9b97d63f8f
* Alpha-sort cChestEntity * Chests: use SendUpdateBlockEntity * Pathfinder: fix out of range Y * 1.13: correct weather packet ID * Chests: fix neighbour scanner + Add OnAddToWorld and overload to scan neighbours there, instead of in the constructor/OnUse. This fixes hoppers accessing newly loaded double chests and seeing a null m_Neighbour, thus thinking its a single chest. * Fix typo in cross coords computation. * Simplify hopper logic. * Block entities: ASSERT that type is correct If you match the block type first before calling DoWithBlockEntity, the corresponding block entity must either be empty or correspond to the block type. * Chunk: fix some forgotten PendingSendBE cleanup + Add cleanup in SetAllData, WriteBlockArea - Remove RemoveBlockEntity (used once), HasBlockEntity (not used) * Replace MakeIndex with MakeIndexNoCheck * Remove extraneous MarkDirty in hopper & chests
38 lines
642 B
C++
38 lines
642 B
C++
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#pragma once
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#include "BlockEntity.h"
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#include "../BlockEntities/NoteEntity.h"
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class cBlockNoteBlockHandler final :
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public cBlockEntityHandler
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{
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using Super = cBlockEntityHandler;
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public:
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using Super::Super;
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private:
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virtual void OnDigging(
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cChunkInterface & a_ChunkInterface,
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cWorldInterface & a_WorldInterface,
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cPlayer & a_Player,
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const Vector3i a_BlockPos
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) const override
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{
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a_WorldInterface.DoWithBlockEntityAt(a_BlockPos, [](cBlockEntity & a_BlockEntity)
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{
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ASSERT(a_BlockEntity.GetBlockType() == E_BLOCK_NOTE_BLOCK);
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static_cast<cNoteEntity &>(a_BlockEntity).MakeSound();
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return false;
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});
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}
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};
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