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cuberite-2a/tests/ChunkData/creatable.cpp
peterbell10 31a11a6df4
Optimise chunk set (#4260)
Closes #1244

Initially I was just going to add the cChunkData to cSetChunkData but profiling revealed 
that the copying wasn't even the biggest slowdown. Much more time was being spent in 
cChunk::CreateBlockEntities and cChunk::WakeUpSimulators than was in memcpy so I've made 
those significantly faster as well.

Optimisations performed:
 * cSetChunkData now stores blocks in a cChunkData object
 * cChunkData objects can now perform moves even if they are using different pools
 * cChunk::CreateBlockEntities now iterates in the correct order and only over present chunk sections
 * Similarly for cChunk::WakeUpSimulators
 * cSetChunkData::CalculateHeightMap now shortcuts to the highest present chunk section before checking blocks directly
2018-07-23 19:12:51 +01:00

30 lines
562 B
C++

#include "Globals.h"
#include "ChunkData.h"
int main(int argc, char** argv)
{
LOGD("Test started");
class cMockAllocationPool
: public cAllocationPool<cChunkData::sChunkSection>
{
virtual cChunkData::sChunkSection * Allocate() override
{
return new cChunkData::sChunkSection();
}
virtual void Free(cChunkData::sChunkSection * a_Ptr) override
{
delete a_Ptr;
}
virtual bool DoIsEqual(const cAllocationPool<cChunkData::sChunkSection> &) const NOEXCEPT override
{
return false;
}
} Pool;
cChunkData buffer(Pool);
return 0;
}