnerLeft) return 5477;
else if (Shape == Shape::InnerRight) return 5479;
else if (Shape == Shape::OuterLeft) return 5481;
else return 5483;
}
BlockState SpruceStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace SpruceTrapdoor
{
enum class Half
{
Top,
Bottom
};
constexpr BlockState SpruceTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Open)
if (Powered) return 4176;
else return 4178;
else
if (Powered) return 4180;
else return 4182;
else
if (Open)
if (Powered) return 4184;
else return 4186;
else
if (Powered) return 4188;
else return 4190;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Open)
if (Powered) return 4192;
else return 4194;
else
if (Powered) return 4196;
else return 4198;
else
if (Open)
if (Powered) return 4200;
else return 4202;
else
if (Powered) return 4204;
else return 4206;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Open)
if (Powered) return 4208;
else return 4210;
else
if (Powered) return 4212;
else return 4214;
else
if (Open)
if (Powered) return 4216;
else return 4218;
else
if (Powered) return 4220;
else return 4222;
else
if (Half == Half::Top)
if (Open)
if (Powered) return 4224;
else return 4226;
else
if (Powered) return 4228;
else return 4230;
else
if (Open)
if (Powered) return 4232;
else return 4234;
else
if (Powered) return 4236;
else return 4238;
}
BlockState SpruceTrapdoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}
namespace SpruceWallSign
{
constexpr BlockState SpruceWallSign(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 3744;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 3746;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 3748;
else return 3750;
}
BlockState SpruceWallSign();
eBlockFace Facing(BlockState Block);
}
namespace SpruceWood
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState SpruceWood(const enum Axis Axis)
{
if (Axis == Axis::X) return 112;
else if (Axis == Axis::Y) return 113;
else return 114;
}
BlockState SpruceWood();
enum Axis Axis(BlockState Block);
}
namespace StickyPiston
{
constexpr BlockState StickyPiston(const bool Extended, const eBlockFace Facing)
{
if (Extended)
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 1329;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 1330;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 1331;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 1332;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 1333;
else return 1334;
else
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 1335;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 1336;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 1337;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 1338;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 1339;
else return 1340;
}
BlockState StickyPiston();
bool Extended(BlockState Block);
eBlockFace Facing(BlockState Block);
}
namespace Stone
{
constexpr BlockState Stone()
{
return 1;
}
}
namespace StoneBrickSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState StoneBrickSlab(const enum Type Type)
{
if (Type == Type::Top) return 8379;
else if (Type == Type::Bottom) return 8381;
else return 8383;
}
BlockState StoneBrickSlab();
enum Type Type(BlockState Block);
}
namespace StoneBrickStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState StoneBrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 4933;
else if (Shape == Shape::InnerLeft) return 4935;
else if (Shape == Shape::InnerRight) return 4937;
else if (Shape == Shape::OuterLeft) return 4939;
else return 4941;
else
if (Shape == Shape::Straight) return 4943;
else if (Shape == Shape::InnerLeft) return 4945;
else if (Shape == Shape::InnerRight) return 4947;
else if (Shape == Shape::OuterLeft) return 4949;
else return 4951;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 4953;
else if (Shape == Shape::InnerLeft) return 4955;
else if (Shape == Shape::InnerRight) return 4957;
else if (Shape == Shape::OuterLeft) return 4959;
else return 4961;
else
if (Shape == Shape::Straight) return 4963;
else if (Shape == Shape::InnerLeft) return 4965;
else if (Shape == Shape::InnerRight) return 4967;
else if (Shape == Shape::OuterLeft) return 4969;
else return 4971;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 4973;
else if (Shape == Shape::InnerLeft) return 4975;
else if (Shape == Shape::InnerRight) return 4977;
else if (Shape == Shape::OuterLeft) return 4979;
else return 4981;
else
if (Shape == Shape::Straight) return 4983;
else if (Shape == Shape::InnerLeft) return 4985;
else if (Shape == Shape::InnerRight) return 4987;
else if (Shape == Shape::OuterLeft) return 4989;
else return 4991;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 4993;
else if (Shape == Shape::InnerLeft) return 4995;
else if (Shape == Shape::InnerRight) return 4997;
else if (Shape == Shape::OuterLeft) return 4999;
else return 5001;
else
if (Shape == Shape::Straight) return 5003;
else if (Shape == Shape::InnerLeft) return 5005;
else if (Shape == Shape::InnerRight) return 5007;
else if (Shape == Shape::OuterLeft) return 5009;
else return 5011;
}
BlockState StoneBrickStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace StoneBrickWall
{
enum class East
{
None,
Low,
Tall
};
enum class North
{
None,
Low,
Tall
};
enum class South
{
None,
Low,
Tall
};
enum class West
{
None,
Low,
Tall
};
constexpr BlockState StoneBrickWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
{
if (East == East::None)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 12490;
else if (West == West::Low) return 12491;
else return 12492;
else
if (West == West::None) return 12496;
else if (West == West::Low) return 12497;
else return 12498;
else if (South == South::Low)
if (Up)
if (West == West::None) return 12502;
else if (West == West::Low) return 12503;
else return 12504;
else
if (West == West::None) return 12508;
else if (West == West::Low) return 12509;
else return 12510;
else
if (Up)
if (West == West::None) return 12514;
else if (West == West::Low) return 12515;
else return 12516;
else
if (West == West::None) return 12520;
else if (West == West::Low) return 12521;
else return 12522;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 12526;
else if (West == West::Low) return 12527;
else return 12528;
else
if (West == West::None) return 12532;
else if (West == West::Low) return 12533;
else return 12534;
else if (South == South::Low)
if (Up)
if (West == West::None) return 12538;
else if (West == West::Low) return 12539;
else return 12540;
else
if (West == West::None) return 12544;
else if (West == West::Low) return 12545;
else return 12546;
else
if (Up)
if (West == West::None) return 12550;
else if (West == West::Low) return 12551;
else return 12552;
else
if (West == West::None) return 12556;
else if (West == West::Low) return 12557;
else return 12558;
else
if (South == South::None)
if (Up)
if (West == West::None) return 12562;
else if (West == West::Low) return 12563;
else return 12564;
else
if (West == West::None) return 12568;
else if (West == West::Low) return 12569;
else return 12570;
else if (South == South::Low)
if (Up)
if (West == West::None) return 12574;
else if (West == West::Low) return 12575;
else return 12576;
else
if (West == West::None) return 12580;
else if (West == West::Low) return 12581;
else return 12582;
else
if (Up)
if (West == West::None) return 12586;
else if (West == West::Low) return 12587;
else return 12588;
else
if (West == West::None) return 12592;
else if (West == West::Low) return 12593;
else return 12594;
else if (East == East::Low)
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 12598;
else if (West == West::Low) return 12599;
else return 12600;
else
if (West == West::None) return 12604;
else if (West == West::Low) return 12605;
else return 12606;
else if (South == South::Low)
if (Up)
if (West == West::None) return 12610;
else if (West == West::Low) return 12611;
else return 12612;
else
if (West == West::None) return 12616;
else if (West == West::Low) return 12617;
else return 12618;
else
if (Up)
if (West == West::None) return 12622;
else if (West == West::Low) return 12623;
else return 12624;
else
if (West == West::None) return 12628;
else if (West == West::Low) return 12629;
else return 12630;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 12634;
else if (West == West::Low) return 12635;
else return 12636;
else
if (West == West::None) return 12640;
else if (West == West::Low) return 12641;
else return 12642;
else if (South == South::Low)
if (Up)
if (West == West::None) return 12646;
else if (West == West::Low) return 12647;
else return 12648;
else
if (West == West::None) return 12652;
else if (West == West::Low) return 12653;
else return 12654;
else
if (Up)
if (West == West::None) return 12658;
else if (West == West::Low) return 12659;
else return 12660;
else
if (West == West::None) return 12664;
else if (West == West::Low) return 12665;
else return 12666;
else
if (South == South::None)
if (Up)
if (West == West::None) return 12670;
else if (West == West::Low) return 12671;
else return 12672;
else
if (West == West::None) return 12676;
else if (West == West::Low) return 12677;
else return 12678;
else if (South == South::Low)
if (Up)
if (West == West::None) return 12682;
else if (West == West::Low) return 12683;
else return 12684;
else
if (West == West::None) return 12688;
else if (West == West::Low) return 12689;
else return 12690;
else
if (Up)
if (West == West::None) return 12694;
else if (West == West::Low) return 12695;
else return 12696;
else
if (West == West::None) return 12700;
else if (West == West::Low) return 12701;
else return 12702;
else
if (North == North::None)
if (South == South::None)
if (Up)
if (West == West::None) return 12706;
else if (West == West::Low) return 12707;
else return 12708;
else
if (West == West::None) return 12712;
else if (West == West::Low) return 12713;
else return 12714;
else if (South == South::Low)
if (Up)
if (West == West::None) return 12718;
else if (West == West::Low) return 12719;
else return 12720;
else
if (West == West::None) return 12724;
else if (West == West::Low) return 12725;
else return 12726;
else
if (Up)
if (West == West::None) return 12730;
else if (West == West::Low) return 12731;
else return 12732;
else
if (West == West::None) return 12736;
else if (West == West::Low) return 12737;
else return 12738;
else if (North == North::Low)
if (South == South::None)
if (Up)
if (West == West::None) return 12742;
else if (West == West::Low) return 12743;
else return 12744;
else
if (West == West::None) return 12748;
else if (West == West::Low) return 12749;
else return 12750;
else if (South == South::Low)
if (Up)
if (West == West::None) return 12754;
else if (West == West::Low) return 12755;
else return 12756;
else
if (West == West::None) return 12760;
else if (West == West::Low) return 12761;
else return 12762;
else
if (Up)
if (West == West::None) return 12766;
else if (West == West::Low) return 12767;
else return 12768;
else
if (West == West::None) return 12772;
else if (West == West::Low) return 12773;
else return 12774;
else
if (South == South::None)
if (Up)
if (West == West::None) return 12778;
else if (West == West::Low) return 12779;
else return 12780;
else
if (West == West::None) return 12784;
else if (West == West::Low) return 12785;
else return 12786;
else if (South == South::Low)
if (Up)
if (West == West::None) return 12790;
else if (West == West::Low) return 12791;
else return 12792;
else
if (West == West::None) return 12796;
else if (West == West::Low) return 12797;
else return 12798;
else
if (Up)
if (West == West::None) return 12802;
else if (West == West::Low) return 12803;
else return 12804;
else
if (West == West::None) return 12808;
else if (West == West::Low) return 12809;
else return 12810;
}
BlockState StoneBrickWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}
namespace StoneBricks
{
constexpr BlockState StoneBricks()
{
return 4495;
}
}
namespace StoneButton
{
enum class Face
{
Floor,
Wall,
Ceiling
};
constexpr BlockState StoneButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
{
if (Face == Face::Floor)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 3897;
else return 3898;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 3899;
else return 3900;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 3901;
else return 3902;
else
if (Powered) return 3903;
else return 3904;
else if (Face == Face::Wall)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 3905;
else return 3906;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 3907;
else return 3908;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 3909;
else return 3910;
else
if (Powered) return 3911;
else return 3912;
else
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 3913;
else return 3914;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 3915;
else return 3916;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 3917;
else return 3918;
else
if (Powered) return 3919;
else return 3920;
}
BlockState StoneButton();
enum Face Face(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}
namespace StonePressurePlate
{
constexpr BlockState StonePressurePlate(const bool Powered)
{
if (Powered) return 3807;
else return 3808;
}
BlockState StonePressurePlate();
bool Powered(BlockState Block);
}
namespace StoneSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState StoneSlab(const enum Type Type)
{
if (Type == Type::Top) return 8337;
else if (Type == Type::Bottom) return 8339;
else return 8341;
}
BlockState StoneSlab();
enum Type Type(BlockState Block);
}
namespace StoneStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState StoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10150;
else if (Shape == Shape::InnerLeft) return 10152;
else if (Shape == Shape::InnerRight) return 10154;
else if (Shape == Shape::OuterLeft) return 10156;
else return 10158;
else
if (Shape == Shape::Straight) return 10160;
else if (Shape == Shape::InnerLeft) return 10162;
else if (Shape == Shape::InnerRight) return 10164;
else if (Shape == Shape::OuterLeft) return 10166;
else return 10168;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10170;
else if (Shape == Shape::InnerLeft) return 10172;
else if (Shape == Shape::InnerRight) return 10174;
else if (Shape == Shape::OuterLeft) return 10176;
else return 10178;
else
if (Shape == Shape::Straight) return 10180;
else if (Shape == Shape::InnerLeft) return 10182;
else if (Shape == Shape::InnerRight) return 10184;
else if (Shape == Shape::OuterLeft) return 10186;
else return 10188;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10190;
else if (Shape == Shape::InnerLeft) return 10192;
else if (Shape == Shape::InnerRight) return 10194;
else if (Shape == Shape::OuterLeft) return 10196;
else return 10198;
else
if (Shape == Shape::Straight) return 10200;
else if (Shape == Shape::InnerLeft) return 10202;
else if (Shape == Shape::InnerRight) return 10204;
else if (Shape == Shape::OuterLeft) return 10206;
else return 10208;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 10210;
else if (Shape == Shape::InnerLeft) return 10212;
else if (Shape == Shape::InnerRight) return 10214;
else if (Shape == Shape::OuterLeft) return 10216;
else return 10218;
else
if (Shape == Shape::Straight) return 10220;
else if (Shape == Shape::InnerLeft) return 10222;
else if (Shape == Shape::InnerRight) return 10224;
else if (Shape == Shape::OuterLeft) return 10226;
else return 10228;
}
BlockState StoneStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace Stonecutter
{
constexpr BlockState Stonecutter(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 14850;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 14851;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 14852;
else return 14853;
}
BlockState Stonecutter();
eBlockFace Facing(BlockState Block);
}
namespace StrippedAcaciaLog
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState StrippedAcaciaLog(const enum Axis Axis)
{
if (Axis == Axis::X) return 100;
else if (Axis == Axis::Y) return 101;
else return 102;
}
BlockState StrippedAcaciaLog();
enum Axis Axis(BlockState Block);
}
namespace StrippedAcaciaWood
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState StrippedAcaciaWood(const enum Axis Axis)
{
if (Axis == Axis::X) return 139;
else if (Axis == Axis::Y) return 140;
else return 141;
}
BlockState StrippedAcaciaWood();
enum Axis Axis(BlockState Block);
}
namespace StrippedBirchLog
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState StrippedBirchLog(const enum Axis Axis)
{
if (Axis == Axis::X) return 94;
else if (Axis == Axis::Y) return 95;
else return 96;
}
BlockState StrippedBirchLog();
enum Axis Axis(BlockState Block);
}
namespace StrippedBirchWood
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState StrippedBirchWood(const enum Axis Axis)
{
if (Axis == Axis::X) return 133;
else if (Axis == Axis::Y) return 134;
else return 135;
}
BlockState StrippedBirchWood();
enum Axis Axis(BlockState Block);
}
namespace StrippedCrimsonHyphae
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState StrippedCrimsonHyphae(const enum Axis Axis)
{
if (Axis == Axis::X) return 14984;
else if (Axis == Axis::Y) return 14985;
else return 14986;
}
BlockState StrippedCrimsonHyphae();
enum Axis Axis(BlockState Block);
}
namespace StrippedCrimsonStem
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState StrippedCrimsonStem(const enum Axis Axis)
{
if (Axis == Axis::X) return 14978;
else if (Axis == Axis::Y) return 14979;
else return 14980;
}
BlockState StrippedCrimsonStem();
enum Axis Axis(BlockState Block);
}
namespace StrippedDarkOakLog
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState StrippedDarkOakLog(const enum Axis Axis)
{
if (Axis == Axis::X) return 103;
else if (Axis == Axis::Y) return 104;
else return 105;
}
BlockState StrippedDarkOakLog();
enum Axis Axis(BlockState Block);
}
namespace StrippedDarkOakWood
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState StrippedDarkOakWood(const enum Axis Axis)
{
if (Axis == Axis::X) return 142;
else if (Axis == Axis::Y) return 143;
else return 144;
}
BlockState StrippedDarkOakWood();
enum Axis Axis(BlockState Block);
}
namespace StrippedJungleLog
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState StrippedJungleLog(const enum Axis Axis)
{
if (Axis == Axis::X) return 97;
else if (Axis == Axis::Y) return 98;
else return 99;
}
BlockState StrippedJungleLog();
enum Axis Axis(BlockState Block);
}
namespace StrippedJungleWood
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState StrippedJungleWood(const enum Axis Axis)
{
if (Axis == Axis::X) return 136;
else if (Axis == Axis::Y) return 137;
else return 138;
}
BlockState StrippedJungleWood();
enum Axis Axis(BlockState Block);
}
namespace StrippedOakLog
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState StrippedOakLog(const enum Axis Axis)
{
if (Axis == Axis::X) return 106;
else if (Axis == Axis::Y) return 107;
else return 108;
}
BlockState StrippedOakLog();
enum Axis Axis(BlockState Block);
}
namespace StrippedOakWood
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState StrippedOakWood(const enum Axis Axis)
{
if (Axis == Axis::X) return 127;
else if (Axis == Axis::Y) return 128;
else return 129;
}
BlockState StrippedOakWood();
enum Axis Axis(BlockState Block);
}
namespace StrippedSpruceLog
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState StrippedSpruceLog(const enum Axis Axis)
{
if (Axis == Axis::X) return 91;
else if (Axis == Axis::Y) return 92;
else return 93;
}
BlockState StrippedSpruceLog();
enum Axis Axis(BlockState Block);
}
namespace StrippedSpruceWood
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState StrippedSpruceWood(const enum Axis Axis)
{
if (Axis == Axis::X) return 130;
else if (Axis == Axis::Y) return 131;
else return 132;
}
BlockState StrippedSpruceWood();
enum Axis Axis(BlockState Block);
}
namespace StrippedWarpedHyphae
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState StrippedWarpedHyphae(const enum Axis Axis)
{
if (Axis == Axis::X) return 14967;
else if (Axis == Axis::Y) return 14968;
else return 14969;
}
BlockState StrippedWarpedHyphae();
enum Axis Axis(BlockState Block);
}
namespace StrippedWarpedStem
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState StrippedWarpedStem(const enum Axis Axis)
{
if (Axis == Axis::X) return 14961;
else if (Axis == Axis::Y) return 14962;
else return 14963;
}
BlockState StrippedWarpedStem();
enum Axis Axis(BlockState Block);
}
namespace StructureBlock
{
enum class Mode
{
Save,
Load,
Corner,
Data
};
constexpr BlockState StructureBlock(const enum Mode Mode)
{
if (Mode == Mode::Save) return 15735;
else if (Mode == Mode::Load) return 15736;
else if (Mode == Mode::Corner) return 15737;
else return 15738;
}
BlockState StructureBlock();
enum Mode Mode(BlockState Block);
}
namespace StructureVoid
{
constexpr BlockState StructureVoid()
{
return 9259;
}
}
namespace SugarCane
{
constexpr BlockState SugarCane(const unsigned char Age)
{
if (Age == 0) return 3948;
else if (Age == 1) return 3949;
else if (Age == 2) return 3950;
else if (Age == 3) return 3951;
else if (Age == 4) return 3952;
else if (Age == 5) return 3953;
else if (Age == 6) return 3954;
else if (Age == 7) return 3955;
else if (Age == 8) return 3956;
else if (Age == 9) return 3957;
else if (Age == 10) return 3958;
else if (Age == 11) return 3959;
else if (Age == 12) return 3960;
else if (Age == 13) return 3961;
else if (Age == 14) return 3962;
else return 3963;
}
BlockState SugarCane();
unsigned char Age(BlockState Block);
}
namespace Sunflower
{
enum class Half
{
Upper,
Lower
};
constexpr BlockState Sunflower(const enum Half Half)
{
if (Half == Half::Upper) return 7885;
else return 7886;
}
BlockState Sunflower();
enum Half Half(BlockState Block);
}
namespace SweetBerryBush
{
constexpr BlockState SweetBerryBush(const unsigned char Age)
{
if (Age == 0) return 14954;
else if (Age == 1) return 14955;
else if (Age == 2) return 14956;
else return 14957;
}
BlockState SweetBerryBush();
unsigned char Age(BlockState Block);
}
namespace TNT
{
constexpr BlockState TNT(const bool Unstable)
{
if (Unstable) return 1430;
else return 1431;
}
BlockState TNT();
bool Unstable(BlockState Block);
}
namespace TallGrass
{
enum class Half
{
Upper,
Lower
};
constexpr BlockState TallGrass(const enum Half Half)
{
if (Half == Half::Upper) return 7893;
else return 7894;
}
BlockState TallGrass();
enum Half Half(BlockState Block);
}
namespace TallSeagrass
{
enum class Half
{
Upper,
Lower
};
constexpr BlockState TallSeagrass(const enum Half Half)
{
if (Half == Half::Upper) return 1346;
else return 1347;
}
BlockState TallSeagrass();
enum Half Half(BlockState Block);
}
namespace Target
{
constexpr BlockState Target(const unsigned char Power)
{
if (Power == 0) return 15760;
else if (Power == 1) return 15761;
else if (Power == 2) return 15762;
else if (Power == 3) return 15763;
else if (Power == 4) return 15764;
else if (Power == 5) return 15765;
else if (Power == 6) return 15766;
else if (Power == 7) return 15767;
else if (Power == 8) return 15768;
else if (Power == 9) return 15769;
else if (Power == 10) return 15770;
else if (Power == 11) return 15771;
else if (Power == 12) return 15772;
else if (Power == 13) return 15773;
else if (Power == 14) return 15774;
else return 15775;
}
BlockState Target();
unsigned char Power(BlockState Block);
}
namespace Terracotta
{
constexpr BlockState Terracotta()
{
return 7882;
}
}
namespace Torch
{
constexpr BlockState Torch()
{
return 1435;
}
}
namespace TrappedChest
{
enum class Type
{
Single,
Left,
Right
};
constexpr BlockState TrappedChest(const eBlockFace Facing, const enum Type Type)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Type == Type::Single) return 6623;
else if (Type == Type::Left) return 6625;
else return 6627;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Type == Type::Single) return 6629;
else if (Type == Type::Left) return 6631;
else return 6633;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Type == Type::Single) return 6635;
else if (Type == Type::Left) return 6637;
else return 6639;
else
if (Type == Type::Single) return 6641;
else if (Type == Type::Left) return 6643;
else return 6645;
}
BlockState TrappedChest();
eBlockFace Facing(BlockState Block);
enum Type Type(BlockState Block);
}
namespace Tripwire
{
constexpr BlockState Tripwire(const bool Attached, const bool Disarmed, const bool East, const bool North, const bool Powered, const bool South, const bool West)
{
if (Attached)
if (Disarmed)
if (East)
if (North)
if (Powered)
if (South)
if (West) return 5275;
else return 5276;
else
if (West) return 5277;
else return 5278;
else
if (South)
if (West) return 5279;
else return 5280;
else
if (West) return 5281;
else return 5282;
else
if (Powered)
if (South)
if (West) return 5283;
else return 5284;
else
if (West) return 5285;
else return 5286;
else
if (South)
if (West) return 5287;
else return 5288;
else
if (West) return 5289;
else return 5290;
else
if (North)
if (Powered)
if (South)
if (West) return 5291;
else return 5292;
else
if (West) return 5293;
else return 5294;
else
if (South)
if (West) return 5295;
else return 5296;
else
if (West) return 5297;
else return 5298;
else
if (Powered)
if (South)
if (West) return 5299;
else return 5300;
else
if (West) return 5301;
else return 5302;
else
if (South)
if (West) return 5303;
else return 5304;
else
if (West) return 5305;
else return 5306;
else
if (East)
if (North)
if (Powered)
if (South)
if (West) return 5307;
else return 5308;
else
if (West) return 5309;
else return 5310;
else
if (South)
if (West) return 5311;
else return 5312;
else
if (West) return 5313;
else return 5314;
else
if (Powered)
if (South)
if (West) return 5315;
else return 5316;
else
if (West) return 5317;
else return 5318;
else
if (South)
if (West) return 5319;
else return 5320;
else
if (West) return 5321;
else return 5322;
else
if (North)
if (Powered)
if (South)
if (West) return 5323;
else return 5324;
else
if (West) return 5325;
else return 5326;
else
if (South)
if (West) return 5327;
else return 5328;
else
if (West) return 5329;
else return 5330;
else
if (Powered)
if (South)
if (West) return 5331;
else return 5332;
else
if (West) return 5333;
else return 5334;
else
if (South)
if (West) return 5335;
else return 5336;
else
if (West) return 5337;
else return 5338;
else
if (Disarmed)
if (East)
if (North)
if (Powered)
if (South)
if (West) return 5339;
else return 5340;
else
if (West) return 5341;
else return 5342;
else
if (South)
if (West) return 5343;
else return 5344;
else
if (West) return 5345;
else return 5346;
else
if (Powered)
if (South)
if (West) return 5347;
else return 5348;
else
if (West) return 5349;
else return 5350;
else
if (South)
if (West) return 5351;
else return 5352;
else
if (West) return 5353;
else return 5354;
else
if (North)
if (Powered)
if (South)
if (West) return 5355;
else return 5356;
else
if (West) return 5357;
else return 5358;
else
if (South)
if (West) return 5359;
else return 5360;
else
if (West) return 5361;
else return 5362;
else
if (Powered)
if (South)
if (West) return 5363;
else return 5364;
else
if (West) return 5365;
else return 5366;
else
if (South)
if (West) return 5367;
else return 5368;
else
if (West) return 5369;
else return 5370;
else
if (East)
if (North)
if (Powered)
if (South)
if (West) return 5371;
else return 5372;
else
if (West) return 5373;
else return 5374;
else
if (South)
if (West) return 5375;
else return 5376;
else
if (West) return 5377;
else return 5378;
else
if (Powered)
if (South)
if (West) return 5379;
else return 5380;
else
if (West) return 5381;
else return 5382;
else
if (South)
if (West) return 5383;
else return 5384;
else
if (West) return 5385;
else return 5386;
else
if (North)
if (Powered)
if (South)
if (West) return 5387;
else return 5388;
else
if (West) return 5389;
else return 5390;
else
if (South)
if (West) return 5391;
else return 5392;
else
if (West) return 5393;
else return 5394;
else
if (Powered)
if (South)
if (West) return 5395;
else return 5396;
else
if (West) return 5397;
else return 5398;
else
if (South)
if (West) return 5399;
else return 5400;
else
if (West) return 5401;
else return 5402;
}
BlockState Tripwire();
bool Attached(BlockState Block);
bool Disarmed(BlockState Block);
bool East(BlockState Block);
bool North(BlockState Block);
bool Powered(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace TripwireHook
{
constexpr BlockState TripwireHook(const bool Attached, const eBlockFace Facing, const bool Powered)
{
if (Attached)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 5259;
else return 5260;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 5261;
else return 5262;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 5263;
else return 5264;
else
if (Powered) return 5265;
else return 5266;
else
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 5267;
else return 5268;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 5269;
else return 5270;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 5271;
else return 5272;
else
if (Powered) return 5273;
else return 5274;
}
BlockState TripwireHook();
bool Attached(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}
namespace TubeCoral
{
constexpr BlockState TubeCoral()
{
return 9531;
}
}
namespace TubeCoralBlock
{
constexpr BlockState TubeCoralBlock()
{
return 9515;
}
}
namespace TubeCoralFan
{
constexpr BlockState TubeCoralFan()
{
return 9551;
}
}
namespace TubeCoralWallFan
{
constexpr BlockState TubeCoralWallFan(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9601;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9603;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9605;
else return 9607;
}
BlockState TubeCoralWallFan();
eBlockFace Facing(BlockState Block);
}
namespace TurtleEgg
{
constexpr BlockState TurtleEgg(const unsigned char Eggs, const unsigned char Hatch)
{
if (Eggs == 1)
if (Hatch == 0) return 9498;
else if (Hatch == 1) return 9499;
else return 9500;
else if (Eggs == 2)
if (Hatch == 0) return 9501;
else if (Hatch == 1) return 9502;
else return 9503;
else if (Eggs == 3)
if (Hatch == 0) return 9504;
else if (Hatch == 1) return 9505;
else return 9506;
else
if (Hatch == 0) return 9507;
else if (Hatch == 1) return 9508;
else return 9509;
}
BlockState TurtleEgg();
unsigned char Eggs(BlockState Block);
unsigned char Hatch(BlockState Block);
}
namespace TwistingVines
{
constexpr BlockState TwistingVines(const unsigned char Age)
{
if (Age == 0) return 15017;
else if (Age == 1) return 15018;
else if (Age == 2) return 15019;
else if (Age == 3) return 15020;
else if (Age == 4) return 15021;
else if (Age == 5) return 15022;
else if (Age == 6) return 15023;
else if (Age == 7) return 15024;
else if (Age == 8) return 15025;
else if (Age == 9) return 15026;
else if (Age == 10) return 15027;
else if (Age == 11) return 15028;
else if (Age == 12) return 15029;
else if (Age == 13) return 15030;
else if (Age == 14) return 15031;
else if (Age == 15) return 15032;
else if (Age == 16) return 15033;
else if (Age == 17) return 15034;
else if (Age == 18) return 15035;
else if (Age == 19) return 15036;
else if (Age == 20) return 15037;
else if (Age == 21) return 15038;
else if (Age == 22) return 15039;
else if (Age == 23) return 15040;
else if (Age == 24) return 15041;
else return 15042;
}
BlockState TwistingVines();
unsigned char Age(BlockState Block);
}
namespace TwistingVinesPlant
{
constexpr BlockState TwistingVinesPlant()
{
return 15043;
}
}
namespace Vine
{
constexpr BlockState Vine(const bool East, const bool North, const bool South, const bool Up, const bool West)
{
if (East)
if (North)
if (South)
if (Up)
if (West) return 4788;
else return 4789;
else
if (West) return 4790;
else return 4791;
else
if (Up)
if (West) return 4792;
else return 4793;
else
if (West) return 4794;
else return 4795;
else
if (South)
if (Up)
if (West) return 4796;
else return 4797;
else
if (West) return 4798;
else return 4799;
else
if (Up)
if (West) return 4800;
else return 4801;
else
if (West) return 4802;
else return 4803;
else
if (North)
if (South)
if (Up)
if (West) return 4804;
else return 4805;
else
if (West) return 4806;
else return 4807;
else
if (Up)
if (West) return 4808;
else return 4809;
else
if (West) return 4810;
else return 4811;
else
if (South)
if (Up)
if (West) return 4812;
else return 4813;
else
if (West) return 4814;
else return 4815;
else
if (Up)
if (West) return 4816;
else return 4817;
else
if (West) return 4818;
else return 4819;
}
BlockState Vine();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool Up(BlockState Block);
bool West(BlockState Block);
}
namespace VoidAir
{
constexpr BlockState VoidAir()
{
return 9665;
}
}
namespace WallTorch
{
constexpr BlockState WallTorch(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 1436;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 1437;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 1438;
else return 1439;
}
BlockState WallTorch();
eBlockFace Facing(BlockState Block);
}
namespace WarpedButton
{
enum class Face
{
Floor,
Wall,
Ceiling
};
constexpr BlockState WarpedButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
{
if (Face == Face::Floor)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 15503;
else return 15504;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 15505;
else return 15506;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 15507;
else return 15508;
else
if (Powered) return 15509;
else return 15510;
else if (Face == Face::Wall)
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 15511;
else return 15512;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 15513;
else return 15514;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 15515;
else return 15516;
else
if (Powered) return 15517;
else return 15518;
else
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Powered) return 15519;
else return 15520;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Powered) return 15521;
else return 15522;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Powered) return 15523;
else return 15524;
else
if (Powered) return 15525;
else return 15526;
}
BlockState WarpedButton();
enum Face Face(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}
namespace WarpedDoor
{
enum class Half
{
Upper,
Lower
};
enum class Hinge
{
Left,
Right
};
constexpr BlockState WarpedDoor(const eBlockFace Facing, const enum Half Half, const enum Hinge Hinge, const bool Open, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 15591;
else return 15592;
else
if (Powered) return 15593;
else return 15594;
else
if (Open)
if (Powered) return 15595;
else return 15596;
else
if (Powered) return 15597;
else return 15598;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 15599;
else return 15600;
else
if (Powered) return 15601;
else return 15602;
else
if (Open)
if (Powered) return 15603;
else return 15604;
else
if (Powered) return 15605;
else return 15606;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 15607;
else return 15608;
else
if (Powered) return 15609;
else return 15610;
else
if (Open)
if (Powered) return 15611;
else return 15612;
else
if (Powered) return 15613;
else return 15614;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 15615;
else return 15616;
else
if (Powered) return 15617;
else return 15618;
else
if (Open)
if (Powered) return 15619;
else return 15620;
else
if (Powered) return 15621;
else return 15622;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 15623;
else return 15624;
else
if (Powered) return 15625;
else return 15626;
else
if (Open)
if (Powered) return 15627;
else return 15628;
else
if (Powered) return 15629;
else return 15630;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 15631;
else return 15632;
else
if (Powered) return 15633;
else return 15634;
else
if (Open)
if (Powered) return 15635;
else return 15636;
else
if (Powered) return 15637;
else return 15638;
else
if (Half == Half::Upper)
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 15639;
else return 15640;
else
if (Powered) return 15641;
else return 15642;
else
if (Open)
if (Powered) return 15643;
else return 15644;
else
if (Powered) return 15645;
else return 15646;
else
if (Hinge == Hinge::Left)
if (Open)
if (Powered) return 15647;
else return 15648;
else
if (Powered) return 15649;
else return 15650;
else
if (Open)
if (Powered) return 15651;
else return 15652;
else
if (Powered) return 15653;
else return 15654;
}
BlockState WarpedDoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Hinge Hinge(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}
namespace WarpedFence
{
constexpr BlockState WarpedFence(const bool East, const bool North, const bool South, const bool West)
{
if (East)
if (North)
if (South)
if (West) return 15097;
else return 15098;
else
if (West) return 15101;
else return 15102;
else
if (South)
if (West) return 15105;
else return 15106;
else
if (West) return 15109;
else return 15110;
else
if (North)
if (South)
if (West) return 15113;
else return 15114;
else
if (West) return 15117;
else return 15118;
else
if (South)
if (West) return 15121;
else return 15122;
else
if (West) return 15125;
else return 15126;
}
BlockState WarpedFence();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace WarpedFenceGate
{
constexpr BlockState WarpedFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (InWall)
if (Open)
if (Powered) return 15287;
else return 15288;
else
if (Powered) return 15289;
else return 15290;
else
if (Open)
if (Powered) return 15291;
else return 15292;
else
if (Powered) return 15293;
else return 15294;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (InWall)
if (Open)
if (Powered) return 15295;
else return 15296;
else
if (Powered) return 15297;
else return 15298;
else
if (Open)
if (Powered) return 15299;
else return 15300;
else
if (Powered) return 15301;
else return 15302;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (InWall)
if (Open)
if (Powered) return 15303;
else return 15304;
else
if (Powered) return 15305;
else return 15306;
else
if (Open)
if (Powered) return 15307;
else return 15308;
else
if (Powered) return 15309;
else return 15310;
else
if (InWall)
if (Open)
if (Powered) return 15311;
else return 15312;
else
if (Powered) return 15313;
else return 15314;
else
if (Open)
if (Powered) return 15315;
else return 15316;
else
if (Powered) return 15317;
else return 15318;
}
BlockState WarpedFenceGate();
eBlockFace Facing(BlockState Block);
bool InWall(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}
namespace WarpedFungus
{
constexpr BlockState WarpedFungus()
{
return 14971;
}
}
namespace WarpedHyphae
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState WarpedHyphae(const enum Axis Axis)
{
if (Axis == Axis::X) return 14964;
else if (Axis == Axis::Y) return 14965;
else return 14966;
}
BlockState WarpedHyphae();
enum Axis Axis(BlockState Block);
}
namespace WarpedNylium
{
constexpr BlockState WarpedNylium()
{
return 14970;
}
}
namespace WarpedPlanks
{
constexpr BlockState WarpedPlanks()
{
return 15046;
}
}
namespace WarpedPressurePlate
{
constexpr BlockState WarpedPressurePlate(const bool Powered)
{
if (Powered) return 15061;
else return 15062;
}
BlockState WarpedPressurePlate();
bool Powered(BlockState Block);
}
namespace WarpedRoots
{
constexpr BlockState WarpedRoots()
{
return 14973;
}
}
namespace WarpedSign
{
constexpr BlockState WarpedSign(const unsigned char Rotation)
{
if (Rotation == 0) return 15688;
else if (Rotation == 1) return 15690;
else if (Rotation == 2) return 15692;
else if (Rotation == 3) return 15694;
else if (Rotation == 4) return 15696;
else if (Rotation == 5) return 15698;
else if (Rotation == 6) return 15700;
else if (Rotation == 7) return 15702;
else if (Rotation == 8) return 15704;
else if (Rotation == 9) return 15706;
else if (Rotation == 10) return 15708;
else if (Rotation == 11) return 15710;
else if (Rotation == 12) return 15712;
else if (Rotation == 13) return 15714;
else if (Rotation == 14) return 15716;
else return 15718;
}
BlockState WarpedSign();
unsigned char Rotation(BlockState Block);
}
namespace WarpedSlab
{
enum class Type
{
Top,
Bottom,
Double
};
constexpr BlockState WarpedSlab(const enum Type Type)
{
if (Type == Type::Top) return 15054;
else if (Type == Type::Bottom) return 15056;
else return 15058;
}
BlockState WarpedSlab();
enum Type Type(BlockState Block);
}
namespace WarpedStairs
{
enum class Half
{
Top,
Bottom
};
enum class Shape
{
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight
};
constexpr BlockState WarpedStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 15400;
else if (Shape == Shape::InnerLeft) return 15402;
else if (Shape == Shape::InnerRight) return 15404;
else if (Shape == Shape::OuterLeft) return 15406;
else return 15408;
else
if (Shape == Shape::Straight) return 15410;
else if (Shape == Shape::InnerLeft) return 15412;
else if (Shape == Shape::InnerRight) return 15414;
else if (Shape == Shape::OuterLeft) return 15416;
else return 15418;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 15420;
else if (Shape == Shape::InnerLeft) return 15422;
else if (Shape == Shape::InnerRight) return 15424;
else if (Shape == Shape::OuterLeft) return 15426;
else return 15428;
else
if (Shape == Shape::Straight) return 15430;
else if (Shape == Shape::InnerLeft) return 15432;
else if (Shape == Shape::InnerRight) return 15434;
else if (Shape == Shape::OuterLeft) return 15436;
else return 15438;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Shape == Shape::Straight) return 15440;
else if (Shape == Shape::InnerLeft) return 15442;
else if (Shape == Shape::InnerRight) return 15444;
else if (Shape == Shape::OuterLeft) return 15446;
else return 15448;
else
if (Shape == Shape::Straight) return 15450;
else if (Shape == Shape::InnerLeft) return 15452;
else if (Shape == Shape::InnerRight) return 15454;
else if (Shape == Shape::OuterLeft) return 15456;
else return 15458;
else
if (Half == Half::Top)
if (Shape == Shape::Straight) return 15460;
else if (Shape == Shape::InnerLeft) return 15462;
else if (Shape == Shape::InnerRight) return 15464;
else if (Shape == Shape::OuterLeft) return 15466;
else return 15468;
else
if (Shape == Shape::Straight) return 15470;
else if (Shape == Shape::InnerLeft) return 15472;
else if (Shape == Shape::InnerRight) return 15474;
else if (Shape == Shape::OuterLeft) return 15476;
else return 15478;
}
BlockState WarpedStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}
namespace WarpedStem
{
enum class Axis
{
X,
Y,
Z
};
constexpr BlockState WarpedStem(const enum Axis Axis)
{
if (Axis == Axis::X) return 14958;
else if (Axis == Axis::Y) return 14959;
else return 14960;
}
BlockState WarpedStem();
enum Axis Axis(BlockState Block);
}
namespace WarpedTrapdoor
{
enum class Half
{
Top,
Bottom
};
constexpr BlockState WarpedTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Half == Half::Top)
if (Open)
if (Powered) return 15192;
else return 15194;
else
if (Powered) return 15196;
else return 15198;
else
if (Open)
if (Powered) return 15200;
else return 15202;
else
if (Powered) return 15204;
else return 15206;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Half == Half::Top)
if (Open)
if (Powered) return 15208;
else return 15210;
else
if (Powered) return 15212;
else return 15214;
else
if (Open)
if (Powered) return 15216;
else return 15218;
else
if (Powered) return 15220;
else return 15222;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Half == Half::Top)
if (Open)
if (Powered) return 15224;
else return 15226;
else
if (Powered) return 15228;
else return 15230;
else
if (Open)
if (Powered) return 15232;
else return 15234;
else
if (Powered) return 15236;
else return 15238;
else
if (Half == Half::Top)
if (Open)
if (Powered) return 15240;
else return 15242;
else
if (Powered) return 15244;
else return 15246;
else
if (Open)
if (Powered) return 15248;
else return 15250;
else
if (Powered) return 15252;
else return 15254;
}
BlockState WarpedTrapdoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}
namespace WarpedWallSign
{
constexpr BlockState WarpedWallSign(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 15728;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 15730;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 15732;
else return 15734;
}
BlockState WarpedWallSign();
eBlockFace Facing(BlockState Block);
}
namespace WarpedWartBlock
{
constexpr BlockState WarpedWartBlock()
{
return 14972;
}
}
namespace Water
{
constexpr BlockState Water(const unsigned char Level)
{
if (Level == 0) return 34;
else if (Level == 1) return 35;
else if (Level == 2) return 36;
else if (Level == 3) return 37;
else if (Level == 4) return 38;
else if (Level == 5) return 39;
else if (Level == 6) return 40;
else if (Level == 7) return 41;
else if (Level == 8) return 42;
else if (Level == 9) return 43;
else if (Level == 10) return 44;
else if (Level == 11) return 45;
else if (Level == 12) return 46;
else if (Level == 13) return 47;
else if (Level == 14) return 48;
else return 49;
}
BlockState Water();
unsigned char Level(BlockState Block);
}
namespace WeepingVines
{
constexpr BlockState WeepingVines(const unsigned char Age)
{
if (Age == 0) return 14990;
else if (Age == 1) return 14991;
else if (Age == 2) return 14992;
else if (Age == 3) return 14993;
else if (Age == 4) return 14994;
else if (Age == 5) return 14995;
else if (Age == 6) return 14996;
else if (Age == 7) return 14997;
else if (Age == 8) return 14998;
else if (Age == 9) return 14999;
else if (Age == 10) return 15000;
else if (Age == 11) return 15001;
else if (Age == 12) return 15002;
else if (Age == 13) return 15003;
else if (Age == 14) return 15004;
else if (Age == 15) return 15005;
else if (Age == 16) return 15006;
else if (Age == 17) return 15007;
else if (Age == 18) return 15008;
else if (Age == 19) return 15009;
else if (Age == 20) return 15010;
else if (Age == 21) return 15011;
else if (Age == 22) return 15012;
else if (Age == 23) return 15013;
else if (Age == 24) return 15014;
else return 15015;
}
BlockState WeepingVines();
unsigned char Age(BlockState Block);
}
namespace WeepingVinesPlant
{
constexpr BlockState WeepingVinesPlant()
{
return 15016;
}
}
namespace WetSponge
{
constexpr BlockState WetSponge()
{
return 230;
}
}
namespace Wheat
{
constexpr BlockState Wheat(const unsigned char Age)
{
if (Age == 0) return 3357;
else if (Age == 1) return 3358;
else if (Age == 2) return 3359;
else if (Age == 3) return 3360;
else if (Age == 4) return 3361;
else if (Age == 5) return 3362;
else if (Age == 6) return 3363;
else return 3364;
}
BlockState Wheat();
unsigned char Age(BlockState Block);
}
namespace WhiteBanner
{
constexpr BlockState WhiteBanner(const unsigned char Rotation)
{
if (Rotation == 0) return 7897;
else if (Rotation == 1) return 7898;
else if (Rotation == 2) return 7899;
else if (Rotation == 3) return 7900;
else if (Rotation == 4) return 7901;
else if (Rotation == 5) return 7902;
else if (Rotation == 6) return 7903;
else if (Rotation == 7) return 7904;
else if (Rotation == 8) return 7905;
else if (Rotation == 9) return 7906;
else if (Rotation == 10) return 7907;
else if (Rotation == 11) return 7908;
else if (Rotation == 12) return 7909;
else if (Rotation == 13) return 7910;
else if (Rotation == 14) return 7911;
else return 7912;
}
BlockState WhiteBanner();
unsigned char Rotation(BlockState Block);
}
namespace WhiteBed
{
enum class Part
{
Head,
Foot
};
constexpr BlockState WhiteBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Occupied)
if (Part == Part::Head) return 1049;
else return 1050;
else
if (Part == Part::Head) return 1051;
else return 1052;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Occupied)
if (Part == Part::Head) return 1053;
else return 1054;
else
if (Part == Part::Head) return 1055;
else return 1056;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Occupied)
if (Part == Part::Head) return 1057;
else return 1058;
else
if (Part == Part::Head) return 1059;
else return 1060;
else
if (Occupied)
if (Part == Part::Head) return 1061;
else return 1062;
else
if (Part == Part::Head) return 1063;
else return 1064;
}
BlockState WhiteBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}
namespace WhiteCarpet
{
constexpr BlockState WhiteCarpet()
{
return 7866;
}
}
namespace WhiteConcrete
{
constexpr BlockState WhiteConcrete()
{
return 9438;
}
}
namespace WhiteConcretePowder
{
constexpr BlockState WhiteConcretePowder()
{
return 9454;
}
}
namespace WhiteGlazedTerracotta
{
constexpr BlockState WhiteGlazedTerracotta(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9374;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9375;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9376;
else return 9377;
}
BlockState WhiteGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}
namespace WhiteShulkerBox
{
constexpr BlockState WhiteShulkerBox(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9278;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9279;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9280;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9281;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9282;
else return 9283;
}
BlockState WhiteShulkerBox();
eBlockFace Facing(BlockState Block);
}
namespace WhiteStainedGlass
{
constexpr BlockState WhiteStainedGlass()
{
return 4095;
}
}
namespace WhiteStainedGlassPane
{
constexpr BlockState WhiteStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
if (East)
if (North)
if (South)
if (West) return 6865;
else return 6866;
else
if (West) return 6869;
else return 6870;
else
if (South)
if (West) return 6873;
else return 6874;
else
if (West) return 6877;
else return 6878;
else
if (North)
if (South)
if (West) return 6881;
else return 6882;
else
if (West) return 6885;
else return 6886;
else
if (South)
if (West) return 6889;
else return 6890;
else
if (West) return 6893;
else return 6894;
}
BlockState WhiteStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace WhiteTerracotta
{
constexpr BlockState WhiteTerracotta()
{
return 6847;
}
}
namespace WhiteTulip
{
constexpr BlockState WhiteTulip()
{
return 1419;
}
}
namespace WhiteWallBanner
{
constexpr BlockState WhiteWallBanner(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8153;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8154;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8155;
else return 8156;
}
BlockState WhiteWallBanner();
eBlockFace Facing(BlockState Block);
}
namespace WhiteWool
{
constexpr BlockState WhiteWool()
{
return 1384;
}
}
namespace WitherRose
{
constexpr BlockState WitherRose()
{
return 1423;
}
}
namespace WitherSkeletonSkull
{
constexpr BlockState WitherSkeletonSkull(const unsigned char Rotation)
{
if (Rotation == 0) return 6510;
else if (Rotation == 1) return 6511;
else if (Rotation == 2) return 6512;
else if (Rotation == 3) return 6513;
else if (Rotation == 4) return 6514;
else if (Rotation == 5) return 6515;
else if (Rotation == 6) return 6516;
else if (Rotation == 7) return 6517;
else if (Rotation == 8) return 6518;
else if (Rotation == 9) return 6519;
else if (Rotation == 10) return 6520;
else if (Rotation == 11) return 6521;
else if (Rotation == 12) return 6522;
else if (Rotation == 13) return 6523;
else if (Rotation == 14) return 6524;
else return 6525;
}
BlockState WitherSkeletonSkull();
unsigned char Rotation(BlockState Block);
}
namespace WitherSkeletonWallSkull
{
constexpr BlockState WitherSkeletonWallSkull(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 6526;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 6527;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 6528;
else return 6529;
}
BlockState WitherSkeletonWallSkull();
eBlockFace Facing(BlockState Block);
}
namespace YellowBanner
{
constexpr BlockState YellowBanner(const unsigned char Rotation)
{
if (Rotation == 0) return 7961;
else if (Rotation == 1) return 7962;
else if (Rotation == 2) return 7963;
else if (Rotation == 3) return 7964;
else if (Rotation == 4) return 7965;
else if (Rotation == 5) return 7966;
else if (Rotation == 6) return 7967;
else if (Rotation == 7) return 7968;
else if (Rotation == 8) return 7969;
else if (Rotation == 9) return 7970;
else if (Rotation == 10) return 7971;
else if (Rotation == 11) return 7972;
else if (Rotation == 12) return 7973;
else if (Rotation == 13) return 7974;
else if (Rotation == 14) return 7975;
else return 7976;
}
BlockState YellowBanner();
unsigned char Rotation(BlockState Block);
}
namespace YellowBed
{
enum class Part
{
Head,
Foot
};
constexpr BlockState YellowBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM)
if (Occupied)
if (Part == Part::Head) return 1113;
else return 1114;
else
if (Part == Part::Head) return 1115;
else return 1116;
else if (Facing == eBlockFace::BLOCK_FACE_ZP)
if (Occupied)
if (Part == Part::Head) return 1117;
else return 1118;
else
if (Part == Part::Head) return 1119;
else return 1120;
else if (Facing == eBlockFace::BLOCK_FACE_XM)
if (Occupied)
if (Part == Part::Head) return 1121;
else return 1122;
else
if (Part == Part::Head) return 1123;
else return 1124;
else
if (Occupied)
if (Part == Part::Head) return 1125;
else return 1126;
else
if (Part == Part::Head) return 1127;
else return 1128;
}
BlockState YellowBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}
namespace YellowCarpet
{
constexpr BlockState YellowCarpet()
{
return 7870;
}
}
namespace YellowConcrete
{
constexpr BlockState YellowConcrete()
{
return 9442;
}
}
namespace YellowConcretePowder
{
constexpr BlockState YellowConcretePowder()
{
return 9458;
}
}
namespace YellowGlazedTerracotta
{
constexpr BlockState YellowGlazedTerracotta(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9390;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9391;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9392;
else return 9393;
}
BlockState YellowGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}
namespace YellowShulkerBox
{
constexpr BlockState YellowShulkerBox(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9302;
else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9303;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9304;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9305;
else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9306;
else return 9307;
}
BlockState YellowShulkerBox();
eBlockFace Facing(BlockState Block);
}
namespace YellowStainedGlass
{
constexpr BlockState YellowStainedGlass()
{
return 4099;
}
}
namespace YellowStainedGlassPane
{
constexpr BlockState YellowStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
if (East)
if (North)
if (South)
if (West) return 6993;
else return 6994;
else
if (West) return 6997;
else return 6998;
else
if (South)
if (West) return 7001;
else return 7002;
else
if (West) return 7005;
else return 7006;
else
if (North)
if (South)
if (West) return 7009;
else return 7010;
else
if (West) return 7013;
else return 7014;
else
if (South)
if (West) return 7017;
else return 7018;
else
if (West) return 7021;
else return 7022;
}
BlockState YellowStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}
namespace YellowTerracotta
{
constexpr BlockState YellowTerracotta()
{
return 6851;
}
}
namespace YellowWallBanner
{
constexpr BlockState YellowWallBanner(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8169;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8170;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8171;
else return 8172;
}
BlockState YellowWallBanner();
eBlockFace Facing(BlockState Block);
}
namespace YellowWool
{
constexpr BlockState YellowWool()
{
return 1388;
}
}
namespace ZombieHead
{
constexpr BlockState ZombieHead(const unsigned char Rotation)
{
if (Rotation == 0) return 6530;
else if (Rotation == 1) return 6531;
else if (Rotation == 2) return 6532;
else if (Rotation == 3) return 6533;
else if (Rotation == 4) return 6534;
else if (Rotation == 5) return 6535;
else if (Rotation == 6) return 6536;
else if (Rotation == 7) return 6537;
else if (Rotation == 8) return 6538;
else if (Rotation == 9) return 6539;
else if (Rotation == 10) return 6540;
else if (Rotation == 11) return 6541;
else if (Rotation == 12) return 6542;
else if (Rotation == 13) return 6543;
else if (Rotation == 14) return 6544;
else return 6545;
}
BlockState ZombieHead();
unsigned char Rotation(BlockState Block);
}
namespace ZombieWallHead
{
constexpr BlockState ZombieWallHead(const eBlockFace Facing)
{
if (Facing == eBlockFace::BLOCK_FACE_ZM) return 6546;
else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 6547;
else if (Facing == eBlockFace::BLOCK_FACE_XM) return 6548;
else return 6549;
}
BlockState ZombieWallHead();
eBlockFace Facing(BlockState Block);
}
}