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cuberite-2a/src/Blocks/BlockNoteBlock.h
Tiger Wang 9b97d63f8f
Chest, weather, crash, and miscellaneous fixes (#5215)
* Alpha-sort cChestEntity

* Chests: use SendUpdateBlockEntity

* Pathfinder: fix out of range Y

* 1.13: correct weather packet ID

* Chests: fix neighbour scanner

+ Add OnAddToWorld and overload to scan neighbours there, instead of in the constructor/OnUse. This fixes hoppers accessing newly loaded double chests and seeing a null m_Neighbour, thus thinking its a single chest.
* Fix typo in cross coords computation.
* Simplify hopper logic.

* Block entities: ASSERT that type is correct

If you match the block type first before calling DoWithBlockEntity, the corresponding block entity must either be empty or correspond to the block type.

* Chunk: fix some forgotten PendingSendBE cleanup

+ Add cleanup in SetAllData, WriteBlockArea
- Remove RemoveBlockEntity (used once), HasBlockEntity (not used)

* Replace MakeIndex with MakeIndexNoCheck

* Remove extraneous MarkDirty in hopper & chests
2021-04-30 13:23:46 +00:00

38 lines
642 B
C++

#pragma once
#include "BlockEntity.h"
#include "../BlockEntities/NoteEntity.h"
class cBlockNoteBlockHandler final :
public cBlockEntityHandler
{
using Super = cBlockEntityHandler;
public:
using Super::Super;
private:
virtual void OnDigging(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos
) const override
{
a_WorldInterface.DoWithBlockEntityAt(a_BlockPos, [](cBlockEntity & a_BlockEntity)
{
ASSERT(a_BlockEntity.GetBlockType() == E_BLOCK_NOTE_BLOCK);
static_cast<cNoteEntity &>(a_BlockEntity).MakeSound();
return false;
});
}
};