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cuberite-2a/src/BlockEntities/NoteEntity.h
Tiger Wang 5b62c4c314 Reorganised the redstone simulator
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan!
* Uses classes and inheritance now
* Speed should be improved
2015-12-18 13:17:38 +00:00

58 lines
790 B
C++

#pragma once
#include "BlockEntity.h"
enum ENUM_NOTE_INSTRUMENTS
{
E_INST_HARP_PIANO = 0,
E_INST_DOUBLE_BASS = 1,
E_INST_SNARE_DRUM = 2,
E_INST_CLICKS = 3,
E_INST_BASS_DRUM = 4
};
// tolua_begin
class cNoteEntity :
public cBlockEntity
{
typedef cBlockEntity super;
public:
// tolua_end
BLOCKENTITY_PROTODEF(cNoteEntity)
/** Creates a new note entity. a_World may be nullptr */
cNoteEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
virtual ~cNoteEntity() {}
// tolua_begin
char GetPitch(void);
void SetPitch(char a_Pitch);
void IncrementPitch(void);
void MakeSound(void);
// tolua_end
virtual bool UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle &) override {}
private:
char m_Pitch;
} ; // tolua_export