386 lines
18 KiB
C++
386 lines
18 KiB
C++
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#pragma once
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#include "Defines.h"
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// fwd:
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class cBlockEntityWithItems;
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class cChunkDesc;
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class cClientHandle;
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class cCommandOutputCallback;
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class cCraftingGrid;
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class cCraftingRecipe;
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class cEntity;
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class cHopperEntity;
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class cItems;
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class cMonster;
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class cPickup;
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class cPlayer;
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class cPlugin;
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class cProjectileEntity;
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class cWorld;
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struct TakeDamageInfo;
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typedef SharedPtr<cPlugin> cPluginPtr;
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typedef std::vector<cPluginPtr> cPluginPtrs;
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// tolua_begin
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class cPluginManager
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{
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public:
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enum CommandResult
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{
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crExecuted,
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crUnknownCommand,
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crError,
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crBlocked,
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crNoPermission,
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} ;
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/** Defines the status of a single plugin - whether it is loaded, disabled or errored. */
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enum ePluginStatus
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{
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/** The plugin has been loaded successfully. */
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psLoaded,
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/** The plugin is disabled in settings.ini. */
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psDisabled,
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/** The plugin is enabled in settings.ini but has been unloaded (by a command). */
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psUnloaded,
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/** The plugin is enabled in settings.ini but has failed to load.
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m_LoadError is the description of the error. */
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psError,
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/** The plugin has been loaded before, but after a folder refresh it is no longer present.
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The plugin will be unloaded in the next call to ReloadPlugins(). */
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psNotFound,
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};
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enum PluginHook
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{
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HOOK_BLOCK_SPREAD,
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HOOK_BLOCK_TO_PICKUPS,
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HOOK_CHAT,
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HOOK_CHUNK_AVAILABLE,
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HOOK_CHUNK_GENERATED,
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HOOK_CHUNK_GENERATING,
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HOOK_CHUNK_UNLOADED,
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HOOK_CHUNK_UNLOADING,
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HOOK_COLLECTING_PICKUP,
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HOOK_CRAFTING_NO_RECIPE,
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HOOK_DISCONNECT,
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HOOK_PLAYER_ANIMATION,
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HOOK_ENTITY_ADD_EFFECT,
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HOOK_EXECUTE_COMMAND,
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HOOK_EXPLODED,
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HOOK_EXPLODING,
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HOOK_HANDSHAKE,
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HOOK_HOPPER_PULLING_ITEM,
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HOOK_HOPPER_PUSHING_ITEM,
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HOOK_KILLING,
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HOOK_LOGIN,
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HOOK_PLAYER_BREAKING_BLOCK,
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HOOK_PLAYER_BROKEN_BLOCK,
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HOOK_PLAYER_DESTROYED,
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HOOK_PLAYER_EATING,
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HOOK_PLAYER_FISHED,
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HOOK_PLAYER_FISHING,
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HOOK_PLAYER_FOOD_LEVEL_CHANGE,
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HOOK_PLAYER_JOINED,
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HOOK_PLAYER_LEFT_CLICK,
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HOOK_PLAYER_MOVING,
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HOOK_PLAYER_PLACED_BLOCK,
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HOOK_PLAYER_PLACING_BLOCK,
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HOOK_PLAYER_RIGHT_CLICK,
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HOOK_PLAYER_RIGHT_CLICKING_ENTITY,
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HOOK_PLAYER_SHOOTING,
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HOOK_PLAYER_SPAWNED,
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HOOK_ENTITY_TELEPORT,
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HOOK_PLAYER_TOSSING_ITEM,
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HOOK_PLAYER_USED_BLOCK,
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HOOK_PLAYER_USED_ITEM,
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HOOK_PLAYER_USING_BLOCK,
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HOOK_PLAYER_USING_ITEM,
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HOOK_PLUGIN_MESSAGE,
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HOOK_PLUGINS_LOADED,
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HOOK_POST_CRAFTING,
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HOOK_PRE_CRAFTING,
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HOOK_PROJECTILE_HIT_BLOCK,
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HOOK_PROJECTILE_HIT_ENTITY,
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HOOK_SERVER_PING,
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HOOK_SPAWNED_ENTITY,
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HOOK_SPAWNED_MONSTER,
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HOOK_SPAWNING_ENTITY,
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HOOK_SPAWNING_MONSTER,
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HOOK_TAKE_DAMAGE,
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HOOK_TICK,
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HOOK_UPDATED_SIGN,
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HOOK_UPDATING_SIGN,
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HOOK_WEATHER_CHANGED,
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HOOK_WEATHER_CHANGING,
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HOOK_WORLD_STARTED,
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HOOK_WORLD_TICK,
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// tolua_end
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// Note that if a hook type is added, it may need processing in cPlugin::CanAddHook() descendants,
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// and it definitely needs adding in cPluginLua::GetHookFnName() !
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// Keep these two as the last items, they are used for validity checking and get their values automagically
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HOOK_NUM_HOOKS,
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HOOK_MAX = HOOK_NUM_HOOKS - 1,
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} ; // tolua_export
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/** Used as a callback for enumerating bound commands */
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class cCommandEnumCallback
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{
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public:
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virtual ~cCommandEnumCallback() {}
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/** Called for each command; return true to abort enumeration
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For console commands, a_Permission is not used (set to empty string)
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*/
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virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) = 0;
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} ;
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/** The interface used for enumerating and extern-calling plugins */
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typedef cItemCallback<cPlugin> cPluginCallback;
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typedef std::list<cPlugin *> PluginList;
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/** Called each tick, calls the plugins' OnTick hook, as well as processes plugin events (addition, removal) */
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void Tick(float a_Dt);
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/** Returns the instance of the Plugin Manager (there is only ever one) */
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static cPluginManager * Get(void); // tolua_export
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/** Refreshes the m_Plugins list based on the current contents of the Plugins folder.
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If an active plugin's folder is not found anymore, the plugin is set as psNotFound, but not yet unloaded. */
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void RefreshPluginList(); // tolua_export
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/** Schedules a reload of the plugins to happen within the next call to Tick(). */
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void ReloadPlugins(); // tolua_export
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/** Adds the plugin to the list of plugins called for the specified hook type.
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If a plugin adds multiple handlers for a single hook, it is added only once (ignore-duplicates). */
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void AddHook(cPlugin * a_Plugin, int a_HookType);
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/** Returns the number of all plugins in m_Plugins (includes disabled, unloaded and errored plugins). */
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size_t GetNumPlugins() const; // tolua_export
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/** Returns the number of plugins that are psLoaded. */
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size_t GetNumLoadedPlugins(void) const; // tolua_export
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// Calls for individual hooks. Each returns false if the action is to continue or true if the plugin wants to abort
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bool CallHookBlockSpread (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source);
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bool CallHookBlockToPickups (cWorld & a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
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bool CallHookChat (cPlayer & a_Player, AString & a_Message);
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bool CallHookChunkAvailable (cWorld & a_World, int a_ChunkX, int a_ChunkZ);
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bool CallHookChunkGenerated (cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
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bool CallHookChunkGenerating (cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
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bool CallHookChunkUnloaded (cWorld & a_World, int a_ChunkX, int a_ChunkZ);
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bool CallHookChunkUnloading (cWorld & a_World, int a_ChunkX, int a_ChunkZ);
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bool CallHookCollectingPickup (cPlayer & a_Player, cPickup & a_Pickup);
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bool CallHookCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe);
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bool CallHookDisconnect (cClientHandle & a_Client, const AString & a_Reason);
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bool CallHookEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier);
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bool CallHookEntityTeleport (cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition);
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bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split, const AString & a_EntireCommand); // If a_Player == nullptr, it is a console cmd
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bool CallHookExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
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bool CallHookExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
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bool CallHookHandshake (cClientHandle & a_ClientHandle, const AString & a_Username);
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bool CallHookHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum);
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bool CallHookHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum);
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bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI);
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bool CallHookLogin (cClientHandle & a_Client, int a_ProtocolVersion, const AString & a_Username);
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bool CallHookPlayerAnimation (cPlayer & a_Player, int a_Animation);
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bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerDestroyed (cPlayer & a_Player);
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bool CallHookPlayerEating (cPlayer & a_Player);
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bool CallHookPlayerFished (cPlayer & a_Player, const cItems & a_Reward);
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bool CallHookPlayerFishing (cPlayer & a_Player, cItems a_Reward);
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bool CallHookPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel);
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bool CallHookPlayerJoined (cPlayer & a_Player);
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bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
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bool CallHookPlayerMoving (cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition);
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bool CallHookPlayerPlacedBlock (cPlayer & a_Player, const sSetBlock & a_BlockChange);
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bool CallHookPlayerPlacingBlock (cPlayer & a_Player, const sSetBlock & a_BlockChange);
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bool CallHookPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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bool CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity);
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bool CallHookPlayerShooting (cPlayer & a_Player);
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bool CallHookPlayerSpawned (cPlayer & a_Player);
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bool CallHookPlayerTossingItem (cPlayer & a_Player);
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bool CallHookPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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bool CallHookPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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bool CallHookPluginMessage (cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message);
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bool CallHookPluginsLoaded (void);
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bool CallHookPostCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe);
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bool CallHookPreCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe);
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bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos);
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bool CallHookProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity);
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bool CallHookServerPing (cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon);
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bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity);
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bool CallHookSpawnedMonster (cWorld & a_World, cMonster & a_Monster);
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bool CallHookSpawningEntity (cWorld & a_World, cEntity & a_Entity);
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bool CallHookSpawningMonster (cWorld & a_World, cMonster & a_Monster);
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bool CallHookTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TDI);
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bool CallHookUpdatedSign (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
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bool CallHookUpdatingSign (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
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bool CallHookWeatherChanged (cWorld & a_World);
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bool CallHookWeatherChanging (cWorld & a_World, eWeather & a_NewWeather);
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bool CallHookWorldStarted (cWorld & a_World);
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bool CallHookWorldTick (cWorld & a_World, std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_LastTickDurationMSec);
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/** Queues the specified plugin to be unloaded in the next call to Tick().
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Note that this function returns before the plugin is unloaded, to avoid deadlocks. */
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void UnloadPlugin(const AString & a_PluginFolder); // tolua_export
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/** Loads the plugin from the specified plugin folder.
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Returns true if the plugin was loaded successfully or was already loaded before, false otherwise. */
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bool LoadPlugin(const AString & a_PluginFolder); // tolua_export
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/** Removes all hooks the specified plugin has registered */
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void RemoveHooks(cPlugin * a_Plugin);
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/** Removes the plugin of the specified name from the internal structures and deletes its object. */
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void RemovePlugin(const AString & a_PluginName);
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/** Removes all command bindings that the specified plugin has made */
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void RemovePluginCommands(cPlugin * a_Plugin);
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/** Returns true if the specified plugin is loaded. */
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bool IsPluginLoaded(const AString & a_PluginName); // tolua_export
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/** Binds a command to the specified plugin. Returns true if successful, false if command already bound. */
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bool BindCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString); // Exported in ManualBindings.cpp, without the a_Plugin param
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/** Calls a_Callback for each bound command, returns true if all commands were enumerated */
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bool ForEachCommand(cCommandEnumCallback & a_Callback); // Exported in ManualBindings.cpp
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/** Returns true if the command is in the command map */
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bool IsCommandBound(const AString & a_Command); // tolua_export
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/** Returns the permission needed for the specified command; empty string if command not found */
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AString GetCommandPermission(const AString & a_Command); // tolua_export
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/** Executes the command, as if it was requested by a_Player. Checks permissions first. Returns crExecuted if executed. */
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CommandResult ExecuteCommand(cPlayer & a_Player, const AString & a_Command); // tolua_export
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/** Executes the command, as if it was requested by a_Player. Permisssions are not checked. Returns crExecuted if executed. */
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CommandResult ForceExecuteCommand(cPlayer & a_Player, const AString & a_Command); // tolua_export
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/** Removes all console command bindings that the specified plugin has made */
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void RemovePluginConsoleCommands(cPlugin * a_Plugin);
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/** Binds a console command to the specified plugin. Returns true if successful, false if command already bound. */
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bool BindConsoleCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_HelpString); // Exported in ManualBindings.cpp, without the a_Plugin param
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/** Calls a_Callback for each bound console command, returns true if all commands were enumerated */
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bool ForEachConsoleCommand(cCommandEnumCallback & a_Callback); // Exported in ManualBindings.cpp
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/** Returns true if the console command is in the command map */
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bool IsConsoleCommandBound(const AString & a_Command); // tolua_export
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/** Executes the command split into a_Split, as if it was given on the console.
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Returns true if executed. Output is sent to the a_Output callback
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Exported in ManualBindings.cpp with a different signature. */
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bool ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output, const AString & a_Command);
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/** Appends all commands beginning with a_Text (case-insensitive) into a_Results.
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If a_Player is not nullptr, only commands for which the player has permissions are added.
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*/
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void TabCompleteCommand(const AString & a_Text, AStringVector & a_Results, cPlayer * a_Player);
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/** Returns true if the specified hook type is within the allowed range */
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static bool IsValidHookType(int a_HookType);
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/** Calls the specified callback with the plugin object of the specified plugin.
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Returns false if plugin not found, otherwise returns the value that the callback has returned. */
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bool DoWithPlugin(const AString & a_PluginName, cPluginCallback & a_Callback);
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/** Calls the specified callback for each plugin in m_Plugins.
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Returns true if all plugins have been reported, false if the callback has aborted the enumeration by returning true. */
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bool ForEachPlugin(cPluginCallback & a_Callback);
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/** Returns the path where individual plugins' folders are expected.
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The path doesn't end in a slash. */
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static AString GetPluginsPath(void) { return FILE_IO_PREFIX + AString("Plugins"); } // tolua_export
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private:
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friend class cRoot;
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class cCommandReg
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{
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public:
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cPlugin * m_Plugin;
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AString m_Permission; // Not used for console commands
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AString m_HelpString;
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} ;
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typedef std::map<int, cPluginManager::PluginList> HookMap;
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typedef std::map<AString, cCommandReg> CommandMap;
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/** FolderNames of plugins that should be unloaded.
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The plugins will be unloaded within the next call to Tick(), to avoid multithreading issues.
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Protected against multithreaded access by m_CSPluginsToUnload. */
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AStringVector m_PluginsToUnload;
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/** Protects m_PluginsToUnload against multithreaded access. */
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mutable cCriticalSection m_CSPluginsToUnload;
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/** All plugins that have been found in the Plugins folder. */
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cPluginPtrs m_Plugins;
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HookMap m_Hooks;
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CommandMap m_Commands;
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CommandMap m_ConsoleCommands;
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/** If set to true, all the plugins will be reloaded within the next call to Tick(). */
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bool m_bReloadPlugins;
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cPluginManager();
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virtual ~cPluginManager();
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/** Reloads all plugins, defaulting to settings.ini for settings location */
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void ReloadPluginsNow(void);
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/** Reloads all plugins with a cIniFile object expected to be initialised to settings.ini */
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void ReloadPluginsNow(cIniFile & a_SettingsIni);
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/** Unloads all plugins */
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void UnloadPluginsNow(void);
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/** Handles writing default plugins if 'Plugins' key not found using a cIniFile object expected to be intialised to settings.ini */
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void InsertDefaultPlugins(cIniFile & a_SettingsIni);
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/** Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns crExecuted if the command is executed. */
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CommandResult HandleCommand(cPlayer & a_Player, const AString & a_Command, bool a_ShouldCheckPermissions);
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/** Returns the folders that are specified in the settings ini to load plugins from. */
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AStringVector GetFoldersToLoad(cIniFile & a_SettingsIni);
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} ; // tolua_export
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