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cuberite-2a/src/Blocks/BlockFence.h

175 lines
4.1 KiB
C++

#pragma once
#include "BlockHandler.h"
#include "../BoundingBox.h"
#include "../EffectID.h"
#include "../Entities/LeashKnot.h"
#include "../BoundingBox.h"
#include "../Mobs/PassiveMonster.h"
class cBlockFenceHandler:
public cBlockHandler
{
using Super = cBlockHandler;
public:
using Super::Super;
private:
// These are the min and max coordinates (X and Z) for a straight fence.
// 0.4 and 0.6 are really just guesses, but they seem pretty good.
// (0.4 to 0.6 is a fence that's 0.2 wide, down the center of the block)
static constexpr double MIN_COORD = 0.4;
static constexpr double MAX_COORD = 0.6;
virtual cBoundingBox GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) const override
{
bool XMSolid = cBlockInfo::IsSolid(a_XM);
bool XPSolid = cBlockInfo::IsSolid(a_XP);
bool ZMSolid = cBlockInfo::IsSolid(a_ZM);
bool ZPSolid = cBlockInfo::IsSolid(a_ZP);
double FENCE_HEIGHT = cBlockInfo::GetBlockHeight(m_BlockType);
// Entities can never be in the center
cBoundingBox PlacementBox(MIN_COORD, MAX_COORD, 0, FENCE_HEIGHT, MIN_COORD, MAX_COORD);
// For each solid neighbor, the hitbox extends that way
if (XMSolid)
{
PlacementBox = PlacementBox.Union(cBoundingBox(0, 0.5, 0, FENCE_HEIGHT, MIN_COORD, MAX_COORD));
}
if (XPSolid)
{
PlacementBox = PlacementBox.Union(cBoundingBox(0.5, 1.0, 0, FENCE_HEIGHT, MIN_COORD, MAX_COORD));
}
if (ZMSolid)
{
PlacementBox = PlacementBox.Union(cBoundingBox(MIN_COORD, MAX_COORD, 0, FENCE_HEIGHT, 0.0, 0.5));
}
if (ZPSolid)
{
PlacementBox = PlacementBox.Union(cBoundingBox(MIN_COORD, MAX_COORD, 0, FENCE_HEIGHT, 0.5, 1.0));
}
// For each corner, fill in the corner
if (XMSolid && ZMSolid)
{
PlacementBox = PlacementBox.Union(cBoundingBox(0, 0.5, 0, FENCE_HEIGHT, 0, 0.5));
}
if (XPSolid && ZMSolid)
{
PlacementBox = PlacementBox.Union(cBoundingBox(0.5, 1.0, 0, FENCE_HEIGHT, 0, 0.5));
}
if (XPSolid && ZPSolid)
{
PlacementBox = PlacementBox.Union(cBoundingBox(0.5, 1.0, 0, FENCE_HEIGHT, 0.5, 1.0));
}
if (XMSolid && ZPSolid)
{
PlacementBox = PlacementBox.Union(cBoundingBox(0, 0.5, 0, FENCE_HEIGHT, 0.5, 1.0));
}
return PlacementBox;
}
virtual bool OnUse(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos
) const override
{
auto LeashKnot = cLeashKnot::FindKnotAtPos(*a_Player.GetWorld(), a_BlockPos);
auto KnotAlreadyExists = (LeashKnot != nullptr);
if (KnotAlreadyExists)
{
// Check leashed nearby mobs to leash them to the knot
LeashKnot->TiePlayersLeashedMobs(a_Player, KnotAlreadyExists);
}
// New knot? needs to init and produce sound effect
else
{
auto NewLeashKnot = std::make_unique<cLeashKnot>(a_BlockFace, a_BlockPos);
auto NewLeashKnotPtr = NewLeashKnot.get();
NewLeashKnotPtr->TiePlayersLeashedMobs(a_Player, KnotAlreadyExists);
// Only put the knot in the world if any mob has been leashed to
if (NewLeashKnotPtr->HasAnyMobLeashed())
{
if (!NewLeashKnotPtr->Initialize(std::move(NewLeashKnot), *a_Player.GetWorld()))
{
return false;
}
a_Player.GetWorld()->BroadcastSoundEffect("entity.leashknot.place", a_Player.GetPosition(), 1, 1);
}
else
{
return false;
}
}
return true;
}
virtual void OnCancelRightClick(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace
) const override
{
a_WorldInterface.SendBlockTo(a_BlockPos, a_Player);
}
virtual bool IsUseable(void) const override
{
return true;
}
virtual void OnBroken(
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
Vector3i a_BlockPos,
BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta
) const override
{
// Destroy any leash knot tied to the fence:
auto leashKnot = cLeashKnot::FindKnotAtPos(a_WorldInterface, a_BlockPos);
if (leashKnot != nullptr)
{
leashKnot->SetShouldSelfDestroy();
}
}
};